1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Version History</title> 6 <link rel="stylesheet" type="text/css" href="mesa.css"> 7</head> 8<body> 9 10<b> 11NOTE: Changes for Mesa 6.4 and later are documented in the corresponding 12<a href="relnotes.html">release notes</a> file. 13</b> 14 15 16<h1>Mesa Version History</h1> 17 18 19<h2>1.0 beta February 1995</h2> 20<ul> 21<li>Initial release 22</ul> 23 24<h2>1.1 beta March 4, 1995</h2> 25Changes: 26<ul> 27<li>faster point and line drawing (2x faster) 28<li>more systems supported, better Makefiles 29<li>Renamed lib*.a files to avoid collisions 30<li>many small bug fixes 31</ul> 32New: 33<ul> 34<li>pseudo-GLX functions added 35<li>new implementation of evaluators (eval2.c) 36<li>GLUT support 37</ul> 38 39<h2>1.1.1 beta March 7, 1995</h2> 40Changes: 41<ul> 42<li>Reverted from eval2.c to eval.c due to FPE on Linux 43<li>more speed improvements 44<li>more Makefile changes 45</ul> 46 47<h2>1.1.2 beta March 14, 1995</h2> 48New: 49<ul> 50<li>implementation of SGI's blending extensions 51<li>glXUseXFont implemented 52<li>added MESA_DEBUG environment variable support 53</ul> 54Changes: 55<ul> 56<li>Using eval2.c again 57<li>more FPE-prevention checks (0-length normals are OK) 58<li>a few small bug fixes 59<li>much faster pixel logic ops! 60<li>faster transformation arithmetic 61</ul> 62 63<h2>1.1.3 beta March 31, 1995</h2> 64New: 65<ul> 66<li>gluScaleImage() and gluBuild2DMipMaps() implemented 67<li>Mesa widgets for Xt/Motif 68<li>blendEXT demos 69<li>added environment variables for selecting visuals 70</ul> 71Changes: 72<ul> 73<li>almost all GLUT demos work correctly now 74<li>faster X device driver functions 75<li>more bug fixes 76</ul> 77 78<h2>1.1.4 beta April 20, 1995</h2> 79Bug fixes: 80<ul> 81<li>missing #define SEEK_SET in src-tk/image.c 82<li>compile glShadeModel into display lists 83<li>fixed pow() domain error in src/light.c 84<li>fixed "flickering bitmaps" in double buffer mode 85<li>fixed tk.h and aux.h for C++ 86<li>state of LIGHT_MODEL_LOCAL_VIEWER was inverted 87</ul> 88New features: 89<ul> 90<li>MUCH, MUCH nicer dithering in 8-bit RGB mode 91<li>updated widgets and widget demos 92<li>Implemented GLXPixmap functions 93<li>Added GLU 1.1 and GLX 1.1 functions 94<li>Changed the X/Mesa interface API, more versatile 95<li>Implemented gluPartialDisk() 96</ul> 97 98<h2>1.2 May 22, 1995</h2> 99Bug fixes: 100<ul> 101<li>IRIX 4.x makefile problem 102<li>modified tk to share root colormap as needed 103<li>gluLookAt normalization problem 104<li>suppress Expose, NoExpose events in swapbuffers 105<li>glBitmap() and glDrawPixels() clipping 106</ul> 107New features: 108<ul> 109<li>GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture 110 modes implemented 111<li>texture maps stored more efficiently 112<li>texture maps can be compiled into display lists 113<li>Bogdan Sikorski's GLU polygon tesselation code 114<li>Linas Vepstas's sweep and extrusion library 115<li>glXCreateContext()'s shareList parameter works as it's supposed to. 116 XMesaCreateContext() updated to accept a shareList parameter too. 117<li>Mesa can be compiled with real OpenGL .h files 118<li>MESA_BACK_BUFFER environment variable 119<li>better GLX error checking 120</ul> 121 122<h2>1.2.1 June 22, 1995</h2> 123Bug fixes: 124<ul> 125<li>X/Mesa double buffer window resize crash 126<li>widgets now pass PointerMotion events 127<li>X/Mesa incorrect default clear color and drawing color 128<li>more robust X MIT-SHM support in X/Mesa 129<li>glTexImage( format=GL_LUMINANCE ) didn't work 130<li>GL_LINE mode polygons with line width > 1.0 could cause a crash 131<li>numerous feedback bugs 132<li>glReadPixels() from depth buffer was wrong 133<li>error prone depth and stencil buffer allocation 134New features: 135<li>Preliminary Microsoft Windows driver 136<li>Implemented a number of missing functions: glEvalCoord[12][df]v(), 137 glGet...(), etc. 138<li>Added a few missing symbols to gl.h and glu.h 139<li>Faster rendering of smooth-shaded, RGBA, depth-buffered polygons. 140<li>Faster rendering of lines when width=2.0 141<li>Stencil-related functions now work in display lists 142</ul> 143Changes: 144<ul> 145<li>renamed aux.h as glaux.h (MS-DOS names can't start with aux) 146<li>most filenames are in 8.3 format to accomodate MS-DOS 147<li>use GLubytes to store arrays of colors instead of GLints 148</ul> 149 150<h2>1.2.2 August 2, 1995</h2> 151New features: 152<ul> 153<li>texture mapped points and lines 154<li>NURBS! (but not 100% complete) 155<li>viewports may safely extend beyond window boundaries 156<li>MESA_PRIVATE_CMAP environment variable 157<li>Grayscale X display support 158<li>two new demos: demos/gears.c and demos/shadow.c 159<li>MachTen for Macintosh configuration 160</ul> 161Bug fixes: 162<ul> 163<li>glGet*(GL_DEPTH_BITS) returned bytes, not bits 164<li>point, line, and bitmap rasterization suffered from roundoff errors 165<li>fixed a division by zero error in line clippping 166<li>occasional wrong default background color really fixed! 167<li>glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work 168<li>gluBuild2DMipmaps malloc problem fixed 169<li>view volume clipping of smooth shaded lines resulted in bad colors 170</ul> 171Changes: 172<ul> 173<li>new visual selection method in glXChooseVisual() 174<li>improved GLU quadric functions 175<li>call XSync for glFinish and XFlush for glFlush 176<li>glVertex() calls now use a function pointer to avoid conditionals 177<li>removed contrib directory from Mesa tar file (available on ftp site) 178<li>AIX shared library support 179<li>Removed GLUenum type as it's not in OpenGL 180</ul> 181 182<h2>1.2.3 September 26, 1995</h2> 183New features: 184<ul> 185<li>Mesa header files now equivalent to SGI OpenGL headers 186<li>Support for HP's Color Recovery dithering displays 187<li>Faster vertex transformation 188<li>Faster raster operations into X windows under certain conditions 189<li>New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General 190<li>4-bit visuals now supported 191</ul> 192Bug fixes: 193<ul> 194<li>glScissor bug fixed 195<li>round-off errors in clipping lines against clip planes fixed 196<li>byte swapping between hosts and display servers implemented 197<li>glGetError() can be called without a current rendering context 198<li>problem with accidentally culled polygons is fixed 199<li>fixed some widget compilation problems 200</ul> 201 202<h2>1.2.4 November 17, 1995</h2> 203New features: 204<ul> 205<li>More speed improvements (lighting, fogging, polygon drawing) 206<li>Window system and OS-independent off-screen rendering 207<li>Preliminary Fortran bindings 208<li>glPolygonOffsetEXT implemented 209<li>glColorMask and glIndexMask now fully implemented 210<li>glPixelZoom implemented 211<li>display lists fully implemented 212<li>gamma correction 213<li>dithering in 8-bit TrueColor/DirectColor visuals 214</ul> 215Changes: 216<ul> 217<li>Improved device driver interface 218<li>tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk 219<li>Dithering support moved from core into device driver 220</ul> 221Bug fixes: 222<ul> 223<li>glEnable/Disable( GL_LIGHTING ) didn't always take effect 224<li>glReadPixels byte swapping was broken 225<li>glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken 226<li>duplicate glColor4b() prototype in GL/gl.h removed 227<li>stripes in wave -ci demo fixed 228<li>GL_LINEAR_MIPMAP_NEAREST had wrong value 229<li>bugs in HP Color Recovery support fixed 230<li>fixed bug when blending lines, points, bitmaps outside of window 231</ul> 232 233<h2>1.2.5 November 30, 1995</h2> 234New Features: 235<ul> 236<li>updated MS Windows driver 237<li>new implementation of StaticGray/GrayScale visual support 238</ul> 239Bug fixes: 240<ul> 241<li>pixelzooming with gamma correction or blending didn't work 242<li>HP color recovery visual wasn't being picked by glXChooseVisual 243<li>glClear didn't always observe glColorMask changes 244<li>olympic and offset demos didn't compile on some Suns 245<li>texcoord clamping wasn't correct 246<li>a polygon optimization introduced an occasional sampling problem 247</ul> 248 249<h2>1.2.6 January 26, 1996</h2> 250New Features: 251<ul> 252<li>faster line and polygon rendering under certain conditions. See 253 Performance Tips 9 and 10 in README 254<li>profiling 255<li>lighting is a bit faster 256<li>better perspective corrected texture mapping 257<li>Amiga AmiWin (X11) support 258<li>preliminary Linux SVGA driver 259Changes: 