1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.1 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Negative Buffer API tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es31fNegativeBufferApiTests.hpp"
25 
26 #include "gluCallLogWrapper.hpp"
27 
28 #include "glwDefs.hpp"
29 #include "glwEnums.hpp"
30 
31 namespace deqp
32 {
33 namespace gles31
34 {
35 namespace Functional
36 {
37 namespace NegativeTestShared
38 {
39 
40 using tcu::TestLog;
41 using glu::CallLogWrapper;
42 using namespace glw;
43 
44 // Buffers
bind_buffer(NegativeTestContext & ctx)45 void bind_buffer (NegativeTestContext& ctx)
46 {
47 	ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the allowable values.");
48 	ctx.glBindBuffer(-1, 0);
49 	ctx.expectError(GL_INVALID_ENUM);
50 	ctx.endSection();
51 }
52 
delete_buffers(NegativeTestContext & ctx)53 void delete_buffers (NegativeTestContext& ctx)
54 {
55 	ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
56 	ctx.glDeleteBuffers(-1, 0);
57 	ctx.expectError(GL_INVALID_VALUE);
58 	ctx.endSection();
59 }
60 
gen_buffers(NegativeTestContext & ctx)61 void gen_buffers (NegativeTestContext& ctx)
62 {
63 	ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
64 	ctx.glGenBuffers(-1, 0);
65 	ctx.expectError(GL_INVALID_VALUE);
66 	ctx.endSection();
67 }
68 
buffer_data(NegativeTestContext & ctx)69 void buffer_data (NegativeTestContext& ctx)
70 {
71 	GLuint buffer = 0x1234;
72 	ctx.glGenBuffers(1, &buffer);
73 	ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer);
74 
75 	ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER.");
76 	ctx.glBufferData(-1, 0, NULL, GL_STREAM_DRAW);
77 	ctx.expectError(GL_INVALID_ENUM);
78 	ctx.endSection();
79 
80 	ctx.beginSection("GL_INVALID_ENUM is generated if usage is not GL_STREAM_DRAW, GL_STATIC_DRAW, or GL_DYNAMIC_DRAW.");
81 	ctx.glBufferData(GL_ARRAY_BUFFER, 0, NULL, -1);
82 	ctx.expectError(GL_INVALID_ENUM);
83 	ctx.endSection();
84 
85 	ctx.beginSection("GL_INVALID_VALUE is generated if size is negative.");
86 	ctx.glBufferData(GL_ARRAY_BUFFER, -1, NULL, GL_STREAM_DRAW);
87 	ctx.expectError(GL_INVALID_VALUE);
88 	ctx.endSection();
89 
90 	ctx.beginSection("GL_INVALID_OPERATION is generated if the reserved buffer object name 0 is bound to target.");
91 	ctx.glBindBuffer(GL_ARRAY_BUFFER, 0);
92 	ctx.glBufferData(GL_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW);
93 	ctx.expectError(GL_INVALID_OPERATION);
94 	ctx.endSection();
95 
96 	ctx.glDeleteBuffers(1, &buffer);
97 }
98 
buffer_sub_data(NegativeTestContext & ctx)99 void buffer_sub_data (NegativeTestContext& ctx)
100 {
101 	GLuint buffer = 0x1234;
102 	ctx.glGenBuffers(1, &buffer);
103 	ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer);
104 	ctx.glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW);
105 
106 	ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER.");
107 	ctx.glBufferSubData(-1, 1, 1, 0);
108 	ctx.expectError(GL_INVALID_ENUM);
109 	ctx.endSection();
110 
111 	ctx.beginSection("GL_INVALID_OPERATION is generated if the reserved buffer object name 0 is bound to target.");
112 	ctx.glBindBuffer(GL_ARRAY_BUFFER, 0);
113 	ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, 1, 0);
114 	ctx.expectError(GL_INVALID_OPERATION);
115 	ctx.endSection();
116 
117 	ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer object being updated is mapped.");
118 	ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer);
119 	ctx.glMapBufferRange(GL_ARRAY_BUFFER, 0, 5, GL_MAP_READ_BIT);
120 	ctx.expectError(GL_NO_ERROR);
121 	ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, 1, 0);
122 	ctx.expectError(GL_INVALID_OPERATION);
123 	ctx.endSection();
124 
125 	ctx.glDeleteBuffers(1, &buffer);
126 }
127 
buffer_sub_data_size_offset(NegativeTestContext & ctx)128 void buffer_sub_data_size_offset (NegativeTestContext& ctx)
129 {
130 	GLuint buffer = 0x1234;
131 	ctx.glGenBuffers(1, &buffer);
132 	ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer);
133 	ctx.glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW);
134 
135 	ctx.beginSection("GL_INVALID_VALUE is generated if offset or size is negative, or if together they define a region of memory that extends beyond the buffer object's allocated data store.");
136 	ctx.glBufferSubData(GL_ARRAY_BUFFER, -1, 1, 0);
137 	ctx.expectError(GL_INVALID_VALUE);
138 	ctx.glBufferSubData(GL_ARRAY_BUFFER, -1, -1, 0);
139 	ctx.expectError(GL_INVALID_VALUE);
140 	ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, -1, 0);
141 	ctx.expectError(GL_INVALID_VALUE);
142 	ctx.glBufferSubData(GL_ARRAY_BUFFER, 15, 1, 0);
143 	ctx.expectError(GL_INVALID_VALUE);
144 	ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, 15, 0);
145 	ctx.expectError(GL_INVALID_VALUE);
146 	ctx.glBufferSubData(GL_ARRAY_BUFFER, 8, 8, 0);
147 	ctx.expectError(GL_INVALID_VALUE);
148 	ctx.endSection();
149 
150 	ctx.glDeleteBuffers(1, &buffer);
151 }
152 
clear(NegativeTestContext & ctx)153 void clear (NegativeTestContext& ctx)
154 {
155 	ctx.beginSection("GL_INVALID_VALUE is generated if any bit other than the three defined bits is set in mask.");
156 	ctx.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
157 	ctx.expectError(GL_NO_ERROR);
158 	ctx.glClear(0x00000200);
159 	ctx.expectError(GL_INVALID_VALUE);
160 	ctx.glClear(0x00001000);
161 	ctx.expectError(GL_INVALID_VALUE);
162 	ctx.glClear(0x00000010);
163 	ctx.expectError(GL_INVALID_VALUE);
164 	ctx.endSection();
165 }
166 
read_pixels(NegativeTestContext & ctx)167 void read_pixels (NegativeTestContext& ctx)
168 {
169 	std::vector<GLubyte>	ubyteData	(4);
170 	GLuint					fbo			= 0x1234;
171 
172 	ctx.beginSection("GL_INVALID_OPERATION is generated if the combination of format and type is unsupported.");
173 	ctx.glReadPixels(0, 0, 1, 1, GL_LUMINANCE_ALPHA, GL_UNSIGNED_SHORT_4_4_4_4, &ubyteData[0]);
174 	ctx.expectError(GL_INVALID_OPERATION);
175 	ctx.endSection();
176 
177 	ctx.beginSection("GL_INVALID_VALUE is generated if either width or height is negative.");
178 	ctx.glReadPixels(0, 0, -1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]);
179 	ctx.expectError(GL_INVALID_VALUE);
180 	ctx.glReadPixels(0, 0, 1, -1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]);
181 	ctx.expectError(GL_INVALID_VALUE);
182 	ctx.glReadPixels(0, 0, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]);
183 	ctx.expectError(GL_INVALID_VALUE);
184 	ctx.endSection();
185 
186 	ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
187 	ctx.glGenFramebuffers(1, &fbo);
188 	ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
189 	ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
190 	ctx.glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]);
191 	ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
192 	ctx.endSection();
193 
194 	ctx.glDeleteFramebuffers(1, &fbo);
195 }
196 
readn_pixels(NegativeTestContext & ctx)197 void readn_pixels (NegativeTestContext& ctx)
198 {
199 	std::vector<GLubyte>	ubyteData	(4);
200 	GLuint					fbo			= 0x1234;
201 
202 	if (!contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))
203 		&& !ctx.isExtensionSupported("GL_KHR_robustness")
204 		&& !ctx.isExtensionSupported("GL_EXT_robustness"))
205 	{
206 		TCU_THROW(NotSupportedError, "GLES 3.2 or robustness extension not supported");
207 	}
208 
209 	ctx.beginSection("GL_INVALID_OPERATION is generated if the combination of format and type is unsupported.");
210 	ctx.glReadnPixels(0, 0, 1, 1, GL_LUMINANCE_ALPHA, GL_UNSIGNED_SHORT_4_4_4_4, (int) ubyteData.size(), &ubyteData[0]);
211 	ctx.expectError(GL_INVALID_OPERATION);
212 	ctx.endSection();
213 
214 	ctx.beginSection("GL_INVALID_VALUE is generated if either width or height is negative.");
215 	ctx.glReadnPixels(0, 0, -1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]);
216 	ctx.expectError(GL_INVALID_VALUE);
217 	ctx.glReadnPixels(0, 0, 1, -1, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]);
218 	ctx.expectError(GL_INVALID_VALUE);
219 	ctx.glReadnPixels(0, 0, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]);
220 	ctx.expectError(GL_INVALID_VALUE);
