1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 /* Implement line stipple by cutting lines up into smaller lines.
32 * There are hundreds of ways to implement line stipple, this is one
33 * choice that should work in all situations, requires no state
34 * manipulations, but with a penalty in terms of large amounts of
35 * generated geometry.
36 */
37
38
39 #include "pipe/p_defines.h"
40 #include "pipe/p_shader_tokens.h"
41 #include "util/u_math.h"
42 #include "util/u_memory.h"
43
44 #include "draw/draw_pipe.h"
45
46
47 /** Subclass of draw_stage */
48 struct stipple_stage {
49 struct draw_stage stage;
50 float counter;
51 uint pattern;
52 uint factor;
53 };
54
55
56 static INLINE struct stipple_stage *
stipple_stage(struct draw_stage * stage)57 stipple_stage(struct draw_stage *stage)
58 {
59 return (struct stipple_stage *) stage;
60 }
61
62
63 /**
64 * Compute interpolated vertex attributes for 'dst' at position 't'
65 * between 'v0' and 'v1'.
66 * XXX using linear interpolation for all attribs at this time.
67 */
68 static void
screen_interp(struct draw_context * draw,struct vertex_header * dst,float t,const struct vertex_header * v0,const struct vertex_header * v1)69 screen_interp( struct draw_context *draw,
70 struct vertex_header *dst,
71 float t,
72 const struct vertex_header *v0,
73 const struct vertex_header *v1 )
74 {
75 uint attr;
76 int num_outputs = draw_current_shader_outputs(draw);
77 for (attr = 0; attr < num_outputs; attr++) {
78 const float *val0 = v0->data[attr];
79 const float *val1 = v1->data[attr];
80 float *newv = dst->data[attr];
81 uint i;
82 for (i = 0; i < 4; i++) {
83 newv[i] = val0[i] + t * (val1[i] - val0[i]);
84 }
85 }
86 }
87
88
89 static void
emit_segment(struct draw_stage * stage,struct prim_header * header,float t0,float t1)90 emit_segment(struct draw_stage *stage, struct prim_header *header,
91 float t0, float t1)
92 {
93 struct vertex_header *v0new = dup_vert(stage, header->v[0], 0);
94 struct vertex_header *v1new = dup_vert(stage, header->v[1], 1);
95 struct prim_header newprim = *header;
96
97 if (t0 > 0.0) {
98 screen_interp( stage->draw, v0new, t0, header->v[0], header->v[1] );
99 newprim.v[0] = v0new;
100 }
101
102 if (t1 < 1.0) {
103 screen_interp( stage->draw, v1new, t1, header->v[0], header->v[1] );
104 newprim.v[1] = v1new;
105 }
106
107 stage->next->line( stage->next, &newprim );
108 }
109
110
111 static INLINE unsigned
stipple_test(int counter,ushort pattern,int factor)112 stipple_test(int counter, ushort pattern, int factor)
113 {
114 int b = (counter / factor) & 0xf;
115 return (1 << b) & pattern;
116 }
117
118
119 static void
stipple_line(struct draw_stage * stage,struct prim_header * header)120 stipple_line(struct draw_stage *stage, struct prim_header *header)
121 {
122 struct stipple_stage *stipple = stipple_stage(stage);
123 struct vertex_header *v0 = header->v[0];
124 struct vertex_header *v1 = header->v[1];
125 const unsigned pos = draw_current_shader_position_output(stage->draw);
126 const float *pos0 = v0->data[pos];
127 const float *pos1 = v1->data[pos];
128 float start = 0;
129 int state = 0;
130
131 float x0 = pos0[0];
132 float x1 = pos1[0];
133 float y0 = pos0[1];
134 float y1 = pos1[1];
135
136 float dx = x0 > x1 ? x0 - x1 : x1 - x0;
137 float dy = y0 > y1 ? y0 - y1 : y1 - y0;
138
139 float length = MAX2(dx, dy);
140 int i;
141
142 if (header->flags & DRAW_PIPE_RESET_STIPPLE)
143 stipple->counter = 0;
144
145
146 /* XXX ToDo: intead of iterating pixel-by-pixel, use a look-up table.
