1page.title=Using DDMS
2parent.title=Debugging
3parent.link=index.html
4@jd:body
5
6 <div id="qv-wrapper">
7    <div id="qv">
8      <h2>In this document</h2>
9
10      <ol>
11      <li><a href="#running">Running DDMS</a></li>
12        <li><a href="#how-ddms-works">How DDMS Interacts with a Debugger</a></li>
13
14        <li><a href="#using-ddms">Using DDMS</a>
15        <ol>
16                <li><a href="#heap">Viewing heap usage for a process</a></li>
17                <li><a href="#alloc">Tracking memory allocation of objects</a></li>
18                <li><a href="#emulator">Working with an emulator or device's file system</a></li>
19                <li><a href="#thread">Examining thread information</a></li>
20                <li><a href="#profiling">Starting method profiling</a></li>
21                <li><a href="#network">Using the Network Traffic tool</a></li>
22                <li><a href="#logcat">Using LogCat</a></li>
23                <li><a href="#ops-location">Emulating phone operations and location</a></li>
24            </ol>
25
26        </li>
27      </ol>
28    </div>
29  </div>
30
31  <p>Android Studio includes a debugging tool called the Dalvik Debug Monitor Server (DDMS), which
32  provides port-forwarding services, screen capture on the device, thread and heap information on
33  the device, logcat, process, and radio state information, incoming call and SMS spoofing,
34  location data spoofing, and more. This page provides a modest discussion of DDMS features; it is
35  not an exhaustive exploration of all the features and capabilities.</p>
36
37  <h2 id="running">Running DDMS</h2>
38  <p>DDMS is integrated into Android Studio. To use it, launch the
39  <a href="{@docRoot}tools/help/monitor.html">Android Device Monitor</a>, and click the
40  <strong>DDMS</strong> menu button. DDMS works with both the emulator and a
41  connected device. If both are connected and running simultaneously, DDMS defaults to the emulator.</p>
42
43
44  <h2 id="how-ddms-works">How DDMS Interacts with a Debugger</h2>
45
46  <p>On Android, every application runs in its own process, each of which runs in its own virtual machine
47  (VM). Each VM exposes a unique port that a debugger can attach to.</p>
48
49  <p>When DDMS starts, it connects to <a href="{@docRoot}tools/help/adb.html">adb</a>.
50  When a device is connected, a VM monitoring service is created between
51  <code>adb</code> and DDMS, which notifies DDMS when a VM on the device is started or terminated. Once a VM
52  is running, DDMS retrieves the VM's process ID (pid), via <code>adb</code>, and opens a connection to the
53  VM's debugger, through the adb daemon (adbd) on the device. DDMS can now talk to the VM using a
54  custom wire protocol.</p>
55
56  <p>DDMS assigns a debugging port to each VM on the device. Typically,
57  DDMS assigns port 8600 for the first debuggable VM, the next on 8601, and so on. When a debugger
58  connects to one of these ports, all traffic is forwarded to the debugger from the associated
59  VM. You can only attach a single debugger to a single port, but DDMS can handle multiple, attached
60  debuggers.</p>
61
62  <p>By default, DDMS also listens on another debugging port, the DDMS "base port" (8700, by default).
63  The base port is a port forwarder, which can accept VM traffic from any debugging port and forward
64  it to the debugger on port 8700. This allows you to attach one debugger to port 8700, and debug
65  all the VMs on a device. The traffic that is forwarded is determined by the currently selected process
66  in the DDMS Devices view.</p>
67
68  <p>The following screenshot shows a typical DDMS screen. If you are starting DDMS from
69  the command line, the screen is slightly different, but much of the functionality is identical.