221 	ctx.endSection();
222 
223 	ctx.beginSection("GL_INVALID_OPERATION is generated by ReadnPixels if the buffer size required to store the requested data is larger than bufSize.");
224 	ctx.glReadnPixels(0, 0, 0x1234, 0x1234, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]);
225 	ctx.expectError(GL_INVALID_OPERATION);
226 	ctx.endSection();
227 
228 	ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
229 	ctx.glGenFramebuffers(1, &fbo);
230 	ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
231 	ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
232 	ctx.glReadnPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]);
233 	ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
234 	ctx.endSection();
235 
236 	ctx.glDeleteFramebuffers(1, &fbo);
237 }
238 
read_pixels_format_mismatch(NegativeTestContext & ctx)239 void read_pixels_format_mismatch (NegativeTestContext& ctx)
240 {
241 	std::vector<GLubyte>	ubyteData	(4);
242 	std::vector<GLushort>	ushortData	(4);
243 	std::vector<GLfloat>	floatData	(4);
244 	GLint					readFormat	= 0x1234;
245 	GLint					readType	= 0x1234;
246 
247 	ctx.beginSection("Unsupported combinations of format and type will generate an GL_INVALID_OPERATION error.");
248 	ctx.glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_SHORT_5_6_5, &ushortData[0]);
249 	ctx.expectError(GL_INVALID_OPERATION);
250 	ctx.glReadPixels(0, 0, 1, 1, GL_ALPHA, GL_UNSIGNED_SHORT_5_6_5, &ushortData[0]);
251 	ctx.expectError(GL_INVALID_OPERATION);
252 	ctx.glReadPixels(0, 0, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, &ushortData[0]);
253 	ctx.expectError(GL_INVALID_OPERATION);
254 	ctx.glReadPixels(0, 0, 1, 1, GL_ALPHA, GL_UNSIGNED_SHORT_4_4_4_4, &ushortData[0]);
255 	ctx.expectError(GL_INVALID_OPERATION);
256 	ctx.glReadPixels(0, 0, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, &ushortData[0]);
257 	ctx.expectError(GL_INVALID_OPERATION);
258 	ctx.glReadPixels(0, 0, 1, 1, GL_ALPHA, GL_UNSIGNED_SHORT_5_5_5_1, &ushortData[0]);
259 	ctx.expectError(GL_INVALID_OPERATION);
260 	ctx.glReadnPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT, (int) floatData.size(), &floatData[0]);
261 	ctx.expectError(GL_INVALID_OPERATION);
262 	ctx.endSection();
263 
264 	ctx.beginSection("GL_RGBA/GL_UNSIGNED_BYTE is always accepted and the other acceptable pair can be discovered by querying GL_IMPLEMENTATION_COLOR_READ_FORMAT and GL_IMPLEMENTATION_COLOR_READ_TYPE.");
265 	ctx.glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]);
266 	ctx.expectError(GL_NO_ERROR);
267 	ctx.glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &readFormat);
268 	ctx.glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &readType);
269 	ctx.glReadPixels(0, 0, 1, 1, readFormat, readType, &ubyteData[0]);
270 	ctx.expectError(GL_NO_ERROR);
271 	ctx.endSection();
272 }
273 
read_pixels_fbo_format_mismatch(NegativeTestContext & ctx)274 void read_pixels_fbo_format_mismatch (NegativeTestContext& ctx)
275 {
276 	std::vector<GLubyte>	ubyteData(4);
277 	std::vector<float>		floatData(4);
278 	deUint32				fbo = 0x1234;
279 	deUint32				texture = 0x1234;
280 
281 	ctx.glGenTextures			(1, &texture);
282 	ctx.glBindTexture			(GL_TEXTURE_2D, texture);
283 	ctx.glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
284 	ctx.glGenFramebuffers		(1, &fbo);
285 	ctx.glBindFramebuffer		(GL_FRAMEBUFFER, fbo);
286 	ctx.glFramebufferTexture2D	(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
287 	ctx.expectError				(GL_NO_ERROR);
288 
289 	ctx.beginSection("GL_INVALID_OPERATION is generated if currently bound framebuffer format is incompatible with format and type.");
290 
291 	ctx.glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
292 	ctx.glFramebufferTexture2D	(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
293 	ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
294 	ctx.expectError				(GL_NO_ERROR);
295 	ctx.glReadPixels			(0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]);
296 	ctx.expectError				(GL_INVALID_OPERATION);
297 
298 	ctx.glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL);
299 	ctx.glFramebufferTexture2D	(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
300 	ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
301 	ctx.expectError				(GL_NO_ERROR);
302 	ctx.glReadPixels			(0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]);
303 	ctx.expectError				(GL_INVALID_OPERATION);
304 
305 	ctx.glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
306 	ctx.glFramebufferTexture2D	(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
307 	ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
308 	ctx.expectError				(GL_NO_ERROR);
309 	ctx.glReadPixels			(0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]);
310 	ctx.expectError				(GL_INVALID_OPERATION);
311 
312 	ctx.glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA32F, 32, 32, 0, GL_RGBA, GL_FLOAT, NULL);
313 	ctx.expectError				(GL_NO_ERROR);
314 	ctx.glFramebufferTexture2D	(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
315 	ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
316 	ctx.expectError				(GL_NO_ERROR);
317 	ctx.glReadPixels			(0, 0, 1, 1, GL_RGBA, GL_INT, &floatData[0]);
318 	ctx.expectError				(GL_INVALID_OPERATION);
319 
320 	ctx.endSection();
321 
322 	ctx.beginSection("GL_INVALID_OPERATION is generated if GL_READ_FRAMEBUFFER_BINDING is non-zero, the read framebuffer is complete, and the value of GL_SAMPLE_BUFFERS for the read framebuffer is greater than zero.");
323 
324 	int			binding			= -1;
325 	int			sampleBuffers = 0x1234;
326 	deUint32	rbo = 0x1234;
327 
328 	ctx.glGenRenderbuffers(1, &rbo);
329 	ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo);
330 	ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32);
331 	ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
332 
333 	ctx.glGetIntegerv			(GL_READ_FRAMEBUFFER_BINDING, &binding);
334 	ctx.getLog() << TestLog::Message << "// GL_READ_FRAMEBUFFER_BINDING: " << binding << TestLog::EndMessage;
335 	ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
336 	ctx.glGetIntegerv			(GL_SAMPLE_BUFFERS, &sampleBuffers);
337 	ctx.getLog() << TestLog::Message << "// GL_SAMPLE_BUFFERS: " << sampleBuffers << TestLog::EndMessage;
338 	ctx.expectError				(GL_NO_ERROR);
339 
340 	if (binding == 0 || sampleBuffers <= 0)
341 	{
342 		ctx.getLog() << TestLog::Message << "// ERROR: expected GL_READ_FRAMEBUFFER_BINDING to be non-zero and GL_SAMPLE_BUFFERS to be greater than zero" << TestLog::EndMessage;
343 		ctx.fail("Got invalid value");
344 	}
345 	else
346 	{
347 		ctx.glReadPixels	(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]);
348 		ctx.expectError		(GL_INVALID_OPERATION);
349 	}
350 
351 	ctx.endSection();
352 
353 	ctx.glBindRenderbuffer		(GL_RENDERBUFFER, 0);
354 	ctx.glBindTexture			(GL_TEXTURE_2D, 0);
355 	ctx.glBindFramebuffer		(GL_FRAMEBUFFER, 0);
356 	ctx.glDeleteFramebuffers	(1, &fbo);
357 	ctx.glDeleteTextures		(1, &texture);
358 	ctx.glDeleteRenderbuffers	(1, &rbo);
359 }
360 
bind_buffer_range(NegativeTestContext & ctx)361 void bind_buffer_range (NegativeTestContext& ctx)
362 {
363 	deUint32	bufAC		= 0x1234;
364 	deUint32	bufU		= 0x1234;
365 	deUint32	bufTF		= 0x1234;
366 	int			maxTFSize	= 0x1234;
367 	int			maxUSize	= 0x1234;
368 	int			uAlignment	= 0x1234;
369 
370 	ctx.glGenBuffers(1, &bufU);
371 	ctx.glBindBuffer(GL_UNIFORM_BUFFER, bufU);
372 	ctx.glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW);
373 
374 	ctx.glGenBuffers(1, &bufTF);
375 	ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, bufTF);
376 	ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_STREAM_DRAW);
377 
378 	ctx.glGenBuffers(1, &bufAC);
379 	ctx.glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, bufAC);
380 	ctx.glBufferData(GL_ATOMIC_COUNTER_BUFFER, 16, NULL, GL_STREAM_DRAW);
381 
382 	ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ATOMIC_COUNTER_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER.");
383 	ctx.glBindBufferRange(GL_ARRAY_BUFFER, 0, bufU, 0, 4);
384 	ctx.expectError(GL_INVALID_ENUM);
385 	ctx.endSection();
386 
