1 #ifndef LP_STATE_SETUP_H 2 #define LP_STATE_SETUP_H 3 4 #include "lp_bld_interp.h" 5 6 7 struct llvmpipe_context; 8 struct lp_setup_variant; 9 10 struct lp_setup_variant_list_item 11 { 12 struct lp_setup_variant *base; 13 struct lp_setup_variant_list_item *next, *prev; 14 }; 15 16 17 struct lp_setup_variant_key { 18 unsigned size:16; 19 unsigned num_inputs:8; 20 int color_slot:8; 21 22 int bcolor_slot:8; 23 int spec_slot:8; 24 int bspec_slot:8; 25 unsigned flatshade_first:1; 26 unsigned pixel_center_half:1; 27 unsigned twoside:1; 28 unsigned pad:5; 29 30 float units; 31 float scale; 32 struct lp_shader_input inputs[PIPE_MAX_SHADER_INPUTS]; 33 }; 34 35 36 typedef void (*lp_jit_setup_triangle)( const float (*v0)[4], 37 const float (*v1)[4], 38 const float (*v2)[4], 39 boolean front_facing, 40 float (*a0)[4], 41 float (*dadx)[4], 42 float (*dady)[4] ); 43 44 45 46 47 /* At this stage, for a given variant key, we create a 48 * draw_vertex_info struct telling the draw module how to format the 49 * vertices, and an llvm-generated function which calculates the 50 * attribute interpolants (a0, dadx, dady) from three of those 51 * vertices. 52 */ 53 struct lp_setup_variant { 54 struct lp_setup_variant_key key; 55 56 struct lp_setup_variant_list_item list_item_global; 57 58 struct gallivm_state *gallivm; 59 60 /* XXX: this is a pointer to the LLVM IR. Once jit_function is 61 * generated, we never need to use the IR again - need to find a 62 * way to release this data without destroying the generated 63 * assembly. 64 */ 65 LLVMValueRef function; 66 67 /* The actual generated setup function: 68 */ 69 lp_jit_setup_triangle jit_function; 70 71 unsigned no; 72 }; 73 74 void lp_delete_setup_variants(struct llvmpipe_context *lp); 75 76 void 77 lp_dump_setup_coef( const struct lp_setup_variant_key *key, 78 const float (*sa0)[4], 79 const float (*sdadx)[4], 80 const float (*sdady)[4]); 81 82 #endif 83