1; RUN: llc < %s -mcpu=x86-64 -mattr=-sse2 | FileCheck %s --check-prefix=SSE1 2 3target triple = "x86_64-unknown-unknown" 4 5define <4 x float> @shuffle_v4f32_0001(<4 x float> %a, <4 x float> %b) { 6; SSE1-LABEL: shuffle_v4f32_0001: 7; SSE1: # BB#0: 8; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0,0,1] 9; SSE1-NEXT: retq 10 %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 0, i32 1> 11 ret <4 x float> %shuffle 12} 13define <4 x float> @shuffle_v4f32_0020(<4 x float> %a, <4 x float> %b) { 14; SSE1-LABEL: shuffle_v4f32_0020: 15; SSE1: # BB#0: 16; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0,2,0] 17; SSE1-NEXT: retq 18 %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 2, i32 0> 19 ret <4 x float> %shuffle 20} 21define <4 x float> @shuffle_v4f32_0300(<4 x float> %a, <4 x float> %b) { 22; SSE1-LABEL: shuffle_v4f32_0300: 23; SSE1: # BB#0: 24; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,3,0,0] 25; SSE1-NEXT: retq 26 %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 3, i32 0, i32 0> 27 ret <4 x float> %shuffle 28} 29define <4 x float> @shuffle_v4f32_1000(<4 x float> %a, <4 x float> %b) { 30; SSE1-LABEL: shuffle_v4f32_1000: 31; SSE1: # BB#0: 32; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[1,0,0,0] 33; SSE1-NEXT: retq 34 %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 1, i32 0, i32 0, i32 0> 35 ret <4 x float> %shuffle 36} 37define <4 x float> @shuffle_v4f32_2200(<4 x float> %a, <4 x float> %b) { 38; SSE1-LABEL: shuffle_v4f32_2200: 39; SSE1: # BB#0: 40; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,2,0,0] 41; SSE1-NEXT: retq 42 %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 2, i32 2, i32 0, i32 0> 43 ret <4 x float> %shuffle 44} 45define <4 x float> @shuffle_v4f32_3330(<4 x float> %a, <4 x float> %b) { 46; SSE1-LABEL: shuffle_v4f32_3330: 47; SSE1: # BB#0: 48; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,3,3,0] 49; SSE1-NEXT: retq 50 %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 3, i32 3, i32 3, i32 0> 51 ret <4 x float> %shuffle 52} 53define <4 x float> @shuffle_v4f32_3210(<4 x float> %a, <4 x float> %b) { 54; SSE1-LABEL: shuffle_v4f32_3210: 55; SSE1: # BB#0: 56; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,2,1,0] 57; SSE1-NEXT: retq 58 %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 3, i32 2, i32 1, i32 0> 59 ret <4 x float> %shuffle 60} 61define <4 x float> @shuffle_v4f32_0011(<4 x float> %a, <4 x float> %b) { 62; SSE1-LABEL: shuffle_v4f32_0011: 63; SSE1: # BB#0: 64; SSE1-NEXT: unpcklps {{.*#+}} xmm0 = xmm0[0,0,1,1] 65; SSE1-NEXT: retq 66 %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 1, i32 1> 67 ret <4 x float> %shuffle 68} 69define <4 x float> @shuffle_v4f32_2233(<4 x float> %a, <4 x float> %b) { 70; SSE1-LABEL: shuffle_v4f32_2233: 71; SSE1: # BB#0: 72; SSE1-NEXT: unpckhps {{.