260<li>now using a 16-bit depth buffer, faster, smaller 261<li>GL_NORMALIZE is disabled by default 262</ul> 263Bug fixes: 264<ul> 265<li>projective texture mapping 266<li>fixed a memory leak in the context destroy function 267<li>GL_POLYGON with less than 3 vertices caused a crash 268<li>glGet*() returned wrong result for GL_INDEX_MODE 269<li>reading pixels from an unmapped X window caused a BadMatch error 270</ul> 271 272<h2>1.2.7 March 5, 1996</h2> 273New: 274<ul> 275<li>faster lighting 276<li>faster 16-bit TrueColor rendering on Linux 277<li>faster 32-bit TrueColor rendering on Linux, HP, IBM 278<li>non-depth-buffered XImage polygons are faster 279<li>vertex array extension 280<li>software alpha planes 281<li>updated Macintosh driver 282<li>new NeXT driver 283<li>GLU quadric functions generate texture coordinates 284<li>reflect.c demo - reflective, textured surface demo 285</ul> 286Changes: 287<ul> 288<li>gamma correction code moved into the X driver for better performance 289</ul> 290Bug fixes: 291<ul> 292<li>multiple glClipPlane()'s didn't work reliably 293<li>glPolygonMode() didn't always work 294<li>glCullFace( GL_FRONT_AND_BACK ) didn't work 295<li>texture mapping with gamma correction was buggy 296<li>floating point exceptions in texture coordinate interpolation 297<li>XImage byte swapping didn't always work 298<li>polygon edge flags weren't always used correctly 299</ul> 300 301<h2>1.2.8 May 22, 1996</h2> 302New: 303<ul> 304<li>overlay planes on X servers with the SERVER_OVERLAY_VISUALS property 305<li>better monochrome output 306<li>more IRIX 6.x configurations 307<li>more robust RGB mode color allocation 308<li>added MESA_XSYNC environment variable 309<li>GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions 310<li>GL_MESA_window_pos extension 311<li>faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT 312 and GL_UNSIGNED_INT 313<li>driver for prototype Cirrus Mondello 3-D board 314<li>updated AmigaDOS driver 315<li>a few small speed optimizations in polygon rendering 316</ul> 317Changes: 318<ul> 319<li>internal device driver interface modified to simplify device 320 driver implementations and to support hardware Z buffers 321<li>several changes to the X/Mesa interface (xmesa.h) 322</ul> 323Bug fixes: 324<ul> 325<li>fixed pow(0,0) domain error triggered on some systems 326<li>glStencilClear() in a display list caused an infinite loop 327<li>glRasterPos*() was sometimes off by +/-0.5 in X and Y 328<li>color masking and blending were performed in wrong order 329<li>auxSolidCylinder() sometimes drew a wire-frame cylinder 330<li>fixed file writing bug in osdemo.c 331<li>pixel mapping didn't always work 332<li>the GL_GEQUAL stencil func didn't work 333<li>the GL_INVERT stencil op didn't work 334<li>the stencil write mask didn't work 335<li>glPush/PopAttrib() didn't do enough error checking 336<li>glIsList() didn't always work correctly 337</ul> 338 339<h2>2.0 October 10, 1996</h2> 340New: 341<ul> 342<li>Implements OpenGL 1.1 API functions 343<li>all texture filtering modes supported (mipmapping) 344<li>faster texture mapping, see Performance Tip 11 in README 345<li>antialiased RGB points 346<li>X support for line and polygon stippling 347<li>glDrawBuffer( GL_FRONT_AND_BACK ) works 348<li>util/ directory of useful stuff 349<li>demos/texobj demo of texture objects 350</ul> 351Changes: 352<ul> 353<li>major internal changes for thread-safeness 354<li>new device driver interface 355<li>MESA_ALPHA env variable removed 356<li>triangle rasterizer replaces polygon rasterizer 357</ul> 358Bug fixes: 359<ul> 360<li>glPopAttrib() bug 361<li>glDrawBuffer(GL_NONE) works now 362</ul> 363 364<h2>2.1 December 14, 1996</h2> 365New: 366<ul> 367<li>VMS support 368<li>MS-DOS driver 369<li>OpenStep support 370<li>updated, combined Windows 95/NT driver 371<li>implemented glGetLighti() and glGetTexGen*() 372<li>GLX does garbage collection of ancillary buffers 373</ul> 374Bug fixes: 375<ul> 376<li>removed unused _EXT constants from gl.h 377<li>fixed polygon offset bugs 378<li>Z coordinates of clipped lines were incorrect 379<li>glEdgeFlag() in display lists didn't always work 380<li>glLight*() in display lists didn't work 381<li>fixed X line stipple bugs (Michael Pichler) 382<li>glXUseXfonts XFreeFont/XFreeFontInfo bug fixed 383<li>fixed a feedback bug 384<li>glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix 385<li>polygons were sometimes culled instead of clipped 386<li>triangle rasterizer suffered from float/int overflow exceptions 387<li>fixed FP underflow exception in lighting (specular exponent) 388<li>glEnable/glDisable of GL_EXT_vertex_array enums didn't work 389<li>fixed free(NULL) in GLU tesselator code 390<li>using 24-bit color on some X servers resulted in garbage rendering 391<li>32-bit per pixel mode for XFree86 now works 392<li>glRotate(a,0,0,0) gave unpredictable results 393<li>GL_LINE_STRIP with > 480 vertices had occasional clipping problems 394<li>8-bit TrueColor GLXPixmap rendering incorrectly required a colormap 395<li>glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled 396<li>glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right 397<li>accumulation buffer was limited to positive values 398<li>projective textures didn't work 399<li>selection buffer overflows weren't handled correctly 400</ul> 401Changes: 402<ul> 403<li>restored the GL_EXT_polygon_offset extension 404<li>slightly faster RGB dithering 405<li>the SVGA driver works again 406<li>Amiga driver now distributed separately 407<li>NeXT driver updated for Mesa 2.x 408</ul> 409 410<h2>2.2 March 14, 1997</h2> 411New: 412<ul> 413<li>better color selection when dithering 414<li>added GL_EXT_texture_object extension 415<li>updated MS-DOS driver for DJGPP 416<li>added openbsd make configuration 417<li>faster dithered flat-shaded triangles 418<li>various compilation problems with Motif widgets fixed 419<li>gl.h, glx.h and glu.h name mangling option 420<li>BeOS driver 421<li>3D texture mapping extension 422<li>GL_MESA_resize_buffers extension 423<li>morph3d, stex3d and spectex demos 424<li>3Dfx support 425</ul> 426Bug fixes: 427<ul> 428<li>glColorMaterial should finally work right in all respects 429<li>linear interpolation of mipmap levels was incorrectly weighted 430<li>readpix.c didn't compile on Macintosh 431<li>GL_INVERT and related logic ops didn't work right 432<li>glTexImage[12]D() didn't check its parameters consistantly 433<li>fixed a memory leak in glTexImage[12]D() 434<li>kludged around a SunOS 5.x/GCC compiler bug in the feedback code 435<li>glReadPixels aborted instead of normally catching some errors 436<li>a few 1.1 constants were missing or misnamed in gl.h 437<li>glBegin(p); glBegin(q); didn't generate an error 438<li>fixed a memory leak in GLX code 439<li>clipping of concave polygons could cause a core dump 440<li>1-component alpha texture maps didn't work 441<li>fixed a GLU polygon tesselator bug 442<li>polygons with colinear vertices were sometimes culled 443<li>feedback triangle colors were wrong when using smooth shading 444<li>textures with borders didn't work correctly 445<li>colors returned in feedback mode were wrong when using lighting 446<li>spotlights didn't effect ambient lighting correctly 447<li>gluPartialDisk() had a few bugs 448</ul> 449Changes: 450<ul> 451<li>device driver interface expanded to support texture mapping 452<li>faster matrix inversion subroutine 453<li>commented out #include "wmesa_extend.h" from src/wmesa.c 454<li>fixed many compiler warnings in the demo programs 455</ul> 456 457<h2>2.3 June 30, 1997</h2> 458New: 459<ul> 460<li>Mesa distribution divided into two pieces: library code and demos 461<li>faster vertex transformation, clip testing, lighting 462<li>faster line drawing 463<li>TrueColor visuals how have dithering (for depths < 24 bits) 464<li>added MESA_NO_DITHER environment variable 465<li>new device driver function: NearFar(), RenderVB(), RasterSetup() 466<li>added LynxOS configuration 467<li>added cygnus Win32 configuration 468<li>added texcyl.c GLUT demo 469<li>added XMesaDitherColor() to X/Mesa interface 470<li>new NURBS code from Bogdan Sikorski 471<li>added demos/shape.c (non-rectangular X window!) 