1 /*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "DisplayListCanvas.h"
18
19 #include "ResourceCache.h"
20 #include "DeferredDisplayList.h"
21 #include "DeferredLayerUpdater.h"
22 #include "DisplayListOp.h"
23 #include "RenderNode.h"
24 #include "utils/PaintUtils.h"
25
26 #include <SkCamera.h>
27 #include <SkCanvas.h>
28
29 #include <private/hwui/DrawGlInfo.h>
30
31 namespace android {
32 namespace uirenderer {
33
DisplayListCanvas()34 DisplayListCanvas::DisplayListCanvas()
35 : mState(*this)
36 , mResourceCache(ResourceCache::getInstance())
37 , mDisplayListData(nullptr)
38 , mTranslateX(0.0f)
39 , mTranslateY(0.0f)
40 , mHasDeferredTranslate(false)
41 , mDeferredBarrierType(kBarrier_None)
42 , mHighContrastText(false)
43 , mRestoreSaveCount(-1) {
44 }
45
~DisplayListCanvas()46 DisplayListCanvas::~DisplayListCanvas() {
47 LOG_ALWAYS_FATAL_IF(mDisplayListData,
48 "Destroyed a DisplayListCanvas during a record!");
49 }
50
51 ///////////////////////////////////////////////////////////////////////////////
52 // Operations
53 ///////////////////////////////////////////////////////////////////////////////
54
finishRecording()55 DisplayListData* DisplayListCanvas::finishRecording() {
56 mPaintMap.clear();
57 mRegionMap.clear();
58 mPathMap.clear();
59 DisplayListData* data = mDisplayListData;
60 mDisplayListData = nullptr;
61 mSkiaCanvasProxy.reset(nullptr);
62 return data;
63 }
64
prepareDirty(float left,float top,float right,float bottom)65 void DisplayListCanvas::prepareDirty(float left, float top,
66 float right, float bottom) {
67
68 LOG_ALWAYS_FATAL_IF(mDisplayListData,
69 "prepareDirty called a second time during a recording!");
70 mDisplayListData = new DisplayListData();
71
72 mState.initializeSaveStack(0, 0, mState.getWidth(), mState.getHeight(), Vector3());
73
74 mDeferredBarrierType = kBarrier_InOrder;
75 mState.setDirtyClip(false);
76 mRestoreSaveCount = -1;
77 }
78
finish()79 bool DisplayListCanvas::finish() {
80 flushRestoreToCount();
81 flushTranslate();
82 return false;
83 }
84
interrupt()85 void DisplayListCanvas::interrupt() {
86 }
87
resume()88 void DisplayListCanvas::resume() {
89 }
90
callDrawGLFunction(Functor * functor)91 void DisplayListCanvas::callDrawGLFunction(Functor *functor) {
92 addDrawOp(new (alloc()) DrawFunctorOp(functor));
93 mDisplayListData->functors.add(functor);
94 }
95
asSkCanvas()96 SkCanvas* DisplayListCanvas::asSkCanvas() {
97 LOG_ALWAYS_FATAL_IF(!mDisplayListData,
98 "attempting to get an SkCanvas when we are not recording!");
99 if (!mSkiaCanvasProxy) {
100 mSkiaCanvasProxy.reset(new SkiaCanvasProxy(this));
101 }
102
103 // SkCanvas instances default to identity transform, but should inherit
104 // the state of this Canvas; if this code was in the SkiaCanvasProxy
105 // constructor, we couldn't cache mSkiaCanvasProxy.
