Lines Matching refs:glReadBuffer
978 ctx.glReadBuffer (GL_NONE); in read_buffer()
980 ctx.glReadBuffer (1); in read_buffer()
982 ctx.glReadBuffer (GL_FRAMEBUFFER); in read_buffer()
984 ctx.glReadBuffer (GL_COLOR_ATTACHMENT0 - 1); in read_buffer()
986 ctx.glReadBuffer (GL_FRONT); in read_buffer()
992 ctx.glReadBuffer (GL_DEPTH_ATTACHMENT); in read_buffer()
994 ctx.glReadBuffer (GL_STENCIL_ATTACHMENT); in read_buffer()
996 ctx.glReadBuffer (GL_STENCIL_ATTACHMENT+1); in read_buffer()
998 ctx.glReadBuffer (0xffffffffu); in read_buffer()
1003 ctx.glReadBuffer (GL_BACK); in read_buffer()
1005 ctx.glReadBuffer (GL_COLOR_ATTACHMENT0 + maxColorAttachments); in read_buffer()
1010 ctx.glReadBuffer (GL_DEPTH_ATTACHMENT - 1); in read_buffer()
1018 ctx.glReadBuffer (GL_COLOR_ATTACHMENT0); in read_buffer()
1024 ctx.glReadBuffer (GL_BACK); in read_buffer()