1; RUN: llc < %s -mtriple=x86_64-apple-darwin -mcpu=corei7 | FileCheck %s 2 3; Check that the X86 stackmap shadow optimization is only outputting a 3-byte 4; nop here. 8-bytes are requested, but 5 are covered by the code for the call to 5; bar. However, the frame teardown and the return do not count towards the 6; stackmap shadow as the call return counts as a branch target so must flush 7; the shadow. 8; Note that in order for a thread to not return in to the patched space 9; the call must be at the end of the shadow, so the required nop must be 10; before the call, not after. 11define void @shadow_optimization_test() { 12entry: 13; CHECK-LABEL: shadow_optimization_test: 14; CHECK: callq _bar 15; CHECK: nop 16; CHECK: callq _bar 17; CHECK-NOT: nop 18; CHECK: callq _bar 19; CHECK-NOT: nop 20 call void @bar() 21 tail call void (i64, i32, ...) @llvm.experimental.stackmap(i64 0, i32 8) 22 call void @bar() 23 call void @bar() 24 ret void 25} 26 27declare void @llvm.experimental.stackmap(i64, i32, ...) 28declare void @bar() 29