106 SkMatrix parentTransform;
107 getMatrix(&parentTransform);
108 mSkiaCanvasProxy.get()->setMatrix(parentTransform);
109
110 return mSkiaCanvasProxy.get();
111 }
112
save(SkCanvas::SaveFlags flags)113 int DisplayListCanvas::save(SkCanvas::SaveFlags flags) {
114 addStateOp(new (alloc()) SaveOp((int) flags));
115 return mState.save((int) flags);
116 }
117
restore()118 void DisplayListCanvas::restore() {
119 if (mRestoreSaveCount < 0) {
120 restoreToCount(getSaveCount() - 1);
121 return;
122 }
123
124 mRestoreSaveCount--;
125 flushTranslate();
126 mState.restore();
127 }
128
restoreToCount(int saveCount)129 void DisplayListCanvas::restoreToCount(int saveCount) {
130 mRestoreSaveCount = saveCount;
131 flushTranslate();
132 mState.restoreToCount(saveCount);
133 }
134
saveLayer(float left,float top,float right,float bottom,const SkPaint * paint,SkCanvas::SaveFlags flags)135 int DisplayListCanvas::saveLayer(float left, float top, float right, float bottom,
136 const SkPaint* paint, SkCanvas::SaveFlags flags) {
137 // force matrix/clip isolation for layer
138 flags |= SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag;
139
140 paint = refPaint(paint);
141 addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, paint, (int) flags));
142 return mState.save((int) flags);
143 }
144
translate(float dx,float dy)145 void DisplayListCanvas::translate(float dx, float dy) {
146 if (dx == 0.0f && dy == 0.0f) return;
147
148 mHasDeferredTranslate = true;
149 mTranslateX += dx;
150 mTranslateY += dy;
151 flushRestoreToCount();
152 mState.translate(dx, dy, 0.0f);
153 }
154
rotate(float degrees)155 void DisplayListCanvas::rotate(float degrees) {
156 if (degrees == 0.0f) return;
157
158 addStateOp(new (alloc()) RotateOp(degrees));
159 mState.rotate(degrees);
160 }
161
scale(float sx,float sy)162 void DisplayListCanvas::scale(float sx, float sy) {
163 if (sx == 1.0f && sy == 1.0f) return;
164
165 addStateOp(new (alloc()) ScaleOp(sx, sy));
166 mState.scale(sx, sy);
167 }
168
skew(float sx,float sy)169 void DisplayListCanvas::skew(float sx, float sy) {
170 addStateOp(new (alloc()) SkewOp(sx, sy));
171 mState.skew(sx, sy);
172 }
173
setMatrix(const SkMatrix & matrix)174 void DisplayListCanvas::setMatrix(const SkMatrix& matrix) {
175 addStateOp(new (alloc()) SetMatrixOp(matrix));
176 mState.setMatrix(matrix);
177 }
178
setLocalMatrix(const SkMatrix & matrix)179 void DisplayListCanvas::setLocalMatrix(const SkMatrix& matrix) {
180 addStateOp(new (alloc()) SetLocalMatrixOp(matrix));
181 mState.setMatrix(matrix);
182 }
183
concat(const SkMatrix & matrix)184 void DisplayListCanvas::concat(const SkMatrix& matrix) {
185 addStateOp(new (alloc()) ConcatMatrixOp(matrix));
186 mState.concatMatrix(matrix);
187 }
188
getClipBounds(SkRect * outRect) const189 bool DisplayListCanvas::getClipBounds(SkRect* outRect) const {
190 Rect bounds = mState.getLocalClipBounds();
191 *outRect = SkRect::MakeLTRB(bounds.left, bounds.top, bounds.right, bounds.bottom);
192 return !(outRect->isEmpty());
193 }
194
quickRejectRect(float left,float top,float right,float bottom) const195 bool DisplayListCanvas::quickRejectRect(float left, float top, float right, float bottom) const {
196 return mState.quickRejectConservative(left, top, right, bottom);
197 }
198
quickRejectPath(const SkPath & path) const199 bool DisplayListCanvas::quickRejectPath(const SkPath& path) const {
200 SkRect bounds = path.getBounds();
201 return mState.quickRejectConservative(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom);
202 }
203
204
clipRect(float left,float top,float right,float bottom,SkRegion::Op op)205 bool DisplayListCanvas::clipRect(float left, float top, float right, float bottom,
206 SkRegion::Op op) {
207 addStateOp(new (alloc()) ClipRectOp(left, top, right, bottom, op));
208 return mState.clipRect(left, top, right, bottom, op);
209 }
210
clipPath(const SkPath * path,SkRegion::Op op)211 bool DisplayListCanvas::clipPath(const SkPath* path, SkRegion::Op op) {
212 path = refPath(path);
213 addStateOp(new (alloc()) ClipPathOp(path, op));
214 return mState.clipPath(path, op);
215 }
216
clipRegion(const SkRegion * region,SkRegion::Op op)217 bool DisplayListCanvas::clipRegion(const SkRegion* region, SkRegion::Op op) {
218 region = refRegion(region);
219 addStateOp(new (alloc()) ClipRegionOp(region, op));
220 return mState.clipRegion(region, op);
221 }
222
drawRenderNode(RenderNode * renderNode)223 void DisplayListCanvas::drawRenderNode(RenderNode* renderNode) {
224 LOG_ALWAYS_FATAL_IF(!renderNode, "missing rendernode");
225 DrawRenderNodeOp* op = new (alloc()) DrawRenderNodeOp(
226 renderNode,
227 *mState.currentTransform(),
228 mState.clipIsSimple());
229 addRenderNodeOp(op);
230 }
231
drawLayer(DeferredLayerUpdater * layerHandle,float x,float y)232 void DisplayListCanvas::drawLayer(DeferredLayerUpdater* layerHandle, float x, float y) {
233 // We ref the DeferredLayerUpdater due to its thread-safe ref-counting
234 // semantics.
