1 /*
2  Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3  Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4  develop this 3D driver.
5 
6  Permission is hereby granted, free of charge, to any person obtaining
7  a copy of this software and associated documentation files (the
8  "Software"), to deal in the Software without restriction, including
9  without limitation the rights to use, copy, modify, merge, publish,
10  distribute, sublicense, and/or sell copies of the Software, and to
11  permit persons to whom the Software is furnished to do so, subject to
12  the following conditions:
13 
14  The above copyright notice and this permission notice (including the
15  next paragraph) shall be included in all copies or substantial
16  portions of the Software.
17 
18  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21  IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 
26  **********************************************************************/
27  /*
28   * Authors:
29   *   Keith Whitwell <keith@tungstengraphics.com>
30   */
31 
32 
33 #include "main/glheader.h"
34 #include "main/macros.h"
35 #include "main/enums.h"
36 #include "program/program.h"
37 
38 #include "intel_batchbuffer.h"
39 
40 #include "brw_defines.h"
41 #include "brw_context.h"
42 #include "brw_eu.h"
43 #include "brw_clip.h"
44 
45 
46 
47 
get_tmp(struct brw_clip_compile * c)48 struct brw_reg get_tmp( struct brw_clip_compile *c )
49 {
50    struct brw_reg tmp = brw_vec4_grf(c->last_tmp, 0);
51 
52    if (++c->last_tmp > c->prog_data.total_grf)
53       c->prog_data.total_grf = c->last_tmp;
54 
55    return tmp;
56 }
57 
release_tmp(struct brw_clip_compile * c,struct brw_reg tmp)58 static void release_tmp( struct brw_clip_compile *c, struct brw_reg tmp )
59 {
60    if (tmp.nr == c->last_tmp-1)
61       c->last_tmp--;
62 }
63 
64 
make_plane_ud(GLuint x,GLuint y,GLuint z,GLuint w)65 static struct brw_reg make_plane_ud(GLuint x, GLuint y, GLuint z, GLuint w)
66 {
67    return brw_imm_ud((w<<24) | (z<<16) | (y<<8) | x);
68 }
69 
70 
brw_clip_init_planes(struct brw_clip_compile * c)71 void brw_clip_init_planes( struct brw_clip_compile *c )
72 {
73    struct brw_compile *p = &c->func;
74 
75    if (!c->key.nr_userclip) {
76       brw_MOV(p, get_element_ud(c->reg.fixed_planes, 0), make_plane_ud( 0,    0, 0xff, 1));
77       brw_MOV(p, get_element_ud(c->reg.fixed_planes, 1), make_plane_ud( 0,    0,    1, 1));
78       brw_MOV(p, get_element_ud(c->reg.fixed_planes, 2), make_plane_ud( 0, 0xff,    0, 1));
79       brw_MOV(p, get_element_ud(c->reg.fixed_planes, 3), make_plane_ud( 0,    1,    0, 1));
80       brw_MOV(p, get_element_ud(c->reg.fixed_planes, 4), make_plane_ud(0xff,  0,    0, 1));
81       brw_MOV(p, get_element_ud(c->reg.fixed_planes, 5), make_plane_ud( 1,    0,    0, 1));
82    }
83 }
84 
85 
86 
87 #define W 3
88 
89 /* Project 'pos' to screen space (or back again), overwrite with results:
90  */
brw_clip_project_position(struct brw_clip_compile * c,struct brw_reg pos)91 void brw_clip_project_position(struct brw_clip_compile *c, struct brw_reg pos )
92 {
93    struct brw_compile *p = &c->func;
94 
95    /* calc rhw
96     */
97    brw_math_invert(p, get_element(pos, W), get_element(pos, W));
98 
99    /* value.xyz *= value.rhw
100     */
101    brw_set_access_mode(p, BRW_ALIGN_16);
102    brw_MUL(p, brw_writemask(pos, WRITEMASK_XYZ), pos, brw_swizzle1(pos, W));
103    brw_set_access_mode(p, BRW_ALIGN_1);
104 }
105 
106 
brw_clip_project_vertex(struct brw_clip_compile * c,struct brw_indirect vert_addr)107 static void brw_clip_project_vertex( struct brw_clip_compile *c,
108 				     struct brw_indirect vert_addr )
109 {
110    struct brw_compile *p = &c->func;
111    struct brw_reg tmp = get_tmp(c);
112    GLuint hpos_offset = brw_vert_result_to_offset(&c->vue_map,
113                                                   VERT_RESULT_HPOS);
114    GLuint ndc_offset = brw_vert_result_to_offset(&c->vue_map,
115                                                  BRW_VERT_RESULT_NDC);
116 
117    /* Fixup position.  Extract from the original vertex and re-project
118     * to screen space:
119     */
120    brw_MOV(p, tmp, deref_4f(vert_addr, hpos_offset));
121    brw_clip_project_position(c, tmp);
122    brw_MOV(p, deref_4f(vert_addr, ndc_offset), tmp);
123 
124    release_tmp(c, tmp);
125 }
126 
127 
128 
129 
130 /* Interpolate between two vertices and put the result into a0.0.
