1 
2 #include "main/glheader.h"
3 #include "main/macros.h"
4 #include "main/mfeatures.h"
5 #include "main/mtypes.h"
6 #include "main/enums.h"
7 #include "main/bufferobj.h"
8 #include "main/context.h"
9 #include "main/formats.h"
10 #include "main/pbo.h"
11 #include "main/renderbuffer.h"
12 #include "main/texcompress.h"
13 #include "main/texgetimage.h"
14 #include "main/texobj.h"
15 #include "main/teximage.h"
16 #include "main/texstore.h"
17 
18 #include "intel_context.h"
19 #include "intel_mipmap_tree.h"
20 #include "intel_buffer_objects.h"
21 #include "intel_batchbuffer.h"
22 #include "intel_tex.h"
23 #include "intel_blit.h"
24 #include "intel_fbo.h"
25 #include "intel_span.h"
26 
27 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
28 
29 /* Work back from the specified level of the image to the baselevel and create a
30  * miptree of that size.
31  */
32 struct intel_mipmap_tree *
intel_miptree_create_for_teximage(struct intel_context * intel,struct intel_texture_object * intelObj,struct intel_texture_image * intelImage,bool expect_accelerated_upload)33 intel_miptree_create_for_teximage(struct intel_context *intel,
34 				  struct intel_texture_object *intelObj,
35 				  struct intel_texture_image *intelImage,
36 				  bool expect_accelerated_upload)
37 {
38    GLuint firstLevel;
39    GLuint lastLevel;
40    int width, height, depth;
41    GLuint i;
42 
43    intel_miptree_get_dimensions_for_image(&intelImage->base.Base,
44                                           &width, &height, &depth);
45 
46    DBG("%s\n", __FUNCTION__);
47 
48    if (intelImage->base.Base.Level > intelObj->base.BaseLevel &&
49        (width == 1 ||
50         (intelObj->base.Target != GL_TEXTURE_1D && height == 1) ||
51         (intelObj->base.Target == GL_TEXTURE_3D && depth == 1))) {
52       /* For this combination, we're at some lower mipmap level and
53        * some important dimension is 1.  We can't extrapolate up to a
54        * likely base level width/height/depth for a full mipmap stack
55        * from this info, so just allocate this one level.
56        */
57       firstLevel = intelImage->base.Base.Level;
58       lastLevel = intelImage->base.Base.Level;
59    } else {
60       /* If this image disrespects BaseLevel, allocate from level zero.
61        * Usually BaseLevel == 0, so it's unlikely to happen.
62        */
63       if (intelImage->base.Base.Level < intelObj->base.BaseLevel)
64 	 firstLevel = 0;
65       else
66 	 firstLevel = intelObj->base.BaseLevel;
67 
68       /* Figure out image dimensions at start level. */
69       for (i = intelImage->base.Base.Level; i > firstLevel; i--) {
70 	 width <<= 1;
71 	 if (height != 1)
72 	    height <<= 1;
73 	 if (depth != 1)
74 	    depth <<= 1;
75       }
76 
77       /* Guess a reasonable value for lastLevel.  This is probably going
78        * to be wrong fairly often and might mean that we have to look at
79        * resizable buffers, or require that buffers implement lazy
80        * pagetable arrangements.
81        */
82       if ((intelObj->base.Sampler.MinFilter == GL_NEAREST ||
83 	   intelObj->base.Sampler.MinFilter == GL_LINEAR) &&
84 	  intelImage->base.Base.Level == firstLevel &&
85 	  (intel->gen < 4 || firstLevel == 0)) {
86 	 lastLevel = firstLevel;
87       } else if (intelObj->base.Target == GL_TEXTURE_EXTERNAL_OES) {
88 	 lastLevel = firstLevel;
89       } else {
90 	 lastLevel = firstLevel + _mesa_logbase2(MAX2(MAX2(width, height), depth));
91       }
92    }
93 
94    return intel_miptree_create(intel,
95 			       intelObj->base.Target,
96 			       intelImage->base.Base.TexFormat,
97 			       firstLevel,
98 			       lastLevel,
99 			       width,
100 			       height,
101 			       depth,
102 			       expect_accelerated_upload,
103                                0 /* num_samples */,
104                                INTEL_MSAA_LAYOUT_NONE);
105 }
106 
107 /* There are actually quite a few combinations this will work for,
108  * more than what I've listed here.
