10x12300000: 0x7a000002: PIPE_CONTROL 20x12300004: 0x00100002: no write, cs stall, stall at scoreboard, 30x12300008: 0x00000000: 40x1230000c: 0x00000000: 50x12300010: 0x7a000002: PIPE_CONTROL 60x12300014: 0x00004000: qword write, 70x12300018: 0x00000000: 80x1230001c: 0x00000000: 90x12300020: 0x69040000: 3DSTATE_PIPELINE_SELECT 100x12300024: 0x790d0001: 3DSTATE_MULTISAMPLE 110x12300028: 0x00000000: dword 1 120x1230002c: 0x00000000: dword 2 130x12300030: 0x78180000: 3DSTATE_SAMPLE_MASK 140x12300034: 0x00000001: dword 1 150x12300038: 0x790b0002: 3DSTATE_GS_SVB_INDEX 160x1230003c: 0x00000000: dword 1 170x12300040: 0x00000000: dword 2 180x12300044: 0xffffffff: dword 3 190x12300048: 0x790b0002: 3DSTATE_GS_SVB_INDEX 200x1230004c: 0x20000000: dword 1 210x12300050: 0x00000000: dword 2 220x12300054: 0xffffffff: dword 3 230x12300058: 0x790b0002: 3DSTATE_GS_SVB_INDEX 240x1230005c: 0x40000000: dword 1 250x12300060: 0x00000000: dword 2 260x12300064: 0xffffffff: dword 3 270x12300068: 0x790b0002: 3DSTATE_GS_SVB_INDEX 280x1230006c: 0x60000000: dword 1 290x12300070: 0x00000000: dword 2 300x12300074: 0xffffffff: dword 3 310x12300078: 0x61020000: STATE_SIP 320x1230007c: 0x00000000: dword 1 330x12300080: 0x680b0000: 3DSTATE_VF_STATISTICS 340x12300084: 0x61010008: STATE_BASE_ADDRESS 350x12300088: 0x00000001: general state base address 0x00000000 360x1230008c: 0x00000001: surface state base address 0x00000000 370x12300090: 0x00000001: dynamic state base address 0x00000000 380x12300094: 0x00000001: indirect state base address 0x00000000 390x12300098: 0x00000001: instruction state base address 0x00000000 400x1230009c: 0x00000001: general state upper bound disabled 410x123000a0: 0x00000001: dynamic state upper bound disabled 420x123000a4: 0x00000001: indirect state upper bound disabled 430x123000a8: 0x00000001: instruction state upper bound disabled 440x123000ac: 0x780d1c02: 3DSTATE_VIEWPORT_STATE_POINTERS 450x123000b0: 0x00007fe0: clip 460x123000b4: 0x00007fc0: sf 470x123000b8: 0x00007fa0: cc 480x123000bc: 0x78050001: 3DSTATE_URB 490x123000c0: 0x00000100: VS entries 256, alloc size 1 (1024bit row) 500x123000c4: 0x00000000: GS entries 0, alloc size 1 (1024bit row) 510x123000c8: 0x780e0002: 3DSTATE_CC_STATE_POINTERS 520x123000cc: 0x00007f81: blend change 1 530x123000d0: 0x00007f01: depth stencil change 1 540x123000d4: 0x00007f41: cc change 1 550x123000d8: 0x78021302: 3DSTATE_SAMPLER_STATE_POINTERS: VS mod 1, GS mod 1, PS mod 1 560x123000dc: 0x00000000: VS sampler state 570x123000e0: 0x00000000: GS sampler state 580x123000e4: 0x00000000: WM sampler state 590x123000e8: 0x78150003: 3DSTATE_CONSTANT_VS_STATE 600x123000ec: 0x00000000: dword 1 610x123000f0: 0x00000000: dword 2 620x123000f4: 0x00000000: dword 3 630x123000f8: 0x00000000: dword 4 640x123000fc: 0x78100004: 3DSTATE_VS 650x12300100: 0x00000000: kernel pointer 660x12300104: 0x00000000: SPF=0, VME=0, Sampler Count 0, Binding table count 0 670x12300108: 0x00000000: scratch offset 680x1230010c: 0x00100800: Dispatch GRF start 1, VUE read length 1, VUE read offset 0 690x12300110: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable 700x12300114: 0x7a000002: PIPE_CONTROL 710x12300118: 0x00002804: no write, depth stall, instruction cache invalidate, state cache invalidate, 720x1230011c: 0x00000000: 730x12300120: 0x00000000: 740x12300124: 0x78160003: 3DSTATE_CONSTANT_GS_STATE 750x12300128: 0x00000000: dword 1 760x1230012c: 0x00000000: dword 2 770x12300130: 0x00000000: dword 3 780x12300134: 0x00000000: dword 4 790x12300138: 0x78110005: 3DSTATE_GS 800x1230013c: 0x00000000: kernel pointer 810x12300140: 0x00000000: SPF=0, VME=0, Sampler Count 0, Binding table count 0 820x12300144: 0x00000000: scratch offset 830x12300148: 0x00000001: Dispatch GRF start 1, VUE read length 0, VUE read offset 0 840x1230014c: 0x00000500: Max Threads 1, Rendering enable 850x12300150: 0x00000000: Reorder disable, Discard Adjaceny disable, GS disable 860x12300154: 0x78120002: 3DSTATE_CLIP 870x12300158: 0x00000400: UserClip distance cull test mask 0x0 880x1230015c: 0x98000026: Clip enable, API mode OGL, Viewport XY test enable, Viewport Z test enable, Guardband test disable, Clip mode 0, Perspective Divide enable, Non-Perspective Barycentric disable, Tri Provoking 2, Line Provoking 1, Trifan Provoking 2 890x12300160: 0x0003ffe0: Min PointWidth 1, Max PointWidth 2047, Force Zero RTAIndex enable, Max VPIndex 0 900x12300164: 0x78130012: 3DSTATE_SF 910x12300168: 0x00200810: Attrib Out 0, Attrib Swizzle enable, VUE read length 1, VUE read offset 1 920x1230016c: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP transform enable, FrontWinding_CCW 930x12300170: 0x22000000: AA disable, CullMode 1, Scissor disable, Multisample m ode 0 940x12300174: 0x4c000808: Last Pixel disable, SubPixel Precision 8, Use PixelWidth 1 950x12300178: 0x00000000: Global Depth Offset Constant 0.000000 960x1230017c: 0x00000000: Global Depth Offset Scale 0.000000 970x12300180: 0x00000000: Global Depth Offset Clamp 0.000000 980x12300184: 0x00000000: Attrib 1 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 0 (Override , Const Source 0, Swizzle Select 0, Source 0) 990x12300188: 0x00000000: Attrib 3 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 2 (Override , Const Source 0, Swizzle Select 0, Source 0) 1000x1230018c: 0x00000000: Attrib 5 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 4 (Override , Const Source 0, Swizzle Select 0, Source 0) 1010x12300190: 0x00000000: Attrib 7 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 6 (Override , Const Source 0, Swizzle Select 0, Source 0) 1020x12300194: 0x00000000: Attrib 9 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 8 (Override , Const Source 0, Swizzle Select 0, Source 0) 1030x12300198: 0x00000000: Attrib 11 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 10 (Override , Const Source 0, Swizzle Select 0, Source 0) 1040x1230019c: 0x00000000: Attrib 13 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 12 (Override , Const Source 0, Swizzle Select 0, Source 0) 1050x123001a0: 0x00000000: Attrib 15 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 14 (Override , Const Source 0, Swizzle Select 0, Source 0) 1060x123001a4: 0x00000000: Point Sprite TexCoord Enable 1070x123001a8: 0x00000000: Const Interp Enable 1080x123001ac: 0x00000000: Attrib 7-0 WrapShortest Enable 1090x123001b0: 0x00000000: Attrib 15-8 WrapShortest Enable 1100x123001b4: 0x78171003: 3DSTATE_CONSTANT_PS_STATE 1110x123001b8: 0x00007ee0: dword 1 1120x123001bc: 0x00000000: dword 2 1130x123001c0: 0x00000000: dword 3 1140x123001c4: 0x00000000: dword 4 1150x123001c8: 0x78140007: 3DSTATE_WM 1160x123001cc: 0x000000c0: kernel start pointer 0 1170x123001d0: 0x00000000: SPF=0, VME=0, Sampler Count 0, Binding table count 0 1180x123001d4: 0x00000000: scratch offset 1190x123001d8: 0x80020002: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 2, start[1] 0, start[2] 2 1200x123001dc: 0x4e084003: MaxThreads 40, PS KillPixel 0, PS computed Z 0, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 1, Dispatch8 1 1210x123001e0: 0x00000000: Num SF output 0, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x0, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0 1220x123001e4: 0x00000000: kernel start pointer 1 1230x123001e8: 0x00000140: kernel start pointer 2 1240x123001ec: 0x780f0000: 3DSTATE_SCISSOR_POINTERS 1250x123001f0: 0x00007d20: scissor rect offset 1260x123001f4: 0x78011302: 3DSTATE_BINDING_TABLE_POINTERS: VS mod 1, GS mod 1, PS mod 1 1270x123001f8: 0x00007d40: VS binding table 1280x123001fc: 0x00007d40: GS binding table 1290x12300200: 0x00007d40: WM binding table 1300x12300204: 0x7a000002: PIPE_CONTROL 1310x12300208: 