1page.title=Building and Running from the Command Line
2parent.title=Building and Running
3parent.link=index.html
4@jd:body
5
6 <div id="qv-wrapper">
7    <div id="qv">
8      <h2>In this document</h2>
9      <ol>
10        <li><a href="#DebugMode">Building in Debug Mode</a></li>
11        <li><a href="#ReleaseMode">Building in Release Mode</a>
12          <ol>
13            <li><a href="#ManualReleaseMode">Build unsigned</a></li>
14            <li><a href="#AutoReleaseMode">Build signed and aligned</a></li>
15            <li><a href="#OnceBuilt">Once built and signed in release mode</a></li>
16          </ol>
17        </li>
18        <li><a href="#RunningOnEmulator">Running on the Emulator</a></li>
19        <li><a href="#RunningOnDevice">Running on a Device</a></li>
20        <li><a href="#Signing">Application Signing</a></li>
21        <li><a href="#PluginReference">Plugin Language Reference</a></li>
22      </ol>
23  <h2>See also</h2>
24  <ol>
25    <li><a href="{@docRoot}sdk/installing/studio-build.html">
26      Build System</a></li>
27    <li><a href="{@docRoot}tools/devices/managing-avds-cmdline.html">
28      Managing AVDs from the Command Line</a></li>
29    <li><a href="{@docRoot}tools/devices/emulator.html">
30      Using the Android Emulator</a></li>
31    <li><a href="{@docRoot}tools/publishing/app-signing.html">
32      Signing Your Applications</a></li>
33  </ol>
34    </div>
35  </div>
36
37  <p>By default, there are two build types to build your application using the Gradle build settings:
38  one for debugging your application &mdash; <em>debug</em> &mdash; and one for building your
39  final package for release &mdash; <em>release mode</em>. Regardless of which build type
40  your modules use, the app must be signed before it can install on an emulator or device&mdash;with
41  a debug key when building in debug mode and with your own private key when building in release mode.</p>
42
43  <p>Whether you're building with the debug or release build type, you need to run
44  and build your module. This will create the .apk file that you can install on an emulator or device.
45  When you build using the debug build type, the .apk file is automatically signed by the SDK tools
46  with a debug key based on the <code>debuggable true</code> setting in the module's build.gradle file,
47  so it's instantly ready for installation onto an emulator or attached
48  development device. You cannot distribute an application that is signed with a debug key.
49  When you build using the release build type, the .apk file is <em>unsigned</em>, so you
50  must manually sign it with your own private key, using Keytool and Jarsigner settings in the
51  module's <code>build.gradle</code> file.</p>
52
53  <p>It's important that you read and understand <a href=
54  "{@docRoot}tools/publishing/app-signing.html">Signing Your Applications</a>, particularly once
55  you're ready to release your application and share it with end-users. That document describes the
56  procedure for generating a private key and then using it to sign your APK file. If you're just
57  getting started, however, you can quickly run your applications on an emulator or your own
58  development device by building in debug mode.</p>
59
60  <p>If you don't have <a href="http://www.gradle.org/">Gradle</a>, you can obtain it from the <a href="http://gradle.org/">Gradle
61  home page</a>. Install it and make sure it is in your executable PATH. Before calling Gradle, you
62  need to declare the JAVA_HOME environment variable to specify the path to where the JDK is
63  installed.</p>
64
65  <p class="note"><strong>Note:</strong> When using <code>ant</code> and installing JDK on Windows,
66  the default is to install in the "Program Files" directory. This location will cause
67  <code>ant</code> to fail, because of the space. To fix the problem, you can specify the JAVA_HOME
68  variable like this:
69  <pre>set JAVA_HOME=c:\Progra~1\Java\&lt;jdkdir&gt;</pre>
70
71  <p>The easiest solution, however, is to install JDK in a non-space directory, for example:</p>
72
73  <pre>c:\java\jdk1.7</pre>
74
75  <h2 id="DebugMode">Building in Debug Mode</h2>
76
77  <p>For immediate application testing and debugging, you can build your application in debug mode
78  and immediately install it on an emulator. In debug mode, the build tools automatically sign your
79  application with a debug key and optimize the package with {@code zipalign}.</p>
80
81  <p>To build in debug mode, open a command-line and navigate to the root of your project directory.
