1 /*
2  * Mesa 3-D graphics library
3  * Version:  7.6
4  *
5  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining a
9  * copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation
11  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12  * and/or sell copies of the Software, and to permit persons to whom the
13  * Software is furnished to do so, subject to the following conditions:
14  *
15  * The above copyright notice and this permission notice shall be included
16  * in all copies or substantial portions of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 
27 /**
28  * \file tnl/t_vb_program.c
29  * \brief Pipeline stage for executing vertex programs.
30  * \author Brian Paul,  Keith Whitwell
31  */
32 
33 
34 #include "main/glheader.h"
35 #include "main/colormac.h"
36 #include "main/macros.h"
37 #include "main/imports.h"
38 #include "main/samplerobj.h"
39 #include "math/m_xform.h"
40 #include "program/prog_instruction.h"
41 #include "program/prog_statevars.h"
42 #include "program/prog_execute.h"
43 #include "swrast/s_context.h"
44 
45 #include "tnl/tnl.h"
46 #include "tnl/t_context.h"
47 #include "tnl/t_pipeline.h"
48 
49 
50 #ifdef NAN_CHECK
51 /** Check for NaNs and very large values */
52 static inline void
check_float(float x)53 check_float(float x)
54 {
55    assert(!IS_INF_OR_NAN(x));
56    assert(1.0e-15 <= x && x <= 1.0e15);
57 }
58 #endif
59 
60 
61 /*!
62  * Private storage for the vertex program pipeline stage.
63  */
64 struct vp_stage_data {
65    /** The results of running the vertex program go into these arrays. */
66    GLvector4f results[VERT_RESULT_MAX];
67 
68    GLvector4f ndcCoords;              /**< normalized device coords */
69    GLubyte *clipmask;                 /**< clip flags */
70    GLubyte ormask, andmask;           /**< for clipping */
71 
72    GLboolean vertex_textures;
73 
74    struct gl_program_machine machine;
75 };
76 
77 
78 #define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr))
79 
80 
81 static void
userclip(struct gl_context * ctx,GLvector4f * clip,GLubyte * clipmask,GLubyte * clipormask,GLubyte * clipandmask)82 userclip( struct gl_context *ctx,
83           GLvector4f *clip,
84           GLubyte *clipmask,
85           GLubyte *clipormask,
86           GLubyte *clipandmask )
87 {
88    GLuint p;
89 
90    for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
91       if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
92 	 GLuint nr, i;
93 	 const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
94 	 const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
95 	 const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
96 	 const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
97          GLfloat *coord = (GLfloat *)clip->data;
98          GLuint stride = clip->stride;
99          GLuint count = clip->count;
100 
101 	 for (nr = 0, i = 0 ; i < count ; i++) {
102 	    GLfloat dp = (coord[0] * a +
103 			  coord[1] * b +
104 			  coord[2] * c +
105 			  coord[3] * d);
106 
107 	    if (dp < 0) {
108 	       nr++;
109 	       clipmask[i] |= CLIP_USER_BIT;
110 	    }
111 
112 	    STRIDE_F(coord, stride);
113 	 }
114 
115 	 if (nr > 0) {
116 	    *clipormask |= CLIP_USER_BIT;
117 	    if (nr == count) {
118 	       *clipandmask |= CLIP_USER_BIT;
119 	       return;
120 	    }
121 	 }
122       }
123    }
124 }
125 
126 
127 static GLboolean
do_ndc_cliptest(struct gl_context * ctx,struct vp_stage_data * store)128 do_ndc_cliptest(struct gl_context *ctx, struct vp_stage_data *store)
129 {
130    TNLcontext *tnl = TNL_CONTEXT(ctx);
131    struct vertex_buffer *VB = &tnl->vb;
132    /* Cliptest and perspective divide.  Clip functions must clear
133     * the clipmask.
