1 #ifndef SkRecordPattern_DEFINED
2 #define SkRecordPattern_DEFINED
3 
4 #include "SkTLogic.h"
5 
6 namespace SkRecords {
7 
8 // First, some matchers.  These match a single command in the SkRecord,
9 // and may hang onto some data from it.  If so, you can get the data by calling .get().
10 
11 // Matches a command of type T, and stores that command.
12 template <typename T>
13 class Is {
14 public:
Is()15     Is() : fPtr(NULL) {}
16 
17     typedef T type;
get()18     type* get() { return fPtr; }
19 
operator()20     bool operator()(T* ptr) {
21         fPtr = ptr;
22         return true;
23     }
24 
25     template <typename U>
operator()26     bool operator()(U*) {
27         fPtr = NULL;
28         return false;
29     }
30 
31 private:
32     type* fPtr;
33 };
34 
35 // Matches any command that draws, and stores its paint.
36 class IsDraw {
37     SK_CREATE_MEMBER_DETECTOR(paint);
38 public:
IsDraw()39     IsDraw() : fPaint(NULL) {}
40 
41     typedef SkPaint type;
get()42     type* get() { return fPaint; }
43 
44     template <typename T>
SK_WHEN(HasMember_paint<T>,bool)45     SK_WHEN(HasMember_paint<T>, bool) operator()(T* draw) {
46         fPaint = AsPtr(draw->paint);
47         return true;
48     }
49 
50     template <typename T>
operator()51     SK_WHEN(!HasMember_paint<T>, bool) operator()(T*) {
52         fPaint = NULL;
53         return false;
54     }
55 
56     // SaveLayer has an SkPaint named paint, but it's not a draw.
operator()57     bool operator()(SaveLayer*) {
58         fPaint = NULL;
59         return false;
60     }
61 
62 private:
63     // Abstracts away whether the paint is always part of the command or optional.
AsPtr(SkRecords::Optional<T> & x)64     template <typename T> static T* AsPtr(SkRecords::Optional<T>& x) { return x; }
AsPtr(T & x)65     template <typename T> static T* AsPtr(T& x) { return &x; }
66 
67     type* fPaint;
68 };
69 
70 // Matches if Matcher doesn't.  Stores nothing.
71 template <typename Matcher>
72 struct Not {
73     template <typename T>
operatorNot74     bool operator()(T* ptr) { return !Matcher()(ptr); }
75 };
76 
77 // Matches if either of A or B does.  Stores nothing.
78 template <typename A, typename B>
79 struct Or {
80     template <typename T>
operatorOr81     bool operator()(T* ptr) { return A()(ptr) || B()(ptr); }
82 };
83 
84 // Matches if any of A, B or C does.  Stores nothing.
85 template <typename A, typename B, typename C>
86 struct Or3 : Or<A, Or<B, C> > {};
87 
88 // Matches if any of A, B, C or D does.  Stores nothing.
89 template <typename A, typename B, typename C, typename D>
90 struct Or4 : Or<A, Or<B, Or<C, D> > > {};
91 
92 // Star is a special matcher that greedily matches Matcher 0 or more times.  Stores nothing.
93 template <typename Matcher>
94 struct Star {
95     template <typename T>
operatorStar96     bool operator()(T* ptr) { return Matcher()(ptr); }
97 };
98 
99 // Cons builds a list of Matchers.
100 // It first matches Matcher (something from above), then Pattern (another Cons or Nil).
101 //
102 // This is the main entry point to pattern matching, and so provides a couple of extra API bits:
103 //  - search scans through the record to look for matches;
104 //  - first, second, and third return the data stored by their respective matchers in the pattern.
105 //
106 // These Cons build lists analogously to Lisp's "cons".  See Pattern# for the "list" equivalent.
