1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "Interpolator.h"
18 
19 #include <cmath>
20 #include <cutils/log.h>
21 
22 #include "utils/MathUtils.h"
23 
24 namespace android {
25 namespace uirenderer {
26 
createDefaultInterpolator()27 Interpolator* Interpolator::createDefaultInterpolator() {
28     return new AccelerateDecelerateInterpolator();
29 }
30 
interpolate(float input)31 float AccelerateDecelerateInterpolator::interpolate(float input) {
32     return (float)(cosf((input + 1) * M_PI) / 2.0f) + 0.5f;
33 }
34 
interpolate(float input)35 float AccelerateInterpolator::interpolate(float input) {
36     if (mFactor == 1.0f) {
37         return input * input;
38     } else {
39         return pow(input, mDoubleFactor);
40     }
41 }
42 
interpolate(float t)43 float AnticipateInterpolator::interpolate(float t) {
44     return t * t * ((mTension + 1) * t - mTension);
45 }
46 
a(float t,float s)47 static float a(float t, float s) {
48     return t * t * ((s + 1) * t - s);
49 }
50 
o(float t,float s)51 static float o(float t, float s) {
52     return t * t * ((s + 1) * t + s);
53 }
54 
interpolate(float t)55 float AnticipateOvershootInterpolator::interpolate(float t) {
56     if (t < 0.5f) return 0.5f * a(t * 2.0f, mTension);
57     else return 0.5f * (o(t * 2.0f - 2.0f, mTension) + 2.0f);
58 }
59 
bounce(float t)60 static float bounce(float t) {
61     return t * t * 8.0f;
62 }
63 
interpolate(float t)64 float BounceInterpolator::interpolate(float t) {
65     t *= 1.1226f;
66     if (t < 0.3535f) return bounce(t);
67     else if (t < 0.7408f) return bounce(t - 0.54719f) + 0.7f;
68     else if (t < 0.9644f) return bounce(t - 0.8526f) + 0.9f;
69     else return bounce(t - 1.0435f) + 0.95f;
70 }
71 
interpolate(float input)72 float CycleInterpolator::interpolate(float input) {
73     return sinf(2 * mCycles * M_PI * input);
74 }
75 
interpolate(float input)76 float DecelerateInterpolator::interpolate(float input) {
77     float result;
78     if (mFactor == 1.0f) {
79         result = 1.0f - (1.0f - input) * (1.0f - input);
80     } else {
81         result = 1.0f - pow((1.0f - input), 2 * mFactor);
82     }
83     return result;
84 }
85 
interpolate(float t)86 float OvershootInterpolator::interpolate(float t) {
87     t -= 1.0f;
88     return t * t * ((mTension + 1) * t + mTension) + 1.0f;
89 }
90 
LUTInterpolator(float * values,size_t size)91 LUTInterpolator::LUTInterpolator(float* values, size_t size)
92     : mValues(values)
93     , mSize(size) {
94 }
95 
~LUTInterpolator()96 LUTInterpolator::~LUTInterpolator() {
97 }
98 
interpolate(float input)99 float LUTInterpolator::interpolate(float input) {
100     float lutpos = input * mSize;
101     if (lutpos >= (mSize - 1)) {
102         return mValues[mSize - 1];
103     }
104 
105     float ipart, weight;
106     weight = modff(lutpos, &ipart);
107 
108     int i1 = (int) ipart;
109     int i2 = MathUtils::min(i1 + 1, (int) mSize - 1);
110 
111     LOG_ALWAYS_FATAL_IF(i1 < 0 || i2 < 0, "negatives in interpolation!"
112             " i1=%d, i2=%d, input=%f, lutpos=%f, size=%zu, values=%p, ipart=%f, weight=%f",
113             i1, i2, input, lutpos, mSize, mValues.get(), ipart, weight);
114 
115     float v1 = mValues[i1];
116     float v2 = mValues[i2];
117 
118     return MathUtils::lerp(v1, v2, weight);
119 }
120 
121 
122 } /* namespace uirenderer */
123 } /* namespace android */
124