134     */
135    store->ormask = 0;
136    store->andmask = CLIP_FRUSTUM_BITS;
137 
138    tnl_clip_prepare(ctx);
139 
140    if (tnl->NeedNdcCoords) {
141       VB->NdcPtr =
142          _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
143                                             &store->ndcCoords,
144                                             store->clipmask,
145                                             &store->ormask,
146                                             &store->andmask,
147 					    !ctx->Transform.DepthClamp );
148    }
149    else {
150       VB->NdcPtr = NULL;
151       _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
152                                             NULL,
153                                             store->clipmask,
154                                             &store->ormask,
155                                             &store->andmask,
156 					    !ctx->Transform.DepthClamp );
157    }
158 
159    if (store->andmask) {
160       /* All vertices are outside the frustum */
161       return GL_FALSE;
162    }
163 
164    /* Test userclip planes.  This contributes to VB->ClipMask.
165     */
166    /** XXX NEW_SLANG _Enabled ??? */
167    if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled ||
168       ctx->VertexProgram.Current->IsPositionInvariant)) {
169       userclip( ctx,
170 		VB->ClipPtr,
171 		store->clipmask,
172 		&store->ormask,
173 		&store->andmask );
174 
175       if (store->andmask) {
176 	 return GL_FALSE;
177       }
178    }
179 
180    VB->ClipAndMask = store->andmask;
181    VB->ClipOrMask = store->ormask;
182    VB->ClipMask = store->clipmask;
183 
184    return GL_TRUE;
185 }
186 
187 
188 /**
189  * XXX the texture sampling code in this module is a bit of a hack.
190  * The texture sampling code is in swrast, though it doesn't have any
191  * real dependencies on the rest of swrast.  It should probably be
192  * moved into main/ someday.
193  */
194 static void
vp_fetch_texel(struct gl_context * ctx,const GLfloat texcoord[4],GLfloat lambda,GLuint unit,GLfloat color[4])195 vp_fetch_texel(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda,
196                GLuint unit, GLfloat color[4])
197 {
198    SWcontext *swrast = SWRAST_CONTEXT(ctx);
199 
200    /* XXX use a float-valued TextureSample routine here!!! */
201    swrast->TextureSample[unit](ctx, _mesa_get_samplerobj(ctx, unit),
202                                ctx->Texture.Unit[unit]._Current,
203                                1, (const GLfloat (*)[4]) texcoord,
204                                &lambda,  (GLfloat (*)[4]) color);
205 }
206 
207 
208 /**
209  * Called via ctx->Driver.ProgramStringNotify() after a new vertex program
210  * string has been parsed.
211  */
212 GLboolean
_tnl_program_string(struct gl_context * ctx,GLenum target,struct gl_program * program)213 _tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *program)
214 {
215    /* No-op.
216     * If we had derived anything from the program that was private to this
217     * stage we'd recompute/validate it here.
218     */
219    return GL_TRUE;
220 }
221 
222 
223 /**
224  * Initialize virtual machine state prior to executing vertex program.
225  */
226 static void
init_machine(struct gl_context * ctx,struct gl_program_machine * machine,GLuint instID)227 init_machine(struct gl_context *ctx, struct gl_program_machine *machine,
228              GLuint instID)
229 {
230    /* Input registers get initialized from the current vertex attribs */
231    memcpy(machine->VertAttribs, ctx->Current.Attrib,
232           MAX_VERTEX_GENERIC_ATTRIBS * 4 * sizeof(GLfloat));
233 
234    if (ctx->VertexProgram._Current->IsNVProgram) {
235       GLuint i;
236       /* Output/result regs are initialized to [0,0,0,1] */
237       for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) {
238          ASSIGN_4V(machine->Outputs[i], 0.0F, 0.0F, 0.0F, 1.0F);
239       }
240       /* Temp regs are initialized to [0,0,0,0] */
241       for (i = 0; i < MAX_NV_VERTEX_PROGRAM_TEMPS; i++) {
242          ASSIGN_4V(machine->Temporaries[i], 0.0F, 0.0F, 0.0F, 0.0F);
243       }
244       for (i = 0; i < MAX_VERTEX_PROGRAM_ADDRESS_REGS; i++) {
245          ASSIGN_4V(machine->AddressReg[i], 0, 0, 0, 0);
246       }
247    }
248 
249    machine->NumDeriv = 0;
250 
251    /* init condition codes */
252    machine->CondCodes[0] = COND_EQ;
253    machine->CondCodes[1] = COND_EQ;
254    machine->CondCodes[2] = COND_EQ;
255    machine->CondCodes[3] = COND_EQ;
256 
257    /* init call stack */
258    machine->StackDepth = 0;
259 
260    machine->FetchTexelLod = vp_fetch_texel;
261    machine->FetchTexelDeriv = NULL; /* not used by vertex programs */
262 
263    machine->Samplers = ctx->VertexProgram._Current->Base.SamplerUnits;
264 
265    machine->SystemValues[SYSTEM_VALUE_INSTANCE_ID][0] = (GLfloat) instID;
266 }
267 
268 
269 /**
270  * Map the texture images which the vertex program will access (if any).
