1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkCanvas.h"
9 #include "SkColor.h"
10 #include "SkGradientShader.h"
11 #include "SkMatrix.h"
12 #include "SkPaint.h"
13 #include "SkPoint.h"
14 #include "SkRect.h"
15 #include "SkRefCnt.h"
16 #include "SkScalar.h"
17 #include "SkSize.h"
18 #include "SkString.h"
19 
20 #include "gm.h"
21 
22 static const SkColor gColors[] = {
23     SK_ColorRED, SK_ColorYELLOW
24 };
25 
26 // These annoying defines are necessary, because the only other alternative
27 // is to use SkIntToScalar(...) everywhere.
28 static const SkScalar sZero = 0;
29 static const SkScalar sHalf = SK_ScalarHalf;
30 static const SkScalar sOne = SK_Scalar1;
31 
32 // These arrays define the gradient stop points
33 // as x1, y1, x2, y2 per gradient to draw.
34 static const SkPoint linearPts[][2] = {
35     {{sZero, sZero}, {sOne,  sZero}},
36     {{sZero, sZero}, {sZero, sOne}},
37     {{sOne,  sZero}, {sZero, sZero}},
38     {{sZero, sOne},  {sZero, sZero}},
39 
40     {{sZero, sZero}, {sOne,  sOne}},
41     {{sOne,  sOne},  {sZero, sZero}},
42     {{sOne,  sZero}, {sZero, sOne}},
43     {{sZero, sOne},  {sOne,  sZero}}
44 };
45 
46 static const SkPoint radialPts[][2] = {
47     {{sZero, sHalf}, {sOne,  sHalf}},
48     {{sHalf, sZero}, {sHalf, sOne}},
49     {{sOne,  sHalf}, {sZero, sHalf}},
50     {{sHalf, sOne},  {sHalf, sZero}},
51 
52     {{sZero, sZero}, {sOne,  sOne}},
53     {{sOne,  sOne},  {sZero, sZero}},
54     {{sOne,  sZero}, {sZero, sOne}},
55     {{sZero, sOne},  {sOne,  sZero}}
56 };
57 
58 // These define the pixels allocated to each gradient image.
59 static const SkScalar TESTGRID_X = SkIntToScalar(200);
60 static const SkScalar TESTGRID_Y = SkIntToScalar(200);
61 
62 static const int IMAGES_X = 4;             // number of images per row
63 
make_linear_gradient(const SkPoint pts[2],const SkMatrix & localMatrix)64 static SkShader* make_linear_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) {
65     return SkGradientShader::CreateLinear(pts, gColors, NULL, SK_ARRAY_COUNT(gColors),
66                                           SkShader::kClamp_TileMode, 0, &localMatrix);
67 }
68 
make_radial_gradient(const SkPoint pts[2],const SkMatrix & localMatrix)69 static SkShader* make_radial_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) {
70     SkPoint center;
71     center.set(SkScalarAve(pts[0].fX, pts[1].fX),
72                SkScalarAve(pts[0].fY, pts[1].fY));
73     float radius = (center - pts[0]).length();
74     return SkGradientShader::CreateRadial(center, radius, gColors, NULL, SK_ARRAY_COUNT(gColors),
75                                           SkShader::kClamp_TileMode, 0, &localMatrix);
76 }
77 
draw_gradients(SkCanvas * canvas,SkShader * (* makeShader)(const SkPoint[2],const SkMatrix &),const SkPoint ptsArray[][2],int numImages)78 static void draw_gradients(SkCanvas* canvas,
79                            SkShader* (*makeShader)(const SkPoint[2], const SkMatrix&),
80                            const SkPoint ptsArray[][2], int numImages) {
81     // Use some nice prime numbers for the rectangle and matrix with
82     // different scaling along the x and y axes (which is the bug this
83     // test addresses, where incorrect order of operations mixed up the axes)
84     SkRect rectGrad = {
85         SkIntToScalar(43),  SkIntToScalar(61),
86         SkIntToScalar(181), SkIntToScalar(167) };
87     SkMatrix shaderMat;
88     shaderMat.setScale(rectGrad.width(), rectGrad.height());
89     shaderMat.postTranslate(rectGrad.left(), rectGrad.top());
90 
91     canvas->save();
92     for (int i = 0; i < numImages; i++) {
93         // Advance line downwards if necessary.
94         if (i % IMAGES_X == 0 && i != 0) {
95             canvas->restore();
96             canvas->translate(0, TESTGRID_Y);
97             canvas->save();
98         }
99 
100         // Setup shader and draw.
101         SkAutoTUnref<SkShader> shader(makeShader(*ptsArray, shaderMat));
102 
103         SkPaint paint;
104         paint.setShader(shader);
105         canvas->drawRect(rectGrad, paint);
106 
107         // Advance to next position.
108         canvas->translate(TESTGRID_X, 0);
109         ptsArray++;
110     }
111     canvas->restore();
112 }
113 
114 namespace skiagm {
115 
116 class GradientMatrixGM : public GM {
117 public:
GradientMatrixGM()118     GradientMatrixGM() {
119         this->setBGColor(0xFFDDDDDD);
120     }
121 
122 protected:
123 
onShortName()124     SkString onShortName() override {
125         return SkString("gradient_matrix");
126     }
127 
onISize()128     SkISize onISize() override {
129         return SkISize::Make(800, 800);
130     }
131 
onDraw(SkCanvas * canvas)132     void onDraw(SkCanvas* canvas) override {
133         draw_gradients(canvas, &make_linear_gradient,
134                       linearPts, SK_ARRAY_COUNT(linearPts));
135 
136         canvas->translate(0, TESTGRID_Y);
137 
138         draw_gradients(canvas, &make_radial_gradient,
139                       radialPts, SK_ARRAY_COUNT(radialPts));
140     }
141 
142 private:
143     typedef GM INHERITED;
144 };
145 
146 DEF_GM( return new GradientMatrixGM; )
147 }
148