1 // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) 2 glGetActiveUniformBlockName( int program, int uniformBlockIndex, int bufSize, int[] length, int lengthOffset, byte[] uniformBlockName, int uniformBlockNameOffset )3 public static native void glGetActiveUniformBlockName( 4 int program, 5 int uniformBlockIndex, 6 int bufSize, 7 int[] length, 8 int lengthOffset, 9 byte[] uniformBlockName, 10 int uniformBlockNameOffset 11 ); 12 13 // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) 14 glGetActiveUniformBlockName( int program, int uniformBlockIndex, java.nio.Buffer length, java.nio.Buffer uniformBlockName )15 public static native void glGetActiveUniformBlockName( 16 int program, 17 int uniformBlockIndex, 18 java.nio.Buffer length, 19 java.nio.Buffer uniformBlockName 20 ); 21 22 // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) 23 glGetActiveUniformBlockName( int program, int uniformBlockIndex )24 public static native String glGetActiveUniformBlockName( 25 int program, 26 int uniformBlockIndex 27 ); 28 29