1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.scenegraph; 18 19 import java.lang.Math; 20 import java.util.ArrayList; 21 import java.util.HashMap; 22 23 import com.android.scenegraph.SceneGraphBase; 24 import com.android.scenegraph.ShaderParam; 25 26 import android.renderscript.*; 27 import android.renderscript.ProgramFragment.Builder; 28 import android.util.Log; 29 30 /** 31 * @hide 32 */ 33 public abstract class Shader extends SceneGraphBase { 34 protected Type mPerObjConstants; 35 protected Type mPerShaderConstants; 36 37 protected HashMap<String, ShaderParam> mSourceParams; 38 protected ArrayList<String> mShaderTextureNames; 39 protected ArrayList<Program.TextureType > mShaderTextureTypes; 40 protected ArrayList<String> mTextureNames; 41 protected ArrayList<Program.TextureType > mTextureTypes; 42 43 protected Allocation mConstantBuffer; 44 protected ScriptField_ShaderParam_s mConstantBufferParams; 45 Shader()46 public Shader() { 47 mSourceParams = new HashMap<String, ShaderParam>(); 48 mShaderTextureNames = new ArrayList<String>(); 49 mShaderTextureTypes = new ArrayList<Program.TextureType>(); 50 mTextureNames = new ArrayList<String>(); 51 mTextureTypes = new ArrayList<Program.TextureType>(); 52 } 53 appendSourceParams(ShaderParam p)54 public void appendSourceParams(ShaderParam p) { 55 mSourceParams.put(p.getParamName(), p); 56 } 57 getObjectConstants()58 public Type getObjectConstants() { 59 return mPerObjConstants; 60 } 61 getShaderConstants()62 public Type getShaderConstants() { 63 return mPerObjConstants; 64 } 65 linkConstants(RenderScriptGL rs)66 void linkConstants(RenderScriptGL rs) { 67 if (mPerShaderConstants == null) { 68 return; 69 } 70 71 Element constElem = mPerShaderConstants.getElement(); 72 mConstantBufferParams = ShaderParam.fillInParams(constElem, mSourceParams, null); 73 74 mConstantBuffer = Allocation.createTyped(rs, mPerShaderConstants); 75 } 76 } 77