1 /**************************************************************************
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3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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27 
28 /* Authors:  Keith Whitwell <keith@tungstengraphics.com>
29  */
30 
31 /* Implement line stipple by cutting lines up into smaller lines.
32  * There are hundreds of ways to implement line stipple, this is one
33  * choice that should work in all situations, requires no state
34  * manipulations, but with a penalty in terms of large amounts of
35  * generated geometry.
36  */
37 
38 
39 #include "pipe/p_defines.h"
40 #include "pipe/p_shader_tokens.h"
41 #include "util/u_math.h"
42 #include "util/u_memory.h"
43 
44 #include "draw/draw_pipe.h"
45 
46 
47 /** Subclass of draw_stage */
48 struct stipple_stage {
49    struct draw_stage stage;
50    float counter;
51    uint pattern;
52    uint factor;
53 };
54 
55 
56 static INLINE struct stipple_stage *
stipple_stage(struct draw_stage * stage)57 stipple_stage(struct draw_stage *stage)
58 {
59    return (struct stipple_stage *) stage;
60 }
61 
62 
63 /**
64  * Compute interpolated vertex attributes for 'dst' at position 't'
65  * between 'v0' and 'v1'.
66  * XXX using linear interpolation for all attribs at this time.
67  */
68 static void
screen_interp(struct draw_context * draw,struct vertex_header * dst,float t,const struct vertex_header * v0,const struct vertex_header * v1)69 screen_interp( struct draw_context *draw,
70                struct vertex_header *dst,
71                float t,
72                const struct vertex_header *v0,
73                const struct vertex_header *v1 )
74 {
75    uint attr;
76    int num_outputs = draw_current_shader_outputs(draw);
77    for (attr = 0; attr < num_outputs; attr++) {
78       const float *val0 = v0->data[attr];
79       const float *val1 = v1->data[attr];
80       float *newv = dst->data[attr];
81       uint i;
82       for (i = 0; i < 4; i++) {
83          newv[i] = val0[i] + t * (val1[i] - val0[i]);
84       }
85    }
86 }
87 
88 
89 static void
emit_segment(struct draw_stage * stage,struct prim_header * header,float t0,float t1)90 emit_segment(struct draw_stage *stage, struct prim_header *header,
91              float t0, float t1)
92 {
93    struct vertex_header *v0new = dup_vert(stage, header->v[0], 0);
94    struct vertex_header *v1new = dup_vert(stage, header->v[1], 1);
95    struct prim_header newprim = *header;
96 
97    if (t0 > 0.0) {
98       screen_interp( stage->draw, v0new, t0, header->v[0], header->v[1] );
99       newprim.v[0] = v0new;
100    }
101 
102    if (t1 < 1.0) {
103       screen_interp( stage->draw, v1new, t1, header->v[0], header->v[1] );
104       newprim.v[1] = v1new;
105    }
106 
107    stage->next->line( stage->next, &newprim );
108 }
109 
110 
111 static INLINE unsigned
stipple_test(int counter,ushort pattern,int factor)112 stipple_test(int counter, ushort pattern, int factor)
113 {
114    int b = (counter / factor) & 0xf;
115    return (1 << b) & pattern;
116 }
117 
118 
119 static void
stipple_line(struct draw_stage * stage,struct prim_header * header)120 stipple_line(struct draw_stage *stage, struct prim_header *header)
121 {
122    struct stipple_stage *stipple = stipple_stage(stage);
123    struct vertex_header *v0 = header->v[0];
124    struct vertex_header *v1 = header->v[1];
125    const unsigned pos = draw_current_shader_position_output(stage->draw);
126    const float *pos0 = v0->data[pos];
127    const float *pos1 = v1->data[pos];
128    float start = 0;
129    int state = 0;
130 
131    float x0 = pos0[0];
132    float x1 = pos1[0];
133    float y0 = pos0[1];
134    float y1 = pos1[1];
135 
136    float dx = x0 > x1 ? x0 - x1 : x1 - x0;
137    float dy = y0 > y1 ? y0 - y1 : y1 - y0;
138 
139    float length = MAX2(dx, dy);
140    int i;
141 
142    if (header->flags & DRAW_PIPE_RESET_STIPPLE)
143       stipple->counter = 0;
144 
145 
146    /* XXX ToDo: intead of iterating pixel-by-pixel, use a look-up table.