0x00002000: no write, depth stall, 1320x1230020c: 0x00000000: 1330x12300210: 0x00000000: 1340x12300214: 0x7a000002: PIPE_CONTROL 1350x12300218: 0x00000001: no write, depth cache flush, 1360x1230021c: 0x00000000: 1370x12300220: 0x00000000: 1380x12300224: 0x7a000002: PIPE_CONTROL 1390x12300228: 0x00002000: no write, depth stall, 1400x1230022c: 0x00000000: 1410x12300230: 0x00000000: 1420x12300234: 0x79050005: 3DSTATE_DEPTH_BUFFER 1430x12300238: 0x2c6c05ff: 2D, unknown, pitch = 1536 bytes, tiled, HiZ 1, Seperate Stencil 1 1440x1230023c: 0x00000000: depth offset 1450x12300240: 0x09584ac0: 300x300 1460x12300244: 0x00000000: volume depth 1470x12300248: 0x00000000: 1480x1230024c: 0x00000000: 1490x12300250: 0x790f0001: 3DSTATE_HIER_DEPTH_BUFFER 1500x12300254: 0x000005ff: dword 1 1510x12300258: 0x00000000: dword 2 1520x1230025c: 0x790e0001: 3D UNKNOWN: 3d_965 opcode = 0x790e 1530x12300260: 0x0000027f: MI_NOOP 1540x12300264: 0x00000000: MI_NOOP 1550x12300268: 0x79100000: 3DSTATE_CLEAR_PARAMS 1560x1230026c: 0x00000000: dword 1 1570x12300270: 0x79000002: 3DSTATE_DRAWING_RECTANGLE 1580x12300274: 0x00000000: top left: 0,0 1590x12300278: 0x012b012b: bottom right: 299,299 1600x1230027c: 0x00000000: origin: 0,0 1610x12300280: 0x790b0002: 3DSTATE_GS_SVB_INDEX 1620x12300284: 0x00000000: dword 1 1630x12300288: 0x00000000: dword 2 1640x1230028c: 0x00000000: dword 3 1650x12300290: 0x78080003: 3DSTATE_VERTEX_BUFFERS 1660x12300294: 0x0000000c: buffer 0: sequential, pitch 12b 1670x12300298: 0x00000000: buffer address 1680x1230029c: 0x0000ffff: max index 1690x123002a0: 0x00000000: mbz 1700x123002a4: 0x78090001: 3DSTATE_VERTEX_ELEMENTS 1710x123002a8: 0x02400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes 1720x123002ac: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 1730x123002b0: 0x7b001804: 3DPRIMITIVE: tri fan sequential 1740x123002b4: 0x00000004: vertex count 1750x123002b8: 0x00000000: start vertex 1760x123002bc: 0x00000001: instance count 1770x123002c0: 0x00000000: start instance 1780x123002c4: 0x00000000: index bias 1790x123002c8: 0x78050001: 3DSTATE_URB 1800x123002cc: 0x00000100: VS entries 256, alloc size 1 (1024bit row) 1810x123002d0: 0x00000000: GS entries 0, alloc size 1 (1024bit row) 1820x123002d4: 0x780e0002: 3DSTATE_CC_STATE_POINTERS 1830x123002d8: 0x00007f81: blend change 1 1840x123002dc: 0x00007cc1: depth stencil change 1 1850x123002e0: 0x00007d01: cc change 1 1860x123002e4: 0x78151003: 3DSTATE_CONSTANT_VS_STATE 1870x123002e8: 0x00007b85: dword 1 1880x123002ec: 0x00000000: dword 2 1890x123002f0: 0x00000000: dword 3 1900x123002f4: 0x00000000: dword 4 1910x123002f8: 0x78100004: 3DSTATE_VS 1920x123002fc: 0x00000240: kernel pointer 1930x12300300: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0 1940x12300304: 0x00000000: scratch offset 1950x12300308: 0x00100800: Dispatch GRF start 1, VUE read length 1, VUE read offset 0 1960x1230030c: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable 1970x12300310: 0x7a000002: PIPE_CONTROL 1980x12300314: 0x00100002: no write, cs stall, stall at scoreboard, 1990x12300318: 0x00000000: 2000x1230031c: 0x00000000: 2010x12300320: 0x7a000002: PIPE_CONTROL 2020x12300324: 0x00004000: qword write, 2030x12300328: 0x00000000: 2040x1230032c: 0x00000000: 2050x12300330: 0x7a000002: PIPE_CONTROL 2060x12300334: 0x00002804: no write, depth stall, instruction cache invalidate, state cache invalidate, 2070x12300338: 0x00000000: 2080x1230033c: 0x00000000: 2090x12300340: 0x78120002: 3DSTATE_CLIP 2100x12300344: 0x00000400: UserClip distance cull test mask 0x0 2110x12300348: 0x98000026: Clip enable, API mode OGL, Viewport XY test enable, Viewport Z test enable, Guardband test disable, Clip mode 0, Perspective Divide enable, Non-Perspective Barycentric disable, Tri Provoking 2, Line Provoking 1, Trifan Provoking 2 2120x1230034c: 0x0003ffe0: Min PointWidth 1, Max PointWidth 2047, Force Zero RTAIndex enable, Max VPIndex 0 2130x12300350: 0x78130012: 3DSTATE_SF 2140x12300354: 0x00600810: Attrib Out 1, Attrib Swizzle enable, VUE read length 1, VUE read offset 1 2150x12300358: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP transform enable, FrontWinding_CCW 2160x1230035c: 0x62000000: AA disable, CullMode 3, Scissor disable, Multisample m ode 0 2170x12300360: 0x4c000808: Last Pixel disable, SubPixel Precision 8, Use PixelWidth 1 2180x12300364: 0x00000000: Global Depth Offset Constant 0.000000 2190x12300368: 0x00000000: Global Depth Offset Scale 0.000000 2200x1230036c: 0x00000000: Global Depth Offset Clamp 0.000000 2210x12300370: 0x00000000: Attrib 1 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 0 (Override , Const Source 0, Swizzle Select 0, Source 0) 2220x12300374: 0x00000000: Attrib 3 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 2 (Override , Const Source 0, Swizzle Select 0, Source 0) 2230x12300378: 0x00000000: Attrib 5 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 4 (Override , Const Source 0, Swizzle Select 0, Source 0) 2240x1230037c: 0x00000000: Attrib 7 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 6 (Override , Const Source 0, Swizzle Select 0, Source 0) 2250x12300380: 0x00000000: Attrib 9 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 8 (Override , Const Source 0, Swizzle Select 0, Source 0) 2260x12300384: 0x00000000: Attrib 11 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 10 (Override , Const Source 0, Swizzle Select 0, Source 0) 2270x12300388: 0x00000000: Attrib 13 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 12 (Override , Const Source 0, Swizzle Select 0, Source 0) 2280x1230038c: 0x00000000: Attrib 15 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 14 (Override , Const Source 0, Swizzle Select 0, Source 0) 2290x12300390: 0x00000000: Point Sprite TexCoord Enable 2300x12300394: 0x00000001: Const Interp Enable 2310x12300398: 0x00000000: Attrib 7-0 WrapShortest Enable 2320x1230039c: 0x00000000: Attrib 15-8 WrapShortest Enable 2330x123003a0: 0x78170003: 3DSTATE_CONSTANT_PS_STATE 2340x123003a4: 0x00000000: dword 1 2350x123003a8: 0x00000000: dword 2 2360x123003ac: 0x00000000: dword 3 2370x123003b0: 0x00000000: dword 4 2380x123003b4: 0x78140007: 3DSTATE_WM 2390x123003b8: 0x00000500: kernel start pointer 0 2400x123003bc: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0 2410x123003c0: 0x00000000: scratch offset 2420x123003c4: 0x80020000: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 2, start[1] 0, start[2] 0 2430x123003c8: 0x4e084002: MaxThreads 40, PS KillPixel 0, PS computed Z 0, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 1, Dispatch8 0 2440x123003cc: 0x00100000: Num SF output 1, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x0, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0 2450x123003d0: 0x00000000: kernel start pointer 1 2460x123003d4: 0x00000500: kernel start pointer 2 2470x123003d8: 0x78011302: 3DSTATE_BINDING_TABLE_POINTERS: VS mod 1, GS mod 1, PS mod 1 2480x123003dc: 0x00007a00: VS binding table 2490x123003e0: 0x00007a00: GS binding table 2500x123003e4: 0x00007a00: WM binding table 2510x123003e8: 0x78080003: 3DSTATE_VERTEX_BUFFERS 2520x123003ec: 0x0000000c: buffer 0: sequential, pitch 12b 2530x123003f0: 0x00000000: buffer address 2540x123003f4: 0x00007fff: max index 2550x123003f8: 0x00000000: mbz 2560x123003fc: 0x7b002004: 3DPRIMITIVE: quad strip sequential 2570x12300400: 0x00000052: vertex count 2580x12300404: 0x00000000: start vertex 2590x12300408: 0x00000001: instance count 2600x1230040c: 0x00000000: start instance 2610x12300410: 0x00000000: index bias 2620x12300414: 0x7b001c04: 3DPRIMITIVE: quad list sequential 2630x12300418: 0x00000050: vertex count 2640x1230041c: 0x00000052: start vertex 2650x12300420: 