82  Use Gradle to build your project in debug mode, invoke the <code>assembleDebug</code> build task
83  using the Gradle wrapper script (<code>gradlew assembleRelease</code>).
84
85  <p>This creates your debug <code>.apk</code> file inside the module <code>build/</code>
86  directory, named <code>&lt;your_module_name&gt;-debug.apk</code>. The file is already signed
87  with the debug key and has been aligned with
88  <a href="{@docRoot}tools/help/zipalign.html"><code>zipalign</code></a>. </p>
89
90  <p>On Windows platforms, type this command:</p>
91
92<pre>
93> gradlew.bat assembleDebug
94</pre>
95
96<p>On Mac OS and Linux platforms, type these commands:</p>
97
98<pre>
99$ chmod +x gradlew
100$ ./gradlew assembleDebug
101</pre>
102
103  <p>The first command (<code>chmod</code>) adds the execution permission to the Gradle wrapper
104  script and is only necessary the first time you build this project from the command line.</p>
105
106  <p>After you build the project, the output APK for the app module is located in
107  <code>app/build/outputs/apk/</code>, and the output AAR for any lib modules is located in
108  <code>lib/build/outputs/libs/</code>.</p>
109
110  <p>To see a list of all available build tasks for your project, type this command:</p>
111
112<pre>
113$ ./gradlew tasks
114</pre>
115
116  <p>Each time you change a source file or resource, you must run Gradle again in order to package up
117  the latest version of the application.</p>
118
119  <p>To install and run your application on an emulator, see the section about <a href=
120  "{@docRoot}tools/building/building-studio.html">Running on the Emulator</a>.</p>
121
122  <h2 id="ReleaseMode">Building in Release Mode</h2>
123
124  <p>When you're ready to release and distribute your application to end-users, you must build your
125  application in release mode. Once you have built in release mode, it's a good idea to perform
126  additional testing and debugging with the final .apk.</p>
127
128  <p>Before you start building your application in release mode, be aware that you must sign the
129  resulting application package with your private key, and should then align it using the {@code
130  zipalign} tool. There are two approaches to building in release mode: build an unsigned package
131  in release mode and then manually sign and align the package, or allow the build script to sign
132  and align the package for you.</p>
133
134  <h3 id="ManualReleaseMode">Build unsigned</h3>
135
136  <p>If you build your application <em>unsigned</em>, then you will need to manually sign and align
137  the package.</p>
138
139  <p>To build an <em>unsigned</em> .apk in release mode, open a command-line and navigate to the
140  root of your module directory. Invoke the <code>assembleRelease</code> build task.</li>
141
142  <p>On Windows platforms, type this command:</p>
143
144<pre>
145> gradlew.bat assembleRelease
146</pre>
147
148<p>On Mac OS and Linux platforms, type this command:</p>
149
150<pre>
151$ ./gradlew assembleRelease
152</pre>
153
154
155  <p>This creates your Android application .apk file inside the project <code>bin/</code>
156  directory, named <code><em>&lt;your_module_name&gt;</em>-unsigned.apk</code>.</p>
157
158  <p class="note"><strong>Note:</strong> The .apk file is <em>unsigned</em> at this point and can't
159  be installed until signed with your private key.</p>
160
161  <p>Once you have created the unsigned .apk, your next step is to sign the .apk with your private
162  key and then align it with {@code zipalign}. To complete this procedure, read <a href=
163  "{@docRoot}tools/publishing/app-signing.html">Signing Your Applications</a>.</p>
164
165  <p>When your <code>.apk</code> has been signed and aligned, it's ready to be distributed to end-users.
166  You should test the final build on different devices or AVDs to ensure that it
167  runs properly on different platforms.</p>
168
169  <h3 id="AutoReleaseMode">Build signed and aligned</h3>
170
171  <p>If you would like, you can configure the Android build script to automatically sign and align
172  your application package. To do so, you must provide the path to your keystore and the name of
173  your key alias in your modules's build.gradle file. With this information provided,
174  the build will prompt you for your keystore and alias password when you build using the release
175  build type and produce your final application package, which will be ready for distribution.</p>
176
177  <p>To specify your keystore and alias, open the module build.gradle file (found in
178  the root of the module directory) and add entries for {@code storeFile}, {@code storePassword},
179  {@code keyAlias} and {@code keyPassword}.
