1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2010 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /**
30 * Polygon stipple helper module. Drivers/GPUs which don't support polygon
31 * stipple natively can use this module to simulate it.
32 *
33 * Basically, modify fragment shader to sample the 32x32 stipple pattern
34 * texture and do a fragment kill for the 'off' bits.
35 *
36 * This was originally a 'draw' module stage, but since we don't need
37 * vertex window coords or anything, it can be a stand-alone utility module.
38 *
39 * Authors: Brian Paul
40 */
41
42
43 #include "pipe/p_context.h"
44 #include "pipe/p_defines.h"
45 #include "pipe/p_shader_tokens.h"
46 #include "util/u_inlines.h"
47
48 #include "util/u_format.h"
49 #include "util/u_memory.h"
50 #include "util/u_pstipple.h"
51 #include "util/u_sampler.h"
52
53 #include "tgsi/tgsi_transform.h"
54 #include "tgsi/tgsi_dump.h"
55 #include "tgsi/tgsi_scan.h"
56
57 /** Approx number of new tokens for instructions in pstip_transform_inst() */
58 #define NUM_NEW_TOKENS 50
59
60
61 static void
util_pstipple_update_stipple_texture(struct pipe_context * pipe,struct pipe_resource * tex,const uint32_t pattern[32])62 util_pstipple_update_stipple_texture(struct pipe_context *pipe,
63 struct pipe_resource *tex,
64 const uint32_t pattern[32])
65 {
66 static const uint bit31 = 1 << 31;
67 struct pipe_transfer *transfer;
68 ubyte *data;
69 int i, j;
70
71 /* map texture memory */
72 transfer = pipe_get_transfer(pipe, tex, 0, 0,
73 PIPE_TRANSFER_WRITE, 0, 0, 32, 32);
74 data = pipe->transfer_map(pipe, transfer);
75
76 /*
77 * Load alpha texture.
78 * Note: 0 means keep the fragment, 255 means kill it.
79 * We'll negate the texel value and use KILP which kills if value
80 * is negative.
81 */
82 for (i = 0; i < 32; i++) {
83 for (j = 0; j < 32; j++) {
84 if (pattern[i] & (bit31 >> j)) {
85 /* fragment "on" */
86 data[i * transfer->stride + j] = 0;
87 }
88 else {
89 /* fragment "off" */
90 data[i * transfer->stride + j] = 255;
91 }
92 }
93 }
94
95 /* unmap */
96 pipe->transfer_unmap(pipe, transfer);
97 pipe->transfer_destroy(pipe, transfer);
98 }
99
100
101 /**
102 * Create a 32x32 alpha8 texture that encodes the given stipple pattern.
103 */
104 struct pipe_resource *
util_pstipple_create_stipple_texture(struct pipe_context * pipe,const uint32_t pattern[32])105 util_pstipple_create_stipple_texture(struct pipe_context *pipe,
106 const uint32_t pattern[32])
107 {
108 struct pipe_screen *screen = pipe->screen;
109 struct pipe_resource templat, *tex;
110
111 memset(&templat, 0, sizeof(templat));
112 templat.target = PIPE_TEXTURE_2D;
113 templat.format = PIPE_FORMAT_A8_UNORM;
114 templat.last_level = 0;
115 templat.width0 = 32;
116 templat.height0 = 32;
117 templat.depth0 = 1;
118 templat.array_size = 1;
119 templat.bind = PIPE_BIND_SAMPLER_VIEW;
120
121 tex = screen->resource_create(screen, &templat);
122
123 if (tex)
124 util_pstipple_update_stipple_texture(pipe, tex, pattern);
125
126 return tex;
127 }
128
129
130 /**
131 * Create sampler view to sample the stipple texture.
132 */
133 struct pipe_sampler_view *
util_pstipple_create_sampler_view(struct pipe_context * pipe,struct pipe_resource * tex)134 util_pstipple_create_sampler_view(struct pipe_context *pipe,
135 struct pipe_resource *tex)
136 {
137 struct pipe_sampler_view templat, *sv;
138
139 u_sampler_view_default_template(&templat, tex, tex->format);
140 sv = pipe->create_sampler_view(pipe, tex, &templat);
141
142 return sv;
143 }
144
145
146 /**
147 * Create the sampler CSO that'll be used for stippling.
