1page.title=Application Fundamentals
2@jd:body
3
4<div id="qv-wrapper">
5<div id="qv">
6
7<h2>In this document</h2>
8<ol>
9<li><a href="#Components">App Components</a>
10  <ol>
11    <li><a href="#ActivatingComponents">Activating components</a></li>
12  </ol>
13</li>
14<li><a href="#Manifest">The Manifest File</a>
15  <ol>
16    <li><a href="#DeclaringComponents">Declaring components</a></li>
17    <li><a href="#DeclaringRequirements">Declaring app requirements</a></li>
18  </ol>
19</li>
20<li><a href="#Resources">App Resources</a></li>
21</ol>
22</div>
23</div>
24
25<p>Android apps are written in the Java programming language. The Android SDK tools compile
26your code&mdash;along with any data and resource files&mdash;into an APK: an <i>Android package</i>,
27which is an archive file with an {@code .apk} suffix. One APK file contains all the contents
28of an Android app and is the file that Android-powered devices use to install the app.</p>
29
30<p>Once installed on a device, each Android app lives in its own security sandbox: </p>
31
32<ul>
33 <li>The Android operating system is a multi-user Linux system in which each app is a
34different user.</li>
35
36<li>By default, the system assigns each app a unique Linux user ID (the ID is used only by
37the system and is unknown to the app). The system sets permissions for all the files in an
38app so that only the user ID assigned to that app can access them. </li>
39
40<li>Each process has its own virtual machine (VM), so an app's code runs in isolation from
41other apps.</li>
42
43<li>By default, every app runs in its own Linux process. Android starts the process when any
44of the app's components need to be executed, then shuts down the process when it's no longer
45needed or when the system must recover memory for other apps.</li>
46</ul>
47
48<p>In this way, the Android system implements the <em>principle of least privilege</em>. That is,
49each app, by default, has access only to the components that it requires to do its work and
50no more. This creates a very secure environment in which an app cannot access parts of
51the system for which it is not given permission.</p>
52
53<p>However, there are ways for an app to share data with other apps and for an
54app to access system services:</p>
55
56<ul>
57  <li>It's possible to arrange for two apps to share the same Linux user ID, in which case
58they are able to access each other's files.  To conserve system resources, apps with the
59same user ID can also arrange to run in the same Linux process and share the same VM (the
60apps must also be signed with the same certificate).</li>
61  <li>An app can request permission to access device data such as the user's
62contacts, SMS messages, the mountable storage (SD card), camera, Bluetooth, and more. All
63app permissions must be granted by the user at install time.</li>
64</ul>
65
66<p>That covers the basics regarding how an Android app exists within the system. The rest of
67this document introduces you to:</p>
68<ul>
69  <li>The core framework components that define your app.</li>
70  <li>The manifest file in which you declare components and required device features for your
71app.</li>
72  <li>Resources that are separate from the app code and allow your app to
73gracefully optimize its behavior for a variety of device configurations.</li>
74</ul>
75
76
77
78<h2 id="Components">App Components</h2>
79
80<p>App components are the essential building blocks of an Android app. Each
81component is a different point through which the system can enter your app. Not all
82components are actual entry points for the user and some depend on each other, but each one exists
83as its own entity and plays a specific role&mdash;each one is a unique building block that
84helps define your app's overall behavior.</p>
85
86<p>There are four different types of app components. Each type serves a distinct purpose
87and has a distinct lifecycle that defines how the component is created and destroyed.</p>
88
89<p>Here are the four types of app components:</p>
90
91<dl>
92
93<dt><b>Activities</b></dt>
94
95<dd>An <i>activity</i> represents a single screen with a user interface. For example,
96an email app might have one activity that shows a list of new
97emails, another activity to compose an email, and another activity for reading emails. Although
98the activities work together to form a cohesive user experience in the email app, each one
99is independent of the others. As such, a different app can start any one of these
100activities (if the email app allows it). For example, a camera app can start the
101activity in the email app that composes new mail, in order for the user to share a picture.
102
103<p>An activity is implemented as a subclass of {@link android.app.Activity} and you can learn more
104about it in the <a href="{@docRoot}guide/components/activities.html">Activities</a>
105developer guide.</p>
106</dd>
107
108
109<dt><b>Services</b></dt>
110
111<dd>A <i>service</i> is a component that runs in the background to perform long-running
112operations or to perform work for remote processes. A service
113does not provide a user interface. For example, a service might play music in the background while
114the user is in a different app, or it might fetch data over the network without
115blocking user interaction with an activity. Another component, such as an activity, can start the
116service and let it run or bind to it in order to interact with it.
