1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
18 #define ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
19 
20 #include <stdint.h>
21 #include <sys/types.h>
22 
23 #include <utils/Errors.h>
24 #include <utils/RefBase.h>
25 
26 #include <binder/IInterface.h>
27 
28 #include <ui/Fence.h>
29 #include <ui/GraphicBuffer.h>
30 #include <ui/Rect.h>
31 #include <ui/Region.h>
32 
33 namespace android {
34 // ----------------------------------------------------------------------------
35 
36 class IProducerListener;
37 class NativeHandle;
38 class Surface;
39 
40 /*
41  * This class defines the Binder IPC interface for the producer side of
42  * a queue of graphics buffers.  It's used to send graphics data from one
43  * component to another.  For example, a class that decodes video for
44  * playback might use this to provide frames.  This is typically done
45  * indirectly, through Surface.
46  *
47  * The underlying mechanism is a BufferQueue, which implements
48  * BnGraphicBufferProducer.  In normal operation, the producer calls
49  * dequeueBuffer() to get an empty buffer, fills it with data, then
50  * calls queueBuffer() to make it available to the consumer.
51  *
52  * This class was previously called ISurfaceTexture.
53  */
54 class IGraphicBufferProducer : public IInterface
55 {
56 public:
57     DECLARE_META_INTERFACE(GraphicBufferProducer);
58 
59     enum {
60         // A flag returned by dequeueBuffer when the client needs to call
61         // requestBuffer immediately thereafter.
62         BUFFER_NEEDS_REALLOCATION = 0x1,
63         // A flag returned by dequeueBuffer when all mirrored slots should be
64         // released by the client. This flag should always be processed first.
65         RELEASE_ALL_BUFFERS       = 0x2,
66     };
67 
68     // requestBuffer requests a new buffer for the given index. The server (i.e.
69     // the IGraphicBufferProducer implementation) assigns the newly created
70     // buffer to the given slot index, and the client is expected to mirror the
71     // slot->buffer mapping so that it's not necessary to transfer a
72     // GraphicBuffer for every dequeue operation.
73     //
74     // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
75     //
76     // Return of a value other than NO_ERROR means an error has occurred:
77     // * NO_INIT - the buffer queue has been abandoned.
78     // * BAD_VALUE - one of the two conditions occurred:
79     //              * slot was out of range (see above)
80     //              * buffer specified by the slot is not dequeued
81     virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
82 
83     // setBufferCount sets the number of buffer slots available. Calling this
84     // will also cause all buffer slots to be emptied. The caller should empty
85     // its mirrored copy of the buffer slots when calling this method.
86     //
87     // This function should not be called when there are any dequeued buffer
88     // slots, doing so will result in a BAD_VALUE error returned.
89     //
90     // The buffer count should be at most NUM_BUFFER_SLOTS (inclusive), but at least
91     // the minimum undequeued buffer count (exclusive). The minimum value
92     // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS).
93     // In particular the range is (minUndequeudBuffers, NUM_BUFFER_SLOTS].
94     //
95     // The buffer count may also be set to 0 (the default), to indicate that
96     // the producer does not wish to set a value.
97     //
98     // Return of a value other than NO_ERROR means an error has occurred:
99     // * NO_INIT - the buffer queue has been abandoned.
100     // * BAD_VALUE - one of the below conditions occurred:
101     //              * bufferCount was out of range (see above)
102     //              * client has one or more buffers dequeued
103     virtual status_t setBufferCount(int bufferCount) = 0;
104 
105     // dequeueBuffer requests a new buffer slot for the client to use. Ownership
106     // of the slot is transfered to the client, meaning that the server will not
107     // use the contents of the buffer associated with that slot.
108     //
109     // The slot index returned may or may not contain a buffer (client-side).
110     // If the slot is empty the client should call requestBuffer to assign a new
111     // buffer to that slot.
112     //
113     // Once the client is done filling this buffer, it is expected to transfer
114     // buffer ownership back to the server with either cancelBuffer on
115     // the dequeued slot or to fill in the contents of its associated buffer
116     // contents and call queueBuffer.
117     //
118     // If dequeueBuffer returns the BUFFER_NEEDS_REALLOCATION flag, the client is
119     // expected to call requestBuffer immediately.
120     //
121     // If dequeueBuffer returns the RELEASE_ALL_BUFFERS flag, the client is
122     // expected to release all of the mirrored slot->buffer mappings.
