1<?xml version='1.0'?> <!--*-nxml-*-->
2<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
3          "http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd">
4
5<!--
6  Written 2012 by David Herrmann <dh.herrmann@googlemail.com>
7  Dedicated to the Public Domain
8-->
9
10<refentry id="drm">
11  <refentryinfo>
12    <title>Direct Rendering Manager</title>
13    <productname>libdrm</productname>
14    <date>September 2012</date>
15    <authorgroup>
16      <author>
17        <contrib>Developer</contrib>
18        <firstname>David</firstname>
19        <surname>Herrmann</surname>
20        <email>dh.herrmann@googlemail.com</email>
21      </author>
22    </authorgroup>
23  </refentryinfo>
24
25  <refmeta>
26    <refentrytitle>drm</refentrytitle>
27    <manvolnum>7</manvolnum>
28  </refmeta>
29
30  <refnamediv>
31    <refname>drm</refname>
32    <refpurpose>Direct Rendering Manager</refpurpose>
33  </refnamediv>
34
35  <refsynopsisdiv>
36    <funcsynopsis>
37      <funcsynopsisinfo>#include &lt;xf86drm.h&gt;</funcsynopsisinfo>
38    </funcsynopsis>
39  </refsynopsisdiv>
40
41  <refsect1>
42    <title>Description</title>
43    <para>The <emphasis>Direct Rendering Manager</emphasis> (DRM) is a framework
44          to manage <emphasis>Graphics Processing Units</emphasis> (GPUs). It is
45          designed to support the needs of complex graphics devices, usually
46          containing programmable pipelines well suited to 3D graphics
47          acceleration. Furthermore, it is responsible for memory management,
48          interrupt handling and DMA to provide a uniform interface to
49          applications.</para>
50
51    <para>In earlier days, the kernel framework was solely used to provide raw
52          hardware access to priviledged user-space processes which implement
53          all the hardware abstraction layers. But more and more tasks where
54          moved into the kernel. All these interfaces are based on
55          <citerefentry><refentrytitle>ioctl</refentrytitle><manvolnum>2</manvolnum></citerefentry>
56          commands on the DRM character device. The <emphasis>libdrm</emphasis>
57          library provides wrappers for these system-calls and many helpers to
58          simplify the API.</para>
59
60    <para>When a GPU is detected, the DRM system loads a driver for the detected
61          hardware type. Each connected GPU is then presented to user-space via
62          a character-device that is usually available as
63          <filename>/dev/dri/card0</filename> and can be accessed with
64          <citerefentry><refentrytitle>open</refentrytitle><manvolnum>2</manvolnum></citerefentry>
65          and
66          <citerefentry><refentrytitle>close</refentrytitle><manvolnum>2</manvolnum></citerefentry>.
67          However, it still depends on the grapics driver which interfaces are
68          available on these devices. If an interface is not available, the
69          syscalls will fail with <literal>EINVAL</literal>.</para>
70
71    <refsect2>
72      <title>Authentication</title>
73      <para>All DRM devices provide authentication mechanisms. Only a DRM-Master
74            is allowed to perform mode-setting or modify core state and only one
75            user can be DRM-Master at a time. See
76            <citerefentry><refentrytitle>drmSetMaster</refentrytitle><manvolnum>3</manvolnum></citerefentry>
77            for information on how to become DRM-Master and what the limitations
78            are. Other DRM users can be authenticated to the DRM-Master via
79            <citerefentry><refentrytitle>drmAuthMagic</refentrytitle><manvolnum>3</manvolnum></citerefentry>
80            so they can perform buffer allocations and rendering.</para>
81    </refsect2>
82
83    <refsect2>
84      <title>Mode-Setting</title>
85      <para>Managing connected monitors and displays and changing the current
86            modes is called <emphasis>Mode-Setting</emphasis>. This is
87            restricted to the current DRM-Master. Historically, this was
88            implemented in user-space, but new DRM drivers implement a kernel
89            interface to perform mode-setting called
90            <emphasis>Kernel Mode Setting</emphasis> (KMS). If your
91            hardware-driver supports it, you can use the KMS API provided by
92            DRM. This includes allocating framebuffers, selecting modes and
93            managing CRTCs and encoders. See
94            <citerefentry><refentrytitle>drm-kms</refentrytitle><manvolnum>7</manvolnum></citerefentry>
95            for more.</para>
96    </refsect2>
97
98    <refsect2>
99      <title>Memory Management</title>
100      <para>The most sophisticated tasks for GPUs today is managing memory
101            objects. Textures, framebuffers, command-buffers and all other kinds
102            of commands for the GPU have to be stored in memory. The DRM driver
103            takes care of managing all memory objects, flushing caches,
104            synchronizing access and providing CPU access to GPU memory. All
105            memory management is hardware driver dependent. However, two generic
106            frameworks are available that are used by most DRM drivers. These
107            are the <emphasis>Translation Table Manager</emphasis> (TTM) and the
108            <emphasis>Graphics Execution Manager</emphasis> (GEM). They provide
109            generic APIs to create, destroy and access buffers from user-space.
110            However, there are still many differences between the drivers so
111            driver-depedent code is still needed. Many helpers are provided in
112            <emphasis>libgbm</emphasis> (Graphics Buffer Manager) from the
113            <emphasis>mesa-project</emphasis>. For more information on DRM
114            memory-management, see
115            <citerefentry><refentrytitle>drm-memory</refentrytitle><manvolnum>7</manvolnum></citerefentry>.</para>
116    </refsect2>
117  </refsect1>
118
119  <refsect1>
120    <title>Reporting Bugs</title>
121    <para>Bugs in this manual should be reported to
122          http://bugs.freedesktop.org under the "Mesa" product, with "Other" or
123          "libdrm" as the component.</para>
124  </refsect1>
125
126  <refsect1>
127    <title>See Also</title>
128    <para>
129      <citerefentry><refentrytitle>drm-kms</refentrytitle><manvolnum>7</manvolnum></citerefentry>,
130      <citerefentry><refentrytitle>drm-memory</refentrytitle><manvolnum>7</manvolnum></citerefentry>,
131      <citerefentry><refentrytitle>drmSetMaster</refentrytitle><manvolnum>3</manvolnum></citerefentry>,
132      <citerefentry><refentrytitle>drmAuthMagic</refentrytitle><manvolnum>3</manvolnum></citerefentry>,
133      <citerefentry><refentrytitle>drmAvailable</refentrytitle><manvolnum>3</manvolnum></citerefentry>,
134      <citerefentry><refentrytitle>drmOpen</refentrytitle><manvolnum>3</manvolnum></citerefentry>
135    </para>
136  </refsect1>
137</refentry>
138