131  * Increment a0.0 accordingly.
132  */
brw_clip_interp_vertex(struct brw_clip_compile * c,struct brw_indirect dest_ptr,struct brw_indirect v0_ptr,struct brw_indirect v1_ptr,struct brw_reg t0,bool force_edgeflag)133 void brw_clip_interp_vertex( struct brw_clip_compile *c,
134 			     struct brw_indirect dest_ptr,
135 			     struct brw_indirect v0_ptr, /* from */
136 			     struct brw_indirect v1_ptr, /* to */
137 			     struct brw_reg t0,
138 			     bool force_edgeflag)
139 {
140    struct brw_compile *p = &c->func;
141    struct brw_reg tmp = get_tmp(c);
142    GLuint slot;
143 
144    /* Just copy the vertex header:
145     */
146    /*
147     * After CLIP stage, only first 256 bits of the VUE are read
148     * back on Ironlake, so needn't change it
149     */
150    brw_copy_indirect_to_indirect(p, dest_ptr, v0_ptr, 1);
151 
152    /* Iterate over each attribute (could be done in pairs?)
153     */
154    for (slot = 0; slot < c->vue_map.num_slots; slot++) {
155       int vert_result = c->vue_map.slot_to_vert_result[slot];
156       GLuint delta = brw_vue_slot_to_offset(slot);
157 
158       if (vert_result == VERT_RESULT_EDGE) {
159 	 if (force_edgeflag)
160 	    brw_MOV(p, deref_4f(dest_ptr, delta), brw_imm_f(1));
161 	 else
162 	    brw_MOV(p, deref_4f(dest_ptr, delta), deref_4f(v0_ptr, delta));
163       } else if (vert_result == VERT_RESULT_PSIZ ||
164                  vert_result == VERT_RESULT_CLIP_DIST0 ||
165                  vert_result == VERT_RESULT_CLIP_DIST1) {
166 	 /* PSIZ doesn't need interpolation because it isn't used by the
167           * fragment shader.  CLIP_DIST0 and CLIP_DIST1 don't need
168           * intepolation because on pre-GEN6, these are just placeholder VUE
169           * slots that don't perform any action.
