1
2 #include "main/glheader.h"
3 #include "main/macros.h"
4 #include "main/mfeatures.h"
5 #include "main/mtypes.h"
6 #include "main/enums.h"
7 #include "main/bufferobj.h"
8 #include "main/context.h"
9 #include "main/formats.h"
10 #include "main/pbo.h"
11 #include "main/renderbuffer.h"
12 #include "main/texcompress.h"
13 #include "main/texgetimage.h"
14 #include "main/texobj.h"
15 #include "main/teximage.h"
16 #include "main/texstore.h"
17
18 #include "intel_context.h"
19 #include "intel_mipmap_tree.h"
20 #include "intel_buffer_objects.h"
21 #include "intel_batchbuffer.h"
22 #include "intel_tex.h"
23 #include "intel_blit.h"
24 #include "intel_fbo.h"
25 #include "intel_span.h"
26
27 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
28
29 /* Work back from the specified level of the image to the baselevel and create a
30 * miptree of that size.
31 */
32 struct intel_mipmap_tree *
intel_miptree_create_for_teximage(struct intel_context * intel,struct intel_texture_object * intelObj,struct intel_texture_image * intelImage,bool expect_accelerated_upload)33 intel_miptree_create_for_teximage(struct intel_context *intel,
34 struct intel_texture_object *intelObj,
35 struct intel_texture_image *intelImage,
36 bool expect_accelerated_upload)
37 {
38 GLuint firstLevel;
39 GLuint lastLevel;
40 int width, height, depth;
41 GLuint i;
42
43 intel_miptree_get_dimensions_for_image(&intelImage->base.Base,
44 &width, &height, &depth);
45
46 DBG("%s\n", __FUNCTION__);
47
48 if (intelImage->base.Base.Level > intelObj->base.BaseLevel &&
49 (width == 1 ||
50 (intelObj->base.Target != GL_TEXTURE_1D && height == 1) ||
51 (intelObj->base.Target == GL_TEXTURE_3D && depth == 1))) {
52 /* For this combination, we're at some lower mipmap level and
53 * some important dimension is 1. We can't extrapolate up to a
54 * likely base level width/height/depth for a full mipmap stack
55 * from this info, so just allocate this one level.
56 */
57 firstLevel = intelImage->base.Base.Level;
58 lastLevel = intelImage->base.Base.Level;
59 } else {
60 /* If this image disrespects BaseLevel, allocate from level zero.
61 * Usually BaseLevel == 0, so it's unlikely to happen.
62 */
63 if (intelImage->base.Base.Level < intelObj->base.BaseLevel)
64 firstLevel = 0;
65 else
66 firstLevel = intelObj->base.BaseLevel;
67
68 /* Figure out image dimensions at start level. */
69 for (i = intelImage->base.Base.Level; i > firstLevel; i--) {
70 width <<= 1;
71 if (height != 1)
72 height <<= 1;
73 if (depth != 1)
74 depth <<= 1;
75 }
76
77 /* Guess a reasonable value for lastLevel. This is probably going
78 * to be wrong fairly often and might mean that we have to look at
79 * resizable buffers, or require that buffers implement lazy
80 * pagetable arrangements.
81 */
82 if ((intelObj->base.Sampler.MinFilter == GL_NEAREST ||
83 intelObj->base.Sampler.MinFilter == GL_LINEAR) &&
84 intelImage->base.Base.Level == firstLevel &&
85 (intel->gen < 4 || firstLevel == 0)) {
86 lastLevel = firstLevel;
87 } else if (intelObj->base.Target == GL_TEXTURE_EXTERNAL_OES) {
88 lastLevel = firstLevel;
89 } else {
90 lastLevel = firstLevel + _mesa_logbase2(MAX2(MAX2(width, height), depth));
91 }
92 }
93
94 return intel_miptree_create(intel,
95 intelObj->base.Target,
96 intelImage->base.Base.TexFormat,
97 firstLevel,
98 lastLevel,
99 width,
100 height,
101 depth,
102 expect_accelerated_upload,
103 0 /* num_samples */,
104 INTEL_MSAA_LAYOUT_NONE);
105 }
106
107 /* There are actually quite a few combinations this will work for,
108 * more than what I've listed here.
