1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/imports.h"
30 #include "main/mfeatures.h"
31 #include "main/mtypes.h"
32 #include "main/macros.h"
33 #include "main/bufferobj.h"
34
35 #include "intel_blit.h"
36 #include "intel_buffer_objects.h"
37 #include "intel_batchbuffer.h"
38 #include "intel_context.h"
39 #include "intel_fbo.h"
40 #include "intel_mipmap_tree.h"
41 #include "intel_regions.h"
42
43 static GLboolean
44 intel_bufferobj_unmap(struct gl_context * ctx, struct gl_buffer_object *obj);
45
46 /** Allocates a new drm_intel_bo to store the data for the buffer object. */
47 static void
intel_bufferobj_alloc_buffer(struct intel_context * intel,struct intel_buffer_object * intel_obj)48 intel_bufferobj_alloc_buffer(struct intel_context *intel,
49 struct intel_buffer_object *intel_obj)
50 {
51 intel_obj->buffer = drm_intel_bo_alloc(intel->bufmgr, "bufferobj",
52 intel_obj->Base.Size, 64);
53 }
54
55 static void
release_buffer(struct intel_buffer_object * intel_obj)56 release_buffer(struct intel_buffer_object *intel_obj)
57 {
58 drm_intel_bo_unreference(intel_obj->buffer);
59 intel_obj->buffer = NULL;
60 intel_obj->offset = 0;
61 intel_obj->source = 0;
62 }
63
64 /**
65 * There is some duplication between mesa's bufferobjects and our
66 * bufmgr buffers. Both have an integer handle and a hashtable to
67 * lookup an opaque structure. It would be nice if the handles and
68 * internal structure where somehow shared.
69 */
70 static struct gl_buffer_object *
intel_bufferobj_alloc(struct gl_context * ctx,GLuint name,GLenum target)71 intel_bufferobj_alloc(struct gl_context * ctx, GLuint name, GLenum target)
72 {
73 struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object);
74
75 _mesa_initialize_buffer_object(ctx, &obj->Base, name, target);
76
77 obj->buffer = NULL;
78
79 return &obj->Base;
80 }
81
82 /**
83 * Deallocate/free a vertex/pixel buffer object.
84 * Called via glDeleteBuffersARB().
85 */
86 static void
intel_bufferobj_free(struct gl_context * ctx,struct gl_buffer_object * obj)87 intel_bufferobj_free(struct gl_context * ctx, struct gl_buffer_object *obj)
88 {
89 struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
90
91 assert(intel_obj);
92
93 /* Buffer objects are automatically unmapped when deleting according
94 * to the spec, but Mesa doesn't do UnmapBuffer for us at context destroy
95 * (though it does if you call glDeleteBuffers)
96 */
97 if (obj->Pointer)
98 intel_bufferobj_unmap(ctx, obj);
99
100 free(intel_obj->sys_buffer);
101
102 drm_intel_bo_unreference(intel_obj->buffer);
103 free(intel_obj);
104 }
105
106
107
108 /**
109 * Allocate space for and store data in a buffer object. Any data that was
110 * previously stored in the buffer object is lost. If data is NULL,
111 * memory will be allocated, but no copy will occur.
112 * Called via ctx->Driver.BufferData().
113 * \return true for success, false if out of memory
114 */
115 static GLboolean
intel_bufferobj_data(struct gl_context * ctx,GLenum target,GLsizeiptrARB size,const GLvoid * data,GLenum usage,struct gl_buffer_object * obj)116 intel_bufferobj_data(struct gl_context * ctx,
117 GLenum target,
118 GLsizeiptrARB size,
119 const GLvoid * data,
120 GLenum usage, struct gl_buffer_object *obj)
121 {
122 struct intel_context *intel = intel_context(ctx);
123 struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
124
125 /* Part of the ABI, but this function doesn't use it.
