1page.title=Creating and Running a Wearable App
2page.tags=wear
3helpoutsWidget=true
4
5@jd:body
6
7<div id="tb-wrapper">
8<div id="tb">
9<h2>This lesson teaches you to</h2>
10<ol>
11  <li><a href="#UpdateSDK">Update Your SDK</a></li>
12  <li><a href="#SetupEmulator">Set Up an Android Wear Emulator or Device</a></li>
13  <li><a href="#CreateProject">Create a Project</a></li>
14  <li><a href="#Install">Install the Wearable App</a></li>
15  <li><a href="#Libraries">Include the Correct Libraries</a></li>
16</ol>
17</div>
18</div>
19
20<p>Wearable apps run directly on the wearable device, giving you access to low-level
21hardware such as sensors, activities, services, and more, right
22on the wearable.</p>
23
24<p>A companion handheld app that contains the
25wearable app is also required when you want to publish to the Google Play store.
26Wearables don't support the Google Play store, so users download the companion handheld app,
27which automatically pushes the wearable app to the wearable. The handheld app is also
28useful for doing heavy processing, network actions, or other work and
29sending the results to the wearable.
30</p>
31
32<p>This lesson goes over how to set up a device or emulator and create one project to contain
33both your wearable and handheld apps.
34</p>
35
36<h2 id="UpdateSDK">Update Your SDK</h2>
37
38<p>Before you begin building wearable apps, you must:</p>
39
40<ul>
41  <li><strong>Update your SDK tools to version 23.0.0 or higher</strong>
42    <br>
43    The updated SDK tools enable you to build and test wearable apps.
44  </li>
45  <li><strong>Update your SDK with Android 4.4W.2 (API 20) or higher</strong>
46    <br>
47    The updated platform version provides new APIs for wearable apps.
48  </li>
49</ul>
50
51<p>To update your SDK with these components, see
52<a href="{@docRoot}sdk/installing/adding-packages.html#GetTools"> Get the latest SDK tools</a>.</p>
53
54
55<h2 id="SetupEmulator">Set Up an Android Wear Emulator or Device</h2>
56<p>We recommend that you develop on real hardware so you can better
57gauge the user experience. However, the emulator lets you test out different
58types of screen shapes, which is useful for testing.</p>
59
60<h3>Set up an Android Wear Virtual Device</h3>
61
62<p>To set up an Android Wear virtual device:</p>
63<ol>
64  <li>Click <b>Tools > Android > AVD Manager</b>.</li>
65  <li>Click <b>Create Virtual Device...</b>.</li>
66  <ol>
67    <li>Click <b>Wear</b> in the Category list:</li>
68    <li>Select Android Wear Square or Android Wear Round.</li>
69    <li>Click <b>Next</b>.</li>
70    <li>Select a release name (for example, KitKat Wear).</li>
71    <li>Click <b>Next</b>.</li>
72    <li>(Optional) Change any preferences for your virtual device.</li>
73    <li>Click <b>Finish</b>.</li>
74  </ol>
75<li>Start the emulator:
76<ol>
77  <li>Select the virtual device you just created.</li>
78  <li>Click the <b>Play</b> button.</li>
79  <li>Wait until the emulator initializes and shows the Android Wear home screen.</li>
80</ol>
81</li>
82<li>Pair your handheld with the emulator:
83<ol>
84  <li>On your handheld, install the Android Wear app from Google Play.</li>
85  <li>Connect the handheld to your machine through USB.</li>
86  <li>Forward the AVD's communication port to the connected handheld device (you must
87  do this every time the handheld is connected):
88  <pre>adb -d forward tcp:5601 tcp:5601</pre>
89  </li>
90  <li>Start the Android Wear app on your handheld device and connect to the emulator.</li>
91  <li>Tap the menu on the top right corner of the Android Wear app and select
92  <b>Demo Cards</b>.</li>
93  <li>The cards you select appear as notifications on the home screen of the emulator.</li>
94</ol>
95</li>
96</ol>
97
98<h3 id="SetupDevice">Set Up an Android Wear Device</h3>
99<p>To set up an Android Wear device:</p>
100<ol>
101  <li>Install the Android Wear app, available on Google Play, on your handheld.</li>
102  <li>Follow the app's instructions to pair your handheld with your wearable.
103  This allows you to test out synced handheld notifications, if you're building them.</li>
104  <li>Leave the Android Wear app open on your phone.</li>
105  <li>Enable adb debugging on the Android Wear device.</li>
106  <ol>
107    <li>Go to <strong>Settings > About</strong>.</li>
108    <li>Tap <strong>Build number</strong> seven times.</li>
109    <li>Swipe right to return to the Settings menu.</li>
110    <li>Go to <strong>Developer options</strong> at the bottom of the screen.
111    </li>
112    <li>Tap <strong>ADB Debugging</strong> to enable adb.</li>
113  </ol>
114  <li>Connect the wearable to your machine through USB, so you can install apps directly to it
115  as you develop. A message appears on both the wearable and the Android Wear app prompting you to
116  allow debugging.</li>
117
118  <p class="note"><strong>Note:</strong> If you can not connect your wearable
119  to your machine via USB, you can try
120  <a href="{@docRoot}training/wearables/apps/bt-debugging.html">connecting over Bluetooth</a>.