170           */
171       } else if (vert_result < VERT_RESULT_MAX) {
172 	 /* This is a true vertex result (and not a special value for the VUE
173 	  * header), so interpolate:
174 	  *
175 	  *        New = attr0 + t*attr1 - t*attr0
176 	  */
177 	 brw_MUL(p,
178 		 vec4(brw_null_reg()),
179 		 deref_4f(v1_ptr, delta),
180 		 t0);
181 
182 	 brw_MAC(p,
183 		 tmp,
184 		 negate(deref_4f(v0_ptr, delta)),
185 		 t0);
186 
187 	 brw_ADD(p,
188 		 deref_4f(dest_ptr, delta),
189 		 deref_4f(v0_ptr, delta),
190 		 tmp);
191       }
192    }
193 
194    if (c->vue_map.num_slots % 2) {
195       GLuint delta = brw_vue_slot_to_offset(c->vue_map.num_slots);
196 
197       brw_MOV(p, deref_4f(dest_ptr, delta), brw_imm_f(0));
198    }
199 
200    release_tmp(c, tmp);
201 
202    /* Recreate the projected (NDC) coordinate in the new vertex
203     * header:
204     */
205    brw_clip_project_vertex(c, dest_ptr );
206 }
207 
brw_clip_emit_vue(struct brw_clip_compile * c,struct brw_indirect vert,bool allocate,bool eot,GLuint header)208 void brw_clip_emit_vue(struct brw_clip_compile *c,
209 		       struct brw_indirect vert,
210 		       bool allocate,
211 		       bool eot,
212 		       GLuint header)
213 {
214    struct brw_compile *p = &c->func;
215 
216    brw_clip_ff_sync(c);
217 
218    assert(!(allocate && eot));
219 
220    /* Copy the vertex from vertn into m1..mN+1:
221     */
222    brw_copy_from_indirect(p, brw_message_reg(1), vert, c->nr_regs);
223 
224    /* Overwrite PrimType and PrimStart in the message header, for
225     * each vertex in turn:
226     */
227    brw_MOV(p, get_element_ud(c->reg.R0, 2), brw_imm_ud(header));
228 
229 
230    /* Send each vertex as a seperate write to the urb.  This
231     * is different to the concept in brw_sf_emit.c, where
232     * subsequent writes are used to build up a single urb
233     * entry.  Each of these writes instantiates a seperate
234     * urb entry - (I think... what about 'allocate'?)
235     */
236    brw_urb_WRITE(p,
237 		 allocate ? c->reg.R0 : retype(brw_null_reg(), BRW_REGISTER_TYPE_UD),
238 		 0,
239 		 c->reg.R0,
240 		 allocate,
241 		 1,		/* used */
242 		 c->nr_regs + 1, /* msg length */
243 		 allocate ? 1 : 0, /* response_length */
244 		 eot,		/* eot */
245 		 1,		/* writes_complete */
246 		 0,		/* urb offset */
247 		 BRW_URB_SWIZZLE_NONE);
248 }
249 
250 
251 
brw_clip_kill_thread(struct brw_clip_compile * c)252 void brw_clip_kill_thread(struct brw_clip_compile *c)
253 {
254    struct brw_compile *p = &c->func;
255 
256    brw_clip_ff_sync(c);
257    /* Send an empty message to kill the thread and release any
258     * allocated urb entry:
259     */
260    brw_urb_WRITE(p,
261 		 retype(brw_null_reg(), BRW_REGISTER_TYPE_UD),
262 		 0,
263 		 c->reg.R0,
264 		 0,		/* allocate */
265 		 0,		/* used */
266 		 1, 		/* msg len */
267 		 0, 		/* response len */
268 		 1, 		/* eot */
269 		 1,		/* writes complete */
270 		 0,
271 		 BRW_URB_SWIZZLE_NONE);
272 }
273 
274 
275 
276 
brw_clip_plane0_address(struct brw_clip_compile * c)277 struct brw_reg brw_clip_plane0_address( struct brw_clip_compile *c )
278 {
279    return brw_address(c->reg.fixed_planes);
280 }
281 
282 
brw_clip_plane_stride(struct brw_clip_compile * c)283 struct brw_reg brw_clip_plane_stride( struct brw_clip_compile *c )
284 {
285    if (c->key.nr_userclip) {
286       return brw_imm_uw(16);
287    }
288    else {
289       return brw_imm_uw(4);
290    }
291 }
292 
293 
294 /* If flatshading, distribute color from provoking vertex prior to
295  * clipping.