126 */
127 #ifndef I915
128 (void) target;
129 #endif
130
131 intel_obj->Base.Size = size;
132 intel_obj->Base.Usage = usage;
133
134 assert(!obj->Pointer); /* Mesa should have unmapped it */
135
136 if (intel_obj->buffer != NULL)
137 release_buffer(intel_obj);
138
139 free(intel_obj->sys_buffer);
140 intel_obj->sys_buffer = NULL;
141
142 if (size != 0) {
143 #ifdef I915
144 /* On pre-965, stick VBOs in system memory, as we're always doing
145 * swtnl with their contents anyway.
146 */
147 if (target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER) {
148 intel_obj->sys_buffer = malloc(size);
149 if (intel_obj->sys_buffer != NULL) {
150 if (data != NULL)
151 memcpy(intel_obj->sys_buffer, data, size);
152 return true;
153 }
154 }
155 #endif
156 intel_bufferobj_alloc_buffer(intel, intel_obj);
157 if (!intel_obj->buffer)
158 return false;
159
160 if (data != NULL)
161 drm_intel_bo_subdata(intel_obj->buffer, 0, size, data);
162 }
163
164 return true;
165 }
166
167
168 /**
169 * Replace data in a subrange of buffer object. If the data range
170 * specified by size + offset extends beyond the end of the buffer or
171 * if data is NULL, no copy is performed.
172 * Called via glBufferSubDataARB().
173 */
174 static void
intel_bufferobj_subdata(struct gl_context * ctx,GLintptrARB offset,GLsizeiptrARB size,const GLvoid * data,struct gl_buffer_object * obj)175 intel_bufferobj_subdata(struct gl_context * ctx,
176 GLintptrARB offset,
177 GLsizeiptrARB size,
178 const GLvoid * data, struct gl_buffer_object *obj)
179 {
180 struct intel_context *intel = intel_context(ctx);
181 struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
182 bool busy;
183
184 if (size == 0)
185 return;
186
187 assert(intel_obj);
188
189 /* If we have a single copy in system memory, update that */
190 if (intel_obj->sys_buffer) {
191 if (intel_obj->source)
192 release_buffer(intel_obj);
193
194 if (intel_obj->buffer == NULL) {
195 memcpy((char *)intel_obj->sys_buffer + offset, data, size);
196 return;
197 }
198
199 free(intel_obj->sys_buffer);
200 intel_obj->sys_buffer = NULL;
201 }
202
203 /* Otherwise we need to update the copy in video memory. */
204 busy =
205 drm_intel_bo_busy(intel_obj->buffer) ||
206 drm_intel_bo_references(intel->batch.bo, intel_obj->buffer);
207
208 if (busy) {
209 if (size == intel_obj->Base.Size) {
210 /* Replace the current busy bo with fresh data. */
211 drm_intel_bo_unreference(intel_obj->buffer);
212 intel_bufferobj_alloc_buffer(intel, intel_obj);
213 drm_intel_bo_subdata(intel_obj->buffer, 0, size, data);
214 } else {
215 perf_debug("Using a blit copy to avoid stalling on glBufferSubData() "
216 "to a busy buffer object.\n");
217 drm_intel_bo *temp_bo =
218 drm_intel_bo_alloc(intel->bufmgr, "subdata temp", size, 64);
219
220 drm_intel_bo_subdata(temp_bo, 0, size, data);
221
222 intel_emit_linear_blit(intel,
223 intel_obj->buffer, offset,
224 temp_bo, 0,
225 size);
226
227 drm_intel_bo_unreference(temp_bo);
228 }
229 } else {
230 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
231 if (drm_intel_bo_busy(intel_obj->buffer)) {
232 perf_debug("Stalling on the GPU in glBufferSubData().\n");
233 }
234 }
235 drm_intel_bo_subdata(intel_obj->buffer, offset, size, data);
236 }
237 }
238
239
240 /**
241 * Called via glGetBufferSubDataARB().
