1Using ANGLE on Windows
2======================
3
4Introduction
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6
7ANGLE converts OpenGL ES 2.0 calls to DirectX 9 calls. These instructions
8document how to use ANGLE instead of the native OpenGL backend on Windows.
9
10Details
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12
13Angle is now downloaded as a part of Skia according to the `DEPS` file.
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15Add `skia_angle=1` to your `GYP_DEFINES` environment variable.
16
17Run:
18
19    python gyp_skia
20
21Remember
22--------
23
24In SampleApp you will need to use the 'D' key to get to the ANGLE backend unless you enable the `DEFAULT_TO_ANGLE` #define in `SampleApp.cpp`.
25
26  * Use “--angle” to enable ANGLE in gm.
27
28  * Use “--config ANGLE” to use ANGLE in bench.
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30  * Use "--config angle" to use ANGLE in bench_pictures and render_pictures.
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32ANGLE will automatically be compiled into the GLInterfaceValidation test.
33