1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "GrPathRenderer.h" 9 10 // This path renderer is made to create geometry (i.e. primitives) from the original path (before 11 // the path is stroked) and render using the GPU directly rather than using any software rendering 12 // step. It can be rendered in a single pass for simple cases and use multiple passes for features 13 // like AA or opacity support. 14 15 class GrStrokePathRenderer : public GrPathRenderer { 16 17 public: 18 GrStrokePathRenderer(); 19 20 virtual bool canDrawPath(const SkPath& path, 21 const SkStrokeRec& stroke, 22 const GrDrawTarget* target, 23 bool antiAlias) const override; 24 25 protected: 26 virtual bool onDrawPath(const SkPath& path, 27 const SkStrokeRec& stroke, 28 GrDrawTarget* target, 29 bool antiAlias) override; 30 }; 31