242 */
243 static void
intel_bufferobj_get_subdata(struct gl_context * ctx,GLintptrARB offset,GLsizeiptrARB size,GLvoid * data,struct gl_buffer_object * obj)244 intel_bufferobj_get_subdata(struct gl_context * ctx,
245 GLintptrARB offset,
246 GLsizeiptrARB size,
247 GLvoid * data, struct gl_buffer_object *obj)
248 {
249 struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
250 struct intel_context *intel = intel_context(ctx);
251
252 assert(intel_obj);
253 if (intel_obj->sys_buffer)
254 memcpy(data, (char *)intel_obj->sys_buffer + offset, size);
255 else {
256 if (drm_intel_bo_references(intel->batch.bo, intel_obj->buffer)) {
257 intel_batchbuffer_flush(intel);
258 }
259 drm_intel_bo_get_subdata(intel_obj->buffer, offset, size, data);
260 }
261 }
262
263
264
265 /**
266 * Called via glMapBufferRange and glMapBuffer
267 *
268 * The goal of this extension is to allow apps to accumulate their rendering
269 * at the same time as they accumulate their buffer object. Without it,
270 * you'd end up blocking on execution of rendering every time you mapped
271 * the buffer to put new data in.
272 *
273 * We support it in 3 ways: If unsynchronized, then don't bother
274 * flushing the batchbuffer before mapping the buffer, which can save blocking
275 * in many cases. If we would still block, and they allow the whole buffer
276 * to be invalidated, then just allocate a new buffer to replace the old one.
277 * If not, and we'd block, and they allow the subrange of the buffer to be
278 * invalidated, then we can make a new little BO, let them write into that,
279 * and blit it into the real BO at unmap time.
280 */
281 static void *
intel_bufferobj_map_range(struct gl_context * ctx,GLintptr offset,GLsizeiptr length,GLbitfield access,struct gl_buffer_object * obj)282 intel_bufferobj_map_range(struct gl_context * ctx,
283 GLintptr offset, GLsizeiptr length,
284 GLbitfield access, struct gl_buffer_object *obj)
285 {
286 struct intel_context *intel = intel_context(ctx);
287 struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
288
289 assert(intel_obj);
290
291 /* _mesa_MapBufferRange (GL entrypoint) sets these, but the vbo module also
292 * internally uses our functions directly.
293 */
294 obj->Offset = offset;
295 obj->Length = length;
296 obj->AccessFlags = access;
297
298 if (intel_obj->sys_buffer) {
299 const bool read_only =
300 (access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == GL_MAP_READ_BIT;
301
302 if (!read_only && intel_obj->source)
303 release_buffer(intel_obj);
304
305 if (!intel_obj->buffer || intel_obj->source) {
306 obj->Pointer = intel_obj->sys_buffer + offset;
307 return obj->Pointer;
308 }
309
310 free(intel_obj->sys_buffer);
311 intel_obj->sys_buffer = NULL;
312 }
313
314 if (intel_obj->buffer == NULL) {
315 obj->Pointer = NULL;
316 return NULL;
317 }
318
319 /* If the access is synchronized (like a normal buffer mapping), then get
320 * things flushed out so the later mapping syncs appropriately through GEM.
321 * If the user doesn't care about existing buffer contents and mapping would
322 * cause us to block, then throw out the old buffer.
323 *
324 * If they set INVALIDATE_BUFFER, we can pitch the current contents to
325 * achieve the required synchronization.
326 */
327 if (!(access & GL_MAP_UNSYNCHRONIZED_BIT)) {
328 if (drm_intel_bo_references(intel->batch.bo, intel_obj->buffer)) {
329 if (access & GL_MAP_INVALIDATE_BUFFER_BIT) {
330 drm_intel_bo_unreference(intel_obj->buffer);
331 intel_bufferobj_alloc_buffer(intel, intel_obj);
332 } else {
333 intel_flush(ctx);
334 }
335 } else if (drm_intel_bo_busy(intel_obj->buffer) &&
336 (access & GL_MAP_INVALIDATE_BUFFER_BIT)) {
337 drm_intel_bo_unreference(intel_obj->buffer);
338 intel_bufferobj_alloc_buffer(intel, intel_obj);
339 }
340 }
341
342 /* If the user is mapping a range of an active buffer object but
343 * doesn't require the current contents of that range, make a new
344 * BO, and we'll copy what they put in there out at unmap or
345 * FlushRange time.