296  */
brw_clip_copy_colors(struct brw_clip_compile * c,GLuint to,GLuint from)297 void brw_clip_copy_colors( struct brw_clip_compile *c,
298 			   GLuint to, GLuint from )
299 {
300    struct brw_compile *p = &c->func;
301 
302    if (brw_clip_have_vert_result(c, VERT_RESULT_COL0))
303       brw_MOV(p,
304 	      byte_offset(c->reg.vertex[to],
305                           brw_vert_result_to_offset(&c->vue_map,
306                                                     VERT_RESULT_COL0)),
307 	      byte_offset(c->reg.vertex[from],
308                           brw_vert_result_to_offset(&c->vue_map,
309                                                     VERT_RESULT_COL0)));
310 
311    if (brw_clip_have_vert_result(c, VERT_RESULT_COL1))
312       brw_MOV(p,
313 	      byte_offset(c->reg.vertex[to],
314                           brw_vert_result_to_offset(&c->vue_map,
315                                                     VERT_RESULT_COL1)),
316 	      byte_offset(c->reg.vertex[from],
317                           brw_vert_result_to_offset(&c->vue_map,
318                                                     VERT_RESULT_COL1)));
319 
320    if (brw_clip_have_vert_result(c, VERT_RESULT_BFC0))
321       brw_MOV(p,
322 	      byte_offset(c->reg.vertex[to],
323                           brw_vert_result_to_offset(&c->vue_map,
324                                                     VERT_RESULT_BFC0)),
325 	      byte_offset(c->reg.vertex[from],
326                           brw_vert_result_to_offset(&c->vue_map,
327                                                     VERT_RESULT_BFC0)));
328 
329    if (brw_clip_have_vert_result(c, VERT_RESULT_BFC1))
330       brw_MOV(p,
331 	      byte_offset(c->reg.vertex[to],
332                           brw_vert_result_to_offset(&c->vue_map,
333                                                     VERT_RESULT_BFC1)),
334 	      byte_offset(c->reg.vertex[from],
335                           brw_vert_result_to_offset(&c->vue_map,
336                                                     VERT_RESULT_BFC1)));
337 }
338 
339 
340 
brw_clip_init_clipmask(struct brw_clip_compile * c)341 void brw_clip_init_clipmask( struct brw_clip_compile *c )
342 {
343    struct brw_compile *p = &c->func;
344    struct brw_reg incoming = get_element_ud(c->reg.R0, 2);
345 
346    /* Shift so that lowest outcode bit is rightmost:
347     */
348    brw_SHR(p, c->reg.planemask, incoming, brw_imm_ud(26));
349 
350    if (c->key.nr_userclip) {
351       struct brw_reg tmp = retype(vec1(get_tmp(c)), BRW_REGISTER_TYPE_UD);
352 
353       /* Rearrange userclip outcodes so that they come directly after
354        * the fixed plane bits.
355        */
356       brw_AND(p, tmp, incoming, brw_imm_ud(0x3f<<14));
357       brw_SHR(p, tmp, tmp, brw_imm_ud(8));
358       brw_OR(p, c->reg.planemask, c->reg.planemask, tmp);
359 
360       release_tmp(c, tmp);
361    }
362 }
363 
brw_clip_ff_sync(struct brw_clip_compile * c)364 void brw_clip_ff_sync(struct brw_clip_compile *c)
365 {
366     struct intel_context *intel = &c->func.brw->intel;
367 
368     if (intel->needs_ff_sync) {
369         struct brw_compile *p = &c->func;
370 
371         brw_set_conditionalmod(p, BRW_CONDITIONAL_Z);
372         brw_AND(p, brw_null_reg(), c->reg.ff_sync, brw_imm_ud(0x1));
373         brw_IF(p, BRW_EXECUTE_1);
374         {
375             brw_OR(p, c->reg.ff_sync, c->reg.ff_sync, brw_imm_ud(0x1));
376             brw_ff_sync(p,
377 			c->reg.R0,
378 			0,
379 			c->reg.R0,
380 			1, /* allocate */
381 			1, /* response length */
382 			0 /* eot */);
383         }
384         brw_ENDIF(p);
385         brw_set_predicate_control(p, BRW_PREDICATE_NONE);
386     }
387 }
388 
brw_clip_init_ff_sync(struct brw_clip_compile * c)389 void brw_clip_init_ff_sync(struct brw_clip_compile *c)
390 {
391     struct intel_context *intel = &c->func.brw->intel;
392 
393     if (intel->needs_ff_sync) {
394 	struct brw_compile *p = &c->func;
395 
396         brw_MOV(p, c->reg.ff_sync, brw_imm_ud(0));
397     }
398 }
399