1     // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName )
2 
glGetActiveUniformBlockName( int program, int uniformBlockIndex, int bufSize, int[] length, int lengthOffset, byte[] uniformBlockName, int uniformBlockNameOffset )3     public static native void glGetActiveUniformBlockName(
4         int program,
5         int uniformBlockIndex,
6         int bufSize,
7         int[] length,
8         int lengthOffset,
9         byte[] uniformBlockName,
10         int uniformBlockNameOffset
11     );
12 
13     // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName )
14 
glGetActiveUniformBlockName( int program, int uniformBlockIndex, java.nio.Buffer length, java.nio.Buffer uniformBlockName )15     public static native void glGetActiveUniformBlockName(
16         int program,
17         int uniformBlockIndex,
18         java.nio.Buffer length,
19         java.nio.Buffer uniformBlockName
20     );
21 
22     // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName )
23 
glGetActiveUniformBlockName( int program, int uniformBlockIndex )24     public static native String glGetActiveUniformBlockName(
25         int program,
26         int uniformBlockIndex
27     );
28 
29