271  */
272 static void
map_textures(struct gl_context * ctx,const struct gl_vertex_program * vp)273 map_textures(struct gl_context *ctx, const struct gl_vertex_program *vp)
274 {
275    GLuint u;
276 
277    for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
278       if (vp->Base.TexturesUsed[u]) {
279          /* Note: _Current *should* correspond to the target indicated
280           * in TexturesUsed[u].
281           */
282          _swrast_map_texture(ctx, ctx->Texture.Unit[u]._Current);
283       }
284    }
285 }
286 
287 
288 /**
289  * Unmap the texture images which were used by the vertex program (if any).
290  */
291 static void
unmap_textures(struct gl_context * ctx,const struct gl_vertex_program * vp)292 unmap_textures(struct gl_context *ctx, const struct gl_vertex_program *vp)
293 {
294    GLuint u;
295 
296    for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
297       if (vp->Base.TexturesUsed[u]) {
298          /* Note: _Current *should* correspond to the target indicated
299           * in TexturesUsed[u].
300           */
301          _swrast_unmap_texture(ctx, ctx->Texture.Unit[u]._Current);
302       }
303    }
304 }
305 
306 
307 /**
308  * This function executes vertex programs
309  */
310 static GLboolean
run_vp(struct gl_context * ctx,struct tnl_pipeline_stage * stage)311 run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
312 {
313    TNLcontext *tnl = TNL_CONTEXT(ctx);
314    struct vp_stage_data *store = VP_STAGE_DATA(stage);
315    struct vertex_buffer *VB = &tnl->vb;
316    struct gl_vertex_program *program = ctx->VertexProgram._Current;
317    struct gl_program_machine *machine = &store->machine;
318    GLuint outputs[VERT_RESULT_MAX], numOutputs;
319    GLuint i, j;
320 
321    if (!program)
322       return GL_TRUE;
323 
324    if (program->IsNVProgram) {
325       _mesa_load_tracked_matrices(ctx);
326    }
327    else {
328       /* ARB program or vertex shader */
329       _mesa_load_state_parameters(ctx, program->Base.Parameters);
330    }
331 
332    /* make list of outputs to save some time below */
333    numOutputs = 0;
334    for (i = 0; i < VERT_RESULT_MAX; i++) {
335       if (program->Base.OutputsWritten & BITFIELD64_BIT(i)) {
336          outputs[numOutputs++] = i;
337       }
338    }
339 
340    /* Allocate result vectors.  We delay this until now to avoid allocating
341     * memory that would never be used if we don't run the software tnl pipeline.