70  Notice that the highlighted process, <code>com.android.email</code>, that is running in the emulator
71  has the debugging port 8700 assigned to it as well as 8606. This signifies that DDMS is currently
72  forwarding port 8606 to the static debugging port of 8700.</p>
73
74  <img src="{@docRoot}images/debug-ddms.png"
75       width="1024" />
76  <p class="img-caption"><strong>Figure 1.</strong>
77  Screenshot of DDMS</p>
78
79  <p>If you are using the command line, read <a href=
80  "{@docRoot}tools/debugging/debugging-projects-cmdline.html#debuggingPort">Configuring
81  your IDE to attach to the debugging port</a>, for more information on attaching your
82  debugger.</p>
83
84  <p class="note"><strong>Tip:</strong> You can set a number of DDMS preferences in
85  <strong>File</strong> &gt; <strong>Preferences</strong>. Preferences are saved to
86  <code>$HOME/.android/ddms.cfg</code>.</p>
87
88  <p class="warning"><strong>Known debugging issues with Dalvik</strong><br />
89  Debugging an application in the Dalvik VM should work the same as it does in other VMs. However,
90  when single-stepping out of synchronized code, the "current line" cursor may jump to the last
91  line in the method for one step.</p>
92
93  <h2 id="using-ddms">Using DDMS</h2>
94  The following sections describe how to use DDMS and the various tabs and panes that are part of the
95  DDMS GUI. The Android Studio version and the command line version have minor UI differences, but
96  the same functionality. For information on running DDMS, see the previous section in this document,
97  <a href="#running">Running DDMS</a>.
98
99
100  <h3 id="heap">Viewing heap usage for a process</h3>
101
102  <p>DDMS allows you to view how much heap memory a process is using. This information is useful in
103  tracking heap usage at a certain point of time during the execution of your application.</p>
104  <p>To view heap usage for a process:</p>
105  <ol>
106    <li>In the Devices tab, select the process that you want to see the heap information for.</li>
107
108    <li>Click the <strong>Update Heap</strong> button to enable heap information for the
109    process.</li>
110
111    <li>In the Heap tab, click <strong>Cause GC</strong> to invoke garbage collection, which
112    enables the collection of heap data. When the operation completes, you will see a group of
113    object types and the memory that has been allocated for each type. You can click <strong>Cause
114    GC</strong> again to refresh the data.</li>
115
116    <li>Click on an object type in the list to see a bar graph that shows the number of objects
117    allocated for a particular memory size in bytes.</li>
118  </ol>
119
120  <h3 id="alloc">Tracking memory allocation of objects</h3>
121
122  <p>DDMS provides a feature to track objects that are being allocated to memory and to see which
123  classes and threads are allocating the objects. This allows you to track, in real time, where
124  objects are being allocated when you perform certain actions in your application. This
125  information is valuable for assessing memory usage that can affect application performance.
126  </p>
127
128  <p>To track memory allocation of objects:</p>
129  <ol>
130    <li>In the Devices tab, select the process that you want to enable allocation tracking
131    for.</li>
132
133    <li>In the Allocation Tracker tab, click the <strong>Start Tracking</strong> button to begin
134    allocation tracking. At this point, anything you do in your application will be tracked.</li>
135
136    <li>Click <strong>Get Allocations</strong> to see a list of objects that have been allocated
137    since you clicked on the <strong>Start Tracking</strong> button. You can click on <strong>Get
138    Allocations</strong> again to append to the list new objects that have been
139    allocated.</li>
140
141    <li>To stop tracking or to clear the data and start over, click the <strong>Stop Tracking
142    button</strong>.</li>
143
144    <li>Click on a specific row in the list to see more detailed information such as the method and
145    line number of the code that allocated the object.</li>
146  </ol>
147
148  <h3 id="emulator">Working with an emulator or device's file system</h3>
149
150  <p>DDMS provides a File Explorer tab that allows you to view, copy, and delete files on the
151  device. This feature is useful in examining files that are created by your application or if you
152  want to transfer files to and from the device.</p>
153
154  <p>To work with an emulator or device's file system:</p>
155  <ol>
156    <li>In the Devices tab, select the emulator that you want to view the file system for.</li>
157
158    <li>To copy a file from the device, locate the file in the File Explorer and click the
159    <strong>Pull file</strong> button.</li>
160
161    <li>To copy a file to the device, click the <strong>Push file</strong> button on the File
162    Explorer tab.</li>
163  </ol>
164
165  <!-- Need to elaborate more on where things are stored in the file system,
166   databases, apks, user info, files that are important to look at -->
167
168  <h3 id="thread">Examining thread information</h3>
169
170  <p>The Threads tab in DDMS shows you the currently running threads for a selected process.</p>
171
172  <ol>
173    <li>In the Devices tab, select the process that you want to examine the threads for.</li>
174
175    <li>Click the <strong>Update Threads</strong> button.</li>
176
177    <li>In the Threads tab, you can view the thread information for the selected process.</li>
178  </ol>
179
180  <h3 id="profiling">Starting method profiling</h3>
181
182  <p>Method profiling is a means to track certain metrics about a method, such as number of calls,
183  execution time, and time spent executing the method. If you want more granular control over
184  where profiling data is collected, use the {@link android.os.Debug#startMethodTracing()} and
185  {@link android.os.Debug#stopMethodTracing()} methods. For more information about generating trace logs, see
186  <a href="debugging-tracing.html">Profiling and Debugging UIs</a>.</p>
187
188  <p>Before you start method profiling in DDMS, be aware of the following restrictions:</p>
189    <ul>
190      <li>Android 2.1 and earlier devices must
191      have an SD card present and your application must have permission to write to the SD card.