346 */
347 if ((access & GL_MAP_INVALIDATE_RANGE_BIT) &&
348 drm_intel_bo_busy(intel_obj->buffer)) {
349 if (access & GL_MAP_FLUSH_EXPLICIT_BIT) {
350 intel_obj->range_map_buffer = malloc(length);
351 obj->Pointer = intel_obj->range_map_buffer;
352 } else {
353 intel_obj->range_map_bo = drm_intel_bo_alloc(intel->bufmgr,
354 "range map",
355 length, 64);
356 if (!(access & GL_MAP_READ_BIT)) {
357 drm_intel_gem_bo_map_gtt(intel_obj->range_map_bo);
358 } else {
359 drm_intel_bo_map(intel_obj->range_map_bo,
360 (access & GL_MAP_WRITE_BIT) != 0);
361 }
362 obj->Pointer = intel_obj->range_map_bo->virtual;
363 }
364 return obj->Pointer;
365 }
366
367 if (access & GL_MAP_UNSYNCHRONIZED_BIT)
368 drm_intel_gem_bo_map_unsynchronized(intel_obj->buffer);
369 else if (!(access & GL_MAP_READ_BIT)) {
370 drm_intel_gem_bo_map_gtt(intel_obj->buffer);
371 } else {
372 drm_intel_bo_map(intel_obj->buffer, (access & GL_MAP_WRITE_BIT) != 0);
373 }
374
375 obj->Pointer = intel_obj->buffer->virtual + offset;
376 return obj->Pointer;
377 }
378
379 /* Ideally we'd use a BO to avoid taking up cache space for the temporary
380 * data, but FlushMappedBufferRange may be followed by further writes to
381 * the pointer, so we would have to re-map after emitting our blit, which
382 * would defeat the point.
383 */
384 static void
intel_bufferobj_flush_mapped_range(struct gl_context * ctx,GLintptr offset,GLsizeiptr length,struct gl_buffer_object * obj)385 intel_bufferobj_flush_mapped_range(struct gl_context *ctx,
386 GLintptr offset, GLsizeiptr length,
387 struct gl_buffer_object *obj)
388 {
389 struct intel_context *intel = intel_context(ctx);
390 struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
391 drm_intel_bo *temp_bo;
392
393 /* Unless we're in the range map using a temporary system buffer,
394 * there's no work to do.
395 */
396 if (intel_obj->range_map_buffer == NULL)
397 return;
398
399 if (length == 0)
400 return;
401
402 temp_bo = drm_intel_bo_alloc(intel->bufmgr, "range map flush", length, 64);
403
404 drm_intel_bo_subdata(temp_bo, 0, length, intel_obj->range_map_buffer);
405
406 intel_emit_linear_blit(intel,
407 intel_obj->buffer, obj->Offset + offset,
408 temp_bo, 0,
409 length);
410
411 drm_intel_bo_unreference(temp_bo);
412 }
413
414
415 /**
416 * Called via glUnmapBuffer().
417 */
418 static GLboolean
intel_bufferobj_unmap(struct gl_context * ctx,struct gl_buffer_object * obj)419 intel_bufferobj_unmap(struct gl_context * ctx, struct gl_buffer_object *obj)
420 {
421 struct intel_context *intel = intel_context(ctx);
422 struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
423
424 assert(intel_obj);
425 assert(obj->Pointer);
426 if (intel_obj->sys_buffer != NULL) {
427 /* always keep the mapping around. */
428 } else if (intel_obj->range_map_buffer != NULL) {
429 /* Since we've emitted some blits to buffers that will (likely) be used
430 * in rendering operations in other cache domains in this batch, emit a
431 * flush. Once again, we wish for a domain tracker in libdrm to cover
432 * usage inside of a batchbuffer.
433 */
434 intel_batchbuffer_emit_mi_flush(intel);
435 free(intel_obj->range_map_buffer);
436 intel_obj->range_map_buffer = NULL;
437 } else if (intel_obj->range_map_bo != NULL) {
438 drm_intel_bo_unmap(intel_obj->range_map_bo);
439
440 intel_emit_linear_blit(intel,
441 intel_obj->buffer, obj->Offset,
442 intel_obj->range_map_bo, 0,
443 obj->Length);
444
445 /* Since we've emitted some blits to buffers that will (likely) be used
446 * in rendering operations in other cache domains in this batch, emit a
447 * flush. Once again, we wish for a domain tracker in libdrm to cover
448 * usage inside of a batchbuffer.