147     */
148    for (i = 0; i < length; i++) {
149       int result = stipple_test( (int) stipple->counter+i,
150                                  (ushort) stipple->pattern, stipple->factor );
151       if (result != state) {
152          /* changing from "off" to "on" or vice versa */
153 	 if (state) {
154 	    if (start != i) {
155                /* finishing an "on" segment */
156 	       emit_segment( stage, header, start / length, i / length );
157             }
158 	 }
159 	 else {
160             /* starting an "on" segment */
161 	    start = (float) i;
162 	 }
163 	 state = result;
164       }
165    }
166 
167    if (state && start < length)
168       emit_segment( stage, header, start / length, 1.0 );
169 
170    stipple->counter += length;
171 }
172 
173 
174 static void
reset_stipple_counter(struct draw_stage * stage)175 reset_stipple_counter(struct draw_stage *stage)
176 {
177    struct stipple_stage *stipple = stipple_stage(stage);
178    stipple->counter = 0;
179    stage->next->reset_stipple_counter( stage->next );
180 }
181 
182 static void
stipple_reset_point(struct draw_stage * stage,struct prim_header * header)183 stipple_reset_point(struct draw_stage *stage, struct prim_header *header)
184 {
185    struct stipple_stage *stipple = stipple_stage(stage);
186    stipple->counter = 0;
187    stage->next->point(stage->next, header);
188 }
189 
190 static void
stipple_reset_tri(struct draw_stage * stage,struct prim_header * header)191 stipple_reset_tri(struct draw_stage *stage, struct prim_header *header)
192 {
193    struct stipple_stage *stipple = stipple_stage(stage);
194    stipple->counter = 0;
195    stage->next->tri(stage->next, header);
196 }
197 
198 
199 static void
stipple_first_line(struct draw_stage * stage,struct prim_header * header)200 stipple_first_line(struct draw_stage *stage,
201 		   struct prim_header *header)
202 {
203    struct stipple_stage *stipple = stipple_stage(stage);
204    struct draw_context *draw = stage->draw;
205 
206    stipple->pattern = draw->rasterizer->line_stipple_pattern;
207    stipple->factor = draw->rasterizer->line_stipple_factor + 1;
208 
209    stage->line = stipple_line;
210    stage->line( stage, header );
211 }
212 
213 
214 static void
stipple_flush(struct draw_stage * stage,unsigned flags)215 stipple_flush(struct draw_stage *stage, unsigned flags)
216 {
217    stage->line = stipple_first_line;
218    stage->next->flush( stage->next, flags );
219 }
220 
221 
222 
223 
224 static void
stipple_destroy(struct draw_stage * stage)225 stipple_destroy( struct draw_stage *stage )
226 {
227    draw_free_temp_verts( stage );
228    FREE( stage );
229 }
230 
231 
232 /**
233  * Create line stippler stage
234  */
draw_stipple_stage(struct draw_context * draw)235 struct draw_stage *draw_stipple_stage( struct draw_context *draw )
236 {
237    struct stipple_stage *stipple = CALLOC_STRUCT(stipple_stage);
238    if (stipple == NULL)
239       goto fail;
240 
241    stipple->stage.draw = draw;
242    stipple->stage.name = "stipple";
243    stipple->stage.next = NULL;
244    stipple->stage.point = stipple_reset_point;
245    stipple->stage.line = stipple_first_line;
246    stipple->stage.tri = stipple_reset_tri;
247    stipple->stage.reset_stipple_counter = reset_stipple_counter;
248    stipple->stage.flush = stipple_flush;
249    stipple->stage.destroy = stipple_destroy;
250 
251    if (!draw_alloc_temp_verts( &stipple->stage, 2 ))
252       goto fail;
253 
254    return &stipple->stage;
255 
256 fail:
257    if (stipple)
258       stipple->stage.destroy( &stipple->stage );
259 
260    return NULL;
261 }
262