147 */
148 for (i = 0; i < length; i++) {
149 int result = stipple_test( (int) stipple->counter+i,
150 (ushort) stipple->pattern, stipple->factor );
151 if (result != state) {
152 /* changing from "off" to "on" or vice versa */
153 if (state) {
154 if (start != i) {
155 /* finishing an "on" segment */
156 emit_segment( stage, header, start / length, i / length );
157 }
158 }
159 else {
160 /* starting an "on" segment */
161 start = (float) i;
162 }
163 state = result;
164 }
165 }
166
167 if (state && start < length)
168 emit_segment( stage, header, start / length, 1.0 );
169
170 stipple->counter += length;
171 }
172
173
174 static void
reset_stipple_counter(struct draw_stage * stage)175 reset_stipple_counter(struct draw_stage *stage)
176 {
177 struct stipple_stage *stipple = stipple_stage(stage);
178 stipple->counter = 0;
179 stage->next->reset_stipple_counter( stage->next );
180 }
181
182 static void
stipple_reset_point(struct draw_stage * stage,struct prim_header * header)183 stipple_reset_point(struct draw_stage *stage, struct prim_header *header)
184 {
185 struct stipple_stage *stipple = stipple_stage(stage);
186 stipple->counter = 0;
187 stage->next->point(stage->next, header);
188 }
189
190 static void
stipple_reset_tri(struct draw_stage * stage,struct prim_header * header)191 stipple_reset_tri(struct draw_stage *stage, struct prim_header *header)
192 {
193 struct stipple_stage *stipple = stipple_stage(stage);
194 stipple->counter = 0;
195 stage->next->tri(stage->next, header);
196 }
197
198
199 static void
stipple_first_line(struct draw_stage * stage,struct prim_header * header)200 stipple_first_line(struct draw_stage *stage,
201 struct prim_header *header)
202 {
203 struct stipple_stage *stipple = stipple_stage(stage);
204 struct draw_context *draw = stage->draw;
205
206 stipple->pattern = draw->rasterizer->line_stipple_pattern;
207 stipple->factor = draw->rasterizer->line_stipple_factor + 1;
208
209 stage->line = stipple_line;
210 stage->line( stage, header );
211 }
212
213
214 static void
stipple_flush(struct draw_stage * stage,unsigned flags)215 stipple_flush(struct draw_stage *stage, unsigned flags)
216 {
217 stage->line = stipple_first_line;
218 stage->next->flush( stage->next, flags );
219 }
220
221
222
223
224 static void
stipple_destroy(struct draw_stage * stage)225 stipple_destroy( struct draw_stage *stage )
226 {
227 draw_free_temp_verts( stage );
228 FREE( stage );
229 }
230
231
232 /**
233 * Create line stippler stage
234 */
draw_stipple_stage(struct draw_context * draw)235 struct draw_stage *draw_stipple_stage( struct draw_context *draw )
236 {
237 struct stipple_stage *stipple = CALLOC_STRUCT(stipple_stage);
238 if (stipple == NULL)
239 goto fail;
240
241 stipple->stage.draw = draw;
242 stipple->stage.name = "stipple";
243 stipple->stage.next = NULL;
244 stipple->stage.point = stipple_reset_point;
245 stipple->stage.line = stipple_first_line;
246 stipple->stage.tri = stipple_reset_tri;
247 stipple->stage.reset_stipple_counter = reset_stipple_counter;
248 stipple->stage.flush = stipple_flush;
249 stipple->stage.destroy = stipple_destroy;
250
251 if (!draw_alloc_temp_verts( &stipple->stage, 2 ))
252 goto fail;
253
254 return &stipple->stage;
255
256 fail:
257 if (stipple)
258 stipple->stage.destroy( &stipple->stage );
259
260 return NULL;
261 }
262