1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "src/v8.h"
6 
7 #if V8_TARGET_ARCH_IA32
8 
9 #include "src/ic/access-compiler.h"
10 
11 namespace v8 {
12 namespace internal {
13 
14 #define __ ACCESS_MASM(masm)
15 
GenerateTailCall(MacroAssembler * masm,Handle<Code> code)16 void PropertyAccessCompiler::GenerateTailCall(MacroAssembler* masm,
17                                               Handle<Code> code) {
18   __ jmp(code, RelocInfo::CODE_TARGET);
19 }
20 
21 
load_calling_convention()22 Register* PropertyAccessCompiler::load_calling_convention() {
23   // receiver, name, scratch1, scratch2, scratch3, scratch4.
24   Register receiver = LoadDescriptor::ReceiverRegister();
25   Register name = LoadDescriptor::NameRegister();
26   static Register registers[] = {receiver, name, ebx, eax, edi, no_reg};
27   return registers;
28 }
29 
30 
store_calling_convention()31 Register* PropertyAccessCompiler::store_calling_convention() {
32   // receiver, name, scratch1, scratch2, scratch3.
33   Register receiver = StoreDescriptor::ReceiverRegister();
34   Register name = StoreDescriptor::NameRegister();
35   DCHECK(ebx.is(ElementTransitionAndStoreDescriptor::MapRegister()));
36   static Register registers[] = {receiver, name, ebx, edi, no_reg};
37   return registers;
38 }
39 
40 #undef __
41 }
42 }  // namespace v8::internal
43 
44 #endif  // V8_TARGET_ARCH_IA32
45