117
118<p>A service is implemented as a subclass of {@link android.app.Service} and you can learn more
119about it in the <a href="{@docRoot}guide/components/services.html">Services</a> developer
120guide.</p>
121</dd>
122
123
124<dt><b>Content providers</b></dt>
125
126<dd>A <i>content provider</i> manages a shared set of app data. You can store the data in
127the file system, an SQLite database, on the web, or any other persistent storage location your
128app can access. Through the content provider, other apps can query or even modify
129the data (if the content provider allows it). For example, the Android system provides a content
130provider that manages the user's contact information. As such, any app with the proper
131permissions can query part of the content provider (such as {@link
132android.provider.ContactsContract.Data}) to read and write information about a particular person.
133
134<p>Content providers are also useful for reading and writing data that is private to your
135app and not shared. For example, the <a
136href="{@docRoot}resources/samples/NotePad/index.html">Note Pad</a> sample app uses a
137content provider to save notes.</p>
138
139<p>A content provider is implemented as a subclass of {@link android.content.ContentProvider}
140and must implement a standard set of APIs that enable other apps to perform
141transactions. For more information, see the <a
142href="{@docRoot}guide/topics/providers/content-providers.html">Content Providers</a> developer
143guide.</p>
144</dd>
145
146
147<dt><b>Broadcast receivers</b></dt>
148
149<dd>A <i>broadcast receiver</i> is a component that responds to system-wide broadcast
150announcements.  Many broadcasts originate from the system&mdash;for example, a broadcast announcing
151that the screen has turned off, the battery is low, or a picture was captured.
152Apps can also initiate broadcasts&mdash;for example, to let other apps know that
153some data has been downloaded to the device and is available for them to use. Although broadcast
154receivers don't display a user interface, they may <a
155href="{@docRoot}guide/topics/ui/notifiers/notifications.html">create a status bar notification</a>
156to alert the user when a broadcast event occurs. More commonly, though, a broadcast receiver is
157just a "gateway" to other components and is intended to do a very minimal amount of work. For
158instance, it might initiate a service to perform some work based on the event.
159
160<p>A broadcast receiver is implemented as a subclass of {@link android.content.BroadcastReceiver}
161and each broadcast is delivered as an {@link android.content.Intent} object. For more information,
162see the {@link android.content.BroadcastReceiver} class.</p>
163</dd>
164
165</dl>
166
167
168
169<p>A unique aspect of the Android system design is that any app can start another
170app’s component. For example, if you want the user to capture a
171photo with the device camera, there's probably another app that does that and your
172app can use it, instead of developing an activity to capture a photo yourself. You don't
173need to incorporate or even link to the code from the camera app.
174Instead, you can simply start the activity in the camera app that captures a
175photo. When complete, the photo is even returned to your app so you can use it. To the user,
176it seems as if the camera is actually a part of your app.</p>
177
178<p>When the system starts a component, it starts the process for that app (if it's not
179already running) and instantiates the classes needed for the component. For example, if your
180app starts the activity in the camera app that captures a photo, that activity
181runs in the process that belongs to the camera app, not in your app's process.
182Therefore, unlike apps on most other systems, Android apps don't have a single entry
183point (there's no {@code main()} function, for example).</p>
184
185<p>Because the system runs each app in a separate process with file permissions that
186restrict access to other apps, your app cannot directly activate a component from
187another app. The Android system, however, can. So, to activate a component in
188another app, you must deliver a message to the system that specifies your <em>intent</em> to
189start a particular component. The system then activates the component for you.</p>
190
191
192<h3 id="ActivatingComponents">Activating Components</h3>
193
194<p>Three of the four component types&mdash;activities, services, and
195broadcast receivers&mdash;are activated by an asynchronous message called an <em>intent</em>.