123     //
124     // The fence parameter will be updated to hold the fence associated with
125     // the buffer. The contents of the buffer must not be overwritten until the
126     // fence signals. If the fence is Fence::NO_FENCE, the buffer may be written
127     // immediately.
128     //
129     // The async parameter sets whether we're in asynchronous mode for this
130     // dequeueBuffer() call.
131     //
132     // The width and height parameters must be no greater than the minimum of
133     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
134     // An error due to invalid dimensions might not be reported until
135     // updateTexImage() is called.  If width and height are both zero, the
136     // default values specified by setDefaultBufferSize() are used instead.
137     //
138     // If the format is 0, the default format will be used.
139     //
140     // The usage argument specifies gralloc buffer usage flags.  The values
141     // are enumerated in <gralloc.h>, e.g. GRALLOC_USAGE_HW_RENDER.  These
142     // will be merged with the usage flags specified by
143     // IGraphicBufferConsumer::setConsumerUsageBits.
144     //
145     // This call will block until a buffer is available to be dequeued. If
146     // both the producer and consumer are controlled by the app, then this call
147     // can never block and will return WOULD_BLOCK if no buffer is available.
148     //
149     // A non-negative value with flags set (see above) will be returned upon
150     // success.
151     //
152     // Return of a negative means an error has occurred:
153     // * NO_INIT - the buffer queue has been abandoned.
154     // * BAD_VALUE - both in async mode and buffer count was less than the
155     //               max numbers of buffers that can be allocated at once.
156     // * INVALID_OPERATION - cannot attach the buffer because it would cause
157     //                       too many buffers to be dequeued, either because
158     //                       the producer already has a single buffer dequeued
159     //                       and did not set a buffer count, or because a
160     //                       buffer count was set and this call would cause
161     //                       it to be exceeded.
162     // * WOULD_BLOCK - no buffer is currently available, and blocking is disabled
163     //                 since both the producer/consumer are controlled by app
164     // * NO_MEMORY - out of memory, cannot allocate the graphics buffer.
165     //
166     // All other negative values are an unknown error returned downstream
167     // from the graphics allocator (typically errno).
168     virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, bool async,
169             uint32_t w, uint32_t h, PixelFormat format, uint32_t usage) = 0;
170 
171     // detachBuffer attempts to remove all ownership of the buffer in the given
172     // slot from the buffer queue. If this call succeeds, the slot will be
173     // freed, and there will be no way to obtain the buffer from this interface.
174     // The freed slot will remain unallocated until either it is selected to
175     // hold a freshly allocated buffer in dequeueBuffer or a buffer is attached
176     // to the slot. The buffer must have already been dequeued, and the caller
177     // must already possesses the sp<GraphicBuffer> (i.e., must have called
178     // requestBuffer).
179     //
180     // Return of a value other than NO_ERROR means an error has occurred:
181     // * NO_INIT - the buffer queue has been abandoned.
182     // * BAD_VALUE - the given slot number is invalid, either because it is
183     //               out of the range [0, NUM_BUFFER_SLOTS), or because the slot
184     //               it refers to is not currently dequeued and requested.
185     virtual status_t detachBuffer(int slot) = 0;
186 
187     // detachNextBuffer is equivalent to calling dequeueBuffer, requestBuffer,
188     // and detachBuffer in sequence, except for two things:
189     //
190     // 1) It is unnecessary to know the dimensions, format, or usage of the
191     //    next buffer.
192     // 2) It will not block, since if it cannot find an appropriate buffer to
193     //    return, it will return an error instead.
194     //
195     // Only slots that are free but still contain a GraphicBuffer will be
196     // considered, and the oldest of those will be returned. outBuffer is
197     // equivalent to outBuffer from the requestBuffer call, and outFence is
198     // equivalent to fence from the dequeueBuffer call.
199     //
200     // Return of a value other than NO_ERROR means an error has occurred:
201     // * NO_INIT - the buffer queue has been abandoned.
202     // * BAD_VALUE - either outBuffer or outFence were NULL.
203     // * NO_MEMORY - no slots were found that were both free and contained a
204     //               GraphicBuffer.
205     virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
206             sp<Fence>* outFence) = 0;
207 
208     // attachBuffer attempts to transfer ownership of a buffer to the buffer
209     // queue. If this call succeeds, it will be as if this buffer was dequeued
210     // from the returned slot number. As such, this call will fail if attaching
211     // this buffer would cause too many buffers to be simultaneously dequeued.