109 */
110 static bool
check_pbo_format(GLenum format,GLenum type,gl_format mesa_format)111 check_pbo_format(GLenum format, GLenum type,
112 gl_format mesa_format)
113 {
114 switch (mesa_format) {
115 case MESA_FORMAT_ARGB8888:
116 return (format == GL_BGRA && (type == GL_UNSIGNED_BYTE ||
117 type == GL_UNSIGNED_INT_8_8_8_8_REV));
118 case MESA_FORMAT_RGB565:
119 return (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5);
120 case MESA_FORMAT_L8:
121 return (format == GL_LUMINANCE && type == GL_UNSIGNED_BYTE);
122 case MESA_FORMAT_YCBCR:
123 return (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE);
124 default:
125 return false;
126 }
127 }
128
129
130 /* XXX: Do this for TexSubImage also:
131 */
132 static bool
try_pbo_upload(struct gl_context * ctx,struct gl_texture_image * image,const struct gl_pixelstore_attrib * unpack,GLenum format,GLenum type,const void * pixels)133 try_pbo_upload(struct gl_context *ctx,
134 struct gl_texture_image *image,
135 const struct gl_pixelstore_attrib *unpack,
136 GLenum format, GLenum type, const void *pixels)
137 {
138 struct intel_texture_image *intelImage = intel_texture_image(image);
139 struct intel_context *intel = intel_context(ctx);
140 struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
141 GLuint src_offset, src_stride;
142 GLuint dst_x, dst_y, dst_stride;
143 drm_intel_bo *dst_buffer, *src_buffer;
144
145 if (!_mesa_is_bufferobj(unpack->BufferObj))
146 return false;
147
148 DBG("trying pbo upload\n");
149
150 if (intel->ctx._ImageTransferState ||
151 unpack->SkipPixels || unpack->SkipRows) {
152 DBG("%s: image transfer\n", __FUNCTION__);
153 return false;
154 }
155
156 if (!check_pbo_format(format, type, intelImage->base.Base.TexFormat)) {
157 DBG("%s: format mismatch (upload to %s with format 0x%x, type 0x%x)\n",
158 __FUNCTION__, _mesa_get_format_name(intelImage->base.Base.TexFormat),
159 format, type);
160 return false;
161 }
162
163 ctx->Driver.AllocTextureImageBuffer(ctx, image);
164
165 if (!intelImage->mt) {
166 DBG("%s: no miptree\n", __FUNCTION__);
167 return false;
168 }
169
170 dst_buffer = intelImage->mt->region->bo;
171 src_buffer = intel_bufferobj_source(intel, pbo, 64, &src_offset);
172 /* note: potential 64-bit ptr to 32-bit int cast */
173 src_offset += (GLuint) (unsigned long) pixels;
174
175 if (unpack->RowLength > 0)
176 src_stride = unpack->RowLength;
177 else
178 src_stride = image->Width;
179
180 intel_miptree_get_image_offset(intelImage->mt, intelImage->base.Base.Level,
181 intelImage->base.Base.Face, 0,
182 &dst_x, &dst_y);
183
184 dst_stride = intelImage->mt->region->pitch;
185
186 if (!intelEmitCopyBlit(intel,
187 intelImage->mt->cpp,
188 src_stride, src_buffer,
189 src_offset, false,
190 dst_stride, dst_buffer, 0,
191 intelImage->mt->region->tiling,
192 0, 0, dst_x, dst_y, image->Width, image->Height,
193 GL_COPY)) {
194 DBG("%s: blit failed\n", __FUNCTION__);
195 return false;
196 }
197
198 DBG("%s: success\n", __FUNCTION__);
199 return true;
200 }
201
202 static void
intelTexImage(struct gl_context * ctx,GLuint dims,struct gl_texture_image * texImage,GLenum format,GLenum type,const void * pixels,const struct gl_pixelstore_attrib * unpack)203 intelTexImage(struct gl_context * ctx,
204 GLuint dims,
205 struct gl_texture_image *texImage,
206 GLenum format, GLenum type, const void *pixels,
207 const struct gl_pixelstore_attrib *unpack)
208 {
209 DBG("%s target %s level %d %dx%dx%d\n", __FUNCTION__,
210 _mesa_lookup_enum_by_nr(texImage->TexObject->Target),
211 texImage->Level, texImage->Width, texImage->Height, texImage->Depth);
212
213 /* Attempt to use the blitter for PBO image uploads.
214 */
215 if (dims <= 2 &&
216 try_pbo_upload(ctx, texImage, unpack, format, type, pixels)) {
217 return;
218 }
219
220 DBG("%s: upload image %dx%dx%d pixels %p\n",
221 __FUNCTION__, texImage->Width, texImage->Height, texImage->Depth,
222 pixels);
223
224 _mesa_store_teximage(ctx, dims, texImage,
225 format, type, pixels, unpack);
226 }
227
228
229 /**
230 * Binds a region to a texture image, like it was uploaded by glTexImage2D().