387 	ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TRANSFORM_FEEDBACK_BUFFER and index is greater than or equal to GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS.");
388 	ctx.glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxTFSize);
389 	ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, maxTFSize, bufTF, 0, 4);
390 	ctx.expectError(GL_INVALID_VALUE);
391 	ctx.endSection();
392 
393 	ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and index is greater than or equal to GL_MAX_UNIFORM_BUFFER_BINDINGS.");
394 	ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUSize);
395 	ctx.glBindBufferRange(GL_UNIFORM_BUFFER, maxUSize, bufU, 0, 4);
396 	ctx.expectError(GL_INVALID_VALUE);
397 	ctx.endSection();
398 
399 	ctx.beginSection("GL_INVALID_VALUE is generated if size is less than or equal to zero.");
400 	ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, -1);
401 	ctx.expectError(GL_INVALID_VALUE);
402 	ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, 0);
403 	ctx.expectError(GL_INVALID_VALUE);
404 	ctx.endSection();
405 
406 	ctx.beginSection("GL_INVALID_VALUE is generated if offset is less than zero.");
407 	ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, -1, 0);
408 	ctx.expectError(GL_INVALID_VALUE);
409 	ctx.endSection();
410 
411 	ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TRANSFORM_FEEDBACK_BUFFER and size or offset are not multiples of 4.");
412 	ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 4, 5);
413 	ctx.expectError(GL_INVALID_VALUE);
414 	ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 5, 4);
415 	ctx.expectError(GL_INVALID_VALUE);
416 	ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 5, 7);
417 	ctx.expectError(GL_INVALID_VALUE);
418 	ctx.endSection();
419 
420 	ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and offset is not a multiple of GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT.");
421 	ctx.glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uAlignment);
422 	ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, uAlignment+1, 4);
423 	ctx.expectError(GL_INVALID_VALUE);
424 	ctx.endSection();
425 
426 	if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
427 	{
428 		int maxACize	= 0x1234;
429 		int maxSSize	= 0x1234;
430 		int ssAlignment	= 0x1234;
431 
432 		ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_ATOMIC_COUNTER_BUFFER and index is greater than or equal to GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS.");
433 		ctx.glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &maxACize);
434 		ctx.glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, maxACize, bufU, 0, 4);
435 		ctx.expectError(GL_INVALID_VALUE);
436 		ctx.endSection();
437 
438 		ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_SHADER_STORAGE_BUFFER and index is greater than or equal to GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS.");
439 		ctx.glGetIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &maxSSize);
440 		ctx.glBindBufferRange(GL_SHADER_STORAGE_BUFFER, maxSSize, bufU, 0, 4);
441 		ctx.expectError(GL_INVALID_VALUE);
442 		ctx.endSection();
443 
444 		ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_ATOMIC_COUNTER_BUFFER and offset is not multiples of 4.");
445 		ctx.glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, bufTF, 5, 0);
446 		ctx.expectError(GL_INVALID_VALUE);
447 		ctx.endSection();
448 
449 		ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_SHADER_STORAGE_BUFFER and offset is not a multiple of the value of GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT.");
450 		ctx.glGetIntegerv(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, &ssAlignment);
451 		ctx.glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, bufTF, ssAlignment+1, 0);
452 		ctx.expectError(GL_INVALID_VALUE);
453 		ctx.endSection();
454 	}
455 
456 	ctx.glDeleteBuffers(1, &bufU);
457 	ctx.glDeleteBuffers(1, &bufTF);
458 	ctx.glDeleteBuffers(1, &bufAC);
459 }
460 
bind_buffer_base(NegativeTestContext & ctx)461 void bind_buffer_base (NegativeTestContext& ctx)
462 {
463 	deUint32	bufU		= 0x1234;
464 	deUint32	bufTF		= 0x1234;
465 	int			maxUSize	= 0x1234;
466 	int			maxTFSize	= 0x1234;
467 
468 	ctx.glGenBuffers(1, &bufU);
469 	ctx.glBindBuffer(GL_UNIFORM_BUFFER, bufU);
470 	ctx.glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW);
471 
472 	ctx.glGenBuffers(1, &bufTF);
473 	ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, bufTF);
474 	ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_STREAM_DRAW);
475 	ctx.expectError(GL_NO_ERROR);
476 
477 	ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ATOMIC_COUNTER_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER.");
478 	ctx.glBindBufferBase(-1, 0, bufU);
479 	ctx.expectError(GL_INVALID_ENUM);
480 	ctx.glBindBufferBase(GL_ARRAY_BUFFER, 0, bufU);
481 	ctx.expectError(GL_INVALID_ENUM);
482 	ctx.endSection();
483 
484 	ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and index is greater than or equal to GL_MAX_UNIFORM_BUFFER_BINDINGS.");
485 	ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUSize);
486 	ctx.glBindBufferBase(GL_UNIFORM_BUFFER, maxUSize, bufU);
487 	ctx.expectError(GL_INVALID_VALUE);
488 	ctx.endSection();
489 
490 	ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TRANSFORM_FEEDBACK_BUFFER andindex is greater than or equal to GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS.");
491 	ctx.glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxTFSize);
492 	ctx.glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, maxTFSize, bufTF);
493 	ctx.expectError(GL_INVALID_VALUE);
494 	ctx.endSection();
495 
496 	if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
497 	{
498 		int maxACize = 0x1234;
499 		int maxSSize = 0x1234;
500 
501 		ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_ATOMIC_COUNTER_BUFFER and index is greater than or equal to GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS.");
502 		ctx.glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &maxACize);
503 		ctx.glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, maxACize, bufU, 0, 4);
504 		ctx.expectError(GL_INVALID_VALUE);
505 		ctx.endSection();
506 
507 		ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_SHADER_STORAGE_BUFFER and index is greater than or equal to GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS.");
508 		ctx.glGetIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &maxSSize);
509 		ctx.glBindBufferRange(GL_SHADER_STORAGE_BUFFER, maxSSize, bufU, 0, 4);
510 		ctx.expectError(GL_INVALID_VALUE);
511 		ctx.endSection();
512 	}
513 
514 	ctx.glDeleteBuffers(1, &bufU);
515 	ctx.glDeleteBuffers(1, &bufTF);
516 }
517 
clear_bufferiv(NegativeTestContext & ctx)518 void clear_bufferiv (NegativeTestContext& ctx)
519 {
520 	std::vector<int>	data			(32*32);
521 	deUint32			fbo				= 0x1234;
522 	deUint32			texture			= 0x1234;
523 	int					maxDrawBuffers	= 0x1234;
524 
525 	ctx.glGenTextures			(1, &texture);
526 	ctx.glBindTexture			(GL_TEXTURE_2D, texture);
527 	ctx.glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL);
528 	ctx.glGenFramebuffers		(1, &fbo);
529 	ctx.glBindFramebuffer		(GL_FRAMEBUFFER, fbo);
530 	ctx.glFramebufferTexture2D	(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
531 	ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
532 	ctx.expectError				(GL_NO_ERROR);
533 
534 	ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not an accepted value.");
535 	ctx.glClearBufferiv			(-1, 0, &data[0]);
536 	ctx.expectError				(GL_INVALID_ENUM);
537 	ctx.glClearBufferiv			(GL_FRAMEBUFFER, 0, &data[0]);
538 	ctx.expectError				(GL_INVALID_ENUM);
539 	ctx.endSection();
540 
541 	ctx.beginSection("GL_INVALID_ENUM is generated if buffer is GL_DEPTH or GL_DEPTH_STENCIL.");
542 	ctx.glClearBufferiv			(GL_DEPTH, 1, &data[0]);
543 	ctx.expectError				(GL_INVALID_ENUM);
544 	ctx.glClearBufferiv			(GL_DEPTH_STENCIL, 1, &data[0]);
545 	ctx.expectError				(GL_INVALID_ENUM);
546 	ctx.endSection();
547 
548 	ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR or GL_STENCIL and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS.");