449 */
450 intel_batchbuffer_emit_mi_flush(intel);
451
452 drm_intel_bo_unreference(intel_obj->range_map_bo);
453 intel_obj->range_map_bo = NULL;
454 } else if (intel_obj->buffer != NULL) {
455 drm_intel_bo_unmap(intel_obj->buffer);
456 }
457 obj->Pointer = NULL;
458 obj->Offset = 0;
459 obj->Length = 0;
460
461 return true;
462 }
463
464 drm_intel_bo *
intel_bufferobj_buffer(struct intel_context * intel,struct intel_buffer_object * intel_obj,GLuint flag)465 intel_bufferobj_buffer(struct intel_context *intel,
466 struct intel_buffer_object *intel_obj,
467 GLuint flag)
468 {
469 if (intel_obj->source)
470 release_buffer(intel_obj);
471
472 if (intel_obj->buffer == NULL) {
473 intel_bufferobj_alloc_buffer(intel, intel_obj);
474 drm_intel_bo_subdata(intel_obj->buffer,
475 0, intel_obj->Base.Size,
476 intel_obj->sys_buffer);
477
478 free(intel_obj->sys_buffer);
479 intel_obj->sys_buffer = NULL;
480 intel_obj->offset = 0;
481 }
482
483 return intel_obj->buffer;
484 }
485
486 #define INTEL_UPLOAD_SIZE (64*1024)
487
488 void
intel_upload_finish(struct intel_context * intel)489 intel_upload_finish(struct intel_context *intel)
490 {
491 if (!intel->upload.bo)
492 return;
493
494 if (intel->upload.buffer_len) {
495 drm_intel_bo_subdata(intel->upload.bo,
496 intel->upload.buffer_offset,
497 intel->upload.buffer_len,
498 intel->upload.buffer);
499 intel->upload.buffer_len = 0;
500 }
501
502 drm_intel_bo_unreference(intel->upload.bo);
503 intel->upload.bo = NULL;
504 }
505
wrap_buffers(struct intel_context * intel,GLuint size)506 static void wrap_buffers(struct intel_context *intel, GLuint size)
507 {
508 intel_upload_finish(intel);
509
510 if (size < INTEL_UPLOAD_SIZE)
511 size = INTEL_UPLOAD_SIZE;
512
513 intel->upload.bo = drm_intel_bo_alloc(intel->bufmgr, "upload", size, 0);
514 intel->upload.offset = 0;
515 }
516
intel_upload_data(struct intel_context * intel,const void * ptr,GLuint size,GLuint align,drm_intel_bo ** return_bo,GLuint * return_offset)517 void intel_upload_data(struct intel_context *intel,
518 const void *ptr, GLuint size, GLuint align,
519 drm_intel_bo **return_bo,
520 GLuint *return_offset)
521 {
522 GLuint base, delta;
523
524 base = (intel->upload.offset + align - 1) / align * align;
525 if (intel->upload.bo == NULL || base + size > intel->upload.bo->size) {
526 wrap_buffers(intel, size);
527 base = 0;
528 }
529
530 drm_intel_bo_reference(intel->upload.bo);
531 *return_bo = intel->upload.bo;
532 *return_offset = base;
533
534 delta = base - intel->upload.offset;
535 if (intel->upload.buffer_len &&
536 intel->upload.buffer_len + delta + size > sizeof(intel->upload.buffer))
537 {
538 drm_intel_bo_subdata(intel->upload.bo,
539 intel->upload.buffer_offset,
540 intel->upload.buffer_len,
541 intel->upload.buffer);
542 intel->upload.buffer_len = 0;
543 }
544
545 if (size < sizeof(intel->upload.buffer))
546 {
547 if (intel->upload.buffer_len == 0)
548 intel->upload.buffer_offset = base;
549 else
550 intel->upload.buffer_len += delta;
551
552 memcpy(intel->upload.buffer + intel->upload.buffer_len, ptr, size);
553 intel->upload.buffer_len += size;
554 }
555 else
556 {
557 drm_intel_bo_subdata(intel->upload.bo, base, size, ptr);
558 }
559
560 intel->upload.offset = base + size;