196Intents bind individual components to each other at runtime (you can think of them
197as the messengers that request an action from other components), whether the component belongs
198to your app or another.</p>
199
200<p>An intent is created with an {@link android.content.Intent} object, which defines a message to
201activate either a specific component or a specific <em>type</em> of component&mdash;an intent
202can be either explicit or implicit, respectively.</p>
203
204<p>For activities and services, an intent defines the action to perform (for example, to "view" or
205"send" something) and may specify the URI of the data to act on (among other things that the
206component being started might need to know). For example, an intent might convey a request for an
207activity to show an image or to open a web page. In some cases, you can start an
208activity to receive a result, in which case, the activity also returns
209the result in an {@link android.content.Intent} (for example, you can issue an intent to let
210the user pick a personal contact and have it returned to you&mdash;the return intent includes a
211URI pointing to the chosen contact).</p>
212
213<p>For broadcast receivers, the intent simply defines the
214announcement being broadcast (for example, a broadcast to indicate the device battery is low
215includes only a known action string that indicates "battery is low").</p>
216
217<p>The other component type, content provider, is not activated by intents. Rather, it is
218activated when targeted by a request from a {@link android.content.ContentResolver}. The content
219resolver handles all direct transactions with the content provider so that the component that's
220performing transactions with the provider doesn't need to and instead calls methods on the {@link
221android.content.ContentResolver} object. This leaves a layer of abstraction between the content
222provider and the component requesting information (for security).</p>
223
224<p>There are separate methods for activating each type of component:</p>
225<ul>
226  <li>You can start an activity (or give it something new to do) by
227passing an {@link android.content.Intent} to {@link android.content.Context#startActivity
228startActivity()} or {@link android.app.Activity#startActivityForResult startActivityForResult()}
229(when you want the activity to return a result).</li>
230  <li>You can start a service (or give new instructions to an ongoing service) by
231passing an {@link android.content.Intent} to {@link android.content.Context#startService
232startService()}. Or you can bind to the service by passing an {@link android.content.Intent} to
233{@link android.content.Context#bindService bindService()}.</li>
234  <li>You can initiate a broadcast by passing an {@link android.content.Intent} to methods like
235{@link android.content.Context#sendBroadcast(Intent) sendBroadcast()}, {@link
236android.content.Context#sendOrderedBroadcast(Intent, String) sendOrderedBroadcast()}, or {@link
237android.content.Context#sendStickyBroadcast sendStickyBroadcast()}.</li>
238  <li>You can perform a query to a content provider by calling {@link
239android.content.ContentProvider#query query()} on a {@link android.content.ContentResolver}.</li>
240</ul>
241
242<p>For more information about using intents, see the <a
243href="{@docRoot}guide/components/intents-filters.html">Intents and
244Intent Filters</a> document. More information about activating specific components is also provided
245in the following documents: <a
246href="{@docRoot}guide/components/activities.html">Activities</a>, <a
247href="{@docRoot}guide/components/services.html">Services</a>, {@link
248android.content.BroadcastReceiver} and <a
249href="{@docRoot}guide/topics/providers/content-providers.html">Content Providers</a>.</p>
250
251
252<h2 id="Manifest">The Manifest File</h2>
253
254<p>Before the Android system can start an app component, the system must know that the
255component exists by reading the app's {@code AndroidManifest.xml} file (the "manifest"
256file). Your app must declare all its components in this file, which must be at the root of
257the app project directory.</p>
258
259<p>The manifest does a number of things in addition to declaring the app's components,
260such as:</p>
261<ul>
262  <li>Identify any user permissions the app requires, such as Internet access or
263read-access to the user's contacts.</li>
264  <li>Declare the minimum <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API Level</a>
265required by the app, based on which APIs the app uses.</li>
266  <li>Declare hardware and software features used or required by the app, such as a camera,
267bluetooth services, or a multitouch screen.</li>
268  <li>API libraries the app needs to be linked against (other than the Android framework
269APIs), such as the <a
270href="http://code.google.com/android/add-ons/google-apis/maps-overview.html">Google Maps
271library</a>.</li>
272  <li>And more</li>
273</ul>
274
275
276<h3 id="DeclaringComponents">Declaring components</h3>
277
278<p>The primary task of the manifest is to inform the system about the app's components. For
279example, a manifest file can declare an activity as follows: </p>
280
281<pre>
282&lt;?xml version="1.0" encoding="utf-8"?&gt;
283&lt;manifest ... &gt;
284    &lt;application android:icon="@drawable/app_icon.png" ... &gt;
285        &lt;activity android:name="com.example.project.ExampleActivity"
286                  android:label="@string/example_label" ... &gt;
287        &lt;/activity&gt;
288        ...