549 	ctx.glGetIntegerv			(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
550 	ctx.glClearBufferiv			(GL_COLOR, maxDrawBuffers, &data[0]);
551 	ctx.expectError				(GL_INVALID_VALUE);
552 	ctx.endSection();
553 
554 	ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR or GL_STENCIL and drawBuffer is negative.");
555 	ctx.glClearBufferiv			(GL_COLOR, -1, &data[0]);
556 	ctx.expectError				(GL_INVALID_VALUE);
557 	ctx.endSection();
558 
559 	ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_STENCIL and drawBuffer is not zero.");
560 	ctx.glClearBufferiv			(GL_STENCIL, 1, &data[0]);
561 	ctx.expectError				(GL_INVALID_VALUE);
562 	ctx.endSection();
563 
564 	ctx.glDeleteFramebuffers	(1, &fbo);
565 	ctx.glDeleteTextures		(1, &texture);
566 }
567 
clear_bufferuiv(NegativeTestContext & ctx)568 void clear_bufferuiv (NegativeTestContext& ctx)
569 {
570 	std::vector<deUint32>	data			(32*32);
571 	deUint32				fbo				= 0x1234;
572 	deUint32				texture			= 0x1234;
573 	int						maxDrawBuffers	= 0x1234;
574 
575 	ctx.glGenTextures			(1, &texture);
576 	ctx.glBindTexture			(GL_TEXTURE_2D, texture);
577 	ctx.glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
578 	ctx.glGenFramebuffers		(1, &fbo);
579 	ctx.glBindFramebuffer		(GL_FRAMEBUFFER, fbo);
580 	ctx.glFramebufferTexture2D	(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
581 	ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
582 	ctx.expectError				(GL_NO_ERROR);
583 
584 	ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not GL_COLOR.");
585 	ctx.glClearBufferuiv		(-1, 0, &data[0]);
586 	ctx.expectError				(GL_INVALID_ENUM);
587 	ctx.glClearBufferuiv		(GL_FRAMEBUFFER, 0, &data[0]);
588 	ctx.expectError				(GL_INVALID_ENUM);
589 	ctx.endSection();
590 
591 	ctx.beginSection("GL_INVALID_ENUM is generated if buffer is GL_DEPTH, GL_STENCIL, or GL_DEPTH_STENCIL.");
592 	ctx.glClearBufferuiv		(GL_DEPTH, 0, &data[0]);
593 	ctx.expectError				(GL_INVALID_ENUM);
594 	ctx.glClearBufferuiv		(GL_STENCIL, 0, &data[0]);
595 	ctx.expectError				(GL_INVALID_ENUM);
596 	ctx.glClearBufferuiv		(GL_DEPTH_STENCIL, 0, &data[0]);
597 	ctx.expectError				(GL_INVALID_ENUM);
598 	ctx.endSection();
599 
600 	ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS.");
601 	ctx.glGetIntegerv			(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
602 	ctx.glClearBufferuiv		(GL_COLOR, maxDrawBuffers, &data[0]);
603 	ctx.expectError				(GL_INVALID_VALUE);
604 	ctx.endSection();
605 
606 	ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR and drawBuffer is negative.");
607 	ctx.glClearBufferuiv		(GL_COLOR, -1, &data[0]);
608 	ctx.expectError				(GL_INVALID_VALUE);
609 	ctx.endSection();
610 
611 	ctx.glDeleteFramebuffers	(1, &fbo);
612 	ctx.glDeleteTextures		(1, &texture);
613 }
614 
clear_bufferfv(NegativeTestContext & ctx)615 void clear_bufferfv (NegativeTestContext& ctx)
616 {
617 	std::vector<float>	data			(32*32);
618 	deUint32			fbo				= 0x1234;
619 	deUint32			texture			= 0x1234;
620 	int 				maxDrawBuffers	= 0x1234;
621 
622 	ctx.glGenTextures			(1, &texture);
623 	ctx.glBindTexture			(GL_TEXTURE_2D, texture);
624 	ctx.glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA32F, 32, 32, 0, GL_RGBA, GL_FLOAT, NULL);
625 	ctx.glGenFramebuffers		(1, &fbo);
626 	ctx.glBindFramebuffer		(GL_FRAMEBUFFER, fbo);
627 	ctx.glFramebufferTexture2D	(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
628 	ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
629 	ctx.expectError				(GL_NO_ERROR);
630 
631 	ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not GL_COLOR or GL_DEPTH.");
632 	ctx.glClearBufferfv			(-1, 0, &data[0]);
633 	ctx.expectError				(GL_INVALID_ENUM);
634 	ctx.glClearBufferfv			(GL_FRAMEBUFFER, 0, &data[0]);
635 	ctx.expectError				(GL_INVALID_ENUM);
636 	ctx.endSection();
637 
638 	ctx.beginSection("GL_INVALID_ENUM is generated if buffer is GL_STENCIL or GL_DEPTH_STENCIL.");
639 	ctx.glClearBufferfv			(GL_STENCIL, 1, &data[0]);
640 	ctx.expectError				(GL_INVALID_ENUM);
641 	ctx.glClearBufferfv			(GL_DEPTH_STENCIL, 1, &data[0]);
642 	ctx.expectError				(GL_INVALID_ENUM);
643 	ctx.endSection();
644 
645 	ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS.");
646 	ctx.glGetIntegerv			(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
647 	ctx.glClearBufferfv			(GL_COLOR, maxDrawBuffers, &data[0]);
648 	ctx.expectError				(GL_INVALID_VALUE);
649 	ctx.endSection();
650 
651 	ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR and drawBuffer is negative.");
652 	ctx.glClearBufferfv			(GL_COLOR, -1, &data[0]);
653 	ctx.expectError				(GL_INVALID_VALUE);
654 	ctx.endSection();
655 
656 	ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_DEPTH and drawBuffer is not zero.");
657 	ctx.glClearBufferfv			(GL_DEPTH, 1, &data[0]);
658 	ctx.expectError				(GL_INVALID_VALUE);
659 	ctx.endSection();
660 
661 	ctx.glDeleteFramebuffers	(1, &fbo);
662 	ctx.glDeleteTextures		(1, &texture);
663 }
664 
clear_bufferfi(NegativeTestContext & ctx)665 void clear_bufferfi (NegativeTestContext& ctx)
666 {
667 	ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not GL_DEPTH_STENCIL.");
668 	ctx.glClearBufferfi		(-1, 0, 1.0f, 1);
669 	ctx.expectError			(GL_INVALID_ENUM);
670 	ctx.glClearBufferfi		(GL_FRAMEBUFFER, 0, 1.0f, 1);
671 	ctx.expectError			(GL_INVALID_ENUM);
672 	ctx.glClearBufferfi		(GL_DEPTH, 0, 1.0f, 1);
673 	ctx.expectError			(GL_INVALID_ENUM);
674 	ctx.glClearBufferfi		(GL_STENCIL, 0, 1.0f, 1);
675 	ctx.expectError			(GL_INVALID_ENUM);
676 	ctx.glClearBufferfi		(GL_COLOR, 0, 1.0f, 1);
677 	ctx.expectError			(GL_INVALID_ENUM);
678 	ctx.endSection();
679 
680 	ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_DEPTH_STENCIL and drawBuffer is not zero.");
681 	ctx.glClearBufferfi		(GL_DEPTH_STENCIL, 1, 1.0f, 1);
682 	ctx.expectError			(GL_INVALID_VALUE);
683 	ctx.endSection();
684 }
685 
copy_buffer_sub_data(NegativeTestContext & ctx)686 void copy_buffer_sub_data (NegativeTestContext& ctx)
687 {
688 	deUint32				buf[2];
689 	std::vector<float>		data	(32*32);
690 
691 	ctx.glGenBuffers			(2, buf);
692 	ctx.glBindBuffer			(GL_COPY_READ_BUFFER, buf[0]);
693 	ctx.glBufferData			(GL_COPY_READ_BUFFER, 32, &data[0], GL_DYNAMIC_COPY);
694 	ctx.glBindBuffer			(GL_COPY_WRITE_BUFFER, buf[1]);
695 	ctx.glBufferData			(GL_COPY_WRITE_BUFFER, 32, &data[0], GL_DYNAMIC_COPY);
696 	ctx.expectError				(GL_NO_ERROR);
697 
698 	ctx.beginSection("GL_INVALID_VALUE is generated if any of readoffset, writeoffset or size is negative.");
699 	ctx.glCopyBufferSubData		(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, -4);
700 	ctx.expectError				(GL_INVALID_VALUE);
701 	ctx.glCopyBufferSubData		(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, -1, 0, 4);
702 	ctx.expectError				(GL_INVALID_VALUE);
703 	ctx.glCopyBufferSubData		(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, -1, 4);
704 	ctx.expectError				(GL_INVALID_VALUE);
705 	ctx.endSection();
706 
707 	ctx.beginSection("GL_INVALID_VALUE is generated if readoffset + size exceeds the size of the buffer object bound to readtarget.");
708 	ctx.glCopyBufferSubData		(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 36);
709 	ctx.expectError				(GL_INVALID_VALUE);
710 	ctx.glCopyBufferSubData		(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 24, 0, 16);
711 	ctx.expectError				(GL_INVALID_VALUE);
712 	ctx.glCopyBufferSubData		(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 36, 0, 4);
713 	ctx.expectError				(GL_INVALID_VALUE);
714 	ctx.endSection();
715 
716 	ctx.beginSection("GL_INVALID_VALUE is generated if writeoffset + size exceeds the size of the buffer object bound to writetarget.");
717 	ctx.glCopyBufferSubData		(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 36);
718 	ctx.expectError				(GL_INVALID_VALUE);
719 	ctx.glCopyBufferSubData		(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 24, 16);
720 	ctx.expectError				(GL_INVALID_VALUE);
721 	ctx.glCopyBufferSubData		(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 36, 4);