472</ul> 473Bug fixes: 474<ul> 475<li>glEnable/DisableClientState() were missing from GL/gl.h 476<li>GL_SPHERE_MAP texcoord generation didn't work correctly 477<li>glXGetConfig() returned wrong number of depth, stencil, accum bits 478<li>glDrawPixels feedback/selection didn't examine RasterPos valid bit 479<li>black and white were reversed on some monochrome displays 480<li>fixed potential image memory leak (wasn't setting reference counter) 481<li>glDrawPixels sometimes didn't recognize some GL state changes 482<li>gluProject/UnProject() didn't check for divide by zero 483<li>stex3d demo called random() and srandom(), not portable 484<li>fixed memory leaks in context.c and drawpix.c 485<li>fixed NULL dereferencing problem in gl_update_texture_state() 486<li>glReadPixels between glBegin/glEnd didn't generate an error. 487<li>fixed memory leak in polygon tesselator (Randy Frank) 488<li>fixed seg fault bug drawing flat-shaded, depth-tested lines 489<li>clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded 490<li>glBindTexture sometimes didn't work 491<li>fixed a bug deep in glXReleaseBuffersMESA() 492<li>fog was mistakenly applied to alpha 493<li>glPopMatrix didn't set "dirty matrix" flag 494<li>glPolygonStipple pattern was sometimes wrong 495<li>glClear wasn't disabled during feedback and selection 496<li>fixed memory leak in glTexSubImage[123]D 497</ul> 498Changes: 499<ul> 500<li>many library source files reorganized 501<li>faster X color allocation, colors also freed when finished with them 502<li>new texture sampling function pointer in texture objects 503<li>incorporated 3Dfx VooDoo driver v0.16 into main source tree 504<li>many 3Dfx driver updates 505<li>cygnus Makefiles now included 506<li>updated DOS driver 507<li>made a few changes to dosmesa.c and wmesa.c (VB->Unclipped) 508<li>internally, colors now stored in GLubytes, not GLfixed 509<li>optimized changing of GL_SHININESS parameter 510</ul> 511 512<h2>2.4 September 18, 1997</h2> 513New: 514<ul> 515<li>updated 3Dfx Glide driver 516<li>hacks for 3Dfx rendering into an X window or fullscreen 517<li>added depth buffer access functions to X/Mesa and OS/Mesa interfaces 518</ul> 519Bug fixes: 520<ul> 521<li>pixel buffer could overflow with long, wide lines 522<li>fixed FP underflow problems in lighting 523<li>glTexSubImage1D() had an unitialized variable 524<li>incomplete texture objects could cause a segfault 525<li>glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop 526<li>flat-shaded quads in a strip were miscolored if clipped 527<li>mipmapped triangle lod computation now works correctly 528<li>fixed a few under/overflow bugs in triangle rasterizer 529<li>glArrayElement() assigned bad normal if normal array disabled 530<li>changed argument to glXReleaseBuffersMESA() 531<li>fixed small triangle underflow bugs in tritemp.h (hopefully) 532<li>glBindTexture(target, 0) caused a crash 533<li>glTexImage[123]D() with NULL image pointer caused crash 534<li>glPixelStore parameters are now ignored during display list execution 535<li>fixed a two-sided lighting w/ clipping bug (black vertices) 536<li>textures with width!=height were sometimes mis-rendered 537<li>"weird" projection matrices could cause div by 0, other fp errors 538</ul> 539Changes: 540<ul> 541<li>changed precompiled header symbol from PCH to PC_HEADER 542<li>split api.c into api1.c and api2.c 543<li>added hash.c source file (but not used yet) 544<li>a few Sun and HP configuration file changes 545<li>MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN 546<li>fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c) 547</ul> 548 549<h2>2.5 November 20, 1997</h2> 550New: 551<ul> 552<li>updated 3Dfx driver (v20) for GLQuake 553<li>added GL_EXT_paletted_texture extension 554<li>added GL_EXT_shared_texture_palette extension 555<li>added GL_EXT_point_parameters extension 556<li>now including Mark Kilgard's GLUT library v3.6 557<li>new GLUT-based demos in gdemos/ 558<li>added a few more Unix config targets 559<li>added Intel X86 assembly language vertex transformation code 560<li>3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var 561<li>Windows 95 S3 Virge driver 562</ul> 563Bug fixes: 564<ul> 565<li>glCopyTexImage?D would crash due to uninitialized variable 566<li>glColor w/ glColorMaterial in a display list caused a bug 567<li>fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver 568<li>glVertex4*() vertices weren't always projected correctly 569<li>trying to use mipmapped textured points or lines caused crash 570<li>glColor[34][fd]() values now clamped to [0,1] before int conversion 571</ul> 572Changes: 573<ul> 574<li>new device driver functions for texture mapping 575<li>hash tables used for display list and texture object lookup 576<li>fixed GLX visual handling code to avoid saving redundant visuals 577<li>3Dfx Glide libraries automatically linked to libMesaGL.so 578<li>dropped the Cirrus Logic Mondello code since it's obsolete 579<li>updated Cygnus Makefiles (Stephane Rehel) 580<li>updated Windows MSVC++ Makefiles (Oleg Letsinsky) 581<li>procedure for making library files has changed: scripts now take 582 a major and minor version arguments. Make-config changed a lot. 583<li>new implementation of glTexSubImage2D() 584<li>updated widgets-mesa directory to create libMesaGLwM.a (Motif widget) 585<li>separate linux-glide and linux-386-glide configurations 586</ul> 587 588<h2>2.6 February 12, 1998</h2> 589New: 590<ul> 591<li>Windows WGL functions 592<li>updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support 593<li>v0.22 of 3Dfx Glide driver 594<li>more X86 assembly language optimizations 595<li>faster blending for some modes 596<li>XMesaSetFXmode() to switch between 3Dfx window and full-screen mode 597<li>added preliminary thread support 598<li>added GLX_MESA_copy_sub_buffer extension 599<li>some clipping optimizations 600</ul> 601Bug fixes: 602<ul> 603<li>fixed shading/material bug when drawing long primitive strips 604<li>fixed clipping problem in long primitive strips 605<li>fixed clipping bug when using 3Dfx driver 606<li>fixed a problem when trying to use X fonts w/ 3Dfx driver 607<li>fixed a texture filter bug in 3Dfx/Glide driver 608<li>fixed bug in 3Dfx/Glide driver involving depth mask & clearing 609<li>glLoadMatrix to set projection matrix confused the 3Dfx driver 610<li>non-identity texture matrices didn't work with linux-386 configs 611<li>glGenTextures() didn't reserve the returned texture IDs 612<li>NULL proxy image sent to glTexImageXD() caused crash 613<li>added texture state validation optimization (Henk Kok) 614<li>fixed colormap reuse problem when using both RGB and CI windows 615<li>32bpp True/DirectColor X visuals weren't recognized 616<li>fixed potential problem in evaluators memory allocation 617<li>fixed assorted demo compilation bugs 618</ul> 619Changes: 620<ul> 621<li>replaced old Mesa/windows/ directory with Mesa/WIN32/ directory 622<li>converted a few old glaux/gltk demos to GLUT 623<li>renamed directories: demos -> xdemos, gdemos -> demos 624</ul> 625 626 627<h2>3.0 September 17, 1998</h2> 628New: 629<ul> 630<li>OpenGL 1.2 API 631<li>GL_EXT_abgr pixel format extension 632<li>GL_SGIS_texture_edge_clamp extension 633<li>GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex) 634<li>GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex) 635<li>GL_EXT_rescale_normal extension and renormal.c demo 636<li>GLX_SGI_video_sync extension (a no-op) 637<li>antialiased lines 638<li>glGetTexImage() now implemented 639<li>glDraw/Copy/ReadPixels() optimizations 640<li>optimized textured triangle code (Marten Stromberg) 641<li>more optimization of dithered TrueColor triangles in X driver 642<li>Linux GGI driver 643<li>updated MGL driver 644</ul> 645Bug fixes: 646<ul> 647<li>lots of assorted compilation fixes 648<li>glInitNames didn't write initial hit record 649<li>glBitmap didn't always check for invalid raster position 650<li>switching between GLX and OSMesa contexts caused a crash 651<li>fixed uninitialized variable in Mesa widget code 652<li>fixed typo in texture code which caused book/texgen to crash 653<li>fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP 654<li>gluDisk() in POINT or LINE mode sometimes failed 655<li>fixed texture + fog bug 656<li>GL_COMPILE_AND_EXECUTE mode didn't work reliably 657<li>glMultMatrix in projection matrix mode w/ 3Dfx driver could fail 658<li>glDrawPixels(color index pixels) weren't converted to RGBA 659<li>fixed possible getenv() buffer overflow security bug 660<li>glBitmap in feedback mode was offset by xOrig, yOrig params 661<li>device driver's DrawPixels hook was never used 662<li>glDrawPixels with zoomY!