1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.widget;
18 
19 import android.annotation.ColorInt;
20 import android.content.res.TypedArray;
21 import android.graphics.Paint;
22 import android.graphics.PorterDuff;
23 import android.graphics.PorterDuffXfermode;
24 import android.graphics.Rect;
25 
26 import android.content.Context;
27 import android.graphics.Canvas;
28 import android.view.animation.AnimationUtils;
29 import android.view.animation.DecelerateInterpolator;
30 import android.view.animation.Interpolator;
31 
32 /**
33  * This class performs the graphical effect used at the edges of scrollable widgets
34  * when the user scrolls beyond the content bounds in 2D space.
35  *
36  * <p>EdgeEffect is stateful. Custom widgets using EdgeEffect should create an
37  * instance for each edge that should show the effect, feed it input data using
38  * the methods {@link #onAbsorb(int)}, {@link #onPull(float)}, and {@link #onRelease()},
39  * and draw the effect using {@link #draw(Canvas)} in the widget's overridden
40  * {@link android.view.View#draw(Canvas)} method. If {@link #isFinished()} returns
41  * false after drawing, the edge effect's animation is not yet complete and the widget
42  * should schedule another drawing pass to continue the animation.</p>
43  *
44  * <p>When drawing, widgets should draw their main content and child views first,
45  * usually by invoking <code>super.draw(canvas)</code> from an overridden <code>draw</code>
46  * method. (This will invoke onDraw and dispatch drawing to child views as needed.)
47  * The edge effect may then be drawn on top of the view's content using the
48  * {@link #draw(Canvas)} method.</p>
49  */
50 public class EdgeEffect {
51     @SuppressWarnings("UnusedDeclaration")
52     private static final String TAG = "EdgeEffect";
53 
54     // Time it will take the effect to fully recede in ms
55     private static final int RECEDE_TIME = 600;
56 
57     // Time it will take before a pulled glow begins receding in ms
58     private static final int PULL_TIME = 167;
59 
60     // Time it will take in ms for a pulled glow to decay to partial strength before release
61     private static final int PULL_DECAY_TIME = 2000;
62 
63     private static final float MAX_ALPHA = 0.5f;
64 
65     private static final float MAX_GLOW_SCALE = 2.f;
66 
67     private static final float PULL_GLOW_BEGIN = 0.f;
68 
69     // Minimum velocity that will be absorbed
70     private static final int MIN_VELOCITY = 100;
71     // Maximum velocity, clamps at this value
72     private static final int MAX_VELOCITY = 10000;
73 
74     private static final float EPSILON = 0.001f;
75 
76     private static final double ANGLE = Math.PI / 6;
77     private static final float SIN = (float) Math.sin(ANGLE);
78     private static final float COS = (float) Math.cos(ANGLE);
79 
80     private float mGlowAlpha;
81     private float mGlowScaleY;
82 
83     private float mGlowAlphaStart;
84     private float mGlowAlphaFinish;
85     private float mGlowScaleYStart;
86     private float mGlowScaleYFinish;
87 
88     private long mStartTime;
89     private float mDuration;
90 
91     private final Interpolator mInterpolator;
92 
93     private static final int STATE_IDLE = 0;
94     private static final int STATE_PULL = 1;
95     private static final int STATE_ABSORB = 2;
96     private static final int STATE_RECEDE = 3;
97     private static final int STATE_PULL_DECAY = 4;
98 
99     private static final float PULL_DISTANCE_ALPHA_GLOW_FACTOR = 0.8f;
100 
101     private static final int VELOCITY_GLOW_FACTOR = 6;
102 
103     private int mState = STATE_IDLE;
104 
105     private float mPullDistance;
106 
107     private final Rect mBounds = new Rect();
108     private final Paint mPaint = new Paint();
109     private float mRadius;
110     private float mBaseGlowScale;
111     private float mDisplacement = 0.5f;
112     private float mTargetDisplacement = 0.5f;
113 
114     /**
115      * Construct a new EdgeEffect with a theme appropriate for the provided context.
116      * @param context Context used to provide theming and resource information for the EdgeEffect
117      */
EdgeEffect(Context context)118     public EdgeEffect(Context context) {
119         mPaint.setAntiAlias(true);
120         final TypedArray a = context.obtainStyledAttributes(
121                 com.android.internal.R.styleable.EdgeEffect);
122         final int themeColor = a.getColor(
123                 com.android.internal.R.styleable.EdgeEffect_colorEdgeEffect, 0xff666666);
124         a.recycle();
125         mPaint.setColor((themeColor & 0xffffff) | 0x33000000);
126         mPaint.setStyle(Paint.Style.FILL);
127         mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_ATOP));
128         mInterpolator = new DecelerateInterpolator();
129     }
130 
131     /**
132      * Set the size of this edge effect in pixels.