121  </p>
122
123  <li>On the Android Wear app, check <strong>Always allow from this computer</strong> and tap
124  <strong>OK</strong>.</li>
125</ol>
126
127<p>The <i>Android</i> tool window on Android Studio shows the system log from the
128wearable. The wearable should also be listed when you run the <code>adb devices</code> command.</p>
129
130<h2 id="CreateProject">Create a Project</h2>
131
132<p>To begin development, create an app project that contains
133 wearable and handheld app modules. In Android Studio, click <b>File</b> >
134 <b>New Project</b> and follow the Project Wizard instructions, as described in
135 <a href="{@docRoot}sdk/installing/create-project.html">Creating a
136Project</a>. As you follow the wizard, enter the following information:</p>
137
138<ol>
139  <li>In the <b>Configure your Project</b> window, enter a name for your app and a package
140  name.</li>
141  <li>In the <b>Form Factors</b> window:
142    <ul>
143      <li>Select <b>Phone and Tablet</b> and select <b>API 9: Android 2.3 (Gingerbread)</b>
144      under <b>Minimum SDK</b>.</li>
145      <li>Select <b>Wear</b> and select <b>API 20: Android 4.4 (KitKat Wear)</b>
146      under <b>Minimum SDK</b>.</li>
147    </ul>
148  </li>
149  <li>In the first <b>Add an Activity</b> window, add a blank activity for mobile.</li>
150  <li>In the second <b>Add an Activity</b> window, add a blank activity for Wear.</li>
151</ol>
152  <p>When the wizard completes, Android Studio creates a new project with two modules, <b>mobile</b>
153  and <b>wear</b>. You now have a project for both your handheld and wearable apps for which you can
154  create activities, services, and custom layouts. The handheld app does most of
155  the heavy lifting, such as network communications, intensive processing, or tasks that require
156  long amounts of user interaction. When the app completes these operations, your app should
157  notify the wearable of the results through notifications or by syncing and sending data to
158  the wearable.</p>
159
160  <p class="note"><b>Note:</b> The <b>wear</b> module also contains a "Hello World" activity that
161  uses a
162  <a href="{@docRoot}reference/android/support/wearable/view/WatchViewStub.html"><code>WatchViewStub</code></a>.
163  This class inflates a layout based on whether the device's screen is round or square. The
164  <a href="{@docRoot}reference/android/support/wearable/view/WatchViewStub.html"><code>WatchViewStub</code></a>
165  class is one of the UI widgets that the
166  <a href="{@docRoot}training/wearables/apps/layouts.html#UiLibrary">wearable support library</a>
167  provides.
168  </p>
169</li>
170
171<h2 id="Install">Install the Wearable App</h2>
172
173<p>When developing, you install apps directly to the wearable like with handheld apps. Use
174either <code>adb install</code> or the <b>Play</b> button on Android Studio.</p>
175
176<p>When you're ready to publish your app to users, you embed the wearable app inside of the
177handheld app. When a user installs the handheld app from Google Play, a connected wearable
178automatically receives the wearable app.</p>
179
180<p class="note"><b>Note:</b> The automatic installation of wearable apps
181does not work when you are signing apps with a debug key and only works with release keys. See
182<a href="{@docRoot}training/wearables/apps/packaging.html">Packaging Wearable Apps</a> for
183complete information on how to properly package wearable apps.</p>
184
185<li>
186To install the "Hello World" app to the wearable, select <b>wear</b> from the <b>Run/Debug
187configuration</b> drop-down menu and click the <b>Play</b> button. The activity shows up on the
188wearable and prints out "Hello world!"
189</li></ol>
190<h2 id="Libraries">Include the Correct Libraries</h2>
191
192<p>As part of the Project Wizard, the correct
193dependencies are imported for you in the appropriate module's <code>build.gradle</code> file.
194However, these dependencies are not required, so read the following descriptions to find out if you
195need them or not:</p>
196
197<b>Notifications</b>
198<p>The <a href="{@docRoot}tools/support-library/features.html#v4">Android
199v4 support library</a> (or v13, which includes v4)
200contains the APIs to extend your existing notifications on handhelds to support wearables.</p>
201
202<p>For notifications that appear only on
203the wearable (meaning, they are issued by an app that runs on the wearable), you can just use the
204standard framework APIs (API Level 20) on the wearable and remove the support library
205dependency in the <b>mobile</b> module of your project.
206</p>
207
208<b>Wearable Data Layer</b>
209<p>To sync and send data between wearables and handhelds with the Wearable Data Layer APIs,
210you need the latest version of
211<a href="{@docRoot}google/play-services/setup.html">Google Play services</a>.
212If you're not using these APIs, remove the dependency from both modules.</p>
213
214<b>Wearable UI support library</b>
215<p>This is an unofficial library that includes
216<a href="{@docRoot}training/wearables/apps/layouts.html#UiLibrary">UI widgets designed for
217wearables</a>. We encourage you to use them in your apps, because they exemplify best practices,
218but they can still change at any time. However, if the libraries are updated, your apps won't
219break since they are compiled into your app. To get new features from an updated library, you just
220need to statically link the new version and update your app accordingly. This library is only
221applicable if you create wearable apps.
222</p>
223
224<p>In the next lessons, you'll learn how to create layouts designed for wearables as well as how
225to use the various voice actions that are supported by the platform.</p>
226