235 mDisplayListData->ref(layerHandle);
236 addDrawOp(new (alloc()) DrawLayerOp(layerHandle->backingLayer(), x, y));
237 }
238
drawBitmap(const SkBitmap * bitmap,const SkPaint * paint)239 void DisplayListCanvas::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) {
240 bitmap = refBitmap(*bitmap);
241 paint = refPaint(paint);
242
243 addDrawOp(new (alloc()) DrawBitmapOp(bitmap, paint));
244 }
245
drawBitmap(const SkBitmap & bitmap,float left,float top,const SkPaint * paint)246 void DisplayListCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top,
247 const SkPaint* paint) {
248 save(SkCanvas::kMatrix_SaveFlag);
249 translate(left, top);
250 drawBitmap(&bitmap, paint);
251 restore();
252 }
253
drawBitmap(const SkBitmap & bitmap,const SkMatrix & matrix,const SkPaint * paint)254 void DisplayListCanvas::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix,
255 const SkPaint* paint) {
256 if (matrix.isIdentity()) {
257 drawBitmap(&bitmap, paint);
258 } else if (!(matrix.getType() & ~(SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask))
259 && MathUtils::isPositive(matrix.getScaleX())
260 && MathUtils::isPositive(matrix.getScaleY())) {
261 // SkMatrix::isScaleTranslate() not available in L
262 SkRect src;
263 SkRect dst;
264 bitmap.getBounds(&src);
265 matrix.mapRect(&dst, src);
266 drawBitmap(bitmap, src.fLeft, src.fTop, src.fRight, src.fBottom,
267 dst.fLeft, dst.fTop, dst.fRight, dst.fBottom, paint);
268 } else {
269 save(SkCanvas::kMatrix_SaveFlag);
270 concat(matrix);
271 drawBitmap(&bitmap, paint);
272 restore();
273 }
274 }
275
drawBitmap(const SkBitmap & bitmap,float srcLeft,float srcTop,float srcRight,float srcBottom,float dstLeft,float dstTop,float dstRight,float dstBottom,const SkPaint * paint)276 void DisplayListCanvas::drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
277 float srcRight, float srcBottom, float dstLeft, float dstTop,
278 float dstRight, float dstBottom, const SkPaint* paint) {
279 if (srcLeft == 0 && srcTop == 0
280 && srcRight == bitmap.width()
281 && srcBottom == bitmap.height()
282 && (srcBottom - srcTop == dstBottom - dstTop)
283 && (srcRight - srcLeft == dstRight - dstLeft)) {
284 // transform simple rect to rect drawing case into position bitmap ops, since they merge
285 save(SkCanvas::kMatrix_SaveFlag);
286 translate(dstLeft, dstTop);
287 drawBitmap(&bitmap, paint);
288 restore();
289 } else {
290 paint = refPaint(paint);
291
292 if (paint && paint->getShader()) {
293 float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
294 float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
295 if (!MathUtils::areEqual(scaleX, 1.0f) || !MathUtils::areEqual(scaleY, 1.0f)) {
296 // Apply the scale transform on the canvas, so that the shader
297 // effectively calculates positions relative to src rect space
298
299 save(SkCanvas::kMatrix_SaveFlag);
300 translate(dstLeft, dstTop);
301 scale(scaleX, scaleY);
302
303 dstLeft = 0.0f;
304 dstTop = 0.0f;
305 dstRight = srcRight - srcLeft;
306 dstBottom = srcBottom - srcTop;
307
308 addDrawOp(new (alloc()) DrawBitmapRectOp(refBitmap(bitmap),
309 srcLeft, srcTop, srcRight, srcBottom,
310 dstLeft, dstTop, dstRight, dstBottom, paint));
311 restore();
312 return;
313 }
314 }
315
316 addDrawOp(new (alloc()) DrawBitmapRectOp(refBitmap(bitmap),
