1 
2 /*
3  * Copyright 2011 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 #include "SkParsePaint.h"
9 #include "SkTSearch.h"
10 #include "SkParse.h"
11 #include "SkImageDecoder.h"
12 #include "SkGradientShader.h"
13 
inflate_shader(const SkDOM & dom,const SkDOM::Node * node)14 static SkShader* inflate_shader(const SkDOM& dom, const SkDOM::Node* node)
15 {
16     if ((node = dom.getFirstChild(node, "shader")) == NULL)
17         return NULL;
18 
19     const char* str;
20 
21     if (dom.hasAttr(node, "type", "linear-gradient"))
22     {
23         SkColor        colors[2];
24         SkPoint        pts[2];
25 
26         colors[0] = colors[1] = SK_ColorBLACK;    // need to initialized the alpha to opaque, since FindColor doesn't set it
27         if ((str = dom.findAttr(node, "c0")) != NULL &&
28             SkParse::FindColor(str, &colors[0]) &&
29             (str = dom.findAttr(node, "c1")) != NULL &&
30             SkParse::FindColor(str, &colors[1]) &&
31             dom.findScalars(node, "p0", &pts[0].fX, 2) &&
32             dom.findScalars(node, "p1", &pts[1].fX, 2))
33         {
34             SkShader::TileMode    mode = SkShader::kClamp_TileMode;
35             int                    index;
36 
37             if ((index = dom.findList(node, "tile-mode", "clamp,repeat,mirror")) >= 0)
38                 mode = (SkShader::TileMode)index;
39             return SkGradientShader::CreateLinear(pts, colors, NULL, 2, mode);
40         }
41     }
42     else if (dom.hasAttr(node, "type", "bitmap"))
43     {
44         if ((str = dom.findAttr(node, "src")) == NULL)
45             return NULL;
46 
47         SkBitmap    bm;
48 
49         if (SkImageDecoder::DecodeFile(str, &bm))
50         {
51             SkShader::TileMode    mode = SkShader::kRepeat_TileMode;
52             int                    index;
53 
54             if ((index = dom.findList(node, "tile-mode", "clamp,repeat,mirror")) >= 0)
55                 mode = (SkShader::TileMode)index;
56 
57             return SkShader::CreateBitmapShader(bm, mode, mode);
58         }
59     }
60     return NULL;
61 }
62 
SkPaint_Inflate(SkPaint * paint,const SkDOM & dom,const SkDOM::Node * node)63 void SkPaint_Inflate(SkPaint* paint, const SkDOM& dom, const SkDOM::Node* node)
64 {
65     SkASSERT(paint);
66     SkASSERT(&dom);
67     SkASSERT(node);
68 
69     SkScalar x;
70 
71     if (dom.findScalar(node, "stroke-width", &x))
72         paint->setStrokeWidth(x);
73     if (dom.findScalar(node, "text-size", &x))
74         paint->setTextSize(x);
75 
76     bool    b;
77 
78     SkASSERT("legacy: use is-stroke" && !dom.findBool(node, "is-frame", &b));
79 
80     if (dom.findBool(node, "is-stroke", &b))
81         paint->setStyle(b ? SkPaint::kStroke_Style : SkPaint::kFill_Style);
82     if (dom.findBool(node, "is-antialias", &b))
83         paint->setAntiAlias(b);
84     if (dom.findBool(node, "is-lineartext", &b))
85         paint->setLinearText(b);
86 
87     const char* str = dom.findAttr(node, "color");
88     if (str)
89     {
90         SkColor    c = paint->getColor();
91         if (SkParse::FindColor(str, &c))
92             paint->setColor(c);
93     }
94 
95     // do this AFTER parsing for the color
96     if (dom.findScalar(node, "opacity", &x))
97     {
98         x = SkMaxScalar(0, SkMinScalar(x, SK_Scalar1));
99         paint->setAlpha(SkScalarRoundToInt(x * 255));
100     }
101 
102     int    index = dom.findList(node, "text-anchor", "left,center,right");
103     if (index >= 0)
104         paint->setTextAlign((SkPaint::Align)index);
105 
106     SkShader* shader = inflate_shader(dom, node);
107     if (shader)
108         paint->setShader(shader)->unref();
109 }
110