109  */
110 static bool
check_pbo_format(GLenum format,GLenum type,gl_format mesa_format)111 check_pbo_format(GLenum format, GLenum type,
112                  gl_format mesa_format)
113 {
114    switch (mesa_format) {
115    case MESA_FORMAT_ARGB8888:
116       return (format == GL_BGRA && (type == GL_UNSIGNED_BYTE ||
117 				    type == GL_UNSIGNED_INT_8_8_8_8_REV));
118    case MESA_FORMAT_RGB565:
119       return (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5);
120    case MESA_FORMAT_L8:
121       return (format == GL_LUMINANCE && type == GL_UNSIGNED_BYTE);
122    case MESA_FORMAT_YCBCR:
123       return (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE);
124    default:
125       return false;
126    }
127 }
128 
129 
130 /* XXX: Do this for TexSubImage also:
131  */
132 static bool
try_pbo_upload(struct gl_context * ctx,struct gl_texture_image * image,const struct gl_pixelstore_attrib * unpack,GLenum format,GLenum type,const void * pixels)133 try_pbo_upload(struct gl_context *ctx,
134                struct gl_texture_image *image,
135                const struct gl_pixelstore_attrib *unpack,
136 	       GLenum format, GLenum type, const void *pixels)
137 {
138    struct intel_texture_image *intelImage = intel_texture_image(image);
139    struct intel_context *intel = intel_context(ctx);
140    struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
141    GLuint src_offset, src_stride;
142    GLuint dst_x, dst_y, dst_stride;
143    drm_intel_bo *dst_buffer, *src_buffer;
144 
145    if (!_mesa_is_bufferobj(unpack->BufferObj))
146       return false;
147 
148    DBG("trying pbo upload\n");
149 
150    if (intel->ctx._ImageTransferState ||
151        unpack->SkipPixels || unpack->SkipRows) {
152       DBG("%s: image transfer\n", __FUNCTION__);
153       return false;
154    }
155 
156    if (!check_pbo_format(format, type, intelImage->base.Base.TexFormat)) {
157       DBG("%s: format mismatch (upload to %s with format 0x%x, type 0x%x)\n",
158 	  __FUNCTION__, _mesa_get_format_name(intelImage->base.Base.TexFormat),
159 	  format, type);
160       return false;
161    }
162 
163    ctx->Driver.AllocTextureImageBuffer(ctx, image);
164 
165    if (!intelImage->mt) {
166       DBG("%s: no miptree\n", __FUNCTION__);
167       return false;
168    }
169 
170    dst_buffer = intelImage->mt->region->bo;
171    src_buffer = intel_bufferobj_source(intel, pbo, 64, &src_offset);
172    /* note: potential 64-bit ptr to 32-bit int cast */
173    src_offset += (GLuint) (unsigned long) pixels;
174 
175    if (unpack->RowLength > 0)
176       src_stride = unpack->RowLength;
177    else
178       src_stride = image->Width;
179 
180    intel_miptree_get_image_offset(intelImage->mt, intelImage->base.Base.Level,
181 				  intelImage->base.Base.Face, 0,
182 				  &dst_x, &dst_y);
183 
184    dst_stride = intelImage->mt->region->pitch;
185 
186    if (!intelEmitCopyBlit(intel,
187 			  intelImage->mt->cpp,
188 			  src_stride, src_buffer,
189 			  src_offset, false,
190 			  dst_stride, dst_buffer, 0,
191 			  intelImage->mt->region->tiling,
192 			  0, 0, dst_x, dst_y, image->Width, image->Height,
193 			  GL_COPY)) {
194       DBG("%s: blit failed\n", __FUNCTION__);
195       return false;
196    }
197 
198    DBG("%s: success\n", __FUNCTION__);
199    return true;
200 }
201 
202 static void
intelTexImage(struct gl_context * ctx,GLuint dims,struct gl_texture_image * texImage,GLenum format,GLenum type,const void * pixels,const struct gl_pixelstore_attrib * unpack)203 intelTexImage(struct gl_context * ctx,
204               GLuint dims,
205               struct gl_texture_image *texImage,
206               GLenum format, GLenum type, const void *pixels,
207               const struct gl_pixelstore_attrib *unpack)
208 {
209    DBG("%s target %s level %d %dx%dx%d\n", __FUNCTION__,
210        _mesa_lookup_enum_by_nr(texImage->TexObject->Target),
211        texImage->Level, texImage->Width, texImage->Height, texImage->Depth);
212 
213    /* Attempt to use the blitter for PBO image uploads.
214     */
215    if (dims <= 2 &&
216        try_pbo_upload(ctx, texImage, unpack, format, type, pixels)) {
217       return;
218    }
219 
220    DBG("%s: upload image %dx%dx%d pixels %p\n",
221        __FUNCTION__, texImage->Width, texImage->Height, texImage->Depth,
222        pixels);
223 
224    _mesa_store_teximage(ctx, dims, texImage,
225                         format, type, pixels, unpack);
226 }
227 
228 
229 /**
230  * Binds a region to a texture image, like it was uploaded by glTexImage2D().