148 */
149 void *
util_pstipple_create_sampler(struct pipe_context * pipe)150 util_pstipple_create_sampler(struct pipe_context *pipe)
151 {
152 struct pipe_sampler_state templat;
153 void *s;
154
155 memset(&templat, 0, sizeof(templat));
156 templat.wrap_s = PIPE_TEX_WRAP_REPEAT;
157 templat.wrap_t = PIPE_TEX_WRAP_REPEAT;
158 templat.wrap_r = PIPE_TEX_WRAP_REPEAT;
159 templat.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
160 templat.min_img_filter = PIPE_TEX_FILTER_NEAREST;
161 templat.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
162 templat.normalized_coords = 1;
163 templat.min_lod = 0.0f;
164 templat.max_lod = 0.0f;
165
166 s = pipe->create_sampler_state(pipe, &templat);
167 return s;
168 }
169
170
171
172 /**
173 * Subclass of tgsi_transform_context, used for transforming the
174 * user's fragment shader to add the extra texture sample and fragment kill
175 * instructions.
176 */
177 struct pstip_transform_context {
178 struct tgsi_transform_context base;
179 struct tgsi_shader_info info;
180 uint tempsUsed; /**< bitmask */
181 int wincoordInput;
182 int maxInput;
183 uint samplersUsed; /**< bitfield of samplers used */
184 int freeSampler; /** an available sampler for the pstipple */
185 int texTemp; /**< temp registers */
186 int numImmed;
187 boolean firstInstruction;
188 uint coordOrigin;
189 };
190
191
192 /**
193 * TGSI declaration transform callback.
194 * Track samplers used, temps used, inputs used.
195 */
196 static void
pstip_transform_decl(struct tgsi_transform_context * ctx,struct tgsi_full_declaration * decl)197 pstip_transform_decl(struct tgsi_transform_context *ctx,
198 struct tgsi_full_declaration *decl)
199 {
200 struct pstip_transform_context *pctx =
201 (struct pstip_transform_context *) ctx;
202
203 /* XXX we can use tgsi_shader_info instead of some of this */
204
205 if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
206 uint i;
207 for (i = decl->Range.First; i <= decl->Range.Last; i++) {
208 pctx->samplersUsed |= 1 << i;
209 }
210 }
211 else if (decl->Declaration.File == TGSI_FILE_INPUT) {
212 pctx->maxInput = MAX2(pctx->maxInput, (int) decl->Range.Last);
213 if (decl->Semantic.Name == TGSI_SEMANTIC_POSITION)
214 pctx->wincoordInput = (int) decl->Range.First;
215 }
216 else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
217 uint i;
218 for (i = decl->Range.First; i <= decl->Range.Last; i++) {
219 pctx->tempsUsed |= (1 << i);
220 }
221 }
222
223 ctx->emit_declaration(ctx, decl);
224 }
225
226
227 static void
pstip_transform_immed(struct tgsi_transform_context * ctx,struct tgsi_full_immediate * immed)228 pstip_transform_immed(struct tgsi_transform_context *ctx,
229 struct tgsi_full_immediate *immed)
230 {
231 struct pstip_transform_context *pctx =
232 (struct pstip_transform_context *) ctx;
233 pctx->numImmed++;
234 }
235
236
237 /**
238 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
239 */
240 static int
free_bit(uint bitfield)241 free_bit(uint bitfield)
242 {
243 return ffs(~bitfield) - 1;
244 }
245
246
247 /**
248 * TGSI instruction transform callback.
249 * Before the first instruction, insert our new code to sample the
250 * stipple texture (using the fragment coord register) then kill the
251 * fragment if the stipple texture bit is off.
252 *
253 * Insert:
254 * declare new registers
255 * MUL texTemp, INPUT[wincoord], 1/32;
256 * TEX texTemp, texTemp, sampler;
257 * KIL -texTemp; # if -texTemp < 0, KILL fragment
258 * [...original code...]