133      *
134      * @param width Effect width in pixels
135      * @param height Effect height in pixels
136      */
setSize(int width, int height)137     public void setSize(int width, int height) {
138         final float r = width * 0.75f / SIN;
139         final float y = COS * r;
140         final float h = r - y;
141         final float or = height * 0.75f / SIN;
142         final float oy = COS * or;
143         final float oh = or - oy;
144 
145         mRadius = r;
146         mBaseGlowScale = h > 0 ? Math.min(oh / h, 1.f) : 1.f;
147 
148         mBounds.set(mBounds.left, mBounds.top, width, (int) Math.min(height, h));
149     }
150 
151     /**
152      * Reports if this EdgeEffect's animation is finished. If this method returns false
153      * after a call to {@link #draw(Canvas)} the host widget should schedule another
154      * drawing pass to continue the animation.
155      *
156      * @return true if animation is finished, false if drawing should continue on the next frame.
157      */
isFinished()158     public boolean isFinished() {
159         return mState == STATE_IDLE;
160     }
161 
162     /**
163      * Immediately finish the current animation.
164      * After this call {@link #isFinished()} will return true.
165      */
finish()166     public void finish() {
167         mState = STATE_IDLE;
168     }
169 
170     /**
171      * A view should call this when content is pulled away from an edge by the user.
172      * This will update the state of the current visual effect and its associated animation.
173      * The host view should always {@link android.view.View#invalidate()} after this
174      * and draw the results accordingly.
175      *
176      * <p>Views using EdgeEffect should favor {@link #onPull(float, float)} when the displacement
177      * of the pull point is known.</p>
178      *
179      * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
180      *                      1.f (full length of the view) or negative values to express change
181      *                      back toward the edge reached to initiate the effect.
182      */
onPull(float deltaDistance)183     public void onPull(float deltaDistance) {
184         onPull(deltaDistance, 0.5f);
185     }
186 
187     /**
188      * A view should call this when content is pulled away from an edge by the user.
189      * This will update the state of the current visual effect and its associated animation.
190      * The host view should always {@link android.view.View#invalidate()} after this
191      * and draw the results accordingly.
192      *
193      * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
194      *                      1.f (full length of the view) or negative values to express change
195      *                      back toward the edge reached to initiate the effect.
196      * @param displacement The displacement from the starting side of the effect of the point
197      *                     initiating the pull. In the case of touch this is the finger position.
198      *                     Values may be from 0-1.
199      */
onPull(float deltaDistance, float displacement)200     public void onPull(float deltaDistance, float displacement) {
201         final long now = AnimationUtils.currentAnimationTimeMillis();
202         mTargetDisplacement = displacement;
203         if (mState == STATE_PULL_DECAY && now - mStartTime < mDuration) {
204             return;
205         }
206         if (mState != STATE_PULL) {
207             mGlowScaleY = Math.max(PULL_GLOW_BEGIN, mGlowScaleY);
208         }
209         mState = STATE_PULL;
210 
211         mStartTime = now;
212         mDuration = PULL_TIME;
213 
214         mPullDistance += deltaDistance;
215 
216         final float absdd = Math.abs(deltaDistance);
217         mGlowAlpha = mGlowAlphaStart = Math.min(MAX_ALPHA,
218                 mGlowAlpha + (absdd * PULL_DISTANCE_ALPHA_GLOW_FACTOR));
219 
220         if (mPullDistance == 0) {
221             mGlowScaleY = mGlowScaleYStart = 0;
222         } else {
223             final float scale = (float) (Math.max(0, 1 - 1 /
224                     Math.sqrt(Math.abs(mPullDistance) * mBounds.height()) - 0.3d) / 0.7d);
225 
226             mGlowScaleY = mGlowScaleYStart = scale;
227         }
228 
229         mGlowAlphaFinish = mGlowAlpha;
230         mGlowScaleYFinish = mGlowScaleY;
231     }
232 
233     /**
234      * Call when the object is released after being pulled.
235      * This will begin the "decay" phase of the effect. After calling this method
236      * the host view should {@link android.view.View#invalidate()} and thereby
237      * draw the results accordingly.
238      */
onRelease()239     public void onRelease() {
240         mPullDistance = 0;
241 
242         if (mState != STATE_PULL && mState != STATE_PULL_DECAY) {
243             return;
244         }
245 
246         mState = STATE_RECEDE;
247         mGlowAlphaStart = mGlowAlpha;
248         mGlowScaleYStart = mGlowScaleY;
249 
250         mGlowAlphaFinish = 0.f;
251         mGlowScaleYFinish = 0.f;
252 
253         mStartTime = AnimationUtils.currentAnimationTimeMillis();
254         mDuration = RECEDE_TIME;
255     }
256 
257     /**
258      * Call when the effect absorbs an impact at the given velocity.
259      * Used when a fling reaches the scroll boundary.
260      *
261      * <p>When using a {@link android.widget.Scroller} or {@link android.widget.OverScroller},
262      * the method <code>getCurrVelocity</code> will provide a reasonable approximation
263      * to use here.</p>
264      *
265      * @param velocity Velocity at impact in pixels per second.
266      */
onAbsorb(int velocity)267     public void onAbsorb(int velocity) {
268         mState = STATE_ABSORB;
269         velocity = Math.min(Math.max(MIN_VELOCITY, Math.abs(velocity)), MAX_VELOCITY);
270 
271         mStartTime = AnimationUtils.currentAnimationTimeMillis();
272         mDuration = 0.15f + (velocity * 0.02f);
273 
274         // The glow depends more on the velocity, and therefore starts out
275         // nearly invisible.
