1page.title=Connecting to the Network 2parent.title=Performing Network Operations 3parent.link=index.html 4 5trainingnavtop=true 6next.title=Managing Network Usage 7next.link=managing.html 8 9@jd:body 10 11<div id="tb-wrapper"> 12<div id="tb"> 13 14 15 16<h2>This lesson teaches you to</h2> 17<ol> 18 <li><a href="#http-client">Choose an HTTP Client</a></li> 19 <li><a href="#connection">Check the Network Connection</a></li> 20 <li><a href="#AsyncTask">Perform Network Operations on a Separate Thread</a></li> 21 <li><a href="#download">Connect and Download Data</a></li> 22 <li><a href="#stream">Convert the InputStream to a String</a></li> 23 24</ol> 25 26<h2>You should also read</h2> 27<ul> 28 <li><a href="{@docRoot}training/volley/index.html">Transmitting Network Data Using Volley</a></li> 29 <li><a href="{@docRoot}training/monitoring-device-state/index.html">Optimizing Battery Life</a></li> 30 <li><a href="{@docRoot}training/efficient-downloads/index.html">Transferring Data Without Draining the Battery</a></li> 31 <li><a href="{@docRoot}guide/webapps/index.html">Web Apps Overview</a></li> 32 <li><a href="{@docRoot}guide/components/fundamentals.html">Application Fundamentals</a></li> 33</ul> 34 35</div> 36</div> 37 38<p>This lesson shows you how to implement a simple application that connects to 39the network. It explains some of the best practices you should follow in 40creating even the simplest network-connected app.</p> 41 42<p>Note that to perform the network operations described in this lesson, your 43application manifest must include the following permissions:</p> 44 45<pre><uses-permission android:name="android.permission.INTERNET" /> 46<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /></pre> 47 48 49 50<h2 id="http-client">Choose an HTTP Client</h2> 51 52<p>Most network-connected Android apps use HTTP to send and receive data. 53Android includes two HTTP clients: {@link java.net.HttpURLConnection} and the Apache HTTP client. 54Both support HTTPS, streaming uploads and downloads, configurable 55timeouts, IPv6, and connection pooling. We recommend using {@link 56java.net.HttpURLConnection} for applications targeted at Gingerbread and higher. For 57more discussion of this topic, see the blog post <a 58href="http://android-developers.blogspot.com/2011/09/androids-http-clients.html" 59>Android's HTTP Clients</a>.</p> 60 61<h2 id="connection">Check the Network Connection</h2> 62 63<p>Before your app attempts to connect to the network, it should check to see whether a 64network connection is available using 65{@link android.net.ConnectivityManager#getActiveNetworkInfo getActiveNetworkInfo()} 66and {@link android.net.NetworkInfo#isConnected isConnected()}. 67Remember, the device may be out of range of a 68network, or the user may have disabled both Wi-Fi and mobile data access. 69For more discussion of this topic, see the lesson <a 70href="{@docRoot}training/basics/network-ops/managing.html">Managing Network 71Usage</a>.</p> 72 73<pre> 74public void myClickHandler(View view) { 75 ... 76 ConnectivityManager connMgr = (ConnectivityManager) 77 getSystemService(Context.CONNECTIVITY_SERVICE); 78 NetworkInfo networkInfo = connMgr.getActiveNetworkInfo(); 79 if (networkInfo != null && networkInfo.isConnected()) { 80 // fetch data 81 } else { 82 // display error 83 } 84 ... 85}</pre> 86 87<h2 id="AsyncTask">Perform Network Operations on a Separate Thread</h2> 88 89<p>Network operations can involve unpredictable delays. To prevent this from 90causing a poor user experience, always perform network operations on a separate 91thread from the UI. The {@link android.os.AsyncTask} class provides one of the 92simplest ways to fire off a new task from the UI thread. For more discussion of 93this topic, see the blog post <a 94href="http://android-developers.blogspot.com/2010/07/multithreading-for- 95performance.html">Multithreading For Performance</a>.</p> 96 97 98<p>In the following snippet, the <code>myClickHandler()</code> method invokes <code>new 99DownloadWebpageTask().execute(stringUrl)</code>. The 100<code>DownloadWebpageTask</code> class is a subclass of {@link 101android.os.AsyncTask}. <code>DownloadWebpageTask</code> implements the following 102{@link android.os.AsyncTask} methods:</p> 103 104 <ul> 105 106 <li>{@link android.os.AsyncTask#doInBackground doInBackground()} executes 107the method <code>downloadUrl()</code>. It passes the web page URL as a 108parameter. The method <code>downloadUrl()</code> fetches and processes the web 109page content. When it finishes, it passes back a result string.</li> 110 111 <li>{@link android.os.AsyncTask#onPostExecute onPostExecute()} takes the 112returned string and displays it in the UI.</li> 113 114 115 </ul> 116 117<pre> 118public class HttpExampleActivity extends Activity { 119 private static final String DEBUG_TAG = "HttpExample"; 120 private EditText urlText; 121 private TextView textView; 122 123 @Override 124 public void onCreate(Bundle savedInstanceState) { 125 super.onCreate(savedInstanceState); 126 setContentView(R.layout.main); 127 urlText = (EditText) findViewById(R.id.myUrl); 128 textView = (TextView) findViewById(R.id.myText); 129 } 130 131 // When user clicks button, calls AsyncTask. 132 // Before attempting to fetch the URL, makes sure that there is a network connection. 133 public void myClickHandler(View view) { 134 // Gets the URL from the UI's text field. 