722 	ctx.expectError				(GL_INVALID_VALUE);
723 	ctx.endSection();
724 
725 	ctx.beginSection("GL_INVALID_VALUE is generated if the same buffer object is bound to both readtarget and writetarget and the ranges [readoffset, readoffset + size) and [writeoffset, writeoffset + size) overlap.");
726 	ctx.glBindBuffer			(GL_COPY_WRITE_BUFFER, buf[0]);
727 	ctx.glCopyBufferSubData		(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 16, 4);
728 	ctx.expectError				(GL_NO_ERROR);
729 	ctx.glCopyBufferSubData		(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 4);
730 	ctx.expectError				(GL_INVALID_VALUE);
731 	ctx.glCopyBufferSubData		(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 16, 18);
732 	ctx.expectError				(GL_INVALID_VALUE);
733 	ctx.glBindBuffer			(GL_COPY_WRITE_BUFFER, buf[1]);
734 	ctx.endSection();
735 
736 	ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to readtarget or writetarget.");
737 	ctx.glBindBuffer			(GL_COPY_READ_BUFFER, 0);
738 	ctx.glCopyBufferSubData		(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16);
739 	ctx.expectError				(GL_INVALID_OPERATION);
740 
741 	ctx.glBindBuffer			(GL_COPY_READ_BUFFER, buf[0]);
742 	ctx.glBindBuffer			(GL_COPY_WRITE_BUFFER, 0);
743 	ctx.glCopyBufferSubData		(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16);
744 	ctx.expectError				(GL_INVALID_OPERATION);
745 
746 	ctx.glBindBuffer			(GL_COPY_WRITE_BUFFER, buf[1]);
747 	ctx.endSection();
748 
749 	ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer object bound to either readtarget or writetarget is mapped.");
750 	ctx.glMapBufferRange		(GL_COPY_READ_BUFFER, 0, 4, GL_MAP_READ_BIT);
751 	ctx.glCopyBufferSubData		(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16);
752 	ctx.expectError				(GL_INVALID_OPERATION);
753 	ctx.glUnmapBuffer			(GL_COPY_READ_BUFFER);
754 
755 	ctx.glMapBufferRange		(GL_COPY_WRITE_BUFFER, 0, 4, GL_MAP_READ_BIT);
756 	ctx.glCopyBufferSubData		(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16);
757 	ctx.expectError				(GL_INVALID_OPERATION);
758 	ctx.glUnmapBuffer			(GL_COPY_WRITE_BUFFER);
759 	ctx.endSection();
760 
761 	ctx.glDeleteBuffers(2, buf);
762 }
763 
draw_buffers(NegativeTestContext & ctx)764 void draw_buffers (NegativeTestContext& ctx)
765 {
766 	deUint32				fbo 					= 0x1234;
767 	deUint32				texture 				= 0x1234;
768 	int						maxDrawBuffers 			= 0x1234;
769 	int						maxColorAttachments		= -1;
770 	ctx.glGetIntegerv		(GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments);
771 	ctx.glGetIntegerv		(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
772 	std::vector<deUint32>	values					(maxDrawBuffers+1);
773 	std::vector<deUint32>	attachments				(4);
774 	std::vector<GLfloat>	data					(32*32);
775 	values[0]				= GL_NONE;
776 	values[1]				= GL_BACK;
777 	values[2]				= GL_COLOR_ATTACHMENT0;
778 	values[3]				= GL_DEPTH_ATTACHMENT;
779 	attachments[0]			= (glw::GLenum) (GL_COLOR_ATTACHMENT0 + maxColorAttachments);
780 	attachments[1]			= GL_COLOR_ATTACHMENT0;
781 	attachments[2]			= GL_COLOR_ATTACHMENT1;
782 	attachments[3]			= GL_NONE;
783 
784 	ctx.glGenTextures			(1, &texture);
785 	ctx.glBindTexture			(GL_TEXTURE_2D, texture);
786 	ctx.glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
787 	ctx.glGenFramebuffers		(1, &fbo);
788 	ctx.glBindFramebuffer		(GL_FRAMEBUFFER, fbo);
789 	ctx.glFramebufferTexture2D	(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
790 	ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
791 	ctx.expectError				(GL_NO_ERROR);
792 
793 	ctx.beginSection("GL_INVALID_ENUM is generated if one of the values in bufs is not an accepted value.");
794 	ctx.glDrawBuffers			(2, &values[2]);
795 	ctx.expectError				(GL_INVALID_ENUM);
796 	ctx.endSection();
797 
798 	ctx.beginSection("GL_INVALID_OPERATION is generated if the GL is bound to a draw framebuffer and DrawBuffers is supplied with BACK or COLOR_ATTACHMENTm where m is greater than or equal to the value of MAX_COLOR_ATTACHMENTS.");
799 	ctx.glBindFramebuffer		(GL_FRAMEBUFFER, fbo);
800 	ctx.glDrawBuffers			(1, &values[1]);
801 	ctx.expectError				(GL_INVALID_OPERATION);
802 	ctx.glDrawBuffers			(4, &attachments[0]);
803 	ctx.expectError				(GL_INVALID_OPERATION);
804 	ctx.endSection();
805 
806 	ctx.beginSection("GL_INVALID_OPERATION is generated if the GL is bound to the default framebuffer and n is not 1.");
807 	ctx.glBindFramebuffer		(GL_FRAMEBUFFER, 0);
808 	ctx.glDrawBuffers			(2, &values[0]);
809 	ctx.expectError				(GL_INVALID_OPERATION);
810 	ctx.endSection();
811 
812 	ctx.beginSection("GL_INVALID_OPERATION is generated if the GL is bound to the default framebuffer and the value in bufs is one of the GL_COLOR_ATTACHMENTn tokens.");
813 	ctx.glBindFramebuffer		(GL_FRAMEBUFFER, 0);
814 	ctx.glDrawBuffers			(1, &values[2]);
815 	ctx.expectError				(GL_INVALID_OPERATION);
816 	ctx.endSection();
817 
818 	ctx.beginSection("GL_INVALID_OPERATION is generated if the GL is bound to a framebuffer object and the ith buffer listed in bufs is anything other than GL_NONE or GL_COLOR_ATTACHMENTSi.");
819 	ctx.glBindFramebuffer		(GL_FRAMEBUFFER, fbo);
820 	ctx.glDrawBuffers			(1, &values[1]);
821 	ctx.expectError				(GL_INVALID_OPERATION);
822 	ctx.glDrawBuffers			(4, &attachments[0]);
823 	ctx.expectError				(GL_INVALID_OPERATION);
824 
825 	ctx.endSection();
826 
827 	ctx.beginSection("GL_INVALID_VALUE is generated if n is less than 0 or greater than GL_MAX_DRAW_BUFFERS.");
828 	ctx.glDrawBuffers			(-1, &values[1]);
829 	ctx.expectError				(GL_INVALID_VALUE);
830 	ctx.glDrawBuffers			(maxDrawBuffers+1, &values[0]);
831 	ctx.expectError				(GL_INVALID_VALUE);
832 	ctx.endSection();
833 
834 	ctx.glDeleteTextures(1, &texture);
835 	ctx.glDeleteFramebuffers(1, &fbo);
836 }
837 
flush_mapped_buffer_range(NegativeTestContext & ctx)838 void flush_mapped_buffer_range (NegativeTestContext& ctx)
839 {
840 	deUint32				buf		= 0x1234;
841 	std::vector<GLfloat>	data	(32);
842 
843 	ctx.glGenBuffers			(1, &buf);
844 	ctx.glBindBuffer			(GL_ARRAY_BUFFER, buf);
845 	ctx.glBufferData			(GL_ARRAY_BUFFER, 32, &data[0], GL_STATIC_READ);
846 	ctx.glMapBufferRange		(GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
847 	ctx.expectError				(GL_NO_ERROR);
848 
849 	ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted values.");
850 	ctx.glFlushMappedBufferRange(-1, 0, 16);
851 	ctx.expectError				(GL_INVALID_ENUM);
852 	ctx.endSection();
853 
854 	ctx.beginSection("GL_INVALID_VALUE is generated if offset or length is negative, or if offset + length exceeds the size of the mapping.");
855 	ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, -1, 1);
856 	ctx.expectError				(GL_INVALID_VALUE);
857 	ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, -1);
858 	ctx.expectError				(GL_INVALID_VALUE);
859 	ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 12, 8);
860 	ctx.expectError				(GL_INVALID_VALUE);
861 	ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 24, 4);
862 	ctx.expectError				(GL_INVALID_VALUE);
863 	ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 24);
864 	ctx.expectError				(GL_INVALID_VALUE);
865 	ctx.endSection();
866 
867 	ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target.");
868 	ctx.glBindBuffer			(GL_ARRAY_BUFFER, 0);
869 	ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 8);
870 	ctx.expectError				(GL_INVALID_OPERATION);
871 	ctx.endSection();
872 
873 	ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer bound to target is not mapped, or is mapped without the GL_MAP_FLUSH_EXPLICIT flag.");
874 	ctx.glBindBuffer			(GL_ARRAY_BUFFER, buf);
875 	ctx.glUnmapBuffer			(GL_ARRAY_BUFFER);
876 	ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 8);
877 	ctx.expectError				(GL_INVALID_OPERATION);
878 	ctx.glMapBufferRange		(GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT);
879 	ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 8);
880 	ctx.expectError				(GL_INVALID_OPERATION);
881 	ctx.endSection();
882 
883 	ctx.glUnmapBuffer			(GL_ARRAY_BUFFER);
884 	ctx.glDeleteBuffers			(1, &buf);
885 }
886 