289    &lt;/application&gt;
290&lt;/manifest&gt;</pre>
291
292<p>In the <code><a
293href="{@docRoot}guide/topics/manifest/application-element.html">&lt;application&gt;</a></code>
294element, the {@code android:icon} attribute points to resources for an icon that identifies the
295app.</p>
296
297<p>In the <code><a
298href="{@docRoot}guide/topics/manifest/activity-element.html">&lt;activity&gt;</a></code> element,
299the {@code android:name} attribute specifies the fully qualified class name of the {@link
300android.app.Activity} subclass and the {@code android:label} attributes specifies a string
301to use as the user-visible label for the activity.</p>
302
303<p>You must declare all app components this way:</p>
304<ul>
305  <li><code><a
306href="{@docRoot}guide/topics/manifest/activity-element.html">&lt;activity&gt;</a></code> elements
307for activities</li>
308  <li><code><a
309href="{@docRoot}guide/topics/manifest/service-element.html">&lt;service&gt;</a></code> elements for
310services</li>
311  <li><code><a
312href="{@docRoot}guide/topics/manifest/receiver-element.html">&lt;receiver&gt;</a></code> elements
313for broadcast receivers</li>
314  <li><code><a
315href="{@docRoot}guide/topics/manifest/provider-element.html">&lt;provider&gt;</a></code> elements
316for content providers</li>
317</ul>
318
319<p>Activities, services, and content providers that you include in your source but do not declare
320in the manifest are not visible to the system and, consequently, can never run.  However,
321broadcast
322receivers can be either declared in the manifest or created dynamically in code (as
323{@link android.content.BroadcastReceiver} objects) and registered with the system by calling
324{@link android.content.Context#registerReceiver registerReceiver()}.</p>
325
326<p>For more about how to structure the manifest file for your app, see <a
327href="{@docRoot}guide/topics/manifest/manifest-intro.html">The AndroidManifest.xml File</a>
328documentation. </p>
329
330
331
332<h3 id="DeclaringComponentCapabilities">Declaring component capabilities</h3>
333
334<p>As discussed above, in <a href="#ActivatingComponents">Activating Components</a>, you can use an
335{@link android.content.Intent} to start activities, services, and broadcast receivers. You can do so
336by explicitly naming the target component (using the component class name) in the intent. However,
337the real power of intents lies in the concept of <em>implicit intents</em>. An implicit intent
338simply describes the type of action to perform (and, optionally, the data upon which you’d like to
339perform the action) and allows the system to find a component on the device that can perform the
340action and start it. If there are multiple components that can perform the action described by the
341intent, then the user selects which one to use.</p>
342
343<p>The way the system identifies the components that can respond to an intent is by comparing the
344intent received to the <i>intent filters</i> provided in the manifest file of other apps on
345the device.</p>
346
347<p>When you declare an activity in your app's manifest, you can optionally include
348intent filters that declare the capabilities of the activity so it can respond to intents
349from other apps. You can declare an intent filter for your component by
350adding an <a href="{@docRoot}guide/topics/manifest/intent-filter-element.html">{@code
351&lt;intent-filter&gt;}</a> element as a child of the component's declaration element.</p>
352
353<p>For example, if you've built an email app with an activity for composing a new email, you can
354declare an intent filter to respond to "send" intents (in order to send a new email) like this:</p>
355<pre>
356&lt;manifest ... >
357    ...
358    &lt;application ... &gt;
359        &lt;activity android:name="com.example.project.ComposeEmailActivity">
360            &lt;intent-filter>
361                &lt;action android:name="android.intent.action.SEND" />
362                &lt;data android:type="*/*" />
363                &lt;category android:name="android.intent.category.DEFAULT" />
364            &lt;/intent-filter>
365        &lt;/activity>
366    &lt;/application&gt;
367&lt;/manifest>
368</pre>
369
370<p>Then, if another app creates an intent with the {@link
371android.content.Intent#ACTION_SEND} action and pass it to {@link android.app.Activity#startActivity
372startActivity()}, the system may start your activity so the user can draft and send an
373email.</p>
374
375<p>For more about creating intent filters, see the <a
376href="{@docRoot}guide/components/intents-filters.html">Intents and Intent Filters</a> document.
377</p>
378
379
380
381<h3 id="DeclaringRequirements">Declaring app requirements</h3>
382
383<p>There are a variety of devices powered by Android and not all of them provide the
384same features and capabilities. In order to prevent your app from being installed on devices
385that lack features needed by your app, it's important that you clearly define a profile for
386the types of devices your app supports by declaring device and software requirements in your
387manifest file. Most of these declarations are informational only and the system does not read
388them, but external services such as Google Play do read them in order to provide filtering
389for users when they search for apps from their device.</p>
390
391<p>For example, if your app requires a camera and uses APIs introduced in Android 2.1 (<a
392href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API Level</a> 7),
393you should declare these as requirements in your manifest file like this:</p>
394
395<pre>
396&lt;manifest ... >
397    &lt;uses-feature android:name="android.hardware.camera.any"
398                  android:required="true" />
399    &lt;uses-sdk android:minSdkVersion="7" android:targetSdkVersion="19" />
400    ...