231 *
232 * Used for GLX_EXT_texture_from_pixmap and EGL image extensions,
233 */
234 static void
intel_set_texture_image_region(struct gl_context * ctx,struct gl_texture_image * image,struct intel_region * region,GLenum target,GLenum internalFormat,gl_format format,uint32_t offset)235 intel_set_texture_image_region(struct gl_context *ctx,
236 struct gl_texture_image *image,
237 struct intel_region *region,
238 GLenum target,
239 GLenum internalFormat,
240 gl_format format,
241 uint32_t offset)
242 {
243 struct intel_context *intel = intel_context(ctx);
244 struct intel_texture_image *intel_image = intel_texture_image(image);
245 struct gl_texture_object *texobj = image->TexObject;
246 struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
247
248 _mesa_init_teximage_fields(&intel->ctx, image,
249 region->width, region->height, 1,
250 0, internalFormat, format);
251
252 ctx->Driver.FreeTextureImageBuffer(ctx, image);
253
254 intel_image->mt = intel_miptree_create_for_region(intel, target,
255 image->TexFormat,
256 region);
257 if (intel_image->mt == NULL)
258 return;
259
260 intel_image->mt->offset = offset;
261 intel_image->base.RowStride = region->pitch;
262
263 /* Immediately validate the image to the object. */
264 intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
265 }
266
267 void
intelSetTexBuffer2(__DRIcontext * pDRICtx,GLint target,GLint texture_format,__DRIdrawable * dPriv)268 intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
269 GLint texture_format,
270 __DRIdrawable *dPriv)
271 {
272 struct gl_framebuffer *fb = dPriv->driverPrivate;
273 struct intel_context *intel = pDRICtx->driverPrivate;
274 struct gl_context *ctx = &intel->ctx;
275 struct intel_texture_object *intelObj;
276 struct intel_renderbuffer *rb;
277 struct gl_texture_object *texObj;
278 struct gl_texture_image *texImage;
279 int level = 0, internalFormat = 0;
280 gl_format texFormat = MESA_FORMAT_NONE;
281
282 texObj = _mesa_get_current_tex_object(ctx, target);
283 intelObj = intel_texture_object(texObj);
284
285 if (!intelObj)
286 return;
287
288 if (dPriv->lastStamp != dPriv->dri2.stamp ||
289 !pDRICtx->driScreenPriv->dri2.useInvalidate)
290 intel_update_renderbuffers(pDRICtx, dPriv);
291
292 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
293 /* If the region isn't set, then intel_update_renderbuffers was unable
294 * to get the buffers for the drawable.
295 */
296 if (!rb || !rb->mt)
297 return;
298
299 if (rb->mt->cpp == 4) {
300 if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
301 internalFormat = GL_RGB;
302 texFormat = MESA_FORMAT_XRGB8888;
303 }
304 else {
305 internalFormat = GL_RGBA;
306 texFormat = MESA_FORMAT_ARGB8888;
307 }
308 } else if (rb->mt->cpp == 2) {
309 internalFormat = GL_RGB;
310 texFormat = MESA_FORMAT_RGB565;
311 }
312
313 _mesa_lock_texture(&intel->ctx, texObj);
314 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
315 intel_set_texture_image_region(ctx, texImage, rb->mt->region, target,
316 internalFormat, texFormat, 0);
317 _mesa_unlock_texture(&intel->ctx, texObj);
318 }
319
320 void
intelSetTexBuffer(__DRIcontext * pDRICtx,GLint target,__DRIdrawable * dPriv)321 intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
322 {
323 /* The old interface didn't have the format argument, so copy our
324 * implementation's behavior at the time.
325 */
326 intelSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
327 }
328
329 #if FEATURE_OES_EGL_image
330 static void
intel_image_target_texture_2d(struct gl_context * ctx,GLenum target,struct gl_texture_object * texObj,struct gl_texture_image * texImage,GLeglImageOES image_handle)331 intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
332 struct gl_texture_object *texObj,
333 struct gl_texture_image *texImage,
334 GLeglImageOES image_handle)
335 {
336 struct intel_context *intel = intel_context(ctx);
337 __DRIscreen *screen;
338 __DRIimage *image;
339
340 screen = intel->intelScreen->driScrnPriv;
341 image = screen->dri2.image->lookupEGLImage(screen, image_handle,
342 screen->loaderPrivate);
343 if (image == NULL)
344 return;
345
346 intel_set_texture_image_region(ctx, texImage, image->region,
347 target, image->internal_format,
348 image->format, image->offset);
349 }
350 #endif
351
352 void
intelInitTextureImageFuncs(struct dd_function_table * functions)353 intelInitTextureImageFuncs(struct dd_function_table *functions)
354 {
355 functions->TexImage = intelTexImage;
356
357 #if FEATURE_OES_EGL_image
358 functions->EGLImageTargetTexture2D = intel_image_target_texture_2d;
359 #endif
360 }
361