180  For example:</p>
181  <pre>
182storeFile file("myreleasekey.keystore")
183keyAlias "MyReleaseKey"
184</pre>
185
186  <p>Save your changes. Now you can build a <em>signed</em> .apk in release mode:</p>
187
188  <ol>
189    <li>Open a command-line and navigate to the root of your module directory.</li>
190
191    <li>Edit the build.gradle file to build your project in release mode:
192      <p><pre>
193...
194android {
195    ...
196    defaultConfig { ... }
197    signingConfigs {
198        release {
199            storeFile file("myreleasekey.keystore")
200            storePassword "password"
201            keyAlias "MyReleaseKey"
202            keyPassword "password"
203        }
204    }
205    buildTypes {
206        release {
207            ...
208            signingConfig signingConfigs.release
209        }
210    }
211}
212...
213</pre></p>
214    </li>
215
216    <li>When prompted, enter you keystore and alias passwords.
217
218      <p class="caution"><strong>Caution:</strong> As described above, your password will be
219      visible on the screen.</p>
220    </li>
221  </ol>
222
223  <p>This creates your Android application .apk file inside the module <code>build/</code>
224  directory, named <code><em>&lt;your_module_name&gt;</em>-release.apk</code>. This .apk file has
225  been signed with the private key specified in build.gradle file and aligned with {@code
226  zipalign}. It's ready for installation and distribution.</p>
227
228  <h3 id="OnceBuilt">Once built and signed in release mode</h3>
229
230  <p>Once you have signed your application with a private key, you can install and run it on an
231  <a href="#RunningOnEmulator">emulator</a> or <a href="#RunningOnDevice">device</a>. You can
232  also try installing it onto a device from a web server. Simply upload the signed .apk to a web
233  site, then load the .apk URL in your Android web browser to download the application and begin
234  installation. (On your device, be sure you have enabled
235  <em>Settings &gt; Applications &gt; Unknown sources</em>.)</p>
236
237  <h2 id="RunningOnEmulator">Running on the Emulator</h2>
238
239  <p>Before you can run your application on the Android Emulator, you must <a href=
240  "{@docRoot}tools/devices/managing-avds.html">create an AVD</a>.</p>
241
242  <p>To run your application:</p>
243
244  <ol>
245    <li>
246      <strong>Open the AVD Manager and launch a virtual device</strong>
247
248      <p>From your SDK's <code>platform-tools/</code> directory, execute the {@code android} tool
249with the <code>avd</code> options:</p>
250      <pre>
251android avd
252</pre>
253
254      <p>In the <em>Virtual Devices</em> view, select an AVD and click <strong>Start</strong>.</p>
255    </li>
256
257    <li>
258      <strong>Install your application</strong>
259
260      <p>From your SDK's <code>tools/</code> directory, install the {@code .apk} on the
261      emulator:</p>
262      <pre>
263adb install <em>&lt;path_to_your_bin&gt;</em>.apk
264</pre>
265
266      <p>Your .apk file (signed with either a release or debug key) is in your module {@code build/}
267      directory after you build your application.</p>
268
269      <p>If there is more than one emulator running, you must specify the emulator upon which to
270      install the application, by its serial number, with the <code>-s</code> option. For
271      example:</p>
272      <pre>
273adb -s emulator-5554 install <em>path/to/your/app</em>.apk
274</pre>
275
276      <p>To see a list of available device serial numbers, execute {@code adb devices}.</p>
277    </li>
278  </ol>
279
280  <p>If you don't see your application on the emulator, try closing the emulator and launching the
281  virtual device again from the AVD Manager. Sometimes when you install an application for the
282  first time, it won't show up in the application launcher or be accessible by other applications.