=1 and top/bottom clipping didn't work 663<li>glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte 664<li>fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c 665<li>glCopyTexSubImage2D() didn't work with 3Dfx driver 666<li>lines with width = 2 could cause crash 667<li>glClear with scissor rect sometimes cleared whole buffer 668<li>glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work 669<li>glTexImageXD( .. GL_ABGR_EXT .. ) didn't work 670<li>computation of inverse modelview matrix sometimes failed 671<li>fixed GL_CLAMP mode texture sampling bug 672<li>textured line interpolation was somewhat broken 673<li>textured triangle interpolation was also somewhat broken 674<li>glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one 675<li>evaluator state wasn't fully initialized 676<li>texture coordinate clipping was buggy 677<li>evaluator surfaces could be mis-colored 678<li>glAccum(GL_RETURN, s) didn't obey glColorMask() settings 679<li>zero area polygons shouldn't be culled if polygon mode is point/line 680<li>clipped width and height of glReadPixels was sometimes off by one 681<li>blending with alpha = 0 or 1.0 wasn't always exact 682<li>reading of pixels from clipped region was buggy 683<li>minor tweaking of X visual management in GLX emulator 684<li>glPolygonStipple now obeys pixel unpacking parameters 685<li>glGetPolygonStipple now obeys pixel packing parameters 686<li>interleaved vertex array texture coordinates were broken 687<li>query of proxy texture internal format was broken 688<li>alpha channel wasn't reliably cleared 689<li>fixed divide by zero error in gluScaleImage if dest size = 1 x 1 690</ul> 691Conformance bug fixes: 692<ul> 693<li>GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing 694<li>GL_TEXTURE_INTERNAL_FORMAT was missing 695<li>glGet*(GL_POLYGON_STIPPLE) was broken 696<li>glPush/PopAttrib() didn't save/restore all texture state 697<li>glBitmap in feedback mode didn't work 698<li>feedback of texture coords didn't always work 699<li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke 700<li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke 701<li>glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke 702</ul> 703Changes: 704<ul> 705<li>upgraded GLUT to version 3.7 706<li>only GL and GLU library code included in MesaLib.tar.gz 707<li>GLUT and all demos now in MesaDemos.tar.gz 708<li>glaux and gltk libraries removed 709<li>IRIX -n32 and -64 libs go in lib32/ and lib64/ directories 710</ul> 711 712 713<h2>3.1 beta 1 November 19, 1998</h2> 714New: 715<ul> 716<li>GL_EXT_stencil_wrap extension 717<li>GL_INGR_blend_func_separate extension 718<li>GL_ARB_multitexture extension 719<li>GL_NV_texgen_reflection extension 720<li>newly optimized vertex transformation code 721<li>updated GLUT 3.7 code 722<li>better precision when using 32-bit Z buffer 723<li>Allegro DJGPP driver 724</ul> 725Bug fixes: 726<ul> 727<li>glCopyPixels between front/back buffers didn't copy alpha correctly 728<li>fixed out-of-bounds memory access in optimized 2-D texture code 729<li>glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter 730<li>glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter 731<li>clipping of texture coordinates sometimes had bad R,Q values 732<li>GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels 733<li>glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean * 734<li>texture was sometimes applied twice with 3Dfx driver 735<li>glPush/PopAttrib() fouled up texture object reference counts 736<li>glDeleteLists(0, n) caused assertion failure 737<li>bilinear texture sampling wasn't accurate enough 738<li>glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx 739<li>color components were reversed on big endian 32 bpp X visuals 740</ul> 741Changes: 742<ul> 743<li>removed GL_EXT_multitexture extension 744</ul> 745 746 747<h2>3.1 beta 2 May 24, 1999</h2> 748New: 749<ul> 750<li>multi-textured points and lines (mjk@nvidia.com) 751<li>optimized 24bpp X rendering (bernd.paysan@gmx.de) 752<li>added allegro support (bernie-t@geocities.com) 753<li>cleaned-up Windows-related stuff (Ted Jump) 754<li>minor stereo changes (KendallB@scitechsoft.com) 755<li>new BeOS driver which implements BGLView class 756<li>new Direct3D driver (see src/D3D) 757<li>more efficient filled gluCylinder() function 758<li>utilities: util/showbuffer.[ch] and util/glstate.[ch] 759<li>fixed some IRIX compiler warnings 760<li>added support for building Mesa in XFree86 with 761 SGI's GLX (kevin@precisioninsight.com) 762</ul> 763Bug fixes: 764<ul> 765<li>a variety of Windows/Mesa bug fixes (mjk@nvidia.com) 766<li>packed pixel images weren't unpacked correctly 767<li>patches some win32 files in GLUT (mjk@nvidia.com) 768<li>glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX 769<li>fixed lighting bug in Keith's new shading code 770<li>fixed texture segfault seen in Lament screensaver 771<li>fixed miscellaneous low-memory bugs 772<li>glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken 773<li>GL_LINEAR sampling of 3D textures was broken 774<li>fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org) 775<li>added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk) 776<li>fixed wide point and wide line conformance bugs (brianp) 777</ul> 778Changes: 779<ul> 780<li>some device driver changes (see src/dd.h) 781<li>new copyright on core Mesa code 782</ul> 783 784 785<h2>3.1 beta 3 September 17, 1999</h2> 786New: 787<ul> 788<li>optimized glAccum function 789<li>optimized 24bpp rendering in XMesa driver 790<li>GLU 1.2 polygon tessellator 791</ul> 792Bug Fixes: 793<ul> 794<li>glGetTexLevelParameter wasn't fully implemented 795<li>glXUseXFont now handles multi-byte fonts 796<li>glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result 797<li>alpha channel of blending points, lines was sometimes incorrect 798</ul> 799Changes: 800<ul> 801<li>New library names: "libGL" instead of "libMesaGL" 802<li>New library numbering: libGL.so.1.2.310 803<li>New subdirectories: docs/ and bin/ 804<li>New Makefile-system (autoconf,automake,libtool) 805</ul> 806 807 808<h2>3.1 final December 14, 1999</h2> 809New: 810<ul> 811<li>added demos/gloss.c 812<li>added xdemos/glxdpyinfo.c 813<li>added GLX_ARB_get_proc_address extension 814<li>rewritten glTexImage code paths (faster, less memory, bug fixes) 815</ul> 816Bug Fixes: 817<ul> 818<li>several vertex array bug fixes 819<li>overlapping glCopyPixels with pixel zooming now works 820<li>glXUseXFont() bitmaps were vertically shifted by one pixel 821<li>glCopyPixels with pixel zooming now works 822</ul> 823 824 825<h2>3.2 final April 24, 2000</h2> 826Bug fixes: 827<ul> 828<li>fixed memcpy bugs in span.c 829<li>fixed missing glEnd problem in demos/tessdemo.c 830<li>fixed bug when clearing 24bpp Ximages 831<li>fixed clipping problem found in Unreal Tournament 832<li>fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2 833<li>fixed Loki's 3dfx RGB vs BGR bug 834<li>fixed Loki's 3dfx smooth/flat shading bug in SoF 835</ul> 836Changes: 837<ul> 838<li>updated docs/README file 839<li>use bcopy() optimizations on FreeBSD 840<li>re-enabled the optimized persp_textured_triangle() function 841</ul> 842 843 844<h2>3.2.1 July 19, 2000</h2> 845Bug fixes: 846<ul> 847<li>gluBuild2DMipmaps() didn't accept GL_BGRA 848<li>Fixed compile/makefile problems on IRIX 849<li>fixed segfault in 3dfx driver when using GL selection/feedback 850<li>no longer cull very, very tiny triangles 851<li>blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering) 852<li>fixed Motif detection code in widgets-mesa/configure.in 853<li>glColorMaterial and glMaterial updates to emissive and ambient 854 didn't always work right 855<li>Specular highlights weren't always in the right place 856<li>clipped GL_LINE mode polygons had interior lines appear 857<li>blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken 858<li>GL_NICEST fog didn't always work with flat shading 859<li>glRect commands in display lists were sometimes miscolored 860<li>Line Z offset didn't always work 861<li>fixed texgen normal vector problem (gloss's teapot) 862<li>numerous GL conformance bugs fixed 863</ul> 864Changes: 865<ul> 866<li>glColorMask(false, false, false, false) handled better/faster 867<li>reverted to old GLU polygon tessellator, GLU 1.1 868<li>updated Win32 build files 869</ul> 870 871 872<h2>3.3 July 21, 2000</h2> 873New: 874<ul> 875<li>antialiased triangles now implemented 876<li>GL_EXT_texture_env_add texture mode extension 877<li>GLX 1.3 API 878<li>support for separate draw/read buffers (ie GL_SGI_make_current_read) 879<li>thread-safe API dispath 880<li>improved glxinfo program 881<li>demos/texdown