1 /* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_SURFACE_TEXTURE_MULTI_CONTEXT_GL_H 18 #define ANDROID_SURFACE_TEXTURE_MULTI_CONTEXT_GL_H 19 20 #include "SurfaceTextureGL.h" 21 22 namespace android { 23 24 class SurfaceTextureMultiContextGLTest : public SurfaceTextureGLTest { 25 protected: 26 enum { SECOND_TEX_ID = 123 }; 27 enum { THIRD_TEX_ID = 456 }; 28 SurfaceTextureMultiContextGLTest()29 SurfaceTextureMultiContextGLTest(): 30 mSecondEglContext(EGL_NO_CONTEXT) { 31 } 32 SetUp()33 virtual void SetUp() { 34 SurfaceTextureGLTest::SetUp(); 35 36 // Set up the secondary context and texture renderer. 37 mSecondEglContext = eglCreateContext(mEglDisplay, mGlConfig, 38 EGL_NO_CONTEXT, getContextAttribs()); 39 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 40 ASSERT_NE(EGL_NO_CONTEXT, mSecondEglContext); 41 42 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 43 mSecondEglContext)); 44 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 45 mSecondTextureRenderer = new TextureRenderer(SECOND_TEX_ID, mST); 46 ASSERT_NO_FATAL_FAILURE(mSecondTextureRenderer->SetUp()); 47 48 // Set up the tertiary context and texture renderer. 49 mThirdEglContext = eglCreateContext(mEglDisplay, mGlConfig, 50 EGL_NO_CONTEXT, getContextAttribs()); 51 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 52 ASSERT_NE(EGL_NO_CONTEXT, mThirdEglContext); 53 54 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 55 mThirdEglContext)); 56 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 57 mThirdTextureRenderer = new TextureRenderer(THIRD_TEX_ID, mST); 58 ASSERT_NO_FATAL_FAILURE(mThirdTextureRenderer->SetUp()); 59 60 // Switch back to the primary context to start the tests. 61 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 62 mEglContext)); 63 } 64 TearDown()65 virtual void TearDown() { 66 if (mThirdEglContext != EGL_NO_CONTEXT) { 67 eglDestroyContext(mEglDisplay, mThirdEglContext); 68 } 69 if (mSecondEglContext != EGL_NO_CONTEXT) { 70 eglDestroyContext(mEglDisplay, mSecondEglContext); 71 } 72 SurfaceTextureGLTest::TearDown(); 73 } 74 75 EGLContext mSecondEglContext; 76 sp<TextureRenderer> mSecondTextureRenderer; 77 78 EGLContext mThirdEglContext; 79 sp<TextureRenderer> mThirdTextureRenderer; 80 }; 81 82 } 83 84 #endif 85