135 String stringUrl = urlText.getText().toString(); 136 ConnectivityManager connMgr = (ConnectivityManager) 137 getSystemService(Context.CONNECTIVITY_SERVICE); 138 NetworkInfo networkInfo = connMgr.getActiveNetworkInfo(); 139 if (networkInfo != null && networkInfo.isConnected()) { 140 new DownloadWebpageTask().execute(stringUrl); 141 } else { 142 textView.setText("No network connection available."); 143 } 144 } 145 146 // Uses AsyncTask to create a task away from the main UI thread. This task takes a 147 // URL string and uses it to create an HttpUrlConnection. Once the connection 148 // has been established, the AsyncTask downloads the contents of the webpage as 149 // an InputStream. Finally, the InputStream is converted into a string, which is 150 // displayed in the UI by the AsyncTask's onPostExecute method. 151 private class DownloadWebpageTask extends AsyncTask<String, Void, String> { 152 @Override 153 protected String doInBackground(String... urls) { 154 155 // params comes from the execute() call: params[0] is the url. 156 try { 157 return downloadUrl(urls[0]); 158 } catch (IOException e) { 159 return "Unable to retrieve web page. URL may be invalid."; 160 } 161 } 162 // onPostExecute displays the results of the AsyncTask. 163 @Override 164 protected void onPostExecute(String result) { 165 textView.setText(result); 166 } 167 } 168 ... 169}</pre> 170 171<p>The sequence of events in this snippet is as follows:</p> 172<ol> 173 174 <li>When users click the button that invokes {@code myClickHandler()}, 175 the app passes 176the specified URL to the {@link android.os.AsyncTask} subclass 177<code>DownloadWebpageTask</code>.</li> 178 179 <li>The {@link android.os.AsyncTask} method {@link 180android.os.AsyncTask#doInBackground doInBackground()} calls the 181<code>downloadUrl()</code> method. </li> 182 183 <li>The <code>downloadUrl()</code> method takes a URL string as a parameter 184and uses it to create a {@link java.net.URL} object.</li> 185 186 <li>The {@link java.net.URL} object is used to establish an {@link 187java.net.HttpURLConnection}.</li> 188 189 <li>Once the connection has been established, the {@link 190java.net.HttpURLConnection} object fetches the web page content as an {@link 191java.io.InputStream}.</li> 192 193 <li>The {@link java.io.InputStream} is passed to the <code>readIt()</code> 194method, which converts the stream to a string.</li> 195 196 <li>Finally, the {@link android.os.AsyncTask}'s {@link 197android.os.AsyncTask#onPostExecute onPostExecute()} method displays the string 198in the main activity's UI.</li> 199 200</ol> 201 202 <h2 id="download">Connect and Download Data</h2> 203 204 <p>In your thread that performs your network transactions, you can use 205 {@link java.net.HttpURLConnection} to perform a {@code GET} and download your data. 206 After you call {@code connect()}, you can get an {@link java.io.InputStream} of the data 207 by calling {@code getInputStream()}. 208 209 <p>In the following snippet, the {@link android.os.AsyncTask#doInBackground 210doInBackground()} method calls the method <code>downloadUrl()</code>. The 211<code>downloadUrl()</code> method takes the given URL and uses it to connect to 212the network via {@link java.net.HttpURLConnection}. Once a connection has been 213established, the app uses the method <code>getInputStream()</code> to retrieve 214the data as an {@link java.io.InputStream}.</p> 215 216<pre> 217// Given a URL, establishes an HttpUrlConnection and retrieves 218// the web page content as a InputStream, which it returns as 219// a string. 220private String downloadUrl(String myurl) throws IOException { 221 InputStream is = null; 222 // Only display the first 500 characters of the retrieved 223 // web page content. 224 int len = 500; 225 226 try { 227 URL url = new URL(myurl); 228 HttpURLConnection conn = (HttpURLConnection) url.openConnection(); 229 conn.setReadTimeout(10000 /* milliseconds */); 230 conn.setConnectTimeout(15000 /* milliseconds */); 231 conn.setRequestMethod("GET"); 232 conn.setDoInput(true); 233 // Starts the query 234 conn.connect(); 235 int response = conn.getResponseCode(); 236 Log.d(DEBUG_TAG, "The response is: " + response); 237 is = conn.getInputStream(); 238 239 // Convert the InputStream into a string 240 String contentAsString = readIt(is, len); 241 return contentAsString; 242 243 // Makes sure that the InputStream is closed after the app is 244 // finished using it. 245 } finally { 246 if (is != null) { 247 is.close(); 248 } 249 } 250}</pre> 251 252<p>Note that the method <code>getResponseCode()</code> returns the connection's 253<a href="http://www.w3.org/Protocols/HTTP/HTRESP.html">status code</a>. This is 254a useful way of getting additional information about the connection. A status 255code of 200 indicates success.</p> 256 257<h2 id="stream">Convert the InputStream to a String</h2> 258 259<p>An {@link java.io.InputStream} is a readable source of bytes. Once you get an {@link java.io.InputStream}, 260it's common to decode or convert it into a 261target data type. For example, if you were downloading image data, you might 262decode and display it like this:</p> 263 264<pre>InputStream is = null; 265... 266Bitmap bitmap = BitmapFactory.decodeStream(is); 267ImageView imageView = (ImageView) findViewById(R.id.image_view); 268imageView.setImageBitmap(bitmap); 269</pre> 270 271<p>In the example shown above, the {@link java.io.InputStream} represents the text of a 272web page. This is how the example converts the {@link java.io.InputStream} to 273a string so that the activity can display it in the UI:</p> 274 275<pre>// Reads an InputStream and converts it to a String. 276public String readIt(InputStream stream, int len) throws IOException, UnsupportedEncodingException { 277 Reader reader = null; 278 reader = new InputStreamReader(stream, "UTF-8"); 279 char[] buffer = new char[len]; 280 reader.read(buffer); 281 return new String(buffer); 282}</pre> 283 284 285 286