map_buffer_range(NegativeTestContext & ctx)887 void map_buffer_range (NegativeTestContext& ctx)
888 {
889 	deUint32				buf		= 0x1234;
890 	std::vector<GLfloat>	data	(32);
891 
892 	ctx.glGenBuffers			(1, &buf);
893 	ctx.glBindBuffer			(GL_ARRAY_BUFFER, buf);
894 	ctx.glBufferData			(GL_ARRAY_BUFFER, 32, &data[0], GL_DYNAMIC_COPY);
895 	ctx.expectError				(GL_NO_ERROR);
896 
897 	ctx.beginSection("GL_INVALID_VALUE is generated if either of offset or length is negative.");
898 	ctx.glMapBufferRange		(GL_ARRAY_BUFFER, -1, 1, GL_MAP_READ_BIT);
899 	ctx.expectError				(GL_INVALID_VALUE);
900 
901 	ctx.glMapBufferRange		(GL_ARRAY_BUFFER, 1, -1, GL_MAP_READ_BIT);
902 	ctx.expectError				(GL_INVALID_VALUE);
903 	ctx.endSection();
904 
905 	ctx.beginSection("GL_INVALID_VALUE is generated if offset + length is greater than the value of GL_BUFFER_SIZE.");
906 	ctx.glMapBufferRange		(GL_ARRAY_BUFFER, 0, 33, GL_MAP_READ_BIT);
907 	ctx.expectError				(GL_INVALID_VALUE);
908 
909 	ctx.glMapBufferRange		(GL_ARRAY_BUFFER, 32, 1, GL_MAP_READ_BIT);
910 	ctx.expectError				(GL_INVALID_VALUE);
911 
912 	ctx.glMapBufferRange		(GL_ARRAY_BUFFER, 16, 17, GL_MAP_READ_BIT);
913 	ctx.expectError				(GL_INVALID_VALUE);
914 	ctx.endSection();
915 
916 	ctx.beginSection("GL_INVALID_VALUE is generated if access has any bits set other than those accepted.");
917 	ctx.glMapBufferRange		(GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | 0x1000);
918 	ctx.expectError				(GL_INVALID_VALUE);
919 
920 	ctx.glMapBufferRange		(GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT | 0x1000);
921 	ctx.expectError				(GL_INVALID_VALUE);
922 	ctx.endSection();
923 
924 	ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer is already in a mapped state.");
925 	ctx.glMapBufferRange		(GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT);
926 	ctx.expectError				(GL_NO_ERROR);
927 	ctx.glMapBufferRange		(GL_ARRAY_BUFFER, 16, 8, GL_MAP_READ_BIT);
928 	ctx.expectError				(GL_INVALID_OPERATION);
929 	ctx.glUnmapBuffer			(GL_ARRAY_BUFFER);
930 	ctx.endSection();
931 
932 	ctx.beginSection("GL_INVALID_OPERATION is generated if neither GL_MAP_READ_BIT or GL_MAP_WRITE_BIT is set.");
933 	ctx.glMapBufferRange		(GL_ARRAY_BUFFER, 0, 16, GL_MAP_INVALIDATE_RANGE_BIT);
934 	ctx.expectError				(GL_INVALID_OPERATION);
935 	ctx.endSection();
936 
937 	ctx.beginSection("GL_INVALID_OPERATION is generated if length is 0");
938 	ctx.glMapBufferRange		(GL_ARRAY_BUFFER, 0, 0, GL_MAP_READ_BIT);
939 	ctx.expectError				(GL_INVALID_OPERATION);
940 	ctx.endSection();
941 
942 	ctx.beginSection("GL_INVALID_OPERATION is generated if GL_MAP_READ_BIT is set and any of GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, or GL_MAP_UNSYNCHRONIZED_BIT is set.");
943 	ctx.glMapBufferRange		(GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_INVALIDATE_RANGE_BIT);
944 	ctx.expectError				(GL_INVALID_OPERATION);
945 
946 	ctx.glMapBufferRange		(GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
947 	ctx.expectError				(GL_INVALID_OPERATION);
948 
949 	ctx.glMapBufferRange		(GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
950 	ctx.expectError				(GL_INVALID_OPERATION);
951 	ctx.endSection();
952 
953 	ctx.beginSection("GL_INVALID_OPERATION is generated if GL_MAP_FLUSH_EXPLICIT_BIT is set and GL_MAP_WRITE_BIT is not set.");
954 	ctx.glMapBufferRange		(GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
955 	ctx.expectError				(GL_INVALID_OPERATION);
956 	ctx.endSection();
957 
958 	ctx.glDeleteBuffers			(1, &buf);
959 }
960 
read_buffer(NegativeTestContext & ctx)961 void read_buffer (NegativeTestContext& ctx)
962 {
963 	deUint32	fbo					= 0x1234;
964 	deUint32	texture				= 0x1234;
965 	int			maxColorAttachments	= 0x1234;
966 
967 	ctx.glGetIntegerv			(GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments);
968 	ctx.glGenTextures			(1, &texture);
969 	ctx.glBindTexture			(GL_TEXTURE_2D, texture);
970 	ctx.glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
971 	ctx.glGenFramebuffers		(1, &fbo);
972 	ctx.glBindFramebuffer		(GL_FRAMEBUFFER, fbo);
973 	ctx.glFramebufferTexture2D	(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
974 	ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
975 	ctx.expectError				(GL_NO_ERROR);
976 
977 	ctx.beginSection("GL_INVALID_ENUM is generated if mode is not GL_BACK, GL_NONE, or GL_COLOR_ATTACHMENTi.");
978 	ctx.glReadBuffer			(GL_NONE);
979 	ctx.expectError				(GL_NO_ERROR);
980 	ctx.glReadBuffer			(1);
981 	ctx.expectError				(GL_INVALID_ENUM);
982 	ctx.glReadBuffer			(GL_FRAMEBUFFER);
983 	ctx.expectError				(GL_INVALID_ENUM);
984 	ctx.glReadBuffer			(GL_COLOR_ATTACHMENT0 - 1);
985 	ctx.expectError				(GL_INVALID_ENUM);
986 	ctx.glReadBuffer			(GL_FRONT);
987 	ctx.expectError				(GL_INVALID_ENUM);
988 
989 	// \ note Spec isn't actually clear here, but it is safe to assume that
990 	//		  GL_DEPTH_ATTACHMENT can't be interpreted as GL_COLOR_ATTACHMENTm
991 	//		  where m = (GL_DEPTH_ATTACHMENT - GL_COLOR_ATTACHMENT0).
992 	ctx.glReadBuffer			(GL_DEPTH_ATTACHMENT);
993 	ctx.expectError				(GL_INVALID_ENUM);
994 	ctx.glReadBuffer			(GL_STENCIL_ATTACHMENT);
995 	ctx.expectError				(GL_INVALID_ENUM);
996 	ctx.glReadBuffer			(GL_STENCIL_ATTACHMENT+1);
997 	ctx.expectError				(GL_INVALID_ENUM);
998 	ctx.glReadBuffer			(0xffffffffu);
999 	ctx.expectError				(GL_INVALID_ENUM);
1000 	ctx.endSection();
1001 
1002 	ctx.beginSection("GL_INVALID_OPERATION error is generated if src is GL_BACK or if src is GL_COLOR_ATTACHMENTm where m is greater than or equal to the value of GL_MAX_COLOR_ATTACHMENTS.");
1003 	ctx.glReadBuffer			(GL_BACK);
1004 	ctx.expectError				(GL_INVALID_OPERATION);
1005 	ctx.glReadBuffer			(GL_COLOR_ATTACHMENT0 + maxColorAttachments);
1006 	ctx.expectError				(GL_INVALID_OPERATION);
1007 
1008 	if (GL_COLOR_ATTACHMENT0+maxColorAttachments < GL_DEPTH_ATTACHMENT-1)
1009 	{
1010 		ctx.glReadBuffer			(GL_DEPTH_ATTACHMENT - 1);
1011 		ctx.expectError				(GL_INVALID_OPERATION);
1012 	}
1013 
1014 	ctx.endSection();
1015 
1016 	ctx.beginSection("GL_INVALID_OPERATION is generated if the current framebuffer is the default framebuffer and mode is not GL_NONE or GL_BACK.");
1017 	ctx.glBindFramebuffer		(GL_FRAMEBUFFER, 0);
1018 	ctx.glReadBuffer			(GL_COLOR_ATTACHMENT0);
1019 	ctx.expectError				(GL_INVALID_OPERATION);
1020 	ctx.endSection();
1021 
1022 	ctx.beginSection("GL_INVALID_OPERATION is generated if the current framebuffer is a named framebuffer and mode is not GL_NONE or GL_COLOR_ATTACHMENTi.");
1023 	ctx.glBindFramebuffer		(GL_FRAMEBUFFER, fbo);
1024 	ctx.glReadBuffer			(GL_BACK);
1025 	ctx.expectError				(GL_INVALID_OPERATION);
1026 	ctx.endSection();
1027 
1028 	ctx.glDeleteTextures(1, &texture);
1029 	ctx.glDeleteFramebuffers(1, &fbo);
1030 }
1031 
unmap_buffer(NegativeTestContext & ctx)1032 void unmap_buffer (NegativeTestContext& ctx)
1033 {
1034 	deUint32				buf		= 0x1234;
1035 	std::vector<GLfloat>	data	(32);
1036 
1037 	ctx.glGenBuffers			(1, &buf);
1038 	ctx.glBindBuffer			(GL_ARRAY_BUFFER, buf);
1039 	ctx.glBufferData			(GL_ARRAY_BUFFER, 32, &data[0], GL_DYNAMIC_COPY);
1040 	ctx.expectError				(GL_NO_ERROR);
1041 
1042 	ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer data store is already in an unmapped state.");
1043 	ctx.glUnmapBuffer			(GL_ARRAY_BUFFER);
1044 	ctx.expectError				(GL_INVALID_OPERATION);
1045 	ctx.endSection();
1046 
1047 	ctx.glDeleteBuffers			(1, &buf);
1048 }
1049 // Framebuffer Objects
1050 
bind_framebuffer(NegativeTestContext & ctx)1051 void bind_framebuffer (NegativeTestContext& ctx)
1052 {
1053 	ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER.");
1054 	ctx.glBindFramebuffer(-1, 0);
1055 	ctx.expectError(GL_INVALID_ENUM);
1056 	ctx.glBindFramebuffer(GL_RENDERBUFFER, 0);
1057 	ctx.expectError(GL_INVALID_ENUM);
1058 	ctx.endSection();
1059 }
1060 
bind_renderbuffer(NegativeTestContext & ctx)1061 void bind_renderbuffer (NegativeTestContext& ctx)
1062 {
1063 	ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER.");
1064 	ctx.glBindRenderbuffer(-1, 0);
1065 	ctx.expectError(GL_INVALID_ENUM);