0x00000001: instance count 2660x12300424: 0x00000000: start instance 2670x12300428: 0x00000000: index bias 2680x1230042c: 0x78151003: 3DSTATE_CONSTANT_VS_STATE 2690x12300430: 0x000078c5: dword 1 2700x12300434: 0x00000000: dword 2 2710x12300438: 0x00000000: dword 3 2720x1230043c: 0x00000000: dword 4 2730x12300440: 0x78100004: 3DSTATE_VS 2740x12300444: 0x00000240: kernel pointer 2750x12300448: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0 2760x1230044c: 0x00000000: scratch offset 2770x12300450: 0x00100800: Dispatch GRF start 1, VUE read length 1, VUE read offset 0 2780x12300454: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable 2790x12300458: 0x7a000002: PIPE_CONTROL 2800x1230045c: 0x00100002: no write, cs stall, stall at scoreboard, 2810x12300460: 0x00000000: 2820x12300464: 0x00000000: 2830x12300468: 0x7a000002: PIPE_CONTROL 2840x1230046c: 0x00004000: qword write, 2850x12300470: 0x00000000: 2860x12300474: 0x00000000: 2870x12300478: 0x7a000002: PIPE_CONTROL 2880x1230047c: 0x00002804: no write, depth stall, instruction cache invalidate, state cache invalidate, 2890x12300480: 0x00000000: 2900x12300484: 0x00000000: 2910x12300488: 0x78170003: 3DSTATE_CONSTANT_PS_STATE 2920x1230048c: 0x00000000: dword 1 2930x12300490: 0x00000000: dword 2 2940x12300494: 0x00000000: dword 3 2950x12300498: 0x00000000: dword 4 2960x1230049c: 0x78140007: 3DSTATE_WM 2970x123004a0: 0x00000500: kernel start pointer 0 2980x123004a4: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0 2990x123004a8: 0x00000000: scratch offset 3000x123004ac: 0x80020000: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 2, start[1] 0, start[2] 0 3010x123004b0: 0x4e084002: MaxThreads 40, PS KillPixel 0, PS computed Z 0, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 1, Dispatch8 0 3020x123004b4: 0x00100000: Num SF output 1, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x0, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0 3030x123004b8: 0x00000000: kernel start pointer 1 3040x123004bc: 0x00000500: kernel start pointer 2 3050x123004c0: 0x7b002004: 3DPRIMITIVE: quad strip sequential 3060x123004c4: 0x00000052: vertex count 3070x123004c8: 0x000000a2: start vertex 3080x123004cc: 0x00000001: instance count 3090x123004d0: 0x00000000: start instance 3100x123004d4: 0x00000000: index bias 3110x123004d8: 0x7b001c04: 3DPRIMITIVE: quad list sequential 3120x123004dc: 0x00000050: vertex count 3130x123004e0: 0x000000f4: start vertex 3140x123004e4: 0x00000001: instance count 3150x123004e8: 0x00000000: start instance 3160x123004ec: 0x00000000: index bias 3170x123004f0: 0x78050001: 3DSTATE_URB 3180x123004f4: 0x00000100: VS entries 256, alloc size 1 (1024bit row) 3190x123004f8: 0x00000000: GS entries 0, alloc size 1 (1024bit row) 3200x123004fc: 0x78151003: 3DSTATE_CONSTANT_VS_STATE 3210x12300500: 0x00007785: dword 1 3220x12300504: 0x00000000: dword 2 3230x12300508: 0x00000000: dword 3 3240x1230050c: 0x00000000: dword 4 3250x12300510: 0x78100004: 3DSTATE_VS 3260x12300514: 0x00000640: kernel pointer 3270x12300518: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0 3280x1230051c: 0x00000000: scratch offset 3290x12300520: 0x00100800: Dispatch GRF start 1, VUE read length 1, VUE read offset 0 3300x12300524: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable 3310x12300528: 0x7a000002: PIPE_CONTROL 3320x1230052c: 0x00100002: no write, cs stall, stall at scoreboard, 3330x12300530: 0x00000000: 3340x12300534: 0x00000000: 3350x12300538: 0x7a000002: PIPE_CONTROL 3360x1230053c: 0x00004000: qword write, 3370x12300540: 0x00000000: 3380x12300544: 0x00000000: 3390x12300548: 0x7a000002: PIPE_CONTROL 3400x1230054c: 0x00002804: no write, depth stall, instruction cache invalidate, state cache invalidate, 3410x12300550: 0x00000000: 3420x12300554: 0x00000000: 3430x12300558: 0x78130012: 3DSTATE_SF 3440x1230055c: 0x00600810: Attrib Out 1, Attrib Swizzle enable, VUE read length 1, VUE read offset 1 3450x12300560: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP transform enable, FrontWinding_CCW 3460x12300564: 0x62000000: AA disable, CullMode 3, Scissor disable, Multisample m ode 0 3470x12300568: 0x4c000808: Last Pixel disable, SubPixel Precision 8, Use PixelWidth 1 3480x1230056c: 0x00000000: Global Depth Offset Constant 0.000000 3490x12300570: 0x00000000: Global Depth Offset Scale 0.000000 3500x12300574: 0x00000000: Global Depth Offset Clamp 0.000000 3510x12300578: 0x00000000: Attrib 1 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 0 (Override , Const Source 0, Swizzle Select 0, Source 0) 3520x1230057c: 0x00000000: Attrib 3 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 2 (Override , Const Source 0, Swizzle Select 0, Source 0) 3530x12300580: 0x00000000: Attrib 5 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 4 (Override , Const Source 0, Swizzle Select 0, Source 0) 3540x12300584: 0x00000000: Attrib 7 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 6 (Override , Const Source 0, Swizzle Select 0, Source 0) 3550x12300588: 0x00000000: Attrib 9 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 8 (Override , Const Source 0, Swizzle Select 0, Source 0) 3560x1230058c: 0x00000000: Attrib 11 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 10 (Override , Const Source 0, Swizzle Select 0, Source 0) 3570x12300590: 0x00000000: Attrib 13 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 12 (Override , Const Source 0, Swizzle Select 0, Source 0) 3580x12300594: 0x00000000: Attrib 15 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 14 (Override , Const Source 0, Swizzle Select 0, Source 0) 3590x12300598: 0x00000000: Point Sprite TexCoord Enable 3600x1230059c: 0x00000001: Const Interp Enable 3610x123005a0: 0x00000000: Attrib 7-0 WrapShortest Enable 3620x123005a4: 0x00000000: Attrib 15-8 WrapShortest Enable 3630x123005a8: 0x78011302: 3DSTATE_BINDING_TABLE_POINTERS: VS mod 1, GS mod 1, PS mod 1 3640x123005ac: 0x00007600: VS binding table 3650x123005b0: 0x00007600: GS binding table 3660x123005b4: 0x00007600: WM binding table 3670x123005b8: 0x78080003: 3DSTATE_VERTEX_BUFFERS 3680x123005bc: 0x00000018: buffer 0: sequential, pitch 24b 3690x123005c0: 0x00000f48: buffer address 3700x123005c4: 0x00007fff: max index 3710x123005c8: 0x00000000: mbz 3720x123005cc: 0x78090003: 3DSTATE_VERTEX_ELEMENTS 3730x123005d0: 0x02400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes 3740x123005d4: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 3750x123005d8: 0x0240000c: buffer 0: valid, type 0x0040, src offset 0x000c bytes 3760x123005dc: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 3770x123005e0: 0x7b002004: 3DPRIMITIVE: quad strip sequential 3780x123005e4: 0x000000a2: vertex count 3790x123005e8: 0x00000000: start vertex 3800x123005ec: 0x00000001: instance count 3810x123005f0: 0x00000000: start instance 3820x123005f4: 0x00000000: index bias 3830x123005f8: 0x78151003: 3DSTATE_CONSTANT_VS_STATE 3840x123005fc: 0x000074c5: dword 1 3850x12300600: 0x00000000: dword 2 3860x12300604: 0x00000000: dword 3 3870x12300608: 0x00000000: dword 4 3880x1230060c: 0x78100004: 3DSTATE_VS 3890x12300610: 0x00000640: kernel pointer 3900x12300614: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0 3910x12300618: 0x00000000: scratch offset 3920x1230061c: 0x00100800: Dispatch GRF start 1, VUE read length 1, VUE read offset 0 3930x12300620: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable 3940x12300624: 0x7a000002: PIPE_CONTROL 3950x12300628: 0x00100002: no write, cs stall, stall at scoreboard, 3960x1230062c: 0x00000000: 3970x12300630: 0x00000000: 3980x12300634: 0x7a000002: PIPE_CONTROL 3990x12300638: 0x00004000: qword write, 4000x1230063c: 0x00000000: 4010x12300640: 