317 srcLeft, srcTop, srcRight, srcBottom,
318 dstLeft, dstTop, dstRight, dstBottom, paint));
319 }
320 }
321
drawBitmapMesh(const SkBitmap & bitmap,int meshWidth,int meshHeight,const float * vertices,const int * colors,const SkPaint * paint)322 void DisplayListCanvas::drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
323 const float* vertices, const int* colors, const SkPaint* paint) {
324 int vertexCount = (meshWidth + 1) * (meshHeight + 1);
325 vertices = refBuffer<float>(vertices, vertexCount * 2); // 2 floats per vertex
326 paint = refPaint(paint);
327 colors = refBuffer<int>(colors, vertexCount); // 1 color per vertex
328
329 addDrawOp(new (alloc()) DrawBitmapMeshOp(refBitmap(bitmap), meshWidth, meshHeight,
330 vertices, colors, paint));
331 }
332
drawPatch(const SkBitmap & bitmap,const Res_png_9patch * patch,float left,float top,float right,float bottom,const SkPaint * paint)333 void DisplayListCanvas::drawPatch(const SkBitmap& bitmap, const Res_png_9patch* patch,
334 float left, float top, float right, float bottom, const SkPaint* paint) {
335 const SkBitmap* bitmapPtr = refBitmap(bitmap);
336 patch = refPatch(patch);
337 paint = refPaint(paint);
338
339 addDrawOp(new (alloc()) DrawPatchOp(bitmapPtr, patch, left, top, right, bottom, paint));
340 }
341
drawColor(int color,SkXfermode::Mode mode)342 void DisplayListCanvas::drawColor(int color, SkXfermode::Mode mode) {
343 addDrawOp(new (alloc()) DrawColorOp(color, mode));
344 }
345
drawPaint(const SkPaint & paint)346 void DisplayListCanvas::drawPaint(const SkPaint& paint) {
347 SkRect bounds;
348 if (getClipBounds(&bounds)) {
349 drawRect(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, paint);
350 }
351 }
352
353
drawRect(float left,float top,float right,float bottom,const SkPaint & paint)354 void DisplayListCanvas::drawRect(float left, float top, float right, float bottom,
355 const SkPaint& paint) {
356 addDrawOp(new (alloc()) DrawRectOp(left, top, right, bottom, refPaint(&paint)));
357 }
358
drawRoundRect(float left,float top,float right,float bottom,float rx,float ry,const SkPaint & paint)359 void DisplayListCanvas::drawRoundRect(float left, float top, float right, float bottom,
360 float rx, float ry, const SkPaint& paint) {
361 addDrawOp(new (alloc()) DrawRoundRectOp(left, top, right, bottom, rx, ry, refPaint(&paint)));
362 }
363
drawRoundRect(CanvasPropertyPrimitive * left,CanvasPropertyPrimitive * top,CanvasPropertyPrimitive * right,CanvasPropertyPrimitive * bottom,CanvasPropertyPrimitive * rx,CanvasPropertyPrimitive * ry,CanvasPropertyPaint * paint)364 void DisplayListCanvas::drawRoundRect(
365 CanvasPropertyPrimitive* left, CanvasPropertyPrimitive* top,
366 CanvasPropertyPrimitive* right, CanvasPropertyPrimitive* bottom,
367 CanvasPropertyPrimitive* rx, CanvasPropertyPrimitive* ry,
368 CanvasPropertyPaint* paint) {
369 mDisplayListData->ref(left);
370 mDisplayListData->ref(top);
371 mDisplayListData->ref(right);
372 mDisplayListData->ref(bottom);
373 mDisplayListData->ref(rx);
374 mDisplayListData->ref(ry);
375 mDisplayListData->ref(paint);
376 refBitmapsInShader(paint->value.getShader());
377 addDrawOp(new (alloc()) DrawRoundRectPropsOp(&left->value, &top->value,
378 &right->value, &bottom->value, &rx->value, &ry->value, &paint->value));