1066 	ctx.glBindRenderbuffer(GL_FRAMEBUFFER, 0);
1067 	ctx.expectError(GL_INVALID_ENUM);
1068 	ctx.endSection();
1069 }
1070 
check_framebuffer_status(NegativeTestContext & ctx)1071 void check_framebuffer_status (NegativeTestContext& ctx)
1072 {
1073 	ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER..");
1074 	ctx.glCheckFramebufferStatus(-1);
1075 	ctx.expectError(GL_INVALID_ENUM);
1076 	ctx.glCheckFramebufferStatus(GL_RENDERBUFFER);
1077 	ctx.expectError(GL_INVALID_ENUM);
1078 	ctx.endSection();
1079 }
1080 
gen_framebuffers(NegativeTestContext & ctx)1081 void gen_framebuffers (NegativeTestContext& ctx)
1082 {
1083 	ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
1084 	ctx.glGenFramebuffers(-1, 0);
1085 	ctx.expectError(GL_INVALID_VALUE);
1086 	ctx.endSection();
1087 }
1088 
gen_renderbuffers(NegativeTestContext & ctx)1089 void gen_renderbuffers (NegativeTestContext& ctx)
1090 {
1091 	ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
1092 	ctx.glGenRenderbuffers(-1, 0);
1093 	ctx.expectError(GL_INVALID_VALUE);
1094 	ctx.endSection();
1095 }
1096 
delete_framebuffers(NegativeTestContext & ctx)1097 void delete_framebuffers (NegativeTestContext& ctx)
1098 {
1099 	ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
1100 	ctx.glDeleteFramebuffers(-1, 0);
1101 	ctx.expectError(GL_INVALID_VALUE);
1102 	ctx.endSection();
1103 }
1104 
delete_renderbuffers(NegativeTestContext & ctx)1105 void delete_renderbuffers (NegativeTestContext& ctx)
1106 {;
1107 	ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
1108 	ctx.glDeleteRenderbuffers(-1, 0);
1109 	ctx.expectError(GL_INVALID_VALUE);
1110 	ctx.endSection();
1111 }
1112 
framebuffer_renderbuffer(NegativeTestContext & ctx)1113 void framebuffer_renderbuffer (NegativeTestContext& ctx)
1114 {
1115 	GLuint fbo = 0x1234;
1116 	GLuint rbo = 0x1234;
1117 	ctx.glGenFramebuffers(1, &fbo);
1118 	ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1119 	ctx.glGenRenderbuffers(1, &rbo);
1120 
1121 	ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted tokens.");
1122 	ctx.glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
1123 	ctx.expectError(GL_INVALID_ENUM);
1124 	ctx.endSection();
1125 
1126 	ctx.beginSection("GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens.");
1127 	ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, -1, GL_RENDERBUFFER, 0);
1128 	ctx.expectError(GL_INVALID_ENUM);
1129 	ctx.endSection();
1130 
1131 	ctx.beginSection("GL_INVALID_ENUM is generated if renderbuffertarget is not GL_RENDERBUFFER.");
1132 	ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo);
1133 	ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, rbo);
1134 	ctx.expectError(GL_INVALID_ENUM);
1135 	ctx.glBindRenderbuffer(GL_RENDERBUFFER, 0);
1136 	ctx.endSection();
1137 
1138 	ctx.beginSection("GL_INVALID_OPERATION is generated if renderbuffer is neither 0 nor the name of an existing renderbuffer object.");
1139 	ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, -1);
1140 	ctx.expectError(GL_INVALID_OPERATION);
1141 	ctx.endSection();
1142 
1143 	ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target.");
1144 	ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
1145 	ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
1146 	ctx.expectError(GL_INVALID_OPERATION);
1147 	ctx.endSection();
1148 
1149 	ctx.glDeleteRenderbuffers(1, &rbo);
1150 	ctx.glDeleteFramebuffers(1, &fbo);
1151 }
1152 
framebuffer_texture(NegativeTestContext & ctx)1153 void framebuffer_texture (NegativeTestContext& ctx)
1154 {
1155 	if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
1156 	{
1157 		GLuint fbo = 0x1234;
1158 		GLuint texture[] = {0x1234, 0x1234};
1159 
1160 		ctx.glGenFramebuffers(1, &fbo);
1161 		ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1162 		ctx.glGenTextures(2, texture);
1163 		ctx.glBindTexture(GL_TEXTURE_2D, texture[0]);
1164 		ctx.glBindTexture(GL_TEXTURE_BUFFER, texture[1]);
1165 		ctx.expectError(GL_NO_ERROR);
1166 
1167 		ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted tokens.");
1168 		ctx.glFramebufferTexture(-1, GL_COLOR_ATTACHMENT0, texture[0], 0);
1169 		ctx.expectError(GL_INVALID_ENUM);
1170 		ctx.endSection();
1171 
1172 		ctx.beginSection("GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens.");
1173 		ctx.glFramebufferTexture(GL_FRAMEBUFFER, -1, texture[0], 0);
1174 		ctx.expectError(GL_INVALID_ENUM);
1175 		ctx.endSection();
1176 
1177 		ctx.beginSection("GL_INVALID_OPERATION is generated if texture is neither 0 nor the name of an existing texture object.");
1178 		ctx.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, 0);
1179 		ctx.expectError(GL_INVALID_VALUE);
1180 		ctx.endSection();
1181 
1182 		ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target.");
1183 		ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
1184 		ctx.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0);
1185 		ctx.expectError(GL_INVALID_OPERATION);
1186 		ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1187 		ctx.endSection();
1188 
1189 		ctx.beginSection("GL_INVALID_OPERATION is generated by if texture is a buffer texture.");
1190 		ctx.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture[1], 0);
1191 		ctx.expectError(GL_INVALID_OPERATION);
1192 		ctx.endSection();
1193 
1194 		ctx.glDeleteFramebuffers(1, &fbo);
1195 		ctx.glDeleteBuffers(2, texture);
1196 	}
1197 }
1198 
framebuffer_texture2d(NegativeTestContext & ctx)1199 void framebuffer_texture2d (NegativeTestContext& ctx)
1200 {
1201 	GLuint	fbo				= 0x1234;
1202 	GLuint	tex2D			= 0x1234;
1203 	GLuint	texCube			= 0x1234;
1204 	GLuint	tex2DMS			= 0x1234;
1205 	GLint	maxTexSize		= 0x1234;
1206 	GLint	maxTexCubeSize	= 0x1234;
1207 	int		maxSize			= 0x1234;
1208 
1209 	ctx.glGenFramebuffers(1, &fbo);
1210 	ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1211 	ctx.glGenTextures(1, &tex2D);
1212 	ctx.glBindTexture(GL_TEXTURE_2D, tex2D);
1213 	ctx.glGenTextures(1, &texCube);
1214 	ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texCube);
1215 	ctx.glGenTextures(1, &tex2DMS);
1216 	ctx.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex2DMS);
1217 	ctx.glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize);
1218 	ctx.glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &maxTexCubeSize);
1219 	ctx.expectError(GL_NO_ERROR);
1220 
1221 	ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted tokens.");
1222 	ctx.glFramebufferTexture2D(-1, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
1223 	ctx.expectError(GL_INVALID_ENUM);
1224 	ctx.endSection();
1225 
1226 	ctx.beginSection("GL_INVALID_ENUM is generated if textarget is not an accepted texture target.");
1227 	ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, tex2D, 0);
1228 	ctx.expectError(GL_INVALID_ENUM);
1229 	ctx.endSection();
1230 
1231 	ctx.beginSection("GL_INVALID_ENUM is generated if attachment is not an accepted token.");
1232 	ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, -1, GL_TEXTURE_2D, tex2D, 0);
1233 	ctx.expectError(GL_INVALID_ENUM);
1234 	ctx.endSection();
1235 
1236 	ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0 or larger than log_2 of maximum texture size.");
1237 	ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1);
1238 	ctx.expectError(GL_INVALID_VALUE);
1239 	maxSize = deLog2Floor32(maxTexSize) + 1;
1240 	ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxSize);
1241 	ctx.expectError(GL_INVALID_VALUE);
1242 	maxSize = deLog2Floor32(maxTexSize) + 1;
1243 	ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, maxSize);
1244 	ctx.expectError(GL_INVALID_VALUE);
1245 	ctx.endSection();
1246 
1247 	ctx.beginSection("GL_INVALID_VALUE is generated if level is larger than maximum texture size.");
1248 	ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxTexSize + 1);
1249 	ctx.expectError(GL_INVALID_VALUE);
1250 	ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1);
1251 	ctx.expectError(GL_INVALID_VALUE);
1252 	ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, maxTexCubeSize + 1);
1253 	ctx.expectError(GL_INVALID_VALUE);