0x00000000: 4020x12300644: 0x7a000002: PIPE_CONTROL 4030x12300648: 0x00002804: no write, depth stall, instruction cache invalidate, state cache invalidate, 4040x1230064c: 0x00000000: 4050x12300650: 0x00000000: 4060x12300654: 0x78120002: 3DSTATE_CLIP 4070x12300658: 0x00000400: UserClip distance cull test mask 0x0 4080x1230065c: 0x98000026: Clip enable, API mode OGL, Viewport XY test enable, Viewport Z test enable, Guardband test disable, Clip mode 0, Perspective Divide enable, Non-Perspective Barycentric disable, Tri Provoking 2, Line Provoking 1, Trifan Provoking 2 4090x12300660: 0x0003ffe0: Min PointWidth 1, Max PointWidth 2047, Force Zero RTAIndex enable, Max VPIndex 0 4100x12300664: 0x78130012: 3DSTATE_SF 4110x12300668: 0x00600810: Attrib Out 1, Attrib Swizzle enable, VUE read length 1, VUE read offset 1 4120x1230066c: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP transform enable, FrontWinding_CCW 4130x12300670: 0x62000000: AA disable, CullMode 3, Scissor disable, Multisample m ode 0 4140x12300674: 0x4c000808: Last Pixel disable, SubPixel Precision 8, Use PixelWidth 1 4150x12300678: 0x00000000: Global Depth Offset Constant 0.000000 4160x1230067c: 0x00000000: Global Depth Offset Scale 0.000000 4170x12300680: 0x00000000: Global Depth Offset Clamp 0.000000 4180x12300684: 0x00000000: Attrib 1 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 0 (Override , Const Source 0, Swizzle Select 0, Source 0) 4190x12300688: 0x00000000: Attrib 3 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 2 (Override , Const Source 0, Swizzle Select 0, Source 0) 4200x1230068c: 0x00000000: Attrib 5 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 4 (Override , Const Source 0, Swizzle Select 0, Source 0) 4210x12300690: 0x00000000: Attrib 7 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 6 (Override , Const Source 0, Swizzle Select 0, Source 0) 4220x12300694: 0x00000000: Attrib 9 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 8 (Override , Const Source 0, Swizzle Select 0, Source 0) 4230x12300698: 0x00000000: Attrib 11 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 10 (Override , Const Source 0, Swizzle Select 0, Source 0) 4240x1230069c: 0x00000000: Attrib 13 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 12 (Override , Const Source 0, Swizzle Select 0, Source 0) 4250x123006a0: 0x00000000: Attrib 15 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 14 (Override , Const Source 0, Swizzle Select 0, Source 0) 4260x123006a4: 0x00000000: Point Sprite TexCoord Enable 4270x123006a8: 0x00000000: Const Interp Enable 4280x123006ac: 0x00000000: Attrib 7-0 WrapShortest Enable 4290x123006b0: 0x00000000: Attrib 15-8 WrapShortest Enable 4300x123006b4: 0x78170003: 3DSTATE_CONSTANT_PS_STATE 4310x123006b8: 0x00000000: dword 1 4320x123006bc: 0x00000000: dword 2 4330x123006c0: 0x00000000: dword 3 4340x123006c4: 0x00000000: dword 4 4350x123006c8: 0x78140007: 3DSTATE_WM 4360x123006cc: 0x00000900: kernel start pointer 0 4370x123006d0: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0 4380x123006d4: 0x00000000: scratch offset 4390x123006d8: 0x80060000: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 6, start[1] 0, start[2] 0 4400x123006dc: 0x4e084002: MaxThreads 40, PS KillPixel 0, PS computed Z 0, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 1, Dispatch8 0 4410x123006e0: 0x00100400: Num SF output 1, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x1, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0 4420x123006e4: 0x00000000: kernel start pointer 1 4430x123006e8: 0x00000900: kernel start pointer 2 4440x123006ec: 0x7b002004: 3DPRIMITIVE: quad strip sequential 4450x123006f0: 0x0000002a: vertex count 4460x123006f4: 0x000000a2: start vertex 4470x123006f8: 0x00000001: instance count 4480x123006fc: 0x00000000: start instance 4490x12300700: 0x00000000: index bias 4500x12300704: 0x78050001: 3DSTATE_URB 4510x12300708: 0x00000100: VS entries 256, alloc size 1 (1024bit row) 4520x1230070c: 0x00000000: GS entries 0, alloc size 1 (1024bit row) 4530x12300710: 0x78151003: 3DSTATE_CONSTANT_VS_STATE 4540x12300714: 0x00007385: dword 1 4550x12300718: 0x00000000: dword 2 4560x1230071c: 0x00000000: dword 3 4570x12300720: 0x00000000: dword 4 4580x12300724: 0x78100004: 3DSTATE_VS 4590x12300728: 0x00000240: kernel pointer 4600x1230072c: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0 4610x12300730: 0x00000000: scratch offset 4620x12300734: 0x00100800: Dispatch GRF start 1, VUE read length 1, VUE read offset 0 4630x12300738: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable 4640x1230073c: 0x7a000002: PIPE_CONTROL 4650x12300740: 0x00100002: no write, cs stall, stall at scoreboard, 4660x12300744: 0x00000000: 4670x12300748: 0x00000000: 4680x1230074c: 0x7a000002: PIPE_CONTROL 4690x12300750: 0x00004000: qword write, 4700x12300754: 0x00000000: 4710x12300758: 0x00000000: 4720x1230075c: 0x7a000002: PIPE_CONTROL 4730x12300760: 0x00002804: no write, depth stall, instruction cache invalidate, state cache invalidate, 4740x12300764: 0x00000000: 4750x12300768: 0x00000000: 4760x1230076c: 0x78120002: 3DSTATE_CLIP 4770x12300770: 0x00000400: UserClip distance cull test mask 0x0 4780x12300774: 0x98000026: Clip enable, API mode OGL, Viewport XY test enable, Viewport Z test enable, Guardband test disable, Clip mode 0, Perspective Divide enable, Non-Perspective Barycentric disable, Tri Provoking 2, Line Provoking 1, Trifan Provoking 2 4790x12300778: 0x0003ffe0: Min PointWidth 1, Max PointWidth 2047, Force Zero RTAIndex enable, Max VPIndex 0 4800x1230077c: 0x78130012: 3DSTATE_SF 4810x12300780: 0x00600810: Attrib Out 1, Attrib Swizzle enable, VUE read length 1, VUE read offset 1 4820x12300784: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP transform enable, FrontWinding_CCW 4830x12300788: 0x62000000: AA disable, CullMode 3, Scissor disable, Multisample m ode 0 4840x1230078c: 0x4c000808: Last Pixel disable, SubPixel Precision 8, Use PixelWidth 1 4850x12300790: 0x00000000: Global Depth Offset Constant 0.000000 4860x12300794: 0x00000000: Global Depth Offset Scale 0.000000 4870x12300798: 0x00000000: Global Depth Offset Clamp 0.000000 4880x1230079c: 0x00000000: Attrib 1 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 0 (Override , Const Source 0, Swizzle Select 0, Source 0) 4890x123007a0: 0x00000000: Attrib 3 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 2 (Override , Const Source 0, Swizzle Select 0, Source 0) 4900x123007a4: 0x00000000: Attrib 5 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 4 (Override , Const Source 0, Swizzle Select 0, Source 0) 4910x123007a8: 0x00000000: Attrib 7 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 6 (Override , Const Source 0, Swizzle Select 0, Source 0) 4920x123007ac: 0x00000000: Attrib 9 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 8 (Override , Const Source 0, Swizzle Select 0, Source 0) 4930x123007b0: 0x00000000: Attrib 11 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 10 (Override , Const Source 0, Swizzle Select 0, Source 0) 4940x123007b4: 0x00000000: Attrib 13 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 12 (Override , Const Source 0, Swizzle Select 0, Source 0) 4950x123007b8: 0x00000000: Attrib 15 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 14 (Override , Const Source 0, Swizzle Select 0, Source 0) 4960x123007bc: 0x00000000: Point Sprite TexCoord Enable 4970x123007c0: 0x00000001: Const Interp Enable 4980x123007c4: 0x00000000: Attrib 7-0 WrapShortest Enable 4990x123007c8: 0x00000000: Attrib 15-8 WrapShortest Enable 5000x123007cc: 0x78170003: 3DSTATE_CONSTANT_PS_STATE 5010x123007d0: 0x00000000: dword 1 5020x123007d4: 0x00000000: dword 