561 }
562
intel_upload_map(struct intel_context * intel,GLuint size,GLuint align)563 void *intel_upload_map(struct intel_context *intel, GLuint size, GLuint align)
564 {
565 GLuint base, delta;
566 char *ptr;
567
568 base = (intel->upload.offset + align - 1) / align * align;
569 if (intel->upload.bo == NULL || base + size > intel->upload.bo->size) {
570 wrap_buffers(intel, size);
571 base = 0;
572 }
573
574 delta = base - intel->upload.offset;
575 if (intel->upload.buffer_len &&
576 intel->upload.buffer_len + delta + size > sizeof(intel->upload.buffer))
577 {
578 drm_intel_bo_subdata(intel->upload.bo,
579 intel->upload.buffer_offset,
580 intel->upload.buffer_len,
581 intel->upload.buffer);
582 intel->upload.buffer_len = 0;
583 }
584
585 if (size <= sizeof(intel->upload.buffer)) {
586 if (intel->upload.buffer_len == 0)
587 intel->upload.buffer_offset = base;
588 else
589 intel->upload.buffer_len += delta;
590
591 ptr = intel->upload.buffer + intel->upload.buffer_len;
592 intel->upload.buffer_len += size;
593 } else
594 ptr = malloc(size);
595
596 return ptr;
597 }
598
intel_upload_unmap(struct intel_context * intel,const void * ptr,GLuint size,GLuint align,drm_intel_bo ** return_bo,GLuint * return_offset)599 void intel_upload_unmap(struct intel_context *intel,
600 const void *ptr, GLuint size, GLuint align,
601 drm_intel_bo **return_bo,
602 GLuint *return_offset)
603 {
604 GLuint base;
605
606 base = (intel->upload.offset + align - 1) / align * align;
607 if (size > sizeof(intel->upload.buffer)) {
608 drm_intel_bo_subdata(intel->upload.bo, base, size, ptr);
609 free((void*)ptr);
610 }
611
612 drm_intel_bo_reference(intel->upload.bo);
613 *return_bo = intel->upload.bo;
614 *return_offset = base;
615
616 intel->upload.offset = base + size;
617 }
618
619 drm_intel_bo *
intel_bufferobj_source(struct intel_context * intel,struct intel_buffer_object * intel_obj,GLuint align,GLuint * offset)620 intel_bufferobj_source(struct intel_context *intel,
621 struct intel_buffer_object *intel_obj,
622 GLuint align, GLuint *offset)
623 {
624 if (intel_obj->buffer == NULL) {
625 intel_upload_data(intel,
626 intel_obj->sys_buffer, intel_obj->Base.Size, align,
627 &intel_obj->buffer, &intel_obj->offset);
628 intel_obj->source = 1;
629 }
630
631 *offset = intel_obj->offset;
632 return intel_obj->buffer;
633 }
634
635 static void
intel_bufferobj_copy_subdata(struct gl_context * ctx,struct gl_buffer_object * src,struct gl_buffer_object * dst,GLintptr read_offset,GLintptr write_offset,GLsizeiptr size)636 intel_bufferobj_copy_subdata(struct gl_context *ctx,
637 struct gl_buffer_object *src,
638 struct gl_buffer_object *dst,
639 GLintptr read_offset, GLintptr write_offset,
640 GLsizeiptr size)
641 {
642 struct intel_context *intel = intel_context(ctx);
643 struct intel_buffer_object *intel_src = intel_buffer_object(src);
644 struct intel_buffer_object *intel_dst = intel_buffer_object(dst);
645 drm_intel_bo *src_bo, *dst_bo;
646 GLuint src_offset;
647
648 if (size == 0)
649 return;
650
651 /* If we're in system memory, just map and memcpy. */
652 if (intel_src->sys_buffer || intel_dst->sys_buffer) {
653 /* The same buffer may be used, but note that regions copied may
654 * not overlap.
