1page.title=Best Practices
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4page.landing.intro=Design and build apps the right way. Learn how to create apps that look great and perform well on as many devices as possible, from phones to tablets and more.
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11  <div class="col-12">
12    <h3>Blog Articles</h3>
13
14    <a href="http://android-developers.blogspot.com/2010/10/improving-app-quality.html">
15      <h4>Improving App Quality</h4>
16      <p>One way of improving your app’s visibility in the ecosystem is by deploying well-targeted
17mobile advertising campaigns and cross-app promotions. However, there’s another time-tested method
18of fueling the impression-install-ranking cycle: improve the product!</p>
19    </a>
20
21    <a href="http://android-developers.blogspot.com/2012/01/say-goodbye-to-menu-button.html">
22      <h4>Say Goodbye to the Menu Button</h4>
23      <p>As Ice Cream Sandwich rolls out to more devices, it's important that you begin to migrate
24your designs to the action bar in order to promote a consistent Android user experience.</p>
25    </a>
26
27    <a href="http://android-developers.blogspot.com/2011/07/new-tools-for-managing-screen-sizes.html">
28      <h4>New Tools For Managing Screen Sizes</h4>
29      <p>Android 3.2 includes new tools for supporting devices with a wide range of screen sizes.
30One important result is better support for a new size of screen; what is typically called a “7-inch”
31tablet. This release also offers several new APIs to simplify developers’ work in adjusting to
32different screen sizes.</p>
33    </a>
34
35    <a href="http://android-developers.blogspot.com/2011/03/identifying-app-installations.html">
36      <h4>Identifying App Installations</h4>
37      <p>It is very common, and perfectly reasonable, for a developer to want to track individual
38installations of their apps. It sounds plausible just to call TelephonyManager.getDeviceId() and use
39that value to identify the installation. There are problems with this</p>
40    </a>
41
42    <a
43href="http://android-developers.blogspot.com/2011/11/making-android-games-that-play-nice.html">
44      <h4>Making Android Games that Play Nice</h4>
45      <p>Making a game on Android is easy. Making a <em>great</em> game for a mobile, multitasking,
46often multi-core, multi-purpose system like Android is trickier. Even the best developers frequently
47make mistakes in the way they interact with the Android system and with other applications</p>
48    </a>
49
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53</div>
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