342     */
343    if (!store->results[0].storage) {
344       for (i = 0; i < VERT_RESULT_MAX; i++) {
345          assert(!store->results[i].storage);
346          _mesa_vector4f_alloc( &store->results[i], 0, VB->Size, 32 );
347          store->results[i].size = 4;
348       }
349    }
350 
351    map_textures(ctx, program);
352 
353    for (i = 0; i < VB->Count; i++) {
354       GLuint attr;
355 
356       init_machine(ctx, machine, tnl->CurInstance);
357 
358 #if 0
359       printf("Input  %d: %f, %f, %f, %f\n", i,
360              VB->AttribPtr[0]->data[i][0],
361              VB->AttribPtr[0]->data[i][1],
362              VB->AttribPtr[0]->data[i][2],
363              VB->AttribPtr[0]->data[i][3]);
364       printf("   color: %f, %f, %f, %f\n",
365              VB->AttribPtr[3]->data[i][0],
366              VB->AttribPtr[3]->data[i][1],
367              VB->AttribPtr[3]->data[i][2],
368              VB->AttribPtr[3]->data[i][3]);
369       printf("  normal: %f, %f, %f, %f\n",
370              VB->AttribPtr[2]->data[i][0],
371              VB->AttribPtr[2]->data[i][1],
372              VB->AttribPtr[2]->data[i][2],
373              VB->AttribPtr[2]->data[i][3]);
374 #endif
375 
376       /* the vertex array case */
377       for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
378 	 if (program->Base.InputsRead & BITFIELD64_BIT(attr)) {
379 	    const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data;
380 	    const GLuint size = VB->AttribPtr[attr]->size;
381 	    const GLuint stride = VB->AttribPtr[attr]->stride;
382 	    const GLfloat *data = (GLfloat *) (ptr + stride * i);
383 #ifdef NAN_CHECK
384             check_float(data[0]);
385             check_float(data[1]);
386             check_float(data[2]);
387             check_float(data[3]);
388 #endif
389 	    COPY_CLEAN_4V(machine->VertAttribs[attr], size, data);
390 	 }
391       }
392 
393       /* execute the program */
394       _mesa_execute_program(ctx, &program->Base, machine);
395 
396       /* copy the output registers into the VB->attribs arrays */
397       for (j = 0; j < numOutputs; j++) {
398          const GLuint attr = outputs[j];
399 #ifdef NAN_CHECK
400          check_float(machine->Outputs[attr][0]);
401          check_float(machine->Outputs[attr][1]);
402          check_float(machine->Outputs[attr][2]);
403          check_float(machine->Outputs[attr][3]);
404 #endif
405          COPY_4V(store->results[attr].data[i], machine->Outputs[attr]);
406       }
407 
408       /* FOGC is a special case.  Fragment shader expects (f,0,0,1) */
409       if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) {
410          store->results[VERT_RESULT_FOGC].data[i][1] = 0.0;
411          store->results[VERT_RESULT_FOGC].data[i][2] = 0.0;
412          store->results[VERT_RESULT_FOGC].data[i][3] = 1.0;
413       }
414 #ifdef NAN_CHECK
415       ASSERT(machine->Outputs[0][3] != 0.0F);
416 #endif
417 #if 0
418       printf("HPOS: %f %f %f %f\n",
419              machine->Outputs[0][0],
420              machine->Outputs[0][1],
421              machine->Outputs[0][2],
422              machine->Outputs[0][3]);
423 #endif
424    }
425 
426    unmap_textures(ctx, program);
427 
428    /* Fixup fog and point size results if needed */
429    if (program->IsNVProgram) {
430       if (ctx->Fog.Enabled &&
431           (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) == 0) {
432          for (i = 0; i < VB->Count; i++) {
433             store->results[VERT_RESULT_FOGC].data[i][0] = 1.0;
434          }
435       }
436 
437       if (ctx->VertexProgram.PointSizeEnabled &&
438           (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_PSIZ)) == 0) {
439          for (i = 0; i < VB->Count; i++) {
440             store->results[VERT_RESULT_PSIZ].data[i][0] = ctx->Point.Size;
441          }
442       }
443    }
444 
445    if (program->IsPositionInvariant) {
446       /* We need the exact same transform as in the fixed function path here
447        * to guarantee invariance, depending on compiler optimization flags
448        * results could be different otherwise.