2 5030x123007d8: 0x00000000: dword 3 5040x123007dc: 0x00000000: dword 4 5050x123007e0: 0x78140007: 3DSTATE_WM 5060x123007e4: 0x00000500: kernel start pointer 0 5070x123007e8: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0 5080x123007ec: 0x00000000: scratch offset 5090x123007f0: 0x80020000: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 2, start[1] 0, start[2] 0 5100x123007f4: 0x4e084002: MaxThreads 40, PS KillPixel 0, PS computed Z 0, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 1, Dispatch8 0 5110x123007f8: 0x00100000: Num SF output 1, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x0, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0 5120x123007fc: 0x00000000: kernel start pointer 1 5130x12300800: 0x00000500: kernel start pointer 2 5140x12300804: 0x78011302: 3DSTATE_BINDING_TABLE_POINTERS: VS mod 1, GS mod 1, PS mod 1 5150x12300808: 0x00007200: VS binding table 5160x1230080c: 0x00007200: GS binding table 5170x12300810: 0x00007200: WM binding table 5180x12300814: 0x78080003: 3DSTATE_VERTEX_BUFFERS 5190x12300818: 0x0000000c: buffer 0: sequential, pitch 12b 5200x1230081c: 0x00002268: buffer address 5210x12300820: 0x00007fff: max index 5220x12300824: 0x00000000: mbz 5230x12300828: 0x78090001: 3DSTATE_VERTEX_ELEMENTS 5240x1230082c: 0x02400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes 5250x12300830: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 5260x12300834: 0x7b002004: 3DPRIMITIVE: quad strip sequential 5270x12300838: 0x0000002a: vertex count 5280x1230083c: 0x00000000: start vertex 5290x12300840: 0x00000001: instance count 5300x12300844: 0x00000000: start instance 5310x12300848: 0x00000000: index bias 5320x1230084c: 0x7b001c04: 3DPRIMITIVE: quad list sequential 5330x12300850: 0x00000028: vertex count 5340x12300854: 0x0000002a: start vertex 5350x12300858: 0x00000001: instance count 5360x1230085c: 0x00000000: start instance 5370x12300860: 0x00000000: index bias 5380x12300864: 0x78151003: 3DSTATE_CONSTANT_VS_STATE 5390x12300868: 0x000070c5: dword 1 5400x1230086c: 0x00000000: dword 2 5410x12300870: 0x00000000: dword 3 5420x12300874: 0x00000000: dword 4 5430x12300878: 0x78100004: 3DSTATE_VS 5440x1230087c: 0x00000240: kernel pointer 5450x12300880: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0 5460x12300884: 0x00000000: scratch offset 5470x12300888: 0x00100800: Dispatch GRF start 1, VUE read length 1, VUE read offset 0 5480x1230088c: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable 5490x12300890: 0x7a000002: PIPE_CONTROL 5500x12300894: 0x00100002: no write, cs stall, stall at scoreboard, 5510x12300898: 0x00000000: 5520x1230089c: 0x00000000: 5530x123008a0: 0x7a000002: PIPE_CONTROL 5540x123008a4: 0x00004000: qword write, 5550x123008a8: 0x00000000: 5560x123008ac: 0x00000000: 5570x123008b0: 0x7a000002: PIPE_CONTROL 5580x123008b4: 0x00002804: no write, depth stall, instruction cache invalidate, state cache invalidate, 5590x123008b8: 0x00000000: 5600x123008bc: 0x00000000: 5610x123008c0: 0x78170003: 3DSTATE_CONSTANT_PS_STATE 5620x123008c4: 0x00000000: dword 1 5630x123008c8: 0x00000000: dword 2 5640x123008cc: 0x00000000: dword 3 5650x123008d0: 0x00000000: dword 4 5660x123008d4: 0x78140007: 3DSTATE_WM 5670x123008d8: 0x00000500: kernel start pointer 0 5680x123008dc: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0 5690x123008e0: 0x00000000: scratch offset 5700x123008e4: 0x80020000: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 2, start[1] 0, start[2] 0 5710x123008e8: 0x4e084002: MaxThreads 40, PS KillPixel 0, PS computed Z 0, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 1, Dispatch8 0 5720x123008ec: 0x00100000: Num SF output 1, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x0, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0 5730x123008f0: 0x00000000: kernel start pointer 1 5740x123008f4: 0x00000500: kernel start pointer 2 5750x123008f8: 0x7b002004: 3DPRIMITIVE: quad strip sequential 5760x123008fc: 0x0000002a: vertex count 5770x12300900: 0x00000052: start vertex 5780x12300904: 0x00000001: instance count 5790x12300908: 0x00000000: start instance 5800x1230090c: 0x00000000: index bias 5810x12300910: 0x7b001c04: 3DPRIMITIVE: quad list sequential 5820x12300914: 0x00000028: vertex count 5830x12300918: 0x0000007c: start vertex 5840x1230091c: 0x00000001: instance count 5850x12300920: 0x00000000: start instance 5860x12300924: 0x00000000: index bias 5870x12300928: 0x78050001: 3DSTATE_URB 5880x1230092c: 0x00000100: VS entries 256, alloc size 1 (1024bit row) 5890x12300930: 0x00000000: GS entries 0, alloc size 1 (1024bit row) 5900x12300934: 0x78151003: 3DSTATE_CONSTANT_VS_STATE 5910x12300938: 0x00006f85: dword 1 5920x1230093c: 0x00000000: dword 2 5930x12300940: 0x00000000: dword 3 5940x12300944: 0x00000000: dword 4 5950x12300948: 0x78100004: 3DSTATE_VS 5960x1230094c: 0x00000640: kernel pointer 5970x12300950: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0 5980x12300954: 0x00000000: scratch offset 5990x12300958: 0x00100800: Dispatch GRF start 1, VUE read length 1, VUE read offset 0 6000x1230095c: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable 6010x12300960: 0x7a000002: PIPE_CONTROL 6020x12300964: 0x00100002: no write, cs stall, stall at scoreboard, 6030x12300968: 0x00000000: 6040x1230096c: 0x00000000: 6050x12300970: 0x7a000002: PIPE_CONTROL 6060x12300974: 0x00004000: qword write, 6070x12300978: 0x00000000: 6080x1230097c: 0x00000000: 6090x12300980: 0x7a000002: PIPE_CONTROL 6100x12300984: 0x00002804: no write, depth stall, instruction cache invalidate, state cache invalidate, 6110x12300988: 0x00000000: 6120x1230098c: 0x00000000: 6130x12300990: 0x78130012: 3DSTATE_SF 6140x12300994: 0x00600810: Attrib Out 1, Attrib Swizzle enable, VUE read length 1, VUE read offset 1 6150x12300998: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP transform enable, FrontWinding_CCW 6160x1230099c: 0x62000000: AA disable, CullMode 3, Scissor disable, Multisample m ode 0 6170x123009a0: 0x4c000808: Last Pixel disable, SubPixel Precision 8, Use PixelWidth 1 6180x123009a4: 0x00000000: Global Depth Offset Constant 0.000000 6190x123009a8: 0x00000000: Global Depth Offset Scale 0.000000 6200x123009ac: 0x00000000: Global Depth Offset Clamp 0.000000 6210x123009b0: 0x00000000: Attrib 1 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 0 (Override , Const Source 0, Swizzle Select 0, Source 0) 6220x123009b4: 0x00000000: Attrib 3 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 2 (Override , Const Source 0, Swizzle Select 0, Source 0) 6230x123009b8: 0x00000000: Attrib 5 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 4 (Override , Const Source 0, Swizzle Select 0, Source 0) 6240x123009bc: 0x00000000: Attrib 7 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 6 (Override , Const Source 0, Swizzle Select 0, Source 0) 6250x123009c0: 0x00000000: Attrib 9 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 8 (Override , Const Source 0, Swizzle Select 0, Source 0) 6260x123009c4: 0x00000000: Attrib 11 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 10 (Override , Const Source 0, Swizzle Select 0, Source 0) 6270x123009c8: 0x00000000: Attrib 13 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 12 (Override , Const Source 0, Swizzle Select 0, Source 0) 6280x123009cc: 0x00000000: Attrib 15 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 14 (Override , Const Source 0, Swizzle Select 0, Source 0) 6290x123009d0: 0x00000000: Point Sprite TexCoord Enable 6300x123009d4: 0x00000001: Const Interp Enable 6310x123009d8: 0x00000000: Attrib 7-0 WrapShortest Enable 6320x123009dc: 0x00000000: Attrib 15-8 WrapShortest Enable 6330x123009e0: 0x78011302: 3DSTATE_BINDING_TABLE_POINTERS: VS mod 1, GS mod 1, PS mod 1 6340x123009e4: 0x00006e00: VS binding table 6350x123009e8: 0x00006e00: GS binding table 6360x123009ec: 0x00006e00: WM binding table 6370x123009f0: 0x78080003: 3DSTATE_VERTEX_BUFFERS 6380x123009f4: 0x00000018: buffer 0: sequential, pitch 24b 6390x123009f8: 0x00002a30: buffer address 6400x123009fc: 0x00007fff: max index 6410x12300a00: 0x00000000: mbz 6420x12300a04: 0x78090003: 3DSTATE_VERTEX_ELEMENTS 6430x12300a08: 0x02400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes 6440x12300a0c: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 6450x12300a10: 0x0240000c: buffer 0: valid, type 0x0040, src offset 0x000c bytes 6460x12300a14: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 6470x12300a18: 0x7b002004: 3DPRIMITIVE: quad strip sequential 6480x12300a1c: 0x00000052: vertex count 6490x12300a20: 0x00000000: start vertex 6500x12300a24: 0x00000001: instance count 6510x12300a28: 0x00000000: start instance 6520x12300a2c: 0x00000000: index bias 6530x12300a30: 0x78151003: 3DSTATE_CONSTANT_VS_STATE 6540x12300a34: 0x00006cc5: dword 1 6550x12300a38: 0x00000000: dword 2 6560x12300a3c: 0x00000000: dword 3 6570x12300a40: 0x00000000: dword 4 6580x12300a44: 0x78100004: 3DSTATE_VS 6590x12300a48: 0x00000640: kernel pointer 6600x12300a4c: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0 6610x12300a50: 0x00000000: scratch offset 6620x12300a54: 0x00100800: Dispatch GRF start 1, VUE read length 1, VUE read offset 0 6630x12300a58: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable 6640x12300a5c: 0x7a000002: PIPE_CONTROL 6650x12300a60: 0x00100002: no write, cs stall, stall at scoreboard, 6660x12300a64: 0x00000000: 6670x12300a68: 0x00000000: 6680x12300a6c: 0x7a000002: PIPE_CONTROL 6690x12300a70: 0x00004000: qword write, 6700x12300a74: 0x00000000: 6710x12300a78: 0x00000000: 6720x12300a7c: 0x7a000002: PIPE_CONTROL 6730x12300a80: 0x00002804: no write, depth stall, instruction cache invalidate, state cache invalidate, 6740x12300a84: 0x00000000: 6750x12300a88: 0x00000000: 6760x12300a8c: 0x78120002: 3DSTATE_CLIP 6770x12300a90: 0x00000400: UserClip distance cull test mask 0x0 6780x12300a94: 0x98000026: Clip enable, API mode OGL, Viewport XY test enable, Viewport Z test enable, Guardband test disable, Clip mode 0, Perspective Divide enable, Non-Perspective Barycentric disable, Tri Provoking 2, Line Provoking 1, Trifan Provoking 2 6790x12300a98: 0x0003ffe0: Min PointWidth 1, Max PointWidth 2047, Force Zero RTAIndex enable, Max VPIndex 0 6800x12300a9c: 0x78130012: 3DSTATE_SF 6810x12300aa0: 0x00600810: Attrib Out 1, Attrib Swizzle enable, VUE read length 1, VUE read offset 1 6820x12300aa4: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP transform enable, FrontWinding_CCW 6830x12300aa8: 0x62000000: AA disable, CullMode 3, Scissor disable, Multisample m ode 0 6840x12300aac: 0x4c000808: Last Pixel disable, SubPixel Precision 8, Use PixelWidth 1 6850x12300ab0: 0x00000000: Global Depth Offset Constant 0.000000 6860x12300ab4: 0x00000000: Global Depth Offset Scale 0.000000 6870x12300ab8: 0x00000000: Global Depth Offset Clamp 0.000000 6880x12300abc: 0x00000000: Attrib 1 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 0 (Override , Const Source 0, Swizzle Select 0, Source 0) 6890x12300ac0: 0x00000000: Attrib 3 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 2 (Override , Const Source 0, Swizzle Select 0, Source 0) 6900x12300ac4: 0x00000000: Attrib 5 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 4 (Override , Const Source 0, Swizzle Select 0, Source 0) 6910x12300ac8: 0x00000000: Attrib 7 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 6 (Override , Const Source 0, Swizzle Select 0, Source 0) 6920x12300acc: 0x00000000: Attrib 9 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 8 (Override , Const Source 0, Swizzle Select 0, Source 0) 6930x12300ad0: 0x00000000: Attrib 11 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 10 (Override , Const Source 0, Swizzle Select 0, Source 0) 6940x12300ad4: 0x00000000: Attrib 13 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 12 (Override , Const Source 0, Swizzle Select 0, Source 0) 6950x12300ad8: 0x00000000: Attrib 15 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 14 (Override , Const Source 0, Swizzle Select 0, Source 0) 6960x12300adc: 0x00000000: Point Sprite TexCoord Enable 6970x12300ae0: 0x00000000: Const Interp Enable 6980x12300ae4: 0x00000000: Attrib 7-0 WrapShortest Enable 6990x12300ae8: 0x00000000: Attrib 15-8 WrapShortest Enable 7000x12300aec: 0x78170003: 3DSTATE_CONSTANT_PS_STATE 7010x12300af0: 0x00000000: dword 1 7020x12300af4: 0x00000000: dword 2 7030x12300af8: 0x00000000: dword 3 7040x12300afc: 0x00000000: dword 4 7050x12300b00: 0x78140007: 3DSTATE_WM 7060x12300b04: 0x00000900: kernel start pointer 0 7070x12300b08: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0 7080x12300b0c: 0x00000000: scratch offset 7090x12300b10: 0x80060000: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 6, start[1] 0, start[2] 0 7100x12300b14: 0x4e084002: MaxThreads 40, PS KillPixel 0, PS computed Z 0, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 1, Dispatch8 0 7110x12300b18: 0x00100400: Num SF output 1, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x1, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0 7120x12300b1c: 0x00000000: kernel start pointer 1 7130x12300b20: 0x00000900: kernel start pointer 2 7140x12300b24: 0x7b002004: 3DPRIMITIVE: quad strip sequential 7150x12300b28: 0x00000016: vertex count 7160x12300b2c: 0x00000052: start vertex 7170x12300b30: 0x00000001: instance count 7180x12300b34: 0x00000000: start instance 7190x12300b38: 0x00000000: index bias 7200x12300b3c: 0x78050001: 3DSTATE_URB 7210x12300b40: 0x00000100: VS entries 256, alloc size 1 (1024bit row) 7220x12300b44: 0x00000000: GS entries 0, alloc size 1 (1024bit row) 7230x12300b48: 0x78151003: 3DSTATE_CONSTANT_VS_STATE 7240x12300b4c: 0x00006b85: dword 1 7250x12300b50: 0x00000000: dword 2 7260x12300b54: 0x00000000: dword 3 7270x12300b58: 0x00000000: dword 4 7280x12300b5c: 0x78100004: 3DSTATE_VS 7290x12300b60: 0x00000240: kernel pointer 7300x12300b64: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0 7310x12300b68: 0x00000000: scratch offset 7320x12300b6c: 0x00100800: Dispatch GRF start 1, VUE read length 1, VUE read offset 0 7330x12300b70: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable 7340x12300b74: 0x7a000002: PIPE_CONTROL 7350x12300b78: 0x00100002: no write, cs stall, stall at scoreboard, 7360x12300b7c: 0x00000000: 7370x12300b80: 0x00000000: 7380x12300b84: 0x7a000002: PIPE_CONTROL 7390x12300b88: 0x00004000: qword write, 7400x12300b8c: 0x00000000: 7410x12300b90: 0x00000000: 7420x12300b94: 0x7a000002: PIPE_CONTROL 7430x12300b98: 0x00002804: no write, depth stall, instruction cache invalidate, state cache invalidate, 7440x12300b9c: 0x00000000: 7450x12300ba0: 0x00000000: 7460x12300ba4: 0x78120002: 3DSTATE_CLIP 7470x12300ba8: 0x00000400: UserClip distance cull test mask 0x0 7480x12300bac: 0x98000026: Clip enable, API mode OGL, Viewport XY test enable, Viewport Z test enable, Guardband test disable, Clip mode 0, Perspective Divide enable, Non-Perspective Barycentric disable, Tri Provoking 2, Line Provoking 1, Trifan Provoking 2 7490x12300bb0: 0x0003ffe0: Min PointWidth 1, Max PointWidth 2047, Force Zero RTAIndex enable, Max VPIndex 0 7500x12300bb4: 0x78130012: 3DSTATE_SF 7510x12300bb8: 0x00600810: Attrib Out 1, Attrib Swizzle enable, VUE read length 1, VUE read offset 1 7520x12300bbc: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP transform enable, FrontWinding_CCW 7530x12300bc0: 0x62000000: AA disable, CullMode 3, Scissor