program to measure texture download performance 882<li>glext.h header file 883<li>demos/geartrain program 884<li>GL_EXT_texture_lod_bias extension 885<li>demos/lodbias program 886<li>further optimized glRead/DrawPixels for 16-bit TrueColor X visuals 887<li>GLX_EXT_visual_rating extension (a no-op, however) 888<li>GL_HP_occlusion_test extension (for X and OS/Mesa drivers) 889<li>demos/occlude program 890<li>GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions 891<li>demos/pixeltex program 892<li>GL_SGI_color_matrix extension 893<li>GL_SGI_color_table extension 894<li>GL_EXT_histogram extension 895<li>GL_ARB_texture_cube_map extension 896<li>added xdemos/glxheads and xdemos/manywin 897<li>demos/texenv.c demo 898<li>GL_EXT_texture_env_combine extension (by Holger Waechtler) 899<li>Xlib driver is now thread-safe (see xdemos/glthreads) 900</ul> 901Bug Fixes: 902<ul> 903<li>various GL conformance failures fixed since 3.2.1 904</ul> 905Changes: 906<ul> 907<li>gl.h now uses #defines instead of C enums for all tokens 908<li>glu.h now uses #defines instead of C enums for all tokens 909<li>moved programs from 3Dfx/demos/ into demos/ directory 910</ul> 911 912 913<h2>3.4 November 3, 2000</h2> 914New: 915<ul> 916<li>optimized glDrawPixels for glPixelZoom(1,-1) 917Bug Fixes: 918<li>widgets-mesa/src/*.c files were missing from 3.3 distro 919<li>include/GL/mesa_wgl.h file was missing from 3.3 distro 920<li>fixed some Win32 compile problems 921<li>texture object priorities weren't getting initialized to 1.0 922<li>glAreTexturesResident return value was wrong when using hardware 923<li>glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX) 924<li>glReadPixels with GLushort packed types was broken 925<li>fixed a few bugs in the GL_EXT_texture_env_combine texture code 926<li>glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables 927<li>fixed some typos/bugs in the VB code 928<li>glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work 929<li>optimized glDrawPixels paths weren't being used 930<li>per-fragment fog calculation didn't work without a Z buffer 931<li>improved blending accuracy, fixes Glean blendFunc test failures 932<li>glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly 933<li>glXGetProcAddressARB() didn't always return the right address 934<li>gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format 935<li>texture matrix changes weren't always detected (GLUT projtex demo) 936<li>fixed random color problem in vertex fog code 937<li>fixed Glide-related bug that let Quake get a 24-bit Z buffer 938</ul> 939Changes: 940<ul> 941<li>finished internal support for compressed textures for DRI 942</ul> 943 944 945<h2>3.4.1 February 14, 2001</h2> 946New: 947<ul> 948<li>fixed some Linux build problems 949<li>fixed some Windows build problems 950<li>GL_EXT_texture_env_dot3 extension (Gareth Hughes) 951</ul> 952Bug fixes: 953<ul> 954<li>added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI 955<li>various state-update code changes needed for DRI bugs 956<li>disabled pixel transfer ops in glColorTable commands, not needed 957<li>fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter 958<li>updated sources and fixed compile problems in widgets-mesa/ 959<li>GLX_PBUFFER enum value was wrong in glx.h 960<li>fixed a glColorMaterial lighting bug 961<li>fixed bad args to Read/WriteStencilSpan in h/w stencil clear function 962<li>glXCopySubBufferMESA() Y position was off by one 963<li>Error checking of glTexSubImage3D() was broken (bug 128775) 964<li>glPopAttrib() didn't restore all derived Mesa state correctly 965<li>Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL 966 conformance problems at 16bpp. 967<li>clearing depth buffer with scissoring was broken, would segfault 968<li>OSMesaGetDepthBuffer() returned bad bytesPerValue value 969<li>fixed a line clipping bug (reported by Craig McDaniel) 970<li>fixed RGB color over/underflow bug for very tiny triangles 971</ul> 972Known problems: 973<ul> 974<li>NURBS or evaluator surfaces inside display lists don't always work 975</ul> 976 977 978<h2>3.4.2 May 17, 2001</h2> 979Bug fixes: 980<ul> 981<li>deleting the currently bound texture could cause bad problems 982<li>using fog could result in random vertex alpha values 983<li>AA triangle rendering could touch pixels outside right window bound 984<li>fixed byteswapping problem in clear_32bit_ximage() function 985<li>fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam 986<li>fixed memory leak in glXUseXFont() 987<li>fragment sampling in AA triangle function was off by 1/2 pixel 988<li>Windows: reading pixels from framebuffer didn't always work 989<li>glConvolutionFilter2D could segfault or cause FP exception 990<li>fixed segfaults in FX and X drivers when using tex unit 1 but not 0 991<li>GL_NAND logicop didn't work right in RGBA mode 992<li>fixed a memory corruption bug in vertex buffer reset code 993<li>clearing the softwara alpha buffer with scissoring was broken 994<li>fixed a few color index mode fog bugs 995<li>fixed some bad assertions in color index mode 996<li>fixed FX line 'stipple' bug #420091 997<li>fixed stencil buffer clear width/height typo 998<li>fixed GL error glitches in gl[Client]ActiveTextureARB() 999<li>fixed Windows compilation problem in texutil.c 1000<li>fixed 1/8-pixel AA triangle sampling error 1001</ul> 1002Changes: 1003<ul> 1004<li>optimized writing mono-colored pixel spans to X pixmaps 1005<li>increased max viewport size to 2048 x 2048 1006</ul> 1007 1008 1009<h2>3.5 June 21, 2001</h2> 1010New: 1011<ul> 1012<li>internals of Mesa divided into modular pieces (Keith Whitwell) 1013<li>100% OpenGL 1.2 conformance (passes all conformance tests) 1014<li>new AA line algorithm 1015<li>GL_EXT_convolution extension 1016<li>GL_ARB_imaging subset 1017<li>OSMesaCreateContextExt() function 1018<li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) 1019<li>GL_MAX_TEXTURE_UNITS_ARB now defaults to eight 1020<li>GL_EXT_fog_coord extension (Keith Whitwell) 1021<li>GL_EXT_secondary_color extension (Keith Whitwell) 1022<li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) 1023<li>GL_SGIX_depth_texture extension 1024<li>GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions 1025<li>demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow 1026<li>GL_ARB_texture_env_combine extension 1027<li>GL_ARB_texture_env_dot3 extension 1028<li>GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp) 1029<li>OSMesaCreateContextExt() function 1030<li>libOSMesa.so library, contains the OSMesa driver interface 1031<li>GL/glxext.h header file for GLX extensions 1032<li>somewhat faster software texturing, fogging, depth testing 1033<li>all color-index conformance tests now pass (only 8bpp tested) 1034<li>SPARC assembly language TCL optimizations (David Miller) 1035<li>GL_SGIS_generate_mipmap extension 1036</ul> 1037Bug Fixes: 1038<ul> 1039<li>fbiRev and tmuRev were unitialized when using Glide3 1040<li>fixed a few color index mode conformance failures; all pass now 1041<li>now appling antialiasing coverage to alpha after texturing 1042<li>colors weren't getting clamped to [0,1] before color table lookup 1043<li>fixed RISC alignment errors caused by COPY_4UBV macro 1044<li>drawing wide, flat-shaded lines could cause a segfault 1045<li>vertices now snapped to 1/16 pixel to fix rendering of tiny triangles 1046</ul> 1047Changes: 1048<ul> 1049<li>SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU 1050<li>new libOSMesa.so library, contains the OSMesa driver interface 1051</ul> 1052 1053 1054<h2>4.0 October 22, 2001</h2> 1055New: 1056<ul> 1057<li>Mesa 4.0 implements the OpenGL 1.3 specification 1058<li>GL_IBM_rasterpos_clip extension 1059<li>GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp) 1060<li>GL_ARB_texture_mirrored_repeat extension 1061<li>WindML UGL driver (Stephane Raimbault) 1062<li>added OSMESA_MAX_WIDTH/HEIGHT queries 1063<li>attempted compiliation fixes for Solaris 5, 7 and 8 1064<li>updated glext.h and glxext.h files 1065<li>updated Windows driver (Karl Schultz) 1066</ul> 1067Bug fixes: 1068<ul> 1069<li>added some missing GLX 1.3 tokens to include/GL/glx.h 1070<li>GL_COLOR_MATRIX changes weren't recognized by teximage functions 1071<li>glCopyPixels with scale and bias was broken 1072<li>glRasterPos with lighting could segfault 1073<li>glDeleteTextures could leave a dangling pointer 1074<li>Proxy textures for cube maps didn't work 1075<li>fixed a number of 16-bit color channel bugs 1076<li>fixed a few minor