1 /**************************************************************************
2  *
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /* Authors:  Keith Whitwell <keith@tungstengraphics.com>
29  */
30 
31 #ifndef SP_STATE_H
32 #define SP_STATE_H
33 
34 #include "pipe/p_state.h"
35 #include "tgsi/tgsi_scan.h"
36 
37 
38 #define SP_NEW_VIEWPORT      0x1
39 #define SP_NEW_RASTERIZER    0x2
40 #define SP_NEW_FS            0x4
41 #define SP_NEW_BLEND         0x8
42 #define SP_NEW_CLIP          0x10
43 #define SP_NEW_SCISSOR       0x20
44 #define SP_NEW_STIPPLE       0x40
45 #define SP_NEW_FRAMEBUFFER   0x80
46 #define SP_NEW_DEPTH_STENCIL_ALPHA 0x100
47 #define SP_NEW_CONSTANTS     0x200
48 #define SP_NEW_SAMPLER       0x400
49 #define SP_NEW_TEXTURE       0x800
50 #define SP_NEW_VERTEX        0x1000
51 #define SP_NEW_VS            0x2000
52 #define SP_NEW_QUERY         0x4000
53 #define SP_NEW_GS            0x8000
54 #define SP_NEW_SO            0x10000
55 #define SP_NEW_SO_BUFFERS    0x20000
56 
57 
58 struct tgsi_sampler;
59 struct tgsi_exec_machine;
60 struct vertex_info;
61 
62 
63 struct sp_fragment_shader_variant_key
64 {
65    boolean polygon_stipple;
66 };
67 
68 
69 struct sp_fragment_shader_variant
70 {
71    const struct tgsi_token *tokens;
72    struct sp_fragment_shader_variant_key key;
73    struct tgsi_shader_info info;
74 
75    unsigned stipple_sampler_unit;
76 
77    /* See comments about this elsewhere */
78 #if 0
79    struct draw_fragment_shader *draw_shader;
80 #endif
81 
82    void (*prepare)(const struct sp_fragment_shader_variant *shader,
83 		   struct tgsi_exec_machine *machine,
84 		   struct tgsi_sampler **samplers);
85 
86    unsigned (*run)(const struct sp_fragment_shader_variant *shader,
87 		   struct tgsi_exec_machine *machine,
88 		   struct quad_header *quad);
89 
90    /* Deletes this instance of the object */
91    void (*delete)(struct sp_fragment_shader_variant *shader,
92                   struct tgsi_exec_machine *machine);
93 
94    struct sp_fragment_shader_variant *next;
95 };
96 
97 
98 /** Subclass of pipe_shader_state */
99 struct sp_fragment_shader {
100    struct pipe_shader_state shader;
101    struct sp_fragment_shader_variant *variants;
102    struct draw_fragment_shader *draw_shader;
103 };
104 
105 
106 /** Subclass of pipe_shader_state */
107 struct sp_vertex_shader {
108    struct pipe_shader_state shader;
109    struct draw_vertex_shader *draw_data;
110    int max_sampler;             /* -1 if no samplers */
111 };
112 
113 /** Subclass of pipe_shader_state */
114 struct sp_geometry_shader {
115    struct pipe_shader_state shader;
116    struct draw_geometry_shader *draw_data;
117    int max_sampler;
118 };
119 
120 struct sp_velems_state {
121    unsigned count;
122    struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
123 };
124 
125 struct sp_so_state {
126    struct pipe_stream_output_info base;
127 };
128 
129 
130 void
131 softpipe_init_blend_funcs(struct pipe_context *pipe);
132 
133 void
134 softpipe_init_clip_funcs(struct pipe_context *pipe);
135 
136 void
137 softpipe_init_sampler_funcs(struct pipe_context *pipe);
138 
139 void
140 softpipe_init_rasterizer_funcs(struct pipe_context *pipe);
141 
142 void
143 softpipe_init_shader_funcs(struct pipe_context *pipe);
144 
145 void
146 softpipe_init_streamout_funcs(struct pipe_context *pipe);
147 
148 void
149 softpipe_init_vertex_funcs(struct pipe_context *pipe);
150 
151 void
152 softpipe_set_framebuffer_state(struct pipe_context *,
153                                const struct pipe_framebuffer_state *);
154 
155 void
156 softpipe_update_derived(struct softpipe_context *softpipe, unsigned prim);
157 
158 void
159 softpipe_draw_vbo(struct pipe_context *pipe,
160                   const struct pipe_draw_info *info);
161 
162 void
163 softpipe_map_transfers(struct softpipe_context *sp);
164 
165 void
166 softpipe_unmap_transfers(struct softpipe_context *sp);
167 
168 void
169 softpipe_map_texture_surfaces(struct softpipe_context *sp);
170 
171 void
172 softpipe_unmap_texture_surfaces(struct softpipe_context *sp);
173 
174 
175 struct vertex_info *
176 softpipe_get_vertex_info(struct softpipe_context *softpipe);
177 
178 struct vertex_info *
179 softpipe_get_vbuf_vertex_info(struct softpipe_context *softpipe);
180 
181 
182 struct sp_fragment_shader_variant *
183 softpipe_find_fs_variant(struct softpipe_context *softpipe,
184                          struct sp_fragment_shader *fs,
185                          const struct sp_fragment_shader_variant_key *key);
186 
187 
188 struct sp_fragment_shader_variant *
189 softpipe_find_fs_variant(struct softpipe_context *softpipe,
190                          struct sp_fragment_shader *fs,
191                          const struct sp_fragment_shader_variant_key *key);
192 
193 
194 #endif
195