212     //
213     // If attachBuffer returns the RELEASE_ALL_BUFFERS flag, the caller is
214     // expected to release all of the mirrored slot->buffer mappings.
215     //
216     // A non-negative value with flags set (see above) will be returned upon
217     // success.
218     //
219     // Return of a negative value means an error has occurred:
220     // * NO_INIT - the buffer queue has been abandoned.
221     // * BAD_VALUE - outSlot or buffer were NULL, invalid combination of
222     //               async mode and buffer count override, or the generation
223     //               number of the buffer did not match the buffer queue.
224     // * INVALID_OPERATION - cannot attach the buffer because it would cause
225     //                       too many buffers to be dequeued, either because
226     //                       the producer already has a single buffer dequeued
227     //                       and did not set a buffer count, or because a
228     //                       buffer count was set and this call would cause
229     //                       it to be exceeded.
230     // * WOULD_BLOCK - no buffer slot is currently available, and blocking is
231     //                 disabled since both the producer/consumer are
232     //                 controlled by the app.
233     virtual status_t attachBuffer(int* outSlot,
234             const sp<GraphicBuffer>& buffer) = 0;
235 
236     // queueBuffer indicates that the client has finished filling in the
237     // contents of the buffer associated with slot and transfers ownership of
238     // that slot back to the server.
239     //
240     // It is not valid to call queueBuffer on a slot that is not owned
241     // by the client or one for which a buffer associated via requestBuffer
242     // (an attempt to do so will fail with a return value of BAD_VALUE).
243     //
244     // In addition, the input must be described by the client (as documented
245     // below). Any other properties (zero point, etc)
246     // are client-dependent, and should be documented by the client.
247     //
248     // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
249     //
250     // Upon success, the output will be filled with meaningful values
251     // (refer to the documentation below).
252     //
253     // Return of a value other than NO_ERROR means an error has occurred:
254     // * NO_INIT - the buffer queue has been abandoned.
255     // * BAD_VALUE - one of the below conditions occurred:
256     //              * fence was NULL
257     //              * scaling mode was unknown
258     //              * both in async mode and buffer count was less than the
259     //                max numbers of buffers that can be allocated at once
260     //              * slot index was out of range (see above).
261     //              * the slot was not in the dequeued state
262     //              * the slot was enqueued without requesting a buffer
263     //              * crop rect is out of bounds of the buffer dimensions
264 
265     struct QueueBufferInput : public Flattenable<QueueBufferInput> {
266         friend class Flattenable<QueueBufferInput>;
267         inline QueueBufferInput(const Parcel& parcel);
268         // timestamp - a monotonically increasing value in nanoseconds
269         // isAutoTimestamp - if the timestamp was synthesized at queue time
270         // dataSpace - description of the contents, interpretation depends on format
271         // crop - a crop rectangle that's used as a hint to the consumer
272         // scalingMode - a set of flags from NATIVE_WINDOW_SCALING_* in <window.h>
273         // transform - a set of flags from NATIVE_WINDOW_TRANSFORM_* in <window.h>
274         // async - if the buffer is queued in asynchronous mode
275         // fence - a fence that the consumer must wait on before reading the buffer,
276         //         set this to Fence::NO_FENCE if the buffer is ready immediately
277         // sticky - the sticky transform set in Surface (only used by the LEGACY
278         //          camera mode).