memory leaks 1077<li>GLX context sharing was broken in 3.5 1078<li>fixed state-update bugs in glPopClientAttrib() 1079<li>fixed glDrawRangeElements() bug 1080<li>fixed a glPush/PopAttrib() bug related to texture binding 1081<li>flat-shaded, textured lines were broken 1082<li>fixed a dangling pointer problem in the XMesa code (Chris Burghart) 1083<li>lighting didn't always produce the correct alpha value 1084<li>fixed 3DNow! code to not read past end of arrays (Andrew Lewycky) 1085</ul> 1086 1087 1088<h2>4.0.1 December 17, 2001</h2> 1089New: 1090<ul> 1091<li>better sub-pixel sample positions for AA triangles (Ray Tice) 1092<li>slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO) 1093</ul> 1094Bug fixes: 1095<ul> 1096<li>added missing break statements in glGet*() for multisample cases 1097<li>fixed uninitialized hash table mutex bug (display lists / texobjs) 1098<li>fixed bad teximage error check conditional (bug 476846) 1099<li>fixed demos readtex.c compilation problem on Windows (Karl Schultz) 1100<li>added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT 1101<li>silence some compiler warnings (gcc 2.96) 1102<li>enable the #define GL_VERSION_1_3 in GL/gl.h 1103<li>added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h 1104<li>fixed glu.h typedef problem found with MSDev 6.0 1105<li>build libGL.so with -Bsymbolic (fixes bug found with Chromium) 1106<li>added missing 'const' to glXGetContextIDEXT() in glxext.h 1107<li>fixed a few glXGetProcAddress() errors (texture compression, etc) 1108<li>fixed start index bug in compiled vertex arrays (Keith) 1109<li>fixed compilation problems in src/SPARC/glapi_sparc.S 1110<li>fixed triangle strip "parity" bug found in VTK medical1 demo (Keith) 1111<li>use glXGetProcAddressARB in GLUT to avoid extension linking problems 1112<li>provoking vertex of flat-shaded, color-index triangles was wrong 1113<li>fixed a few display list bugs (GLUT walker, molecule, etc) (Keith) 1114<li>glTexParameter didn't flush the vertex buffer (Ray Tice) 1115<li>feedback attributes for glDraw/CopyPixels and glBitmap were wrong 1116<li>fixed bug in normal length caching (ParaView lighting bug) 1117<li>fixed separate_specular color bug found in Chimera (18 Dec 2001) 1118</ul> 1119 1120 1121<h2>4.0.2 April 2, 2002</h2> 1122New: 1123<ul> 1124<li>New DOS (DJGPP) driver written by Daniel Borca 1125<li>New driver interface functions for TCL drivers (such as Radeon DRI) 1126<li>GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32" 1127 if using deep color channels 1128<li>latest GL/glext.h and GL/glxext.h headers from SGI 1129</ul> 1130Bug fixes: 1131<ul> 1132<li>GL_BLEND with non-black texture env color wasn't always correct 1133<li>GL_REPLACE with GL_RGB texture format wasn't always correct (alpha) 1134<li>glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken 1135<li>glReadPixels was sometimes mistakenly clipped by the scissor box 1136<li>glDraw/ReadPixels didn't catch all the errors that they should have 1137<li>Fixed 24bpp rendering problem in Windows driver (Karl Schultz) 1138<li>16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c) 1139<li>Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP) 1140<li>glColorMask as sometimes effecting glXSwapBuffers() 1141<li>fixed a potential bug in XMesaGarbageCollect() 1142<li>N threads rendering into one window didn't work reliably 1143<li>glCopyPixels didn't work for deep color channels 1144<li>improved 8 -> 16bit/channel texture image conversion (Gerk Huisma) 1145<li>glPopAttrib() didn't correctly restore user clip planes 1146<li>user clip planes failed for some perspective projections (Chromium) 1147</ul> 1148Known bugs: 1149<ul> 1150<li>mipmap LOD computation 1151</ul> 1152 1153 1154<h2>4.0.3 June 25, 2002</h2> 1155New: 1156<ul> 1157<li>updated GL/glext.h file (version 15) 1158<li>corrected MMX blend code (Jose Fonseca) 1159<li>support for software-based alpha planes in Windows driver 1160<li>updated GGI driver (Filip Spacek) 1161</ul> 1162Bug fixes: 1163<ul> 1164<li>glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens 1165<li>OSMesaMakeCurrent() didn't recognize buffer size changes 1166<li>assorted conformance fixes for 16-bit/channel rendering 1167<li>texcombine alpha subtraction mode was broken 1168<li>fixed lighting bug with non-uniform scaling and display lists 1169<li>fixed bug when deleting shared display lists 1170<li>disabled SPARC cliptest assembly code (Mesa bug 544665) 1171<li>fixed a couple Solaris compilation/link problems 1172<li>blending clipped glDrawPixels didn't always work 1173<li>glGetTexImage() didn't accept packed pixel types 1174<li>glPixelMapu[is]v() could explode given too large of pixelmap 1175<li>glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT 1176<li>glXCopyContext() could lead to segfaults 1177<li>glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665) 1178</ul> 1179Changes: 1180<ul> 1181<li>lots of C++ (g++) code clean-ups 1182<li>lots of T&L updates for the Radeon DRI driver 1183</ul> 1184Known bugs: 1185<ul> 1186<li>mipmap LOD computation (fixed for Mesa 4.1) 1187</ul> 1188 1189 1190<h2>4.0.4 October 3, 2002</h2> 1191New: 1192<ul> 1193<li>GL_NV_texture_rectangle extension 1194<li>updated glext.h header (version 17) 1195<li>updated DOS driver (Daniel Borca) 1196<li>updated BeOS R5 driver (Philippe Houdoin) 1197<li>added GL_IBM_texture_mirror_repeat 1198<li>glxinfo now takes -l option to print interesting OpenGL limits info 1199<li>GL_MESA_ycbcr_texture extension 1200<li>GL_APPLE_client_storage extension (for some DRI drivers only) 1201<li>GL_MESA_pack_invert extension 1202</ul> 1203Bug fixes: 1204<ul> 1205<li>fixed GL_LINEAR fog bug by adding clamping 1206<li>fixed FP exceptions found using Alpha CPU 1207<li>3dfx MESA_GLX_FX=window (render to window) didn't work 1208<li>fixed memory leak in wglCreateContest (Karl Schultz) 1209<li>define GLAPIENTRY and GLAPI if undefined in glu.h 1210<li>wglGetProcAddress didn't handle all API functions 1211<li>when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map 1212<li>removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc() 1213<li>error checking in compressed tex image functions had some glitches 1214<li>fixed AIX compile problem in src/config.c 1215<li>glGetTexImage was using pixel unpacking instead of packing params 1216<li>auto-mipmap generation for cube maps was incorrect 1217</ul> 1218Changes: 1219<ul> 1220<li>max texture units reduced to six to accomodate texture rectangles 1221<li>removed unfinished GL_MESA_sprite_point extension code 1222</ul> 1223 1224 1225<h2>4.1 October 29, 2002</h2> 1226New: 1227<ul> 1228<li>GL_NV_vertex_program extension 1229<li>GL_NV_vertex_program1_1 extension 1230<li>GL_ARB_window_pos extension 1231<li>GL_ARB_depth_texture extension 1232<li>GL_ARB_shadow extension 1233<li>GL_ARB_shadow_ambient extension 1234<li>GL_EXT_shadow_funcs extension 1235<li>GL_ARB_point_parameters extension 1236<li>GL_ARB_texture_env_crossbar 1237<li>GL_NV_point_sprite extension 1238<li>GL_NV_texture_rectangle extension 1239<li>GL_EXT_multi_draw_arrays extension 1240<li>GL_EXT_stencil_two_side extension 1241<li>GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions 1242<li>GL_ATI_texture_mirror_once extension (Ian Romanick) 1243<li>massive overhaul/simplification of software rasterizer module, 1244 many contributions from Klaus Niederkrueger 1245<li>faster software texturing in some cases (i.e. trilinear filtering) 1246<li>new OSMesaGetProcAddress() function 1247<li>more blend modes implemented with MMX code (Jose Fonseca) 1248<li>added glutGetProcAddress() to GLUT 1249<li>added GLUT_FPS env var to compute frames/second in glutSwapBuffers() 1250<li>pbinfo and pbdemo PBuffer programs 1251<li>glxinfo -v prints transprent pixel info (Gerd Sussner) 1252</ul> 1253Bug fixes: 1254<ul> 1255<li>better mipmap LOD computation (prevents excessive blurriness) 1256<li>OSMesaMakeCurrent() didn't recognize buffer size changes 1257<li>assorted conformance fixes for 16-bit/channel rendering 1258<li>texcombine alpha subtraction mode was broken 1259<li>fixed some blend problems when GLchan==GLfloat (Gerk Huisma) 1260<li>clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma) 1261<li>fixed divide by zero error in NURBS tessellator (Jon Perry) 1262<li>fixed GL_LINEAR fog bug by adding clamping 1263<li>fixed FP exceptions found using Alpha CPU 1264<li>3dfx/glide driver render-to-window feature was broken 1265<li>added missing GLX_TRANSPARENT_RGB token to glx.h 1266<li>fixed