276         mGlowAlphaStart = 0.3f;
277         mGlowScaleYStart = Math.max(mGlowScaleY, 0.f);
278 
279 
280         // Growth for the size of the glow should be quadratic to properly
281         // respond
282         // to a user's scrolling speed. The faster the scrolling speed, the more
283         // intense the effect should be for both the size and the saturation.
284         mGlowScaleYFinish = Math.min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2, 1.f);
285         // Alpha should change for the glow as well as size.
286         mGlowAlphaFinish = Math.max(
287                 mGlowAlphaStart, Math.min(velocity * VELOCITY_GLOW_FACTOR * .00001f, MAX_ALPHA));
288         mTargetDisplacement = 0.5f;
289     }
290 
291     /**
292      * Set the color of this edge effect in argb.
293      *
294      * @param color Color in argb
295      */
setColor(@olorInt int color)296     public void setColor(@ColorInt int color) {
297         mPaint.setColor(color);
298     }
299 
300     /**
301      * Return the color of this edge effect in argb.
302      * @return The color of this edge effect in argb
303      */
304     @ColorInt
getColor()305     public int getColor() {
306         return mPaint.getColor();
307     }
308 
309     /**
310      * Draw into the provided canvas. Assumes that the canvas has been rotated
311      * accordingly and the size has been set. The effect will be drawn the full
312      * width of X=0 to X=width, beginning from Y=0 and extending to some factor <
313      * 1.f of height.
314      *
315      * @param canvas Canvas to draw into
316      * @return true if drawing should continue beyond this frame to continue the
317      *         animation
318      */
draw(Canvas canvas)319     public boolean draw(Canvas canvas) {
320         update();
321 
322         final int count = canvas.save();
323 
324         final float centerX = mBounds.centerX();
325         final float centerY = mBounds.height() - mRadius;
326 
327         canvas.scale(1.f, Math.min(mGlowScaleY, 1.f) * mBaseGlowScale, centerX, 0);
328 
329         final float displacement = Math.max(0, Math.min(mDisplacement, 1.f)) - 0.5f;
330         float translateX = mBounds.width() * displacement / 2;
331 
332         canvas.clipRect(mBounds);
333         canvas.translate(translateX, 0);
334         mPaint.setAlpha((int) (0xff * mGlowAlpha));
335         canvas.drawCircle(centerX, centerY, mRadius, mPaint);
336         canvas.restoreToCount(count);
337 
338         boolean oneLastFrame = false;
339         if (mState == STATE_RECEDE && mGlowScaleY == 0) {
340             mState = STATE_IDLE;
341             oneLastFrame = true;
342         }
343 
344         return mState != STATE_IDLE || oneLastFrame;
345     }
346 
347     /**
348      * Return the maximum height that the edge effect will be drawn at given the original
349      * {@link #setSize(int, int) input size}.
350      * @return The maximum height of the edge effect
351      */
getMaxHeight()352     public int getMaxHeight() {
353         return (int) (mBounds.height() * MAX_GLOW_SCALE + 0.5f);
354     }
355 
update()356     private void update() {
357         final long time = AnimationUtils.currentAnimationTimeMillis();
358         final float t = Math.min((time - mStartTime) / mDuration, 1.f);
359 
360         final float interp = mInterpolator.getInterpolation(t);
361 
362         mGlowAlpha = mGlowAlphaStart + (mGlowAlphaFinish - mGlowAlphaStart) * interp;
363         mGlowScaleY = mGlowScaleYStart + (mGlowScaleYFinish - mGlowScaleYStart) * interp;
364         mDisplacement = (mDisplacement + mTargetDisplacement) / 2;
365 
366         if (t >= 1.f - EPSILON) {
367             switch (mState) {
368                 case STATE_ABSORB:
369                     mState = STATE_RECEDE;
370                     mStartTime = AnimationUtils.currentAnimationTimeMillis();
371                     mDuration = RECEDE_TIME;
372 
373                     mGlowAlphaStart = mGlowAlpha;
374                     mGlowScaleYStart = mGlowScaleY;
375 
376                     // After absorb, the glow should fade to nothing.
377                     mGlowAlphaFinish = 0.f;
378                     mGlowScaleYFinish = 0.f;
379                     break;
380                 case STATE_PULL:
381                     mState = STATE_PULL_DECAY;
382                     mStartTime = AnimationUtils.currentAnimationTimeMillis();
383                     mDuration = PULL_DECAY_TIME;
384 
385                     mGlowAlphaStart = mGlowAlpha;
386                     mGlowScaleYStart = mGlowScaleY;
387 
388                     // After pull, the glow should fade to nothing.
389                     mGlowAlphaFinish = 0.f;
390                     mGlowScaleYFinish = 0.f;
391                     break;
392                 case STATE_PULL_DECAY:
393                     mState = STATE_RECEDE;
394                     break;
395                 case STATE_RECEDE:
396                     mState = STATE_IDLE;
397                     break;
398             }
399         }
400     }
401 }
402