401&lt;/manifest>
402</pre>
403
404<p>Now, devices that do <em>not</em> have a camera and have an
405Android version <em>lower</em> than 2.1 cannot install your app from Google Play.</p>
406
407<p>However, you can also declare that your app uses the camera, but does not
408<em>require</em> it. In that case, your app must set the <a href=
409"{@docRoot}guide/topics/manifest/uses-feature-element.html#required">{@code required}</a>
410attribute to {@code "false"} and check at runtime whether
411the device has a camera and disable any camera features as appropriate.</p>
412
413<p>More information about how you can manage your app's compatibility with different devices
414is provided in the <a href="{@docRoot}guide/practices/compatibility.html">Device Compatibility</a>
415document.</p>
416
417
418
419<h2 id="Resources">App Resources</h2>
420
421<p>An Android app is composed of more than just code&mdash;it requires resources that are
422separate from the source code, such as images, audio files, and anything relating to the visual
423presentation of the app. For example, you should define animations, menus, styles, colors,
424and the layout of activity user interfaces with XML files. Using app resources makes it easy
425to update various characteristics of your app without modifying code and&mdash;by providing
426sets of alternative resources&mdash;enables you to optimize your app for a  variety of
427device configurations (such as different languages and screen sizes).</p>
428
429<p>For every resource that you include in your Android project, the SDK build tools define a unique
430integer ID, which you can use to reference the resource from your app code or from
431other resources defined in XML. For example, if your app contains an image file named {@code
432logo.png} (saved in the {@code res/drawable/} directory), the SDK tools generate a resource ID
433named {@code R.drawable.logo}, which you can use to reference the image and insert it in your
434user interface.</p>
435
436<p>One of the most important aspects of providing resources separate from your source code
437is the ability for you to provide alternative resources for different device
438configurations. For example, by defining UI strings in XML, you can translate the strings into other
439languages and save those strings in separate files. Then, based on a language <em>qualifier</em>
440that you append to the resource directory's name (such as {@code res/values-fr/} for French string
441values) and the user's language setting, the Android system applies the appropriate language strings
442to your UI.</p>
443
444<p>Android supports many different <em>qualifiers</em> for your alternative resources. The
445qualifier is a short string that you include in the name of your resource directories in order to
446define the device configuration for which those resources should be used. As another
447example, you should often create different layouts for your activities, depending on the
448device's screen orientation and size. For example, when the device screen is in portrait
449orientation (tall), you might want a layout with buttons to be vertical, but when the screen is in
450landscape orientation (wide), the buttons should be aligned horizontally. To change the layout
451depending on the orientation, you can define two different layouts and apply the appropriate
452qualifier to each layout's directory name. Then, the system automatically applies the appropriate
453layout depending on the current device orientation.</p>
454
455<p>For more about the different kinds of resources you can include in your application and how to
456create alternative resources for different device configurations, read <a href=
457"{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a>.</p>
458
459
460
461<div class="next-docs">
462<div class="col-6">
463  <h2 class="norule">Continue reading about:</h2>
464  <dl>
465    <dt><a href="{@docRoot}guide/components/intents-filters.html">Intents and Intent Filters</a>
466    </dt>
467    <dd>Information about how to use the {@link android.content.Intent} APIs to
468    activate app components, such as activities and services, and how to make your app components
469    available for use by other apps.</dd>
470    <dt><a href="{@docRoot}guide/components/activities.html">Activities</a></dt>
471    <dd>Information about how to create an instance of the {@link android.app.Activity} class,
472    which provides a distinct screen in your application with a user interface.</dd>
473    <dt><a
474href="{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a></dt>
475    <dd>Information about how Android apps are structured to separate app resources from the
476   app code, including how you can provide alternative resources for specific device
477   configurations.
478    </dd>
479  </dl>
480</div>
481<div class="col-6">
482  <h2 class="norule">You might also be interested in:</h2>
483  <dl>
484    <dt><a href="{@docRoot}guide/practices/compatibility.html"
485        >Device Compatibility</a></dt>
486    <dd>Information about Android works on different types of devices and an introduction
487    to how you can optimize your app for each device or restrict your app's availability
488    to different devices.</dd>
489    <dt><a href="{@docRoot}guide/topics/security/permissions.html"
490        >System Permissions</a></dt>
491    <dd>Information about how Android restricts app access to certain APIs with a permission
492    system that requires the user's consent for your app to use those APIs.</dd>
493  </dl>
494</div>
495</div>
496
497