259 */
260 static void
pstip_transform_inst(struct tgsi_transform_context * ctx,struct tgsi_full_instruction * inst)261 pstip_transform_inst(struct tgsi_transform_context *ctx,
262 struct tgsi_full_instruction *inst)
263 {
264 struct pstip_transform_context *pctx =
265 (struct pstip_transform_context *) ctx;
266
267 if (pctx->firstInstruction) {
268 /* emit our new declarations before the first instruction */
269
270 struct tgsi_full_declaration decl;
271 struct tgsi_full_instruction newInst;
272 uint i;
273 int wincoordInput;
274
275 /* find free texture sampler */
276 pctx->freeSampler = free_bit(pctx->samplersUsed);
277 if (pctx->freeSampler >= PIPE_MAX_SAMPLERS)
278 pctx->freeSampler = PIPE_MAX_SAMPLERS - 1;
279
280 if (pctx->wincoordInput < 0)
281 wincoordInput = pctx->maxInput + 1;
282 else
283 wincoordInput = pctx->wincoordInput;
284
285 /* find one free temp register */
286 for (i = 0; i < 32; i++) {
287 if ((pctx->tempsUsed & (1 << i)) == 0) {
288 /* found a free temp */
289 if (pctx->texTemp < 0)
290 pctx->texTemp = i;
291 else
292 break;
293 }
294 }
295 assert(pctx->texTemp >= 0);
296
297 if (pctx->wincoordInput < 0) {
298 /* declare new position input reg */
299 decl = tgsi_default_full_declaration();
300 decl.Declaration.File = TGSI_FILE_INPUT;
301 decl.Declaration.Interpolate = 1;
302 decl.Declaration.Semantic = 1;
303 decl.Semantic.Name = TGSI_SEMANTIC_POSITION;
304 decl.Semantic.Index = 0;
305 decl.Range.First =
306 decl.Range.Last = wincoordInput;
307 decl.Interp.Interpolate = TGSI_INTERPOLATE_LINEAR;
308 ctx->emit_declaration(ctx, &decl);
309 }
310
311 /* declare new sampler */
312 decl = tgsi_default_full_declaration();
313 decl.Declaration.File = TGSI_FILE_SAMPLER;
314 decl.Range.First =
315 decl.Range.Last = pctx->freeSampler;
316 ctx->emit_declaration(ctx, &decl);
317
318 /* declare new temp regs */
319 decl = tgsi_default_full_declaration();
320 decl.Declaration.File = TGSI_FILE_TEMPORARY;
321 decl.Range.First =
322 decl.Range.Last = pctx->texTemp;
323 ctx->emit_declaration(ctx, &decl);
324
325 /* emit immediate = {1/32, 1/32, 1, 1}
326 * The index/position of this immediate will be pctx->numImmed
327 */
328 {
329 static const float value[4] = { 1.0/32, 1.0/32, 1.0, 1.0 };
330 struct tgsi_full_immediate immed;
331 uint size = 4;
332 immed = tgsi_default_full_immediate();
333 immed.Immediate.NrTokens = 1 + size; /* one for the token itself */
334 immed.u[0].Float = value[0];
335 immed.u[1].Float = value[1];
336 immed.u[2].Float = value[2];
337 immed.u[3].Float = value[3];
338 ctx->emit_immediate(ctx, &immed);
339 }
340
341 pctx->firstInstruction = FALSE;
342
343
344 /*
345 * Insert new MUL/TEX/KILP instructions at start of program
346 * Take gl_FragCoord, divide by 32 (stipple size), sample the
347 * texture and kill fragment if needed.
348 *
349 * We'd like to use non-normalized texcoords to index into a RECT
350 * texture, but we can only use REPEAT wrap mode with normalized
351 * texcoords. Darn.