192      <li>Android 2.2 and later devices do not need an SD card. The trace log files are
193      streamed directly to your development machine.</li>
194    </ul>
195
196  <p>To start method profiling:</p>
197  <ol>
198    <li>On the Devices tab, select the process that you want to enable method profiling for.</li>
199
200    <li>Click the <strong>Start Method Profiling</strong> button.</li>
201
202    <li>In Android 4.4 and later, choose either trace-based profiling or sample-based profiling
203    with a specified sampling interval. For earlier versions of Android, only trace-based profiling
204    is available.</li>
205
206    <li>Interact with your application to start the methods that you want to profile.</li>
207
208    <li>Click the <strong>Stop Method Profiling</strong> button. DDMS stops profiling your
209    application and opens <a href="{@docRoot}tools/debugging/debugging-ui.html">Traceview</a>
210    with the method profiling information that was collected
211    between the time you clicked on <strong>Start Method Profiling</strong> and <strong>Stop Method
212    Profiling</strong>.</li>
213  </ol>
214
215   <h3 id="network">Using the Network Traffic tool</h3>
216
217   <p>In Android 4.0, the DDMS (Dalvik Debug Monitor Server) includes a Detailed
218Network Usage tab that makes it possible to track when your application is
219making network requests. Using this tool, you can monitor how and when your app
220transfers data and optimize the underlying code appropriately. You can also
221distinguish between different traffic types by applying a “tag” to network
222sockets before use.</p>
223
224<p>These tags are shown in a stack area chart in DDMS, as shown in figure 2:</p>
225
226<img src="{@docRoot}images/developing/ddms-network.png" />
227<p class="img-caption"><strong>Figure 2.</strong> Network Usage tab.</p>
228
229<p>By monitoring the frequency of your data transfers, and the amount of data
230transferred during each connection, you can identify areas of your application
231that can be made more battery-efficient. Generally, you should look for
232short spikes that can be delayed, or that should cause a later transfer to be
233pre-empted. </p>
234
235<p>To better identify the cause of transfer spikes, the
236{@link android.net.TrafficStats} API allows you
237to tag the data transfers occurring within a thread using {@link
238android.net.TrafficStats#setThreadStatsTag setThreadStatsTag()}, followed
239by manually tagging (and untagging) individual sockets using {@link
240android.net.TrafficStats#tagSocket tagSocket()} and {@link
241android.net.TrafficStats#untagSocket untagSocket()}. For example:</p>
242
243<pre>TrafficStats.setThreadStatsTag(0xF00D);
244TrafficStats.tagSocket(outputSocket);
245// Transfer data using socket
246TrafficStats.untagSocket(outputSocket);</pre>
247
248<p>Alternatively, the {@link java.net.URLConnection} APIs included in the platform
249automatically tag sockets internally based on the active tag (as identified by
250{@link android.net.TrafficStats#getThreadStatsTag getThreadStatsTag()}).
251These APIs correctly tag/untag sockets when recycled through
252keep-alive pools. In the following example,
253{@link android.net.TrafficStats#setThreadStatsTag setThreadStatsTag()}
254sets the active tag to be {@code 0xF00D}.
