Lines Matching refs:compressedFormats
146 vector<deInt32> compressedFormats; in init()
147 …tedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); in init()
148 if (!compressedFormats.empty()) in init()
151 glCompressedTexImage2D(0, 0, compressedFormats[0], 0, 0, 0, 0, 0); in init()
182 vector<deInt32> compressedFormats; in init()
183 …tedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); in init()
184 if (!compressedFormats.empty()) in init()
187 glCompressedTexImage2D(GL_TEXTURE_2D, -1, compressedFormats[0], 0, 0, 0, 0, 0); in init()
194 vector<deInt32> compressedFormats; in init()
195 …tedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); in init()
196 if (!compressedFormats.empty()) in init()
199 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, compressedFormats[0], 0, 0, 0, 0, 0); in init()
201 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, compressedFormats[0], 0, 0, 0, 0, 0); in init()
203 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, compressedFormats[0], 0, 0, 0, 0, 0); in init()
205 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, compressedFormats[0], 0, 0, 0, 0, 0); in init()
207 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, compressedFormats[0], 0, 0, 0, 0, 0); in init()
209 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, compressedFormats[0], 0, 0, 0, 0, 0); in init()
216 vector<deInt32> compressedFormats; in init()
217 …tedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); in init()
218 if (!compressedFormats.empty()) in init()
222 glCompressedTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, compressedFormats[0], 0, 0, 0, 0, 0); in init()
229 vector<deInt32> compressedFormats; in init()
230 …tedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); in init()
231 if (!compressedFormats.empty()) in init()
235 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxTextureSize, compressedFormats[0], 0… in init()
237 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxTextureSize, compressedFormats[0], 0… in init()
239 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxTextureSize, compressedFormats[0], 0… in init()
241 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxTextureSize, compressedFormats[0], 0… in init()
243 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxTextureSize, compressedFormats[0], 0… in init()
245 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxTextureSize, compressedFormats[0], 0… in init()
252 vector<deInt32> compressedFormats; in init()
253 …tedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); in init()
254 if (!compressedFormats.empty()) in init()
257 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], -1, 0, 0, 0, 0); in init()
259 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, -1, 0, 0, 0); in init()
261 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], -1, -1, 0, 0, 0); in init()
268 vector<deInt32> compressedFormats; in init()
269 …tedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); in init()
270 if (!compressedFormats.empty()) in init()
273 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, compressedFormats[0], -1, 0, 0, 0, 0); in init()
275 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, compressedFormats[0], 0, -1, 0, 0, 0); in init()
277 … glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, compressedFormats[0], -1, -1, 0, 0, 0); in init()
284 vector<deInt32> compressedFormats; in init()
285 …tedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); in init()
286 if (!compressedFormats.empty()) in init()
289 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, compressedFormats[0], -1, 0, 0, 0, 0); in init()
291 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, compressedFormats[0], 0, -1, 0, 0, 0); in init()
293 … glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, compressedFormats[0], -1, -1, 0, 0, 0); in init()
300 vector<deInt32> compressedFormats; in init()
301 …tedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); in init()
302 if (!compressedFormats.empty()) in init()
305 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, compressedFormats[0], -1, 0, 0, 0, 0); in init()
307 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, compressedFormats[0], 0, -1, 0, 0, 0); in init()
309 … glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, compressedFormats[0], -1, -1, 0, 0, 0); in init()
316 vector<deInt32> compressedFormats; in init()
317 …tedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); in init()
318 if (!compressedFormats.empty()) in init()
321 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, compressedFormats[0], -1, 0, 0, 0, 0); in init()
323 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, compressedFormats[0], 0, -1, 0, 0, 0); in init()
325 … glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, compressedFormats[0], -1, -1, 0, 0, 0); in init()
332 vector<deInt32> compressedFormats; in init()
333 …tedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); in init()
334 if (!compressedFormats.empty()) in init()
337 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, compressedFormats[0], -1, 0, 0, 0, 0); in init()
339 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, compressedFormats[0], 0, -1, 0, 0, 0); in init()
341 … glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, compressedFormats[0], -1, -1, 0, 0, 0); in init()
348 vector<deInt32> compressedFormats; in init()
349 …tedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); in init()
350 if (!compressedFormats.empty()) in init()
353 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, compressedFormats[0], -1, 0, 0, 0, 0); in init()
355 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, compressedFormats[0], 0, -1, 0, 0, 0); in init()
357 … glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, compressedFormats[0], -1, -1, 0, 0, 0); in init()
364 vector<deInt32> compressedFormats; in init()
365 …tedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); in init()
366 if (!compressedFormats.empty()) in init()
370 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], maxTextureSize, 0, 0, 0, 0); in init()
372 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, maxTextureSize, 0, 0, 0); in init()