error checking related to paletted textures 1267<li>fixed reference count error in glDeleteTextures (Randy Fayan) 1268</ul> 1269Changes: 1270<ul> 1271<li>New spec file and Python code to generate some GL dispatch files 1272<li>Glide driver defaults to "no" with autoconf/automake 1273<li>updated demos/stex3d with new options 1274</ul> 1275 1276 1277<h2>5.0 November 13, 2002</h2> 1278New: 1279<ul> 1280<li>OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4") 1281<li>removed some overlooked debugging code 1282<li>glxinfo updated to support GLX_ARB_multisample 1283<li>GLUT now support GLX_ARB_multisample 1284<li>updated DOS driver (Daniel Borca) 1285</ul> 1286Bug fixes: 1287<ul> 1288<li>GL_POINT and GL_LINE-mode polygons didn't obey cull state 1289<li>fixed potential bug in _mesa_align_malloc/calloc() 1290<li>fixed missing triangle bug when running vertex programs 1291<li>fixed a few HPUX compilation problems 1292<li>FX (Glide) driver didn't compile 1293<li>setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work 1294<li>a few EXT functions, like glGenTexturesEXT, were no-ops 1295<li>a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate, 1296 glMultiDrawArrays and glMultiDrawElements were missing 1297<li>glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken 1298<li>Pentium 4 Mobile was mistakenly identified as having 3DNow! 1299<li>fixed one-bit error in point/line fragment Z calculation 1300<li>fixed potential segfault in fakeglx code 1301<li>fixed color overflow problem in DOT3 texture env mode 1302</ul> 1303 1304 1305<h2>5.0.1 March 30, 2003</h2> 1306New: 1307<ul> 1308<li>DOS driver updates from Daniel Borca 1309<li>updated GL/gl_mangle.h file (Bill Hoffman) 1310Bug fixes: 1311<li>auto mipmap generation for cube maps was broken (bug 641363) 1312<li>writing/clearing software alpha channels was unreliable 1313<li>minor compilation fixes for OS/2 (Evgeny Kotsuba) 1314<li>fixed some bad assertions found with shadowtex demo 1315<li>fixed error checking bug in glCopyTexSubImage2D (bug 659020) 1316<li>glRotate(angle, -x, 0, 0) was incorrect (bug 659677) 1317<li>fixed potential segfault in texture object validation (bug 659012) 1318<li>fixed some bogus code in _mesa_test_os_sse_exception_support (Linus) 1319<li>fix fog stride bug in tnl code for h/w drivers (Michel Danzer) 1320<li>fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080) 1321<li>glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3 1322<li>fixed compilation problem on Solaris7/x86 (bug 536406) 1323<li>fixed prefetch bug in 3DNow! code (Felix Kuhling) 1324<li>fixed NeXT build problem (FABSF macro) 1325<li>glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811) 1326<li>zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964) 1327<li>AA line and triangle Z values are now rounded, not truncated 1328<li>fixed color interpolation bug when GLchan==GLfloat (bug 694461) 1329<li>glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca) 1330<li>fixed a minor GL_COLOR_MATERIAL bug 1331<li>NV vertex program EXP instruction was broken 1332<li>glColorMask misbehaved with X window / pixmap rendering 1333<li>fix autoconf/libtool GLU C++ linker problem on Linux (a total hack) 1334<li>attempt to fix GGI compilation problem when MesaDemos not present 1335<li>NV vertex program ARL-relative fetches didn't work 1336</ul> 1337Changes: 1338<ul> 1339<li>use glPolygonOffset in gloss demo to avoid z-fighting artifacts 1340<li>updated winpos and pointblast demos to use ARB extensions 1341<li>disable SPARC normal transformation code (bug 673938) 1342<li>GLU fixes for OS/2 (Evgeny Kotsuba) 1343</ul> 1344 1345 1346<h2>5.0.2 September 5, 2003</h2> 1347Bug fixes: 1348<ul> 1349<li>fixed texgen problem causing texcoord's Q to be zero (stex3d) 1350<li>default GL_TEXTURE_COMPARE_MODE_ARB was wrong 1351<li>GL_CURRENT_MATRIX_NV query was wrong 1352<li>GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one 1353<li>GL_LIST_MODE query wasn't correct 1354<li>GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported 1355<li>GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value 1356<li>blended, wide lines didn't always work correctly (bug 711595) 1357<li>glVertexAttrib4svNV w component was always 1 1358<li>fixed bug in GL_IBM_rasterpos_clip (missing return) 1359<li>GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly 1360<li>a few Solaris compilation fixes 1361<li>fixed glClear() problem for DRI drivers (non-existant stencil, etc) 1362<li>fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux) 1363<li>fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz) 1364<li>glFog() didn't clamp fog colors 1365<li>fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the 1366 gl[Get]TexParameteri[v] functions 1367<li>fixed invalid memory references in glTexGen functions (bug 781602) 1368<li>integer-valued color arrays weren't handled correctly 1369<li>glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work 1370<li>GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1 1371</ul> 1372Changes: 1373<ul> 1374<li>build GLUT with -fexceptions so C++ apps propogate exceptions 1375</ul> 1376 1377 1378<h2>5.1 December 17, 2003</h2> 1379New: 1380<ul> 1381<li>reorganized directory tree 1382<li>GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche) 1383<li>GL_ATI_texture_env_combine3 extension (Ian Romanick) 1384<li>GL_SGI_texture_color_table extension (Eric Plante) 1385<li>GL_NV_fragment_program extension 1386<li>GL_NV_light_max_exponent extension 1387<li>GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle) 1388<li>GL_ARB_occlusion_query extension 1389<li>GL_ARB_point_sprite extension 1390<li>GL_ARB_texture_non_power_of_two extension 1391<li>GL_IBM_multimode_draw_arrays extension 1392<li>GL_EXT_texture_mirror_clamp extension (Ian Romanick) 1393<li>GL_ARB_vertex_buffer_object extension 1394<li>new X86 feature detection code (Petr Sebor) 1395<li>less memory used for display lists and vertex buffers 1396<li>demo of per-pixel lighting with a fragment program (demos/fplight.c) 1397<li>new version (18) of glext.h header 1398<li>new spriteblast.c demo of GL_ARB_point_sprite 1399<li>faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1) 1400<li>faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1) 1401</ul> 1402Bug fixes: 1403<ul> 1404<li>really enable OpenGL 1.4 features in DOS driver. 1405<li>fixed issues in glDrawPixels and glCopyPixels for very wide images 1406<li>glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint 1407<li>fixed some texgen bugs reported by Daniel Borca 1408<li>fixed wglMakeCurrent(NULL, NULL) bug (#835861) 1409<li>fixed glTexSubImage3D z-offset bug (Cedric Gautier) 1410<li>fixed RGBA blend enable bug (Ville Syrjala) 1411<li>glAccum is supposed to be a no-op in selection/feedback mode 1412<li>fixed texgen bug #597589 (John Popplewell) 1413</ul> 1414Changes: 1415<ul> 1416<li>dropped API trace feature (src/Trace/) 1417<li>documentation overhaul. merged with website content. more html. 1418<li>glxgears.c demo updated to use GLX swap rate extensions 1419<li>glTexImage1/2/3D now allows width/height/depth = 0 1420<li>disable SPARC asm code on Linux (bug 852204) 1421</ul> 1422 1423 1424<h2>6.0 January 16, 2004</h2> 1425New: 1426<ul> 1427<li>full OpenGL 1.5 support 1428<li>updated GL/glext.h file to version 21 1429Changes: 1430<li>changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h) 1431Bug fixes: 1432<li>fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color 1433 clamping issue 1434<li>updated suno5-gcc configs 1435<li>glColor3 functions sometimes resulted in undefined alpha values 1436<li>fixed FP divide by zero error seen on VMS with xlockmore, others 1437<li>fixed vertex/fragment program debug problem (bug 873011) 1438<li>building on AIX with gcc works now 1439<li>glDeleteProgramsARB failed for ARB fragment programs (bug 876160) 1440<li>glDrawRangeElements tried to modify potentially read-only storage 1441<li>updated files for building on Windows 1442</ul> 1443 1444 1445<h2>6.0.1 April 2, 2004</h2> 1446New: 1447<ul> 1448<li>upgraded glext.h to version 22 1449<li>new build targets (Dan Schikore) 1450<li>new linux-x86-opteron build target (Heath Feather) 1451</ul> 1452Bug fixes: 1453<ul> 1454<li>glBindProgramARB didn't update all necessary state 1455<li>fixed build problems on OpenBSD 1456<li>omit CVS directories from tarballs 1457<li>glGetTexImage(GL_COLOR_INDEX) was broken 1458<li>fixed an infinite loop in t&l module 1459<li>silenced some valgrind warnings about using unitialized memory 1460<li>fixed some compilation/link glitches on IRIX (Mike Stephens) 1461<li>glBindProgram wasn't getting compiled into display lists 1462<li>GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079) 1463<li>two-sided lighting and vertex program didn't work (bug 887330) 1464<li>stores to program parameter registers in vertex state programs 1465 didn't work. 1466<li>fixed glOrtho bug found with gcc 3.2.2 (RH9) 1467<li>glXCreateWindow() wasn't fully implemented (bug 890894) 1468<li>generic vertex attribute arrays didn't work in display lists 1469<li>vertex buffer objects' default usage and access fields were wrong 1470<li>glDrawArrays with start!