*#+}} xmm0 = xmm0[2,2,3,3] 73; SSE1-NEXT: retq 74 %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 2, i32 2, i32 3, i32 3> 75 ret <4 x float> %shuffle 76} 77define <4 x float> @shuffle_v4f32_0022(<4 x float> %a, <4 x float> %b) { 78; SSE1-LABEL: shuffle_v4f32_0022: 79; SSE1: # BB#0: 80; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0,2,2] 81; SSE1-NEXT: retq 82 %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 2, i32 2> 83 ret <4 x float> %shuffle 84} 85define <4 x float> @shuffle_v4f32_1133(<4 x float> %a, <4 x float> %b) { 86; SSE1-LABEL: shuffle_v4f32_1133: 87; SSE1: # BB#0: 88; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[1,1,3,3] 89; SSE1-NEXT: retq 90 %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 1, i32 1, i32 3, i32 3> 91 ret <4 x float> %shuffle 92} 93 94define <4 x float> @shuffle_v4f32_4zzz(<4 x float> %a) { 95; SSE1-LABEL: shuffle_v4f32_4zzz: 96; SSE1: # BB#0: 97; SSE1-NEXT: xorps %xmm1, %xmm1 98; SSE1-NEXT: movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3] 99; SSE1-NEXT: movaps %xmm1, %xmm0 100; SSE1-NEXT: retq 101 %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 4, i32 1, i32 2, i32 3> 102 ret <4 x float> %shuffle 103} 104 105define <4 x float> @shuffle_v4f32_z4zz(<4 x float> %a) { 106; SSE1-LABEL: shuffle_v4f32_z4zz: 107; SSE1: # BB#0: 108; SSE1-NEXT: xorps %xmm1, %xmm1 109; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[0,0] 110; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3] 111; SSE1-NEXT: retq 112 %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 2, i32 4, i32 3, i32 0> 113 ret <4 x float> %shuffle 114} 115 116define <4 x float> @shuffle_v4f32_zz4z(<4 x float> %a) { 117; SSE1-LABEL: shuffle_v4f32_zz4z: 118; SSE1: # BB#0: 119; SSE1-NEXT: xorps %xmm1, %xmm1 120; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[3,0] 121; SSE1-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[0,2] 122; SSE1-NEXT: movaps %xmm1, %xmm0 123; SSE1-NEXT: retq 124 %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 0, i32 4, i32 0> 125 ret <4 x float> %shuffle 126} 127 128define <4 x float> @shuffle_v4f32_zuu4(<4 x float> %a) { 129; SSE1-LABEL: shuffle_v4f32_zuu4: 130; SSE1: # BB#0: 131; SSE1-NEXT: xorps %xmm1, %xmm1 132; SSE1-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0] 133; SSE1-NEXT: movaps %xmm1, %xmm0 134; SSE1-NEXT: retq 135 %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 undef, i32 undef, i32 4> 136 ret <4 x float> %shuffle 137} 138 139define <4 x float> @shuffle_v4f32_zzz7(<4 x float> %a) { 140; SSE1-LABEL: shuffle_v4f32_zzz7: 141; SSE1: # BB#0: 142; SSE1-NEXT: xorps %xmm1, %xmm1 143; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[2,0] 144; SSE1-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0] 145; SSE1-NEXT: movaps %xmm1, %xmm0 146; SSE1-NEXT: retq 147 %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 1, i32 2, i32 7> 148 ret <4 x float> %shuffle 149} 150 151define <4 x float> @shuffle_v4f32_z6zz(<4 x float> %a) { 152; SSE1-LABEL: shuffle_v4f32_z6zz: 153; SSE1: # BB#0: 154; SSE1-NEXT: xorps %xmm1, %xmm1 155; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[0,0] 156; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3] 157; SSE1-NEXT: retq 158 %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 6, i32 2, i32 3> 159 ret <4 x float> %shuffle 160} 161 162define <4 x float> @insert_reg_and_zero_v4f32(float %a) { 163; SSE1-LABEL: insert_reg_and_zero_v4f32: 164; SSE1: # BB#0: 