283  This is because the package manager usually examines manifests completely only on emulator
284  startup.</p>
285
286  <p>Be certain to create multiple AVDs upon which to test your application. You should have one
287  AVD for each platform and screen type with which your application is compatible. For instance, if
288  your application compiles against the Android 4.0 (API Level 14) platform, you should create an
289  AVD for each platform equal to and greater than 4.0 and an AVD for each <a href=
290  "{@docRoot}guide/practices/screens_support.html">screen type</a> you support, then test your
291  application on each one.</p>
292
293  <p class="note"><strong>Tip:</strong> If you have <em>only one</em> emulator running, you can
294  build your application and install it on the emulator in one simple step. Navigate to the root of
295  your project directory and use Ant to compile the project with <em>install mode</em>: <code>ant
296  install</code>. This will build your application, sign it with the debug key, and install it on
297  the currently running emulator.</p>
298
299  <h2 id="RunningOnDevice">Running on a Device</h2>
300
301  <p>Before you can run your application on a device, you must perform some basic setup for your
302  device:</p>
303
304  <ul>
305    <li>Enable <strong>USB debugging</strong> on your device.
306      <ul>
307        <li>On most devices running Android 3.2 or older, you can find the option under
308          <strong>Settings > Applications > Development</strong>.</li>
309        <li>On Android 4.0 and newer, it's in <strong>Settings > Developer options</strong>.
310          <p class="note"><strong>Note:</strong> On Android 4.2 and newer, <strong>Developer
311          options</strong> is hidden by default. To make it available, go
312          to <strong>Settings > About phone</strong> and tap <strong>Build number</strong>
313          seven times. Return to the previous screen to find <strong>Developer options</strong>.</p>
314        </li>
315      </ul>
316    </li>
317
318    <li>Ensure that your development computer can detect your device when connected via USB</li>
319  </ul>
320
321  <p>Read <a href="{@docRoot}tools/device.html#setting-up">Setting up a Device for
322  Development</a> for more information.</p>
323
324  <p>Once your device is set up and connected via USB, navigate to your SDK's <code>platform-tools/</code>
325  directory and install the <code>.apk</code> on the device:</p>
326  <pre>
327adb -d install <em>path/to/your/app</em>.apk
328</pre>
329
330  <p>The {@code -d} flag specifies that you want to use the attached device (in case you also have
331  an emulator running).</p>
332
333  <p>For more information on the tools used above, please see the following documents:</p>
334
335  <ul>
336    <li><a href="{@docRoot}tools/help/android.html">android Tool</a></li>
337
338    <li><a href="{@docRoot}tools/devices/emulator.html">Android Emulator</a></li>
339
340    <li><a href="{@docRoot}tools/help/adb.html">Android Debug Bridge</a> (ADB)</li>
341  </ul>
342
343  <h2 id="Signing">Application Signing</h2>
344
345  <p>As you begin developing Android applications, understand that all Android applications must be
346  digitally signed before the system will install them on an emulator or device. There are two ways
347  to do this: with a <em>debug key</em> (for immediate testing on an emulator or development
348  device) or with a <em>private key</em> (for application distribution).</p>
349
350  <p>The Android build tools help you get started by automatically signing your .apk files with a
351  debug key at build time. This means that you can build your application and install it on the
352  emulator without having to generate your own private key. However, please note that if you intend
353  to publish your application, you <strong>must</strong> sign the application with your own private
354  key, rather than the debug key generated by the SDK tools.</p>
355
356  <p>Please read <a href="{@docRoot}tools/publishing/app-signing.html">Signing Your
357  Applications</a>, which provides a thorough guide to application signing on Android and what it
358  means to you as an Android application developer. The document also includes a guide to publishing
359  and signing your application.</p>
360
361 <h2 id="PluginReference">Android Plugin for Gradle</h2>
362
363 <p>The Android build system uses the Android plugin for Gradle to support the Gradle Domain
364 Specific Language (DSL) and declarative language elements. See the
365 <a href="{@docRoot}tools/building/plugin-for-gradle.html">Android Plug-in for Gradle</a> section for
366 a description of the plugin and a link to the complete list of the supported Gradle DSL elements.</p>
367
368
369
370