=0 was broken 1471<li>fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken 1472<li>linux-osmesa16-static config didn't work 1473<li>fixed a few color index rendering problems (bug 910687) 1474<li>glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE 1475<li>OSMesa RGB and BGR modes were broken 1476<li>glProgramStringARB mistakenly required a null-terminated string 1477<li>fragment program XPD instruction was incorrect 1478<li>glGetMaterial() didn't work reliably 1479<li>ARB_fragment_program KIL instruction was incorrect 1480</ul> 1481 1482 1483<h2>6.1 August 18, 2004</h2> 1484New: 1485<ul> 1486<li>Revamped Makefile system 1487<li>glXUseRotatedXFont() utility (see xdemos/xuserotfont.c) 1488<li>internal driver interface changes related to texture object 1489 allocation, vertex/fragment programs, BlendEquationSeparate, etc. 1490<li>option to walk triangle edges with double-precision floats 1491 (Justin Novosad of Discreet) (see config.h file) 1492<li>support for AUX buffers in software GLX driver 1493<li>updated glext.h to version 24 and glxext.h to version 6 1494<li>new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars 1495<li>updated BeOS support (Philippe Houdoin) 1496</ul> 1497Changes: 1498<ul> 1499<li>fragment fog interpolation is perspective corrected now 1500<li>new glTexImage code, much cleaner, may be a bit faster 1501</ul> 1502Bug fixes: 1503<ul> 1504<li>glArrayElement in display lists didn't handle generic vertex attribs 1505<li>glFogCoord didn't always work properly 1506<li>ARB_fragment_program fog options didn't work 1507<li>frag prog TEX instruction no longer incorrectly divides s,t,r by q 1508<li>ARB frag prog TEX and TEXP instructions now use LOD=0 1509<li>glTexEnviv in display lists didn't work 1510<li>glRasterPos didn't do texgen or apply texture matrix 1511<li>GL_DOUBLE-valued vertex arrays were broken in some cases 1512<li>fixed texture rectangle edge/border sampling bugs 1513<li>sampling an incomplete texture in a fragment program would segfault 1514<li>glTexImage was missing a few error checks 1515<li>fixed some minor glGetTexParameter glitches 1516<li>GL_INTENSITY was mistakenly accepted as a <format> to glTexImage 1517<li>fragment program writes to RC/HC register were broken 1518<li>fixed a few glitches in GL_HP_occlusion_test extension 1519<li>glBeginQueryARB and glEndQueryARB didn't work inside display lists 1520<li>vertex program state references were broken 1521<li>fixed triangle color interpolation bug on AIX (Shane Blackett) 1522<li>fixed a number of minor memory leaks (bug #1002030) 1523</ul> 1524 1525 1526<h2>6.2 October 2, 2004</h2> 1527New: 1528<ul> 1529<li>enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle) 1530<li>updated Doxygen support (Jose Fonseca) 1531</ul> 1532Changes: 1533<ul> 1534<li>some GGI driver updates (Christoph Egger, bug 1025977) 1535</ul> 1536Bug fixes: 1537<ul> 1538<li>Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features 1539<li>fixed a few compilation issues on IRIX 1540<li>fixed a matrix classification bug (reported by Wes Bethel) 1541<li>we weren't reseting the vertex/fragment program error state 1542 before parsing (Dave Reveman) 1543<li>adjust texcoords for sampling texture rectangles (Dave Reveman) 1544<li>glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented 1545<li>repeated calls to glDeleteTexture(t) could lead to a crash 1546<li>fixed potential ref count bugs in VBOs and vertex/fragment programs 1547<li>spriteblast demo didn't handle window size changes correctly 1548<li>glTexSubImage didn't handle pixels=NULL correctly for PBOs 1549<li>fixed color index mode glDrawPixels bug (Karl Schultz) 1550</ul> 1551 1552 1553<h2>6.2.1 December 9, 2004</h2> 1554Bug fixes: 1555<ul> 1556<li>don't apply regular fog or color sum when using a fragment program 1557<li>glProgramEnvParameter4fARB always generated an error on 1558 GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645) 1559<li>glVertexAttrib3svNV and glVertexAttrib3svARB were broken 1560<li>fixed width/height mix-up in glSeparableFilter2D() 1561<li>fixed regression in glCopyPixels + convolution 1562<li>glReadPixels from a clipped front color buffer didn't always work 1563<li>glTexImage didn't accept GL_RED/GREEN/BLUE as the format 1564<li>Attempting queries/accesses of VBO 0 weren't detected as errors 1565<li>paletted textures failed if the palette had fewer than 256 entries 1566</ul> 1567Changes: 1568<ul> 1569<li>fixed a bunch of compiler warnings found with gcc 3.4 1570<li>bug reports should to go bugzilla.freedesktop.org 1571</ul> 1572 1573 1574<h2>6.3 July 20, 2005</h2> 1575New: 1576<ul> 1577<li>GL_EXT_framebuffer_object extension 1578<li>GL_ARB_draw_buffers extension 1579<li>GL_ARB_pixel_buffer_object extension 1580<li>GL_OES_read_format extension (Ian Romanick) 1581<li>DirectFB driver (Claudio Ciccani) 1582<li>x86_64 vertex transformation code (Mikko T.) 1583<li>Updated GL/glext.h to version 29 1584</ul> 1585Changes: 1586<ul> 1587<li>added -stereo option for glxgears demo (Jacek Rosik) 1588<li>updated the PBuffer demo code in xdemos/ directory 1589<li>glDeleteTextures/Programs/Buffers() now makes the object ID 1590 available for immediate re-use 1591<li>assorted 64-bit clean-ups fixes (x86_64 and Win64) 1592<li>lots of internal changes for GL_EXT_framebuffer_object 1593</ul> 1594Bug fixes: 1595<ul> 1596<li>some functions didn't support PBO functionality 1597<li>glGetTexImage didn't convert color index images to RGBA as required 1598<li>fragment program texcoords were sometimes wrong for points and lines 1599<li>fixed problem with negative dot product in arbfplight, fplight demos 1600<li>fixed bug in perspective correction of antialiased, textured lines 1601<li>querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value 1602<li>fixed a couple per-pixel fog bugs (Soju Matsumoto) 1603<li>glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken 1604<li>fixed float parsing bug in ARB frag/vert programs (bug 2520) 1605<li>XMesaGetDepthBuffer() returned incorrect value for bytesPerValue 1606<li>GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha 1607<li>glXChooseFBConfig() crashed if attribList pointer was NULL 1608<li>program state.light[n].spot.direction.w was wrong value (bug 3083) 1609<li>fragment program fog option required glEnable(GL_FOG) - wrong. 1610<li>glColorTable() could produce a Mesa implementation error (bug 3135) 1611<li>RasterPos could get corrupted by color index rendering path 1612<li>Removed bad XTranslateCoordinates call when rendering to Pixmaps 1613<li>glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state 1614<li>fixed a few Darwin compilation problems 1615</ul> 1616 1617 1618<h2>6.3.1</h2> 1619<p> 1620This was an intermediate release for X.org which wasn't otherwise released.) 1621</p> 1622 1623 1624<h2>6.3.2 August 19, 2005</h2> 1625New: 1626<ul> 1627<li>The distribution now includes the DRI drivers and GLX code 1628</ul> 1629Changes: 1630<ul> 1631<li>Made the DRI "new" driver interface standard, remove old code 1632</ul> 1633Bug fixes: 1634<ul> 1635<li>GL_ARB_vertex/fragment_shader were mistakenly listed in the 1636 extensions string 1637<li>negative relative addressing in vertex programs was broken 1638<li>update/fix SPARC assembly code for vertex transformation 1639<li>fixed memory leak when freeing GLX drawables/renderbuffers 1640<li>fixed display list memory leak 1641<li>the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer 1642<li>wglGetProcAddress() didn't handle wgl-functions 1643<li>fixed glxext.h cross-compile issue (Colin Harrison) 1644<li>assorted DRI driver fixes 1645</ul> 1646 1647 1648<b> 1649NOTE: Changes for Mesa 6.4 and later are documented in the corresponding 1650<a href="relnotes.html">release notes</a> file. 1651</b> 1652 1653 1654</body> 1655</html> 1656