655 */
656 if (src == dst) {
657 char *ptr = intel_bufferobj_map_range(ctx, 0, dst->Size,
658 GL_MAP_READ_BIT |
659 GL_MAP_WRITE_BIT,
660 dst);
661 memmove(ptr + write_offset, ptr + read_offset, size);
662 intel_bufferobj_unmap(ctx, dst);
663 } else {
664 const char *src_ptr;
665 char *dst_ptr;
666
667 src_ptr = intel_bufferobj_map_range(ctx, 0, src->Size,
668 GL_MAP_READ_BIT, src);
669 dst_ptr = intel_bufferobj_map_range(ctx, 0, dst->Size,
670 GL_MAP_WRITE_BIT, dst);
671
672 memcpy(dst_ptr + write_offset, src_ptr + read_offset, size);
673
674 intel_bufferobj_unmap(ctx, src);
675 intel_bufferobj_unmap(ctx, dst);
676 }
677 return;
678 }
679
680 /* Otherwise, we have real BOs, so blit them. */
681
682 dst_bo = intel_bufferobj_buffer(intel, intel_dst, INTEL_WRITE_PART);
683 src_bo = intel_bufferobj_source(intel, intel_src, 64, &src_offset);
684
685 intel_emit_linear_blit(intel,
686 dst_bo, write_offset,
687 src_bo, read_offset + src_offset, size);
688
689 /* Since we've emitted some blits to buffers that will (likely) be used
690 * in rendering operations in other cache domains in this batch, emit a
691 * flush. Once again, we wish for a domain tracker in libdrm to cover
692 * usage inside of a batchbuffer.
693 */
694 intel_batchbuffer_emit_mi_flush(intel);
695 }
696
697 #if FEATURE_APPLE_object_purgeable
698 static GLenum
intel_buffer_purgeable(drm_intel_bo * buffer)699 intel_buffer_purgeable(drm_intel_bo *buffer)
700 {
701 int retained = 0;
702
703 if (buffer != NULL)
704 retained = drm_intel_bo_madvise (buffer, I915_MADV_DONTNEED);
705
706 return retained ? GL_VOLATILE_APPLE : GL_RELEASED_APPLE;
707 }
708
709 static GLenum
intel_buffer_object_purgeable(struct gl_context * ctx,struct gl_buffer_object * obj,GLenum option)710 intel_buffer_object_purgeable(struct gl_context * ctx,
711 struct gl_buffer_object *obj,
712 GLenum option)
713 {
714 struct intel_buffer_object *intel_obj = intel_buffer_object (obj);
715
716 if (intel_obj->buffer != NULL)
717 return intel_buffer_purgeable(intel_obj->buffer);
718
719 if (option == GL_RELEASED_APPLE) {
720 if (intel_obj->sys_buffer != NULL) {
721 free(intel_obj->sys_buffer);
722 intel_obj->sys_buffer = NULL;
723 }
724
725 return GL_RELEASED_APPLE;
726 } else {
727 /* XXX Create the buffer and madvise(MADV_DONTNEED)? */
728 struct intel_context *intel = intel_context(ctx);
729 drm_intel_bo *bo = intel_bufferobj_buffer(intel, intel_obj, INTEL_READ);
730
731 return intel_buffer_purgeable(bo);
732 }
733 }
734
735 static GLenum
intel_texture_object_purgeable(struct gl_context * ctx,struct gl_texture_object * obj,GLenum option)736 intel_texture_object_purgeable(struct gl_context * ctx,
737 struct gl_texture_object *obj,
738 GLenum option)
739 {
740 struct intel_texture_object *intel;
741
742 (void) ctx;
743 (void) option;
744
745 intel = intel_texture_object(obj);
746 if (intel->mt == NULL || intel->mt->region == NULL)
747 return GL_RELEASED_APPLE;
748
749 return intel_buffer_purgeable(intel->mt->region->bo);
750 }
751
752 static GLenum
intel_render_object_purgeable(struct gl_context * ctx,struct gl_renderbuffer * obj,GLenum option)753 intel_render_object_purgeable(struct gl_context * ctx,