255There can only be one active tag per thread.
256That is the value that will
257be returned by {@link android.net.TrafficStats#getThreadStatsTag getThreadStatsTag()}
258and thus used by the HTTP client to tag sockets. The {@code finally} statement
259invokes
260{@link android.net.TrafficStats#clearThreadStatsTag clearThreadStatsTag()}
261to clear the tag.</p>
262
263<pre>TrafficStats.setThreadStatsTag(0xF00D);
264    try {
265        // Make network request using your http client.
266    } finally {
267        TrafficStats.clearThreadStatsTag();
268}</pre>
269
270<p>Socket tagging is supported in Android 4.0, but real-time stats will only be
271displayed on devices running Android 4.0.3 or higher.</p>
272
273  <h3 id="logcat">Using LogCat</h3>
274
275  <p>LogCat is integrated into DDMS, and outputs the messages that you print out using the {@link android.util.Log}
276  class along with other system messages such as stack traces when exceptions are thrown. View the
277  <a href="{@docRoot}tools/debugging/debugging-log.html">Reading and
278  Writing Log Messages.</a> topic for more information on how to log messages to the LogCat.</p>
279
280  <p>When you have set up your logging, you can use the LogCat feature of DDMS to filter certain
281  messages with the following buttons:</p>
282
283  <ul>
284    <li>Verbose</li>
285
286    <li>Debug</li>
287
288    <li>Info</li>
289
290    <li>Warn</li>
291
292    <li>Error</li>
293  </ul>
294
295  <p>You can also setup your own custom filter to specify more details such as filtering messages
296  with the log tags or with the process id that generated the log message. The add filter,
297  edit filter, and delete filter buttons let you manage your custom filters.</p>
298
299  <h3 id="ops-location">Emulating phone operations and location</h3>
300  <p>The Emulator control tab lets you simulate a
301  phone's voice and data network status. This is useful when you want to test your application's
302  robustness in differing network environments.</p>
303
304  <h4>Changing network state, speed, and latency</h4>
305  <p>The Telephony Status section of the Emulator
306  controls tab lets you change different aspects of the phone's networks status, speed and latency.
307  The following options are available to you and are effective immediately after you set them:</p>
308
309  <ul>
310    <li>Voice - unregistered, home, roaming, searching, denied</li>
311
312    <li>Data - unregistered, home, roaming, searching, denied</li>
313
314    <li>Speed - Full, GSM, HSCSD, GPRS, EDGE, UMTS, HSDPA</li>
315
316    <li>Latency - GPRS, EDGE, UMTS</li>
317  </ul>
318
319  <h4>Spoofing calls or SMS text messages</h4>
320  <p>The Telephony Actions section of the Emulator
321  controls tab lets you spoof calls and messages. This is useful when you want to to test your
322  application's robustness in responding to incoming calls and messages that are sent to the phone.
323  The following actions are available to you:</p>
324
325  <ul>
326    <li>Voice - Enter a number in the <strong>Incoming number</strong> field and click
327    <strong>Call</strong> to send a simulated call to the emulator or phone. Click the
328    <strong>Hang up</strong> button to terminate the call.</li>
329
330    <li>SMS - Enter a number in the <strong>Incoming number</strong> field and a message in the
331    <strong>Message:</strong> field and click the <strong>Send</strong> button to send the
332    message.</li>
333  </ul>
334
335  <h4>Setting the location of the phone</h4>
336  <p>If your application depends on the location of the phone, you can have DDMS send your
337  device or AVD a mock location. This is useful if you
338  want to test different aspects of your application's location specific features without
339  physically moving. The following geolocation data types are available to you:</p>
340
341  <ul>
342    <li>Manual - set the location by manually specifying decimal or sexagesimal longitude and
343    latitude values.</li>
344
345    <li>GPX - GPS eXchange file</li>
346
347    <li>KML - Keyhole Markup Language file</li>
348  </ul>
349
350  For more information about providing mock location data, see
351  <a href="{@docRoot}guide/topics/location/strategies.html#MockData">Location Strategies</a>.
352
353