379 }
380
drawCircle(float x,float y,float radius,const SkPaint & paint)381 void DisplayListCanvas::drawCircle(float x, float y, float radius, const SkPaint& paint) {
382 addDrawOp(new (alloc()) DrawCircleOp(x, y, radius, refPaint(&paint)));
383 }
384
drawCircle(CanvasPropertyPrimitive * x,CanvasPropertyPrimitive * y,CanvasPropertyPrimitive * radius,CanvasPropertyPaint * paint)385 void DisplayListCanvas::drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
386 CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) {
387 mDisplayListData->ref(x);
388 mDisplayListData->ref(y);
389 mDisplayListData->ref(radius);
390 mDisplayListData->ref(paint);
391 refBitmapsInShader(paint->value.getShader());
392 addDrawOp(new (alloc()) DrawCirclePropsOp(&x->value, &y->value,
393 &radius->value, &paint->value));
394 }
395
drawOval(float left,float top,float right,float bottom,const SkPaint & paint)396 void DisplayListCanvas::drawOval(float left, float top, float right, float bottom,
397 const SkPaint& paint) {
398 addDrawOp(new (alloc()) DrawOvalOp(left, top, right, bottom, refPaint(&paint)));
399 }
400
drawArc(float left,float top,float right,float bottom,float startAngle,float sweepAngle,bool useCenter,const SkPaint & paint)401 void DisplayListCanvas::drawArc(float left, float top, float right, float bottom,
402 float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) {
403 if (fabs(sweepAngle) >= 360.0f) {
404 drawOval(left, top, right, bottom, paint);
405 } else {
406 addDrawOp(new (alloc()) DrawArcOp(left, top, right, bottom,
407 startAngle, sweepAngle, useCenter, refPaint(&paint)));
408 }
409 }
410
drawPath(const SkPath & path,const SkPaint & paint)411 void DisplayListCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
412 addDrawOp(new (alloc()) DrawPathOp(refPath(&path), refPaint(&paint)));
413 }
414
drawLines(const float * points,int count,const SkPaint & paint)415 void DisplayListCanvas::drawLines(const float* points, int count, const SkPaint& paint) {
416 points = refBuffer<float>(points, count);
417
418 addDrawOp(new (alloc()) DrawLinesOp(points, count, refPaint(&paint)));
419 }
420
drawPoints(const float * points,int count,const SkPaint & paint)421 void DisplayListCanvas::drawPoints(const float* points, int count, const SkPaint& paint) {
422 points = refBuffer<float>(points, count);
423
424 addDrawOp(new (alloc()) DrawPointsOp(points, count, refPaint(&paint)));
425 }
426
drawTextOnPath(const uint16_t * glyphs,int count,const SkPath & path,float hOffset,float vOffset,const SkPaint & paint)427 void DisplayListCanvas::drawTextOnPath(const uint16_t* glyphs, int count,
428 const SkPath& path, float hOffset, float vOffset, const SkPaint& paint) {
429 if (!glyphs || count <= 0) return;
430
431 int bytesCount = 2 * count;
432 DrawOp* op = new (alloc()) DrawTextOnPathOp(refText((const char*) glyphs, bytesCount),
433 bytesCount, count, refPath(&path),
434 hOffset, vOffset, refPaint(&paint));
435 addDrawOp(op);
436 }
437
drawPosText(const uint16_t * text,const float * positions,int count,int posCount,const SkPaint & paint)438 void DisplayListCanvas::drawPosText(const uint16_t* text, const float* positions,
439 int count, int posCount, const SkPaint& paint) {
440 if (!text || count <= 0) return;
441