disable, Multisample m ode 0 7540x12300bc4: 0x4c000808: Last Pixel disable, SubPixel Precision 8, Use PixelWidth 1 7550x12300bc8: 0x00000000: Global Depth Offset Constant 0.000000 7560x12300bcc: 0x00000000: Global Depth Offset Scale 0.000000 7570x12300bd0: 0x00000000: Global Depth Offset Clamp 0.000000 7580x12300bd4: 0x00000000: Attrib 1 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 0 (Override , Const Source 0, Swizzle Select 0, Source 0) 7590x12300bd8: 0x00000000: Attrib 3 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 2 (Override , Const Source 0, Swizzle Select 0, Source 0) 7600x12300bdc: 0x00000000: Attrib 5 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 4 (Override , Const Source 0, Swizzle Select 0, Source 0) 7610x12300be0: 0x00000000: Attrib 7 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 6 (Override , Const Source 0, Swizzle Select 0, Source 0) 7620x12300be4: 0x00000000: Attrib 9 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 8 (Override , Const Source 0, Swizzle Select 0, Source 0) 7630x12300be8: 0x00000000: Attrib 11 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 10 (Override , Const Source 0, Swizzle Select 0, Source 0) 7640x12300bec: 0x00000000: Attrib 13 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 12 (Override , Const Source 0, Swizzle Select 0, Source 0) 7650x12300bf0: 0x00000000: Attrib 15 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 14 (Override , Const Source 0, Swizzle Select 0, Source 0) 7660x12300bf4: 0x00000000: Point Sprite TexCoord Enable 7670x12300bf8: 0x00000001: Const Interp Enable 7680x12300bfc: 0x00000000: Attrib 7-0 WrapShortest Enable 7690x12300c00: 0x00000000: Attrib 15-8 WrapShortest Enable 7700x12300c04: 0x78170003: 3DSTATE_CONSTANT_PS_STATE 7710x12300c08: 0x00000000: dword 1 7720x12300c0c: 0x00000000: dword 2 7730x12300c10: 0x00000000: dword 3 7740x12300c14: 0x00000000: dword 4 7750x12300c18: 0x78140007: 3DSTATE_WM 7760x12300c1c: 0x00000500: kernel start pointer 0 7770x12300c20: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0 7780x12300c24: 0x00000000: scratch offset 7790x12300c28: 0x80020000: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 2, start[1] 0, start[2] 0 7800x12300c2c: 0x4e084002: MaxThreads 40, PS KillPixel 0, PS computed Z 0, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 1, Dispatch8 0 7810x12300c30: 0x00100000: Num SF output 1, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x0, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0 7820x12300c34: 0x00000000: kernel start pointer 1 7830x12300c38: 0x00000500: kernel start pointer 2 7840x12300c3c: 0x78011302: 3DSTATE_BINDING_TABLE_POINTERS: VS mod 1, GS mod 1, PS mod 1 7850x12300c40: 0x00006a00: VS binding table 7860x12300c44: 0x00006a00: GS binding table 7870x12300c48: 0x00006a00: WM binding table 7880x12300c4c: 0x78080003: 3DSTATE_VERTEX_BUFFERS 7890x12300c50: 0x0000000c: buffer 0: sequential, pitch 12b 7900x12300c54: 0x000033f0: buffer address 7910x12300c58: 0x00007fff: max index 7920x12300c5c: 0x00000000: mbz 7930x12300c60: 0x78090001: 3DSTATE_VERTEX_ELEMENTS 7940x12300c64: 0x02400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes 7950x12300c68: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 7960x12300c6c: 0x7b002004: 3DPRIMITIVE: quad strip sequential 7970x12300c70: 0x0000002a: vertex count 7980x12300c74: 0x00000000: start vertex 7990x12300c78: 0x00000001: instance count 8000x12300c7c: 0x00000000: start instance 8010x12300c80: 0x00000000: index bias 8020x12300c84: 0x7b001c04: 3DPRIMITIVE: quad list sequential 8030x12300c88: 0x00000028: vertex count 8040x12300c8c: 0x0000002a: start vertex 8050x12300c90: 0x00000001: instance count 8060x12300c94: 0x00000000: start instance 8070x12300c98: 0x00000000: index bias 8080x12300c9c: 0x78151003: 3DSTATE_CONSTANT_VS_STATE 8090x12300ca0: 0x000068c5: dword 1 8100x12300ca4: 0x00000000: dword 2 8110x12300ca8: 0x00000000: dword 3 8120x12300cac: 0x00000000: dword 4 8130x12300cb0: 0x78100004: 3DSTATE_VS 8140x12300cb4: 0x00000240: kernel pointer 8150x12300cb8: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0 8160x12300cbc: 0x00000000: scratch offset 8170x12300cc0: 0x00100800: Dispatch GRF start 1, VUE read length 1, VUE read offset 0 8180x12300cc4: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable 8190x12300cc8: 0x7a000002: PIPE_CONTROL 8200x12300ccc: 0x00100002: no write, cs stall, stall at scoreboard, 8210x12300cd0: 0x00000000: 8220x12300cd4: 0x00000000: 8230x12300cd8: 0x7a000002: PIPE_CONTROL 8240x12300cdc: 0x00004000: qword write, 8250x12300ce0: 0x00000000: 8260x12300ce4: 0x00000000: 8270x12300ce8: 0x7a000002: PIPE_CONTROL 8280x12300cec: 0x00002804: no write, depth stall, instruction cache invalidate, state cache invalidate, 8290x12300cf0: 0x00000000: 8300x12300cf4: 0x00000000: 8310x12300cf8: 0x78170003: 3DSTATE_CONSTANT_PS_STATE 8320x12300cfc: 0x00000000: dword 1 8330x12300d00: 0x00000000: dword 2 8340x12300d04: 0x00000000: dword 3 8350x12300d08: 0x00000000: dword 4 8360x12300d0c: 0x78140007: 3DSTATE_WM 8370x12300d10: 0x00000500: kernel start pointer 0 8380x12300d14: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0 8390x12300d18: 0x00000000: scratch offset 8400x12300d1c: 0x80020000: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 2, start[1] 0, start[2] 0 8410x12300d20: 0x4e084002: MaxThreads 40, PS KillPixel 0, PS computed Z 0, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 1, Dispatch8 0 8420x12300d24: 0x00100000: Num SF output 1, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x0, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0 8430x12300d28: 0x00000000: kernel start pointer 1 8440x12300d2c: 0x00000500: kernel start pointer 2 8450x12300d30: 0x7b002004: 3DPRIMITIVE: quad strip sequential 8460x12300d34: 0x0000002a: vertex count 8470x12300d38: 0x00000052: start vertex 8480x12300d3c: 0x00000001: instance count 8490x12300d40: 0x00000000: start instance 8500x12300d44: 0x00000000: index bias 8510x12300d48: 0x7b001c04: 3DPRIMITIVE: quad list sequential 8520x12300d4c: 0x00000028: vertex count 8530x12300d50: 0x0000007c: start vertex 8540x12300d54: 0x00000001: instance count 8550x12300d58: 0x00000000: start instance 8560x12300d5c: 0x00000000: index bias 8570x12300d60: 0x78050001: 3DSTATE_URB 8580x12300d64: 0x00000100: VS entries 256, alloc size 1 (1024bit row) 8590x12300d68: 0x00000000: GS entries 0, alloc size 1 (1024bit row) 8600x12300d6c: 0x78151003: 3DSTATE_CONSTANT_VS_STATE 8610x12300d70: 0x00006785: dword 1 8620x12300d74: 0x00000000: dword 2 8630x12300d78: 0x00000000: dword 3 8640x12300d7c: 0x00000000: dword 4 8650x12300d80: 0x78100004: 3DSTATE_VS 8660x12300d84: 0x00000640: kernel pointer 8670x12300d88: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0 8680x12300d8c: 0x00000000: scratch offset 8690x12300d90: 0x00100800: Dispatch GRF start 1, VUE read length 1, VUE read offset 0 8700x12300d94: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable 8710x12300d98: 0x7a000002: PIPE_CONTROL 8720x12300d9c: 0x00100002: no write, cs stall, stall at scoreboard, 8730x12300da0: 0x00000000: 8740x12300da4: 0x00000000: 8750x12300da8: 0x7a000002: PIPE_CONTROL 8760x12300dac: 0x00004000: qword write, 8770x12300db0: 0x00000000: 8780x12300db4: 0x00000000: 8790x12300db8: 0x7a000002: PIPE_CONTROL 8800x12300dbc: 0x00002804: no write, depth stall, instruction cache invalidate, state cache invalidate, 8810x12300dc0: 0x00000000: 8820x12300dc4: 0x00000000: 8830x12300dc8: 0x78130012: 3DSTATE_SF 8840x12300dcc: 0x00600810: Attrib Out 1, Attrib Swizzle enable, VUE read length 1, VUE read offset 1 8850x12300dd0: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP transform enable, FrontWinding_CCW 