352 */
353
354 /* XXX invert wincoord if origin isn't lower-left... */
355
356 /* MUL texTemp, INPUT[wincoord], 1/32; */
357 newInst = tgsi_default_full_instruction();
358 newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
359 newInst.Instruction.NumDstRegs = 1;
360 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
361 newInst.Dst[0].Register.Index = pctx->texTemp;
362 newInst.Instruction.NumSrcRegs = 2;
363 newInst.Src[0].Register.File = TGSI_FILE_INPUT;
364 newInst.Src[0].Register.Index = wincoordInput;
365 newInst.Src[1].Register.File = TGSI_FILE_IMMEDIATE;
366 newInst.Src[1].Register.Index = pctx->numImmed;
367 ctx->emit_instruction(ctx, &newInst);
368
369 /* TEX texTemp, texTemp, sampler; */
370 newInst = tgsi_default_full_instruction();
371 newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
372 newInst.Instruction.NumDstRegs = 1;
373 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
374 newInst.Dst[0].Register.Index = pctx->texTemp;
375 newInst.Instruction.NumSrcRegs = 2;
376 newInst.Instruction.Texture = TRUE;
377 newInst.Texture.Texture = TGSI_TEXTURE_2D;
378 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
379 newInst.Src[0].Register.Index = pctx->texTemp;
380 newInst.Src[1].Register.File = TGSI_FILE_SAMPLER;
381 newInst.Src[1].Register.Index = pctx->freeSampler;
382 ctx->emit_instruction(ctx, &newInst);
383
384 /* KIL -texTemp; # if -texTemp < 0, KILL fragment */
385 newInst = tgsi_default_full_instruction();
386 newInst.Instruction.Opcode = TGSI_OPCODE_KIL;
387 newInst.Instruction.NumDstRegs = 0;
388 newInst.Instruction.NumSrcRegs = 1;
389 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
390 newInst.Src[0].Register.Index = pctx->texTemp;
391 newInst.Src[0].Register.Negate = 1;
392 ctx->emit_instruction(ctx, &newInst);
393 }
394
395 /* emit this instruction */
396 ctx->emit_instruction(ctx, inst);
397 }
398
399
400 /**
401 * Given a fragment shader, return a new fragment shader which
402 * samples a stipple texture and executes KILL.
403 */
404 struct pipe_shader_state *
util_pstipple_create_fragment_shader(struct pipe_context * pipe,struct pipe_shader_state * fs,unsigned * samplerUnitOut)405 util_pstipple_create_fragment_shader(struct pipe_context *pipe,
406 struct pipe_shader_state *fs,
407 unsigned *samplerUnitOut)
408 {
409 struct pipe_shader_state *new_fs;
410 struct pstip_transform_context transform;
411 const uint newLen = tgsi_num_tokens(fs->tokens) + NUM_NEW_TOKENS;
412 unsigned i;
413
414 new_fs = MALLOC(sizeof(*new_fs));
415 if (!new_fs)
416 return NULL;
417
418 new_fs->tokens = tgsi_alloc_tokens(newLen);
419 if (!new_fs->tokens) {
420 FREE(new_fs);
421 return NULL;
422 }
423
424 /* Setup shader transformation info/context.
425 */
426 memset(&transform, 0, sizeof(transform));
427 transform.wincoordInput = -1;
428 transform.maxInput = -1;
429 transform.texTemp = -1;
430 transform.firstInstruction = TRUE;
431 transform.coordOrigin = TGSI_FS_COORD_ORIGIN_UPPER_LEFT;
432 transform.base.transform_instruction = pstip_transform_inst;
433 transform.base.transform_declaration = pstip_transform_decl;
434 transform.base.transform_immediate = pstip_transform_immed;
435
436 tgsi_scan_shader(fs->tokens, &transform.info);
437
438 /* find fragment coordinate origin property */
439 for (i = 0; i < transform.info.num_properties; i++) {
440 if (transform.info.properties[i].name == TGSI_PROPERTY_FS_COORD_ORIGIN)
441 transform.coordOrigin = transform.info.properties[i].data[0];
442 }
443
444 tgsi_transform_shader(fs->tokens,
445 (struct tgsi_token *) new_fs->tokens,
446 newLen, &transform.base);
447
448 #if 0 /* DEBUG */
449 tgsi_dump(fs->tokens, 0);
450 tgsi_dump(new_fs->tokens, 0);
451 #endif
452
453 assert(transform.freeSampler < PIPE_MAX_SAMPLERS);
454 *samplerUnitOut = transform.freeSampler;
455
456 return new_fs;
457 }
458
459