1 /************************************************************************** 2 * 3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * Copyright 2010 VMware, Inc. 5 * All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the 9 * "Software"), to deal in the Software without restriction, including 10 * without limitation the rights to use, copy, modify, merge, publish, 11 * distribute, sub license, and/or sell copies of the Software, and to 12 * permit persons to whom the Software is furnished to do so, subject to 13 * the following conditions: 14 * 15 * The above copyright notice and this permission notice (including the 16 * next paragraph) shall be included in all copies or substantial portions 17 * of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 26 * 27 **************************************************************************/ 28 29 #ifndef U_PSTIPPLE_H 30 #define U_PSTIPPLE_H 31 32 #include "pipe/p_compiler.h" 33 34 struct pipe_context; 35 struct pipe_resource; 36 struct pipe_shader_state; 37 38 39 extern struct pipe_resource * 40 util_pstipple_create_stipple_texture(struct pipe_context *pipe, 41 const uint32_t pattern[32]); 42 43 extern struct pipe_sampler_view * 44 util_pstipple_create_sampler_view(struct pipe_context *pipe, 45 struct pipe_resource *tex); 46 47 extern void * 48 util_pstipple_create_sampler(struct pipe_context *pipe); 49 50 extern struct pipe_shader_state * 51 util_pstipple_create_fragment_shader(struct pipe_context *pipe, 52 struct pipe_shader_state *fs, 53 unsigned *samplerUnitOut); 54 55 56 #endif 57