165; SSE1-NEXT: xorps %xmm1, %xmm1 166; SSE1-NEXT: movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3] 167; SSE1-NEXT: movaps %xmm1, %xmm0 168; SSE1-NEXT: retq 169 %v = insertelement <4 x float> undef, float %a, i32 0 170 %shuffle = shufflevector <4 x float> %v, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7> 171 ret <4 x float> %shuffle 172} 173 174define <4 x float> @insert_mem_and_zero_v4f32(float* %ptr) { 175; SSE1-LABEL: insert_mem_and_zero_v4f32: 176; SSE1: # BB#0: 177; SSE1-NEXT: movss {{.*#+}} xmm0 = mem[0],zero,zero,zero 178; SSE1-NEXT: retq 179 %a = load float, float* %ptr 180 %v = insertelement <4 x float> undef, float %a, i32 0 181 %shuffle = shufflevector <4 x float> %v, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7> 182 ret <4 x float> %shuffle 183} 184 185define <4 x float> @insert_mem_lo_v4f32(<2 x float>* %ptr, <4 x float> %b) { 186; SSE1-LABEL: insert_mem_lo_v4f32: 187; SSE1: # BB#0: 188; SSE1-NEXT: movq (%rdi), %rax 189; SSE1-NEXT: movl %eax, -{{[0-9]+}}(%rsp) 190; SSE1-NEXT: shrq $32, %rax 191; SSE1-NEXT: movl %eax, -{{[0-9]+}}(%rsp) 192; SSE1-NEXT: movss {{.*#+}} xmm1 = mem[0],zero,zero,zero 193; SSE1-NEXT: movss {{.*#+}} xmm2 = mem[0],zero,zero,zero 194; SSE1-NEXT: unpcklps {{.*#+}} xmm1 = xmm1[0],xmm2[0],xmm1[1],xmm2[1] 195; SSE1-NEXT: xorps %xmm2, %xmm2 196; SSE1-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm2[2,3] 197; SSE1-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,3] 198; SSE1-NEXT: movaps %xmm1, %xmm0 199; SSE1-NEXT: retq 200 %a = load <2 x float>, <2 x float>* %ptr 201 %v = shufflevector <2 x float> %a, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> 202 %shuffle = shufflevector <4 x float> %v, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 6, i32 7> 203 ret <4 x float> %shuffle 204} 205 206define <4 x float> @insert_mem_hi_v4f32(<2 x float>* %ptr, <4 x float> %b) { 207; SSE1-LABEL: insert_mem_hi_v4f32: 208; SSE1: # BB#0: 209; SSE1-NEXT: movq (%rdi), %rax 210; SSE1-NEXT: movl %eax, -{{[0-9]+}}(%rsp) 211; SSE1-NEXT: shrq $32, %rax 212; SSE1-NEXT: movl %eax, -{{[0-9]+}}(%rsp) 213; SSE1-NEXT: movss {{.*#+}} xmm1 = mem[0],zero,zero,zero 214; SSE1-NEXT: movss {{.*#+}} xmm2 = mem[0],zero,zero,zero 215; SSE1-NEXT: unpcklps {{.*#+}} xmm1 = xmm1[0],xmm2[0],xmm1[1],xmm2[1] 216; SSE1-NEXT: xorps %xmm2, %xmm2 217; SSE1-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm2[2,3] 218; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,1] 219; SSE1-NEXT: retq 220 %a = load <2 x float>, <2 x float>* %ptr 221 %v = shufflevector <2 x float> %a, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> 222 %shuffle = shufflevector <4 x float> %v, <4 x float> %b, <4 x i32> <i32 4, i32 5, i32 0, i32 1> 223 ret <4 x float> %shuffle 224} 225 226define <4 x float> @shuffle_mem_v4f32_3210(<4 x float>* %ptr) { 227; SSE1-LABEL: shuffle_mem_v4f32_3210: 228; SSE1: # BB#0: 229; SSE1-NEXT: movaps (%rdi), %xmm0 230; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,2,1,0] 231; SSE1-NEXT: retq 232 %a = load <4 x float>, <4 x float>* %ptr 233 %shuffle = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0> 234 ret <4 x float> %shuffle 235} 236