449        */
450       VB->ClipPtr = TransformRaw( &store->results[0],
451 				  &ctx->_ModelProjectMatrix,
452 				  VB->AttribPtr[0] );
453 
454       /* Drivers expect this to be clean to element 4...
455        */
456       switch (VB->ClipPtr->size) {
457       case 1:
458 	 /* impossible */
459       case 2:
460 	 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
461 	 /* fall-through */
462       case 3:
463 	 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
464 	 /* fall-through */
465       case 4:
466 	 break;
467       }
468    }
469    else {
470       /* Setup the VB pointers so that the next pipeline stages get
471        * their data from the right place (the program output arrays).
472        */
473       VB->ClipPtr = &store->results[VERT_RESULT_HPOS];
474       VB->ClipPtr->size = 4;
475       VB->ClipPtr->count = VB->Count;
476    }
477 
478    VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VERT_RESULT_COL0];
479    VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VERT_RESULT_COL1];
480    VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VERT_RESULT_FOGC];
481    VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VERT_RESULT_PSIZ];
482    VB->BackfaceColorPtr = &store->results[VERT_RESULT_BFC0];
483    VB->BackfaceSecondaryColorPtr = &store->results[VERT_RESULT_BFC1];
484 
485    for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
486       VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]
487          = &store->results[VERT_RESULT_TEX0 + i];
488    }
489 
490    for (i = 0; i < ctx->Const.MaxVarying; i++) {
491       if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
492          /* Note: varying results get put into the generic attributes */
493 	 VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
494             = &store->results[VERT_RESULT_VAR0 + i];
495       }
496    }
497 
498 
499    /* Perform NDC and cliptest operations:
500     */
501    return do_ndc_cliptest(ctx, store);
502 }
503 
504 
505 /**
506  * Called the first time stage->run is called.  In effect, don't
507  * allocate data until the first time the stage is run.
508  */
509 static GLboolean
init_vp(struct gl_context * ctx,struct tnl_pipeline_stage * stage)510 init_vp(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
511 {
512    TNLcontext *tnl = TNL_CONTEXT(ctx);
513    struct vertex_buffer *VB = &(tnl->vb);
514    struct vp_stage_data *store;
515    const GLuint size = VB->Size;
516 
517    stage->privatePtr = CALLOC(sizeof(*store));
518    store = VP_STAGE_DATA(stage);
519    if (!store)
520       return GL_FALSE;
521 
522    /* a few other misc allocations */
523    _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
524    store->clipmask = (GLubyte *) _mesa_align_malloc(sizeof(GLubyte)*size, 32 );
525 
526    return GL_TRUE;
527 }
528 
529 
530 /**
531  * Destructor for this pipeline stage.
532  */
533 static void
dtr(struct tnl_pipeline_stage * stage)534 dtr(struct tnl_pipeline_stage *stage)
535 {
536    struct vp_stage_data *store = VP_STAGE_DATA(stage);
537 
538    if (store) {
539       GLuint i;
540 
541       /* free the vertex program result arrays */
542       for (i = 0; i < VERT_RESULT_MAX; i++)
543          _mesa_vector4f_free( &store->results[i] );
544 
545       /* free misc arrays */
546       _mesa_vector4f_free( &store->ndcCoords );
547       _mesa_align_free( store->clipmask );
548 
549       FREE( store );
550       stage->privatePtr = NULL;
551    }
552 }
553 
554 
555 static void
validate_vp_stage(struct gl_context * ctx,struct tnl_pipeline_stage * stage)556 validate_vp_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
557 {
558    if (ctx->VertexProgram._Current) {
559       _swrast_update_texture_samplers(ctx);
560    }
561 }
562 
563 
564 
565 /**
566  * Public description of this pipeline stage.
567  */
568 const struct tnl_pipeline_stage _tnl_vertex_program_stage =
569 {
570    "vertex-program",
571    NULL,			/* private_data */
572    init_vp,			/* create */
573    dtr,				/* destroy */
574    validate_vp_stage, 		/* validate */
575    run_vp			/* run -- initially set to ctr */
576 };
577