374 …glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], maxTextureSize, maxTextureSize, 0, … in init()
381 vector<deInt32> compressedFormats; in init()
382 …tedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); in init()
383 if (!compressedFormats.empty()) in init()
387 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, compressedFormats[0], maxTextureSize, 0,… in init()
389 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, compressedFormats[0], 0, maxTextureSize,… in init()
391 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, compressedFormats[0], maxTextureSize, ma… in init()
398 vector<deInt32> compressedFormats; in init()
399 …tedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); in init()
400 if (!compressedFormats.empty()) in init()
404 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, compressedFormats[0], maxTextureSize, 0,… in init()
406 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, compressedFormats[0], 0, maxTextureSize,… in init()
408 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, compressedFormats[0], maxTextureSize, ma… in init()
415 vector<deInt32> compressedFormats; in init()
416 …tedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); in init()
417 if (!compressedFormats.empty()) in init()
421 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, compressedFormats[0], maxTextureSize, 0,… in init()
423 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, compressedFormats[0], 0, maxTextureSize,… in init()
425 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, compressedFormats[0], maxTextureSize, ma… in init()
432 vector<deInt32> compressedFormats; in init()
433 …tedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); in init()
434 if (!compressedFormats.empty()) in init()
438 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, compressedFormats[0], maxTextureSize, 0,… in init()
440 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, compressedFormats[0], 0, maxTextureSize,… in init()
442 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, compressedFormats[0], maxTextureSize, ma… in init()
449 vector<deInt32> compressedFormats; in init()
450 …tedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); in init()
451 if (!compressedFormats.empty()) in init()
455 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, compressedFormats[0], maxTextureSize, 0,… in init()
457 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, compressedFormats[0], 0, maxTextureSize,… in init()
459 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, compressedFormats[0], maxTextureSize, ma… in init()
466 vector<deInt32> compressedFormats; in init()
467 …tedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); in init()
468 if (!compressedFormats.empty()) in init()
472 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, compressedFormats[0], maxTextureSize, 0,… in init()
474 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, compressedFormats[0], 0, maxTextureSize,… in init()
476 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, compressedFormats[0], maxTextureSize, ma… in init()
483 vector<deInt32> compressedFormats; in init()
484 …tedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); in init()
485 if (!compressedFormats.empty()) in init()
488 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, 0, 1, 0, 0); in init()
490 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, 0, -1, 0, 0); in init()
498 vector<deInt32> compressedFormats; in init()
499 …tedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); in init()
500 if (!compressedFormats.empty()) in init()
503 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, compressedFormats[0], 0, 0, 1, 0, 0); in init()
505 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, compressedFormats[0], 0, 0, -1, 0, 0); in init()
512 vector<deInt32> compressedFormats; in init()
513 …tedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); in init()
514 if (!compressedFormats.empty()) in init()
517 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, compressedFormats[0], 0, 0, 1, 0, 0); in init()
519 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, compressedFormats[0], 0, 0, -1, 0, 0); in init()
526 vector<deInt32> compressedFormats; in init()
527 …tedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); in init()
528 if (!compressedFormats.empty()) in init()
531 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, compressedFormats[0], 0, 0, 1, 0, 0); in init()
533 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, compressedFormats[0], 0, 0, -1, 0, 0); in init()
540 vector<deInt32> compressedFormats; in init()
541 …tedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); in init()
542 if (!compressedFormats.empty()) in init()
545 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, compressedFormats[0], 0, 0, 1, 0, 0); in init()
547 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, compressedFormats[0], 0, 0, -1, 0, 0); in init()
554 vector<deInt32> compressedFormats; in init()
555 …tedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); in init()
556 if (!compressedFormats.empty()) in init()
559 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, compressedFormats[0], 0, 0, 1, 0, 0); in init()
561 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, compressedFormats[0], 0, 0, -1, 0, 0); in init()
568 vector<deInt32> compressedFormats; in init()
569 …tedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); in init()
570 if (!compressedFormats.empty()) in init()
573 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, compressedFormats[0], 0, 0, 1, 0, 0); in init()
575 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, compressedFormats[0], 0, 0, -1, 0, 0); in init()
582 vector<deInt32> compressedFormats; in init()
583 …tedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); in init()
584 if (!compressedFormats.empty()) in init()
587 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, 0, 0, -1, 0); in init()
1186 vector<deInt32> compressedFormats; in init()
1187 …tedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats); in init()
1188 if (!compressedFormats.empty()) in init()
1191 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, 0, 0, 0, 0); in init()