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1 
2 /*
3  * Copyright 2011 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 #include "GrContext.h"
10 #include "GrDrawTargetCaps.h"
11 #include "GrGpu.h"
12 #include "GrResourceKey.h"
13 #include "GrRenderTarget.h"
14 #include "GrRenderTargetPriv.h"
15 #include "GrTexture.h"
16 #include "GrTexturePriv.h"
17 
dirtyMipMaps(bool mipMapsDirty)18 void GrTexture::dirtyMipMaps(bool mipMapsDirty) {
19     if (mipMapsDirty) {
20         if (kValid_MipMapsStatus == fMipMapsStatus) {
21            fMipMapsStatus = kAllocated_MipMapsStatus;
22         }
23     } else {
24         const bool sizeChanged = kNotAllocated_MipMapsStatus == fMipMapsStatus;
25         fMipMapsStatus = kValid_MipMapsStatus;
26         if (sizeChanged) {
27             // This must not be called until after changing fMipMapsStatus.
28             this->didChangeGpuMemorySize();
29         }
30     }
31 }
32 
onGpuMemorySize() const33 size_t GrTexture::onGpuMemorySize() const {
34     size_t textureSize;
35 
36     if (GrPixelConfigIsCompressed(fDesc.fConfig)) {
37         textureSize = GrCompressedFormatDataSize(fDesc.fConfig, fDesc.fWidth, fDesc.fHeight);
38     } else {
39         textureSize = (size_t) fDesc.fWidth * fDesc.fHeight * GrBytesPerPixel(fDesc.fConfig);
40     }
41 
42     if (this->texturePriv().hasMipMaps()) {
43         // We don't have to worry about the mipmaps being a different size than
44         // we'd expect because we never change fDesc.fWidth/fHeight.
45         textureSize *= 2;
46     }
47     return textureSize;
48 }
49 
validateDesc() const50 void GrTexture::validateDesc() const {
51     if (this->asRenderTarget()) {
52         // This texture has a render target
53         SkASSERT(0 != (fDesc.fFlags & kRenderTarget_GrSurfaceFlag));
54         SkASSERT(fDesc.fSampleCnt == this->asRenderTarget()->numSamples());
55     } else {
56         SkASSERT(0 == (fDesc.fFlags & kRenderTarget_GrSurfaceFlag));
57         SkASSERT(0 == fDesc.fSampleCnt);
58     }
59 }
60 
61 //////////////////////////////////////////////////////////////////////////////
62 
63 namespace {
64 
65 // FIXME:  This should be refactored with the code in gl/GrGLGpu.cpp.
resolve_origin(const GrSurfaceDesc & desc)66 GrSurfaceOrigin resolve_origin(const GrSurfaceDesc& desc) {
67     // By default, GrRenderTargets are GL's normal orientation so that they
68     // can be drawn to by the outside world without the client having
69     // to render upside down.
70     bool renderTarget = 0 != (desc.fFlags & kRenderTarget_GrSurfaceFlag);
71     if (kDefault_GrSurfaceOrigin == desc.fOrigin) {
72         return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin;
73     } else {
74         return desc.fOrigin;
75     }
76 }
77 }
78 
79 //////////////////////////////////////////////////////////////////////////////
GrTexture(GrGpu * gpu,LifeCycle lifeCycle,const GrSurfaceDesc & desc)80 GrTexture::GrTexture(GrGpu* gpu, LifeCycle lifeCycle, const GrSurfaceDesc& desc)
81     : INHERITED(gpu, lifeCycle, desc)
82     , fMipMapsStatus(kNotAllocated_MipMapsStatus) {
83 
84     if (kWrapped_LifeCycle != lifeCycle && !GrPixelConfigIsCompressed(desc.fConfig)) {
85         GrScratchKey key;
86         GrTexturePriv::ComputeScratchKey(desc, &key);
87         this->setScratchKey(key);
88     }
89     // only make sense if alloc size is pow2
90     fShiftFixedX = 31 - SkCLZ(fDesc.fWidth);
91     fShiftFixedY = 31 - SkCLZ(fDesc.fHeight);
92 }
93 
ComputeScratchKey(const GrSurfaceDesc & desc,GrScratchKey * key)94 void GrTexturePriv::ComputeScratchKey(const GrSurfaceDesc& desc, GrScratchKey* key) {
95     static const GrScratchKey::ResourceType kType = GrScratchKey::GenerateResourceType();
96 
97     GrScratchKey::Builder builder(key, kType, 2);
98 
99     GrSurfaceOrigin origin = resolve_origin(desc);
100     uint32_t flags = desc.fFlags & ~kCheckAllocation_GrSurfaceFlag;
101 
102     SkASSERT(desc.fWidth <= SK_MaxU16);
103     SkASSERT(desc.fHeight <= SK_MaxU16);
104     SkASSERT(static_cast<int>(desc.fConfig) < (1 << 6));
105     SkASSERT(desc.fSampleCnt < (1 << 8));
106     SkASSERT(flags < (1 << 10));
107     SkASSERT(static_cast<int>(origin) < (1 << 8));
108 
109     builder[0] = desc.fWidth | (desc.fHeight << 16);
110     builder[1] = desc.fConfig | (desc.fSampleCnt << 6) | (flags << 14) | (origin << 24);
111 }
112