231  *
232  * Used for GLX_EXT_texture_from_pixmap and EGL image extensions,
233  */
234 static void
intel_set_texture_image_region(struct gl_context * ctx,struct gl_texture_image * image,struct intel_region * region,GLenum target,GLenum internalFormat,gl_format format,uint32_t offset)235 intel_set_texture_image_region(struct gl_context *ctx,
236 			       struct gl_texture_image *image,
237 			       struct intel_region *region,
238 			       GLenum target,
239 			       GLenum internalFormat,
240 			       gl_format format,
241                                uint32_t offset)
242 {
243    struct intel_context *intel = intel_context(ctx);
244    struct intel_texture_image *intel_image = intel_texture_image(image);
245    struct gl_texture_object *texobj = image->TexObject;
246    struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
247 
248    _mesa_init_teximage_fields(&intel->ctx, image,
249 			      region->width, region->height, 1,
250 			      0, internalFormat, format);
251 
252    ctx->Driver.FreeTextureImageBuffer(ctx, image);
253 
254    intel_image->mt = intel_miptree_create_for_region(intel, target,
255 						     image->TexFormat,
256 						     region);
257    if (intel_image->mt == NULL)
258        return;
259 
260    intel_image->mt->offset = offset;
261    intel_image->base.RowStride = region->pitch;
262 
263    /* Immediately validate the image to the object. */
264    intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
265 }
266 
267 void
intelSetTexBuffer2(__DRIcontext * pDRICtx,GLint target,GLint texture_format,__DRIdrawable * dPriv)268 intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
269 		   GLint texture_format,
270 		   __DRIdrawable *dPriv)
271 {
272    struct gl_framebuffer *fb = dPriv->driverPrivate;
273    struct intel_context *intel = pDRICtx->driverPrivate;
274    struct gl_context *ctx = &intel->ctx;
275    struct intel_texture_object *intelObj;
276    struct intel_renderbuffer *rb;
277    struct gl_texture_object *texObj;
278    struct gl_texture_image *texImage;
279    int level = 0, internalFormat = 0;
280    gl_format texFormat = MESA_FORMAT_NONE;
281 
282    texObj = _mesa_get_current_tex_object(ctx, target);
283    intelObj = intel_texture_object(texObj);
284 
285    if (!intelObj)
286       return;
287 
288    if (dPriv->lastStamp != dPriv->dri2.stamp ||
289        !pDRICtx->driScreenPriv->dri2.useInvalidate)
290       intel_update_renderbuffers(pDRICtx, dPriv);
291 
292    rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
293    /* If the region isn't set, then intel_update_renderbuffers was unable
294     * to get the buffers for the drawable.
295     */
296    if (!rb || !rb->mt)
297       return;
298 
299    if (rb->mt->cpp == 4) {
300       if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
301          internalFormat = GL_RGB;
302          texFormat = MESA_FORMAT_XRGB8888;
303       }
304       else {
305          internalFormat = GL_RGBA;
306          texFormat = MESA_FORMAT_ARGB8888;
307       }
308    } else if (rb->mt->cpp == 2) {
309       internalFormat = GL_RGB;
310       texFormat = MESA_FORMAT_RGB565;
311    }
312 
313    _mesa_lock_texture(&intel->ctx, texObj);
314    texImage = _mesa_get_tex_image(ctx, texObj, target, level);
315    intel_set_texture_image_region(ctx, texImage, rb->mt->region, target,
316 				  internalFormat, texFormat, 0);
317    _mesa_unlock_texture(&intel->ctx, texObj);
318 }
319 
320 void
intelSetTexBuffer(__DRIcontext * pDRICtx,GLint target,__DRIdrawable * dPriv)321 intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
322 {
323    /* The old interface didn't have the format argument, so copy our
324     * implementation's behavior at the time.
325     */
326    intelSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
327 }
328 
329 #if FEATURE_OES_EGL_image
330 static void
intel_image_target_texture_2d(struct gl_context * ctx,GLenum target,struct gl_texture_object * texObj,struct gl_texture_image * texImage,GLeglImageOES image_handle)331 intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
332 			      struct gl_texture_object *texObj,
333 			      struct gl_texture_image *texImage,
334 			      GLeglImageOES image_handle)
335 {
336    struct intel_context *intel = intel_context(ctx);
337    __DRIscreen *screen;
338    __DRIimage *image;
339 
340    screen = intel->intelScreen->driScrnPriv;
341    image = screen->dri2.image->lookupEGLImage(screen, image_handle,
342 					      screen->loaderPrivate);
343    if (image == NULL)
344       return;
345 
346    intel_set_texture_image_region(ctx, texImage, image->region,
347 				  target, image->internal_format,
348                                   image->format, image->offset);
349 }
350 #endif
351 
352 void
intelInitTextureImageFuncs(struct dd_function_table * functions)353 intelInitTextureImageFuncs(struct dd_function_table *functions)
354 {
355    functions->TexImage = intelTexImage;
356 
357 #if FEATURE_OES_EGL_image
358    functions->EGLImageTargetTexture2D = intel_image_target_texture_2d;
359 #endif
360 }
361