8860x12300dd4: 0x62000000: AA disable, CullMode 3, Scissor disable, Multisample m ode 0 8870x12300dd8: 0x4c000808: Last Pixel disable, SubPixel Precision 8, Use PixelWidth 1 8880x12300ddc: 0x00000000: Global Depth Offset Constant 0.000000 8890x12300de0: 0x00000000: Global Depth Offset Scale 0.000000 8900x12300de4: 0x00000000: Global Depth Offset Clamp 0.000000 8910x12300de8: 0x00000000: Attrib 1 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 0 (Override , Const Source 0, Swizzle Select 0, Source 0) 8920x12300dec: 0x00000000: Attrib 3 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 2 (Override , Const Source 0, Swizzle Select 0, Source 0) 8930x12300df0: 0x00000000: Attrib 5 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 4 (Override , Const Source 0, Swizzle Select 0, Source 0) 8940x12300df4: 0x00000000: Attrib 7 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 6 (Override , Const Source 0, Swizzle Select 0, Source 0) 8950x12300df8: 0x00000000: Attrib 9 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 8 (Override , Const Source 0, Swizzle Select 0, Source 0) 8960x12300dfc: 0x00000000: Attrib 11 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 10 (Override , Const Source 0, Swizzle Select 0, Source 0) 8970x12300e00: 0x00000000: Attrib 13 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 12 (Override , Const Source 0, Swizzle Select 0, Source 0) 8980x12300e04: 0x00000000: Attrib 15 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 14 (Override , Const Source 0, Swizzle Select 0, Source 0) 8990x12300e08: 0x00000000: Point Sprite TexCoord Enable 9000x12300e0c: 0x00000001: Const Interp Enable 9010x12300e10: 0x00000000: Attrib 7-0 WrapShortest Enable 9020x12300e14: 0x00000000: Attrib 15-8 WrapShortest Enable 9030x12300e18: 0x78011302: 3DSTATE_BINDING_TABLE_POINTERS: VS mod 1, GS mod 1, PS mod 1 9040x12300e1c: 0x00006600: VS binding table 9050x12300e20: 0x00006600: GS binding table 9060x12300e24: 0x00006600: WM binding table 9070x12300e28: 0x78080003: 3DSTATE_VERTEX_BUFFERS 9080x12300e2c: 0x00000018: buffer 0: sequential, pitch 24b 9090x12300e30: 0x00003bb8: buffer address 9100x12300e34: 0x00007fff: max index 9110x12300e38: 0x00000000: mbz 9120x12300e3c: 0x78090003: 3DSTATE_VERTEX_ELEMENTS 9130x12300e40: 0x02400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes 9140x12300e44: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 9150x12300e48: 0x0240000c: buffer 0: valid, type 0x0040, src offset 0x000c bytes 9160x12300e4c: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 9170x12300e50: 0x7b002004: 3DPRIMITIVE: quad strip sequential 9180x12300e54: 0x00000052: vertex count 9190x12300e58: 0x00000000: start vertex 9200x12300e5c: 0x00000001: instance count 9210x12300e60: 0x00000000: start instance 9220x12300e64: 0x00000000: index bias 9230x12300e68: 0x78151003: 3DSTATE_CONSTANT_VS_STATE 9240x12300e6c: 0x000064c5: dword 1 9250x12300e70: 0x00000000: dword 2 9260x12300e74: 0x00000000: dword 3 9270x12300e78: 0x00000000: dword 4 9280x12300e7c: 0x78100004: 3DSTATE_VS 9290x12300e80: 0x00000640: kernel pointer 9300x12300e84: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0 9310x12300e88: 0x00000000: scratch offset 9320x12300e8c: 0x00100800: Dispatch GRF start 1, VUE read length 1, VUE read offset 0 9330x12300e90: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable 9340x12300e94: 0x7a000002: PIPE_CONTROL 9350x12300e98: 0x00100002: no write, cs stall, stall at scoreboard, 9360x12300e9c: 0x00000000: 9370x12300ea0: 0x00000000: 9380x12300ea4: 0x7a000002: PIPE_CONTROL 9390x12300ea8: 0x00004000: qword write, 9400x12300eac: 0x00000000: 9410x12300eb0: 0x00000000: 9420x12300eb4: 0x7a000002: PIPE_CONTROL 9430x12300eb8: 0x00002804: no write, depth stall, instruction cache invalidate, state cache invalidate, 9440x12300ebc: 0x00000000: 9450x12300ec0: 0x00000000: 9460x12300ec4: 0x78120002: 3DSTATE_CLIP 9470x12300ec8: 0x00000400: UserClip distance cull test mask 0x0 9480x12300ecc: 0x98000026: Clip enable, API mode OGL, Viewport XY test enable, Viewport Z test enable, Guardband test disable, Clip mode 0, Perspective Divide enable, Non-Perspective Barycentric disable, Tri Provoking 2, Line Provoking 1, Trifan Provoking 2 9490x12300ed0: 0x0003ffe0: Min PointWidth 1, Max PointWidth 2047, Force Zero RTAIndex enable, Max VPIndex 0 9500x12300ed4: 0x78130012: 3DSTATE_SF 9510x12300ed8: 0x00600810: Attrib Out 1, Attrib Swizzle enable, VUE read length 1, VUE read offset 1 9520x12300edc: 0x00000403: Legacy Global DepthBias disable, FrontFace fill 0, BF fill 0, VP transform enable, FrontWinding_CCW 9530x12300ee0: 0x62000000: AA disable, CullMode 3, Scissor disable, Multisample m ode 0 9540x12300ee4: 0x4c000808: Last Pixel disable, SubPixel Precision 8, Use PixelWidth 1 9550x12300ee8: 0x00000000: Global Depth Offset Constant 0.000000 9560x12300eec: 0x00000000: Global Depth Offset Scale 0.000000 9570x12300ef0: 0x00000000: Global Depth Offset Clamp 0.000000 9580x12300ef4: 0x00000000: Attrib 1 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 0 (Override , Const Source 0, Swizzle Select 0, Source 0) 9590x12300ef8: 0x00000000: Attrib 3 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 2 (Override , Const Source 0, Swizzle Select 0, Source 0) 9600x12300efc: 0x00000000: Attrib 5 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 4 (Override , Const Source 0, Swizzle Select 0, Source 0) 9610x12300f00: 0x00000000: Attrib 7 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 6 (Override , Const Source 0, Swizzle Select 0, Source 0) 9620x12300f04: 0x00000000: Attrib 9 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 8 (Override , Const Source 0, Swizzle Select 0, Source 0) 9630x12300f08: 0x00000000: Attrib 11 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 10 (Override , Const Source 0, Swizzle Select 0, Source 0) 9640x12300f0c: 0x00000000: Attrib 13 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 12 (Override , Const Source 0, Swizzle Select 0, Source 0) 9650x12300f10: 0x00000000: Attrib 15 (Override , Const Source 0, Swizzle Select 0, Source 0); Attrib 14 (Override , Const Source 0, Swizzle Select 0, Source 0) 9660x12300f14: 0x00000000: Point Sprite TexCoord Enable 9670x12300f18: 0x00000000: Const Interp Enable 9680x12300f1c: 0x00000000: Attrib 7-0 WrapShortest Enable 9690x12300f20: 0x00000000: Attrib 15-8 WrapShortest Enable 9700x12300f24: 0x78170003: 3DSTATE_CONSTANT_PS_STATE 9710x12300f28: 0x00000000: dword 1 9720x12300f2c: 0x00000000: dword 2 9730x12300f30: 0x00000000: dword 3 9740x12300f34: 0x00000000: dword 4 9750x12300f38: 0x78140007: 3DSTATE_WM 9760x12300f3c: 0x00000900: kernel start pointer 0 9770x12300f40: 0x00010000: SPF=0, VME=0, Sampler Count 0, Binding table count 0 9780x12300f44: 0x00000000: scratch offset 9790x12300f48: 0x80060000: Depth Clear 0, Depth Resolve 0, HiZ Resolve 0, Dispatch GRF start[0] 6, start[1] 0, start[2] 0 9800x12300f4c: 0x4e084002: MaxThreads 40, PS KillPixel 0, PS computed Z 0, PS use sourceZ 0, Thread Dispatch 1, PS use sourceW 0, Dispatch32 0, Dispatch16 1, Dispatch8 0 9810x12300f50: 0x00100400: Num SF output 1, Pos XY offset 0, ZW interp mode 0 , Barycentric interp mode 0x1, Point raster rule 0, Multisample mode 0, Multisample Dispatch mode 0 9820x12300f54: 0x00000000: kernel start pointer 1 9830x12300f58: 0x00000900: kernel start pointer 2 9840x12300f5c: 0x7b002004: 3DPRIMITIVE: quad strip sequential 9850x12300f60: 0x00000016: vertex count 9860x12300f64: 0x00000052: start vertex 9870x12300f68: 0x00000001: instance count 9880x12300f6c: 0x00000000: start instance 9890x12300f70: 0x00000000: index bias 9900x12300f74: 0x05000000: MI_BATCH_BUFFER_END 991