107 template <typename Matcher, typename Pattern>
108 class Cons {
109 public:
110     // If this pattern matches the SkRecord starting at i,
111     // return the index just past the end of the pattern, otherwise return 0.
match(SkRecord * record,unsigned i)112     SK_ALWAYS_INLINE unsigned match(SkRecord* record, unsigned i) {
113         i = this->matchHead(&fHead, record, i);
114         return i == 0 ? 0 : fTail.match(record, i);
115     }
116 
117     // Starting from *end, walk through the SkRecord to find the first span matching this pattern.
118     // If there is no such span, return false.  If there is, return true and set [*begin, *end).
search(SkRecord * record,unsigned * begin,unsigned * end)119     SK_ALWAYS_INLINE bool search(SkRecord* record, unsigned* begin, unsigned* end) {
120         for (*begin = *end; *begin < record->count(); ++(*begin)) {
121             *end = this->match(record, *begin);
122             if (*end != 0) {
123                 return true;
124             }
125         }
126         return false;
127     }
128 
129     // Once either match or search has succeeded, access the stored data of the first, second,
130     // or third matcher in this pattern.  Add as needed for longer patterns.
131     // T is checked statically at compile time; no casting is involved.  It's just an API wart.
first()132     template <typename T> T* first()  { return fHead.get(); }
second()133     template <typename T> T* second() { return fTail.fHead.get(); }
third()134     template <typename T> T* third()  { return fTail.fTail.fHead.get(); }
fourth()135     template <typename T> T* fourth()  { return fTail.fTail.fTail.fHead.get(); }
136 
137 private:
138     // If head isn't a Star, try to match at i once.
139     template <typename T>
matchHead(T *,SkRecord * record,unsigned i)140     unsigned matchHead(T*, SkRecord* record, unsigned i) {
141         if (i < record->count()) {
142             if (record->mutate<bool>(i, fHead)) {
143                 return i+1;
144             }
145         }
146         return 0;
147     }
148 
149     // If head is a Star, walk i until it doesn't match.
150     template <typename T>
matchHead(Star<T> *,SkRecord * record,unsigned i)151     unsigned matchHead(Star<T>*, SkRecord* record, unsigned i) {
152         while (i < record->count()) {
153             if (!record->mutate<bool>(i, fHead)) {
154                 return i;
155             }
156             i++;
157         }
158         return 0;
159     }
160 
161     Matcher fHead;
162     Pattern fTail;
163 
164     // All Cons are friends with each other.  This lets first, second, and third work.
165     template <typename, typename> friend class Cons;
166 };
167 
168 // Nil is the end of every pattern Cons chain.
169 struct Nil {
170     // Bottoms out recursion down the fTail chain.  Just return whatever i the front decided on.
matchNil171     unsigned match(SkRecord*, unsigned i) { return i; }
172 };
173 
174 // These Pattern# types are syntax sugar over Cons and Nil, just to help eliminate some of the
175 // template noise.  Use these if you can.  Feel free to add more for longer patterns.
176 // All types A, B, C, ... are Matchers.
177 template <typename A>
178 struct Pattern1 : Cons<A, Nil> {};
179 
180 template <typename A, typename B>
181 struct Pattern2 : Cons<A, Pattern1<B> > {};
182 
183 template <typename A, typename B, typename C>
184 struct Pattern3 : Cons<A, Pattern2<B, C> > {};
185 
186 template <typename A, typename B, typename C, typename D>
187 struct Pattern4 : Cons<A, Pattern3<B, C, D> > {};
188 
189 template <typename A, typename B, typename C, typename D, typename E>
190 struct Pattern5 : Cons<A, Pattern4<B, C, D, E> > {};
191 
192 template <typename A, typename B, typename C, typename D, typename E, typename F>
193 struct Pattern6 : Cons<A, Pattern5<B, C, D, E, F> > {};
194 
195 template <typename A, typename B, typename C, typename D, typename E, typename F, typename G>
196 struct Pattern7 : Cons<A, Pattern6<B, C, D, E, F, G> > {};
197 
198 }  // namespace SkRecords
199 
200 #endif//SkRecordPattern_DEFINED
201