442 int bytesCount = 2 * count;
443 positions = refBuffer<float>(positions, count * 2);
444
445 DrawOp* op = new (alloc()) DrawPosTextOp(refText((const char*) text, bytesCount),
446 bytesCount, count, positions, refPaint(&paint));
447 addDrawOp(op);
448 }
449
simplifyPaint(int color,SkPaint * paint)450 static void simplifyPaint(int color, SkPaint* paint) {
451 paint->setColor(color);
452 paint->setShader(nullptr);
453 paint->setColorFilter(nullptr);
454 paint->setLooper(nullptr);
455 paint->setStrokeWidth(4 + 0.04 * paint->getTextSize());
456 paint->setStrokeJoin(SkPaint::kRound_Join);
457 paint->setLooper(nullptr);
458 }
459
drawText(const uint16_t * glyphs,const float * positions,int count,const SkPaint & paint,float x,float y,float boundsLeft,float boundsTop,float boundsRight,float boundsBottom,float totalAdvance)460 void DisplayListCanvas::drawText(const uint16_t* glyphs, const float* positions,
461 int count, const SkPaint& paint, float x, float y,
462 float boundsLeft, float boundsTop, float boundsRight, float boundsBottom,
463 float totalAdvance) {
464
465 if (!glyphs || count <= 0 || PaintUtils::paintWillNotDrawText(paint)) return;
466
467 int bytesCount = count * 2;
468 const char* text = refText((const char*) glyphs, bytesCount);
469 positions = refBuffer<float>(positions, count * 2);
470 Rect bounds(boundsLeft, boundsTop, boundsRight, boundsBottom);
471
472 if (CC_UNLIKELY(mHighContrastText)) {
473 // high contrast draw path
474 int color = paint.getColor();
475 int channelSum = SkColorGetR(color) + SkColorGetG(color) + SkColorGetB(color);
476 bool darken = channelSum < (128 * 3);
477
478 // outline
479 SkPaint* outlinePaint = copyPaint(&paint);
480 simplifyPaint(darken ? SK_ColorWHITE : SK_ColorBLACK, outlinePaint);
481 outlinePaint->setStyle(SkPaint::kStrokeAndFill_Style);
482 addDrawOp(new (alloc()) DrawTextOp(text, bytesCount, count,
483 x, y, positions, outlinePaint, totalAdvance, bounds)); // bounds?
484
485 // inner
486 SkPaint* innerPaint = copyPaint(&paint);
487 simplifyPaint(darken ? SK_ColorBLACK : SK_ColorWHITE, innerPaint);
488 innerPaint->setStyle(SkPaint::kFill_Style);
489 addDrawOp(new (alloc()) DrawTextOp(text, bytesCount, count,
490 x, y, positions, innerPaint, totalAdvance, bounds));
491 } else {
492 // standard draw path
493 DrawOp* op = new (alloc()) DrawTextOp(text, bytesCount, count,
494 x, y, positions, refPaint(&paint), totalAdvance, bounds);
495 addDrawOp(op);
496 }
497 }
498
drawRects(const float * rects,int count,const SkPaint * paint)499 void DisplayListCanvas::drawRects(const float* rects, int count, const SkPaint* paint) {
500 if (count <= 0) return;
501
502 rects = refBuffer<float>(rects, count);
503 paint = refPaint(paint);
504 addDrawOp(new (alloc()) DrawRectsOp(rects, count, paint));
505 }
506
setDrawFilter(SkDrawFilter * filter)507 void DisplayListCanvas::setDrawFilter(SkDrawFilter* filter) {
508 mDrawFilter.reset(SkSafeRef(filter));
509 }
510
insertReorderBarrier(bool enableReorder)511 void DisplayListCanvas::insertReorderBarrier(bool enableReorder) {
512 flushRestoreToCount();
513 flushTranslate();
514 mDeferredBarrierType = enableReorder ? kBarrier_OutOfOrder : kBarrier_InOrder;
515 }
516
flushRestoreToCount()517 void DisplayListCanvas::flushRestoreToCount() {