279         inline QueueBufferInput(int64_t timestamp, bool isAutoTimestamp,
280                 android_dataspace dataSpace, const Rect& crop, int scalingMode,
281                 uint32_t transform, bool async, const sp<Fence>& fence,
282                 uint32_t sticky = 0)
timestampQueueBufferInput283                 : timestamp(timestamp), isAutoTimestamp(isAutoTimestamp),
284                   dataSpace(dataSpace), crop(crop), scalingMode(scalingMode),
285                   transform(transform), stickyTransform(sticky),
286                   async(async), fence(fence), surfaceDamage() { }
287         inline void deflate(int64_t* outTimestamp, bool* outIsAutoTimestamp,
288                 android_dataspace* outDataSpace,
289                 Rect* outCrop, int* outScalingMode,
290                 uint32_t* outTransform, bool* outAsync, sp<Fence>* outFence,
291                 uint32_t* outStickyTransform = NULL) const {
292             *outTimestamp = timestamp;
293             *outIsAutoTimestamp = bool(isAutoTimestamp);
294             *outDataSpace = dataSpace;
295             *outCrop = crop;
296             *outScalingMode = scalingMode;
297             *outTransform = transform;
298             *outAsync = bool(async);
299             *outFence = fence;
300             if (outStickyTransform != NULL) {
301                 *outStickyTransform = stickyTransform;
302             }
303         }
304 
305         // Flattenable protocol
306         size_t getFlattenedSize() const;
307         size_t getFdCount() const;
308         status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
309         status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
310 
getSurfaceDamageQueueBufferInput311         const Region& getSurfaceDamage() const { return surfaceDamage; }
setSurfaceDamageQueueBufferInput312         void setSurfaceDamage(const Region& damage) { surfaceDamage = damage; }
313 
314     private:
315         int64_t timestamp;
316         int isAutoTimestamp;
317         android_dataspace dataSpace;
318         Rect crop;
319         int scalingMode;
320         uint32_t transform;
321         uint32_t stickyTransform;
322         int async;
323         sp<Fence> fence;
324         Region surfaceDamage;
325     };
326 
327     // QueueBufferOutput must be a POD structure
328     struct __attribute__ ((__packed__)) QueueBufferOutput {
QueueBufferOutputQueueBufferOutput329         inline QueueBufferOutput() { }
330         // outWidth - filled with default width applied to the buffer
331         // outHeight - filled with default height applied to the buffer
332         // outTransformHint - filled with default transform applied to the buffer
333         // outNumPendingBuffers - num buffers queued that haven't yet been acquired
334         //                        (counting the currently queued buffer)
deflateQueueBufferOutput335         inline void deflate(uint32_t* outWidth,
336                 uint32_t* outHeight,
337                 uint32_t* outTransformHint,
338                 uint32_t* outNumPendingBuffers) const {
339             *outWidth = width;
340             *outHeight = height;
341             *outTransformHint = transformHint;
342             *outNumPendingBuffers = numPendingBuffers;
343         }
inflateQueueBufferOutput344         inline void inflate(uint32_t inWidth, uint32_t inHeight,
345                 uint32_t inTransformHint, uint32_t inNumPendingBuffers) {
346             width = inWidth;
347             height = inHeight;
348             transformHint = inTransformHint;
349             numPendingBuffers = inNumPendingBuffers;
350         }
351     private:
352         uint32_t width;
353         uint32_t height;
354         uint32_t transformHint;
355         uint32_t numPendingBuffers;
356     };
357 
358     virtual status_t queueBuffer(int slot,
359             const QueueBufferInput& input, QueueBufferOutput* output) = 0;
360 
361     // cancelBuffer indicates that the client does not wish to fill in the
362     // buffer associated with slot and transfers ownership of the slot back to
363     // the server.
364     //
365     // The buffer is not queued for use by the consumer.
366     //
367     // The buffer will not be overwritten until the fence signals.  The fence
368     // will usually be the one obtained from dequeueBuffer.
369     virtual void cancelBuffer(int slot, const sp<Fence>& fence) = 0;
370 
371     // query retrieves some information for this surface
372     // 'what' tokens allowed are that of NATIVE_WINDOW_* in <window.h>
373     //
374     // Return of a value other than NO_ERROR means an error has occurred:
375     // * NO_INIT - the buffer queue has been abandoned.
376     // * BAD_VALUE - what was out of range
377     virtual int query(int what, int* value) = 0;
378 
379     // connect attempts to connect a client API to the IGraphicBufferProducer.
380     // This must be called before any other IGraphicBufferProducer methods are
381     // called except for getAllocator. A consumer must be already connected.
382     //
383     // This method will fail if the connect was previously called on the
384     // IGraphicBufferProducer and no corresponding disconnect call was made.
385     //
386     // The listener is an optional binder callback object that can be used if
387     // the producer wants to be notified when the consumer releases a buffer
388     // back to the BufferQueue. It is also used to detect the death of the
389     // producer. If only the latter functionality is desired, there is a
390     // DummyProducerListener class in IProducerListener.h that can be used.
391     //
392     // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
393     //
394     // The producerControlledByApp should be set to true if the producer is hosted
395     // by an untrusted process (typically app_process-forked processes). If both
396     // the producer and the consumer are app-controlled then all buffer queues
397     // will operate in async mode regardless of the async flag.
398     //
399     // Upon success, the output will be filled with meaningful data
400     // (refer to QueueBufferOutput documentation above).
