1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.fbotest;
18 
19 import android.renderscript.RSSurfaceView;
20 import android.renderscript.RenderScript;
21 
22 import android.app.Activity;
23 import android.content.res.Configuration;
24 import android.content.Intent;
25 import android.os.Bundle;
26 import android.os.Handler;
27 import android.os.Looper;
28 import android.os.Message;
29 import android.provider.Settings.System;
30 import android.util.Log;
31 import android.view.Menu;
32 import android.view.MenuItem;
33 import android.view.View;
34 import android.view.MenuInflater;
35 import android.view.Window;
36 import android.widget.Button;
37 import android.widget.ListView;
38 import android.net.Uri;
39 
40 import java.lang.Runtime;
41 
42 public class FBOSync extends Activity {
43 
44     private FBOSyncView mView;
45 
46     @Override
onCreate(Bundle icicle)47     public void onCreate(Bundle icicle) {
48         super.onCreate(icicle);
49 
50         // Create our Preview view and set it as the content of our
51         // Activity
52         mView = new FBOSyncView(this);
53         setContentView(mView);
54     }
55 
56     @Override
onResume()57     protected void onResume() {
58         // Ideally a game should implement onResume() and onPause()
59         // to take appropriate action when the activity looses focus
60         super.onResume();
61         mView.resume();
62     }
63 
64     @Override
onPause()65     protected void onPause() {
66         // Ideally a game should implement onResume() and onPause()
67         // to take appropriate action when the activity looses focus
68         super.onPause();
69         mView.pause();
70     }
71 }
72 
73