754 struct gl_renderbuffer *obj,
755 GLenum option)
756 {
757 struct intel_renderbuffer *intel;
758
759 (void) ctx;
760 (void) option;
761
762 intel = intel_renderbuffer(obj);
763 if (intel->mt == NULL)
764 return GL_RELEASED_APPLE;
765
766 return intel_buffer_purgeable(intel->mt->region->bo);
767 }
768
769 static GLenum
intel_buffer_unpurgeable(drm_intel_bo * buffer)770 intel_buffer_unpurgeable(drm_intel_bo *buffer)
771 {
772 int retained;
773
774 retained = 0;
775 if (buffer != NULL)
776 retained = drm_intel_bo_madvise (buffer, I915_MADV_WILLNEED);
777
778 return retained ? GL_RETAINED_APPLE : GL_UNDEFINED_APPLE;
779 }
780
781 static GLenum
intel_buffer_object_unpurgeable(struct gl_context * ctx,struct gl_buffer_object * obj,GLenum option)782 intel_buffer_object_unpurgeable(struct gl_context * ctx,
783 struct gl_buffer_object *obj,
784 GLenum option)
785 {
786 (void) ctx;
787 (void) option;
788
789 return intel_buffer_unpurgeable(intel_buffer_object (obj)->buffer);
790 }
791
792 static GLenum
intel_texture_object_unpurgeable(struct gl_context * ctx,struct gl_texture_object * obj,GLenum option)793 intel_texture_object_unpurgeable(struct gl_context * ctx,
794 struct gl_texture_object *obj,
795 GLenum option)
796 {
797 struct intel_texture_object *intel;
798
799 (void) ctx;
800 (void) option;
801
802 intel = intel_texture_object(obj);
803 if (intel->mt == NULL || intel->mt->region == NULL)
804 return GL_UNDEFINED_APPLE;
805
806 return intel_buffer_unpurgeable(intel->mt->region->bo);
807 }
808
809 static GLenum
intel_render_object_unpurgeable(struct gl_context * ctx,struct gl_renderbuffer * obj,GLenum option)810 intel_render_object_unpurgeable(struct gl_context * ctx,
811 struct gl_renderbuffer *obj,
812 GLenum option)
813 {
814 struct intel_renderbuffer *intel;
815
816 (void) ctx;
817 (void) option;
818
819 intel = intel_renderbuffer(obj);
820 if (intel->mt == NULL)
821 return GL_UNDEFINED_APPLE;
822
823 return intel_buffer_unpurgeable(intel->mt->region->bo);
824 }
825 #endif
826
827 void
intelInitBufferObjectFuncs(struct dd_function_table * functions)828 intelInitBufferObjectFuncs(struct dd_function_table *functions)
829 {
830 functions->NewBufferObject = intel_bufferobj_alloc;
831 functions->DeleteBuffer = intel_bufferobj_free;
832 functions->BufferData = intel_bufferobj_data;
833 functions->BufferSubData = intel_bufferobj_subdata;
834 functions->GetBufferSubData = intel_bufferobj_get_subdata;
835 functions->MapBufferRange = intel_bufferobj_map_range;
836 functions->FlushMappedBufferRange = intel_bufferobj_flush_mapped_range;
837 functions->UnmapBuffer = intel_bufferobj_unmap;
838 functions->CopyBufferSubData = intel_bufferobj_copy_subdata;
839
840 #if FEATURE_APPLE_object_purgeable
841 functions->BufferObjectPurgeable = intel_buffer_object_purgeable;
842 functions->TextureObjectPurgeable = intel_texture_object_purgeable;
843 functions->RenderObjectPurgeable = intel_render_object_purgeable;
844
845 functions->BufferObjectUnpurgeable = intel_buffer_object_unpurgeable;
846 functions->TextureObjectUnpurgeable = intel_texture_object_unpurgeable;
847 functions->RenderObjectUnpurgeable = intel_render_object_unpurgeable;
848 #endif
849 }
850