401     //
402     // Return of a value other than NO_ERROR means an error has occurred:
403     // * NO_INIT - one of the following occurred:
404     //             * the buffer queue was abandoned
405     //             * no consumer has yet connected
406     // * BAD_VALUE - one of the following has occurred:
407     //             * the producer is already connected
408     //             * api was out of range (see above).
409     //             * output was NULL.
410     // * DEAD_OBJECT - the token is hosted by an already-dead process
411     //
412     // Additional negative errors may be returned by the internals, they
413     // should be treated as opaque fatal unrecoverable errors.
414     virtual status_t connect(const sp<IProducerListener>& listener,
415             int api, bool producerControlledByApp, QueueBufferOutput* output) = 0;
416 
417     // disconnect attempts to disconnect a client API from the
418     // IGraphicBufferProducer.  Calling this method will cause any subsequent
419     // calls to other IGraphicBufferProducer methods to fail except for
420     // getAllocator and connect.  Successfully calling connect after this will
421     // allow the other methods to succeed again.
422     //
423     // This method will fail if the the IGraphicBufferProducer is not currently
424     // connected to the specified client API.
425     //
426     // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
427     //
428     // Disconnecting from an abandoned IGraphicBufferProducer is legal and
429     // is considered a no-op.
430     //
431     // Return of a value other than NO_ERROR means an error has occurred:
432     // * BAD_VALUE - one of the following has occurred:
433     //             * the api specified does not match the one that was connected
434     //             * api was out of range (see above).
435     // * DEAD_OBJECT - the token is hosted by an already-dead process
436     virtual status_t disconnect(int api) = 0;
437 
438     // Attaches a sideband buffer stream to the IGraphicBufferProducer.
439     //
440     // A sideband stream is a device-specific mechanism for passing buffers
441     // from the producer to the consumer without using dequeueBuffer/
442     // queueBuffer. If a sideband stream is present, the consumer can choose
443     // whether to acquire buffers from the sideband stream or from the queued
444     // buffers.
445     //
446     // Passing NULL or a different stream handle will detach the previous
447     // handle if any.
448     virtual status_t setSidebandStream(const sp<NativeHandle>& stream) = 0;
449 
450     // Allocates buffers based on the given dimensions/format.
451     //
452     // This function will allocate up to the maximum number of buffers
453     // permitted by the current BufferQueue configuration. It will use the
454     // given format, dimensions, and usage bits, which are interpreted in the
455     // same way as for dequeueBuffer, and the async flag must be set the same
456     // way as for dequeueBuffer to ensure that the correct number of buffers are
457     // allocated. This is most useful to avoid an allocation delay during
458     // dequeueBuffer. If there are already the maximum number of buffers
459     // allocated, this function has no effect.
460     virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
461             PixelFormat format, uint32_t usage) = 0;
462 
463     // Sets whether dequeueBuffer is allowed to allocate new buffers.
464     //
465     // Normally dequeueBuffer does not discriminate between free slots which
466     // already have an allocated buffer and those which do not, and will
467     // allocate a new buffer if the slot doesn't have a buffer or if the slot's
468     // buffer doesn't match the requested size, format, or usage. This method
469     // allows the producer to restrict the eligible slots to those which already
470     // have an allocated buffer of the correct size, format, and usage. If no
471     // eligible slot is available, dequeueBuffer will block or return an error
472     // as usual.
473     virtual status_t allowAllocation(bool allow) = 0;
474 
475     // Sets the current generation number of the BufferQueue.
476     //
477     // This generation number will be inserted into any buffers allocated by the
478     // BufferQueue, and any attempts to attach a buffer with a different
479     // generation number will fail. Buffers already in the queue are not
480     // affected and will retain their current generation number. The generation
481     // number defaults to 0.
482     virtual status_t setGenerationNumber(uint32_t generationNumber) = 0;
483 
484     // Returns the name of the connected consumer.
485     virtual String8 getConsumerName() const = 0;
486 };
487 
488 // ----------------------------------------------------------------------------
489 
490 class BnGraphicBufferProducer : public BnInterface<IGraphicBufferProducer>
491 {
492 public:
493     virtual status_t    onTransact( uint32_t code,
494                                     const Parcel& data,
495                                     Parcel* reply,
496                                     uint32_t flags = 0);
497 };
498 
499 // ----------------------------------------------------------------------------
500 }; // namespace android
501 
502 #endif // ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
503