518 if (mRestoreSaveCount >= 0) {
519 addOpAndUpdateChunk(new (alloc()) RestoreToCountOp(mRestoreSaveCount));
520 mRestoreSaveCount = -1;
521 }
522 }
523
flushTranslate()524 void DisplayListCanvas::flushTranslate() {
525 if (mHasDeferredTranslate) {
526 if (mTranslateX != 0.0f || mTranslateY != 0.0f) {
527 addOpAndUpdateChunk(new (alloc()) TranslateOp(mTranslateX, mTranslateY));
528 mTranslateX = mTranslateY = 0.0f;
529 }
530 mHasDeferredTranslate = false;
531 }
532 }
533
addOpAndUpdateChunk(DisplayListOp * op)534 size_t DisplayListCanvas::addOpAndUpdateChunk(DisplayListOp* op) {
535 int insertIndex = mDisplayListData->displayListOps.add(op);
536 if (mDeferredBarrierType != kBarrier_None) {
537 // op is first in new chunk
538 mDisplayListData->chunks.push();
539 DisplayListData::Chunk& newChunk = mDisplayListData->chunks.editTop();
540 newChunk.beginOpIndex = insertIndex;
541 newChunk.endOpIndex = insertIndex + 1;
542 newChunk.reorderChildren = (mDeferredBarrierType == kBarrier_OutOfOrder);
543
544 int nextChildIndex = mDisplayListData->children().size();
545 newChunk.beginChildIndex = newChunk.endChildIndex = nextChildIndex;
546 mDeferredBarrierType = kBarrier_None;
547 } else {
548 // standard case - append to existing chunk
549 mDisplayListData->chunks.editTop().endOpIndex = insertIndex + 1;
550 }
551 return insertIndex;
552 }
553
flushAndAddOp(DisplayListOp * op)554 size_t DisplayListCanvas::flushAndAddOp(DisplayListOp* op) {
555 flushRestoreToCount();
556 flushTranslate();
557 return addOpAndUpdateChunk(op);
558 }
559
addStateOp(StateOp * op)560 size_t DisplayListCanvas::addStateOp(StateOp* op) {
561 return flushAndAddOp(op);
562 }
563
addDrawOp(DrawOp * op)564 size_t DisplayListCanvas::addDrawOp(DrawOp* op) {
565 Rect localBounds;
566 if (op->getLocalBounds(localBounds)) {
567 bool rejected = quickRejectRect(localBounds.left, localBounds.top,
568 localBounds.right, localBounds.bottom);
569 op->setQuickRejected(rejected);
570 }
571
572 mDisplayListData->hasDrawOps = true;
573 return flushAndAddOp(op);
574 }
575
addRenderNodeOp(DrawRenderNodeOp * op)576 size_t DisplayListCanvas::addRenderNodeOp(DrawRenderNodeOp* op) {
577 int opIndex = addDrawOp(op);
578 int childIndex = mDisplayListData->addChild(op);
579
580 // update the chunk's child indices
581 DisplayListData::Chunk& chunk = mDisplayListData->chunks.editTop();
582 chunk.endChildIndex = childIndex + 1;
583
584 if (op->renderNode()->stagingProperties().isProjectionReceiver()) {
585 // use staging property, since recording on UI thread
586 mDisplayListData->projectionReceiveIndex = opIndex;
587 }
588 return opIndex;
589 }
590
refBitmapsInShader(const SkShader * shader)591 void DisplayListCanvas::refBitmapsInShader(const SkShader* shader) {
592 if (!shader) return;
593
594 // If this paint has an SkShader that has an SkBitmap add
595 // it to the bitmap pile
596 SkBitmap bitmap;
597 SkShader::TileMode xy[2];
598 if (shader->asABitmap(&bitmap, nullptr, xy) == SkShader::kDefault_BitmapType) {
599 refBitmap(bitmap);
600 return;
601 }
602 SkShader::ComposeRec rec;
603 if (shader->asACompose(&rec)) {
604 refBitmapsInShader(rec.fShaderA);
605 refBitmapsInShader(rec.fShaderB);
606 return;
607 }
608 }
609
610 }; // namespace uirenderer
611 }; // namespace android
612