1254 	ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, -1);
1255 	ctx.expectError(GL_INVALID_VALUE);
1256 	ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex2DMS, 1);
1257 	ctx.expectError(GL_INVALID_VALUE);
1258 	ctx.endSection();
1259 
1260 	ctx.beginSection("GL_INVALID_OPERATION is generated if texture is neither 0 nor the name of an existing texture object.");
1261 	ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, -1, 0);
1262 	ctx.expectError(GL_INVALID_OPERATION);
1263 	ctx.endSection();
1264 
1265 	ctx.beginSection("GL_INVALID_OPERATION is generated if textarget and texture are not compatible.");
1266 	ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex2D, 0);
1267 	ctx.expectError(GL_INVALID_OPERATION);
1268 	ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex2D, 0);
1269 	ctx.expectError(GL_INVALID_OPERATION);
1270 	ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0);
1271 	ctx.expectError(GL_INVALID_OPERATION);
1272 	ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2DMS, 0);
1273 	ctx.expectError(GL_INVALID_OPERATION);
1274 	ctx.glDeleteTextures(1, &tex2D);
1275 	ctx.glDeleteTextures(1, &texCube);
1276 	ctx.glDeleteTextures(1, &tex2DMS);
1277 	ctx.endSection();
1278 
1279 	ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target.");
1280 	ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
1281 	ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
1282 	ctx.expectError(GL_INVALID_OPERATION);
1283 	ctx.endSection();
1284 
1285 	if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
1286 	{
1287 		GLuint texBuf = 0x1234;
1288 		ctx.beginSection("GL_INVALID_OPERATION error is generated if texture is the name of a buffer texture.");
1289 		ctx.glGenTextures(1, &texBuf);
1290 		ctx.glBindTexture(GL_TEXTURE_BUFFER, texBuf);
1291 		ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1292 		ctx.expectError(GL_NO_ERROR);
1293 		ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texBuf, 0);
1294 		ctx.expectError(GL_INVALID_OPERATION);
1295 		ctx.endSection();
1296 	}
1297 
1298 	ctx.glDeleteFramebuffers(1, &fbo);
1299 }
1300 
renderbuffer_storage(NegativeTestContext & ctx)1301 void renderbuffer_storage (NegativeTestContext& ctx)
1302 {
1303 	deUint32	rbo		= 0x1234;
1304 	GLint		maxSize	= 0x1234;
1305 
1306 	ctx.glGenRenderbuffers		(1, &rbo);
1307 	ctx.glBindRenderbuffer		(GL_RENDERBUFFER, rbo);
1308 
1309 	ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER.");
1310 	ctx.glRenderbufferStorage	(-1, GL_RGBA4, 1, 1);
1311 	ctx.expectError				(GL_INVALID_ENUM);
1312 	ctx.glRenderbufferStorage	(GL_FRAMEBUFFER, GL_RGBA4, 1, 1);
1313 	ctx.expectError				(GL_INVALID_ENUM);
1314 	ctx.endSection();
1315 
1316 	ctx.beginSection("GL_INVALID_ENUM is generated if internalformat is not a color-renderable, depth-renderable, or stencil-renderable format.");
1317 	ctx.glRenderbufferStorage	(GL_RENDERBUFFER, -1, 1, 1);
1318 	ctx.expectError				(GL_INVALID_ENUM);
1319 
1320 	if (!ctx.isExtensionSupported("GL_EXT_color_buffer_half_float")) // GL_EXT_color_buffer_half_float disables error
1321 	{
1322 		ctx.glRenderbufferStorage	(GL_RENDERBUFFER, GL_RGB16F, 1, 1);
1323 		ctx.expectError				(GL_INVALID_ENUM);
1324 	}
1325 
1326 	if (!ctx.isExtensionSupported("GL_EXT_render_snorm")) // GL_EXT_render_snorm disables error
1327 	{
1328 		ctx.glRenderbufferStorage	(GL_RENDERBUFFER, GL_RGBA8_SNORM, 1, 1);
1329 		ctx.expectError				(GL_INVALID_ENUM);
1330 	}
1331 
1332 	ctx.endSection();
1333 
1334 	ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than zero.");
1335 	ctx.glRenderbufferStorage	(GL_RENDERBUFFER, GL_RGBA4, -1, 1);
1336 	ctx.expectError				(GL_INVALID_VALUE);
1337 	ctx.glRenderbufferStorage	(GL_RENDERBUFFER, GL_RGBA4, 1, -1);
1338 	ctx.expectError				(GL_INVALID_VALUE);
1339 	ctx.glRenderbufferStorage	(GL_RENDERBUFFER, GL_RGBA4, -1, -1);
1340 	ctx.expectError				(GL_INVALID_VALUE);
1341 	ctx.endSection();
1342 
1343 	ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_RENDERBUFFER_SIZE.");
1344 	ctx.glGetIntegerv			(GL_MAX_RENDERBUFFER_SIZE, &maxSize);
1345 	ctx.glRenderbufferStorage	(GL_RENDERBUFFER, GL_RGBA4, 1, maxSize+1);
1346 	ctx.expectError				(GL_INVALID_VALUE);
1347 	ctx.glRenderbufferStorage	(GL_RENDERBUFFER, GL_RGBA4, maxSize+1, 1);
1348 	ctx.expectError				(GL_INVALID_VALUE);
1349 	ctx.glRenderbufferStorage	(GL_RENDERBUFFER, GL_RGBA4, maxSize+1, maxSize+1);
1350 	ctx.expectError				(GL_INVALID_VALUE);
1351 	ctx.endSection();
1352 
1353 	ctx.glDeleteRenderbuffers(1, &rbo);
1354 }
1355 
blit_framebuffer(NegativeTestContext & ctx)1356 void blit_framebuffer (NegativeTestContext& ctx)
1357 {
1358 	deUint32					fbo[2];
1359 	deUint32					rbo[2];
1360 	deUint32					texture[2];
1361 	deUint32 					blankFrameBuffer;
1362 
1363 	ctx.glGenFramebuffers		(1, &blankFrameBuffer);
1364 	ctx.glGenFramebuffers		(2, fbo);
1365 	ctx.glGenTextures			(2, texture);
1366 	ctx.glGenRenderbuffers		(2, rbo);
1367 
1368 	ctx.glBindTexture			(GL_TEXTURE_2D, texture[0]);
1369 	ctx.glBindRenderbuffer		(GL_RENDERBUFFER, rbo[0]);
1370 	ctx.glBindFramebuffer		(GL_READ_FRAMEBUFFER, fbo[0]);
1371 
1372 	ctx.glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
1373 	ctx.glRenderbufferStorage	(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32);
1374 	ctx.glFramebufferTexture2D	(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1375 	ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]);
1376 	ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
1377 
1378 	ctx.glBindTexture			(GL_TEXTURE_2D, texture[1]);
1379 	ctx.glBindRenderbuffer		(GL_RENDERBUFFER, rbo[1]);
1380 	ctx.glBindFramebuffer		(GL_DRAW_FRAMEBUFFER, fbo[1]);
1381 
1382 	ctx.glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
1383 	ctx.glRenderbufferStorage	(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32);
1384 	ctx.glFramebufferTexture2D	(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0);
1385 	ctx.glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]);
1386 	ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
1387 	ctx.expectError				(GL_NO_ERROR);
1388 
1389 	ctx.beginSection("GL_INVALID_VALUE is generated if mask contains any bits other than GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, or GL_STENCIL_BUFFER_BIT.");
1390 	ctx.glBlitFramebuffer		(0, 0, 16, 16, 0, 0, 16, 16, 1, GL_NEAREST);
1391 	ctx.expectError				(GL_INVALID_VALUE);
1392 	ctx.endSection();
1393 
1394 	ctx.beginSection("GL_INVALID_ENUM is generated if filter is not GL_LINEAR or GL_NEAREST.");
1395 	ctx.glBlitFramebuffer		(0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, 0);
1396 	ctx.expectError				(GL_INVALID_ENUM);
1397 	ctx.endSection();
1398 
1399 	ctx.beginSection("GL_INVALID_OPERATION is generated if mask contains any of the GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and filter is not GL_NEAREST.");
1400 	ctx.glBlitFramebuffer		(0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_LINEAR);
1401 	ctx.expectError				(GL_INVALID_OPERATION);
1402 	ctx.glBlitFramebuffer		(0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_LINEAR);
1403 	ctx.expectError				(GL_INVALID_OPERATION);
1404 	ctx.glBlitFramebuffer		(0, 0, 16, 16, 0, 0, 16, 16, GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_LINEAR);
1405 	ctx.expectError				(GL_INVALID_OPERATION);
1406 	ctx.endSection();
1407 
1408 	ctx.beginSection("GL_INVALID_OPERATION is generated if mask contains GL_COLOR_BUFFER_BIT and read buffer format is incompatible with draw buffer format.");
1409 	ctx.glBindTexture			(GL_TEXTURE_2D, texture[0]);
1410 
1411 	ctx.glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
1412 	ctx.glFramebufferTexture2D	(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1413 	ctx.getLog() << TestLog::Message << "// Read buffer: GL_RGBA32UI, draw buffer: GL_RGBA" << TestLog::EndMessage;
1414 	ctx.glBlitFramebuffer		(0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST);
1415 	ctx.expectError				(GL_INVALID_OPERATION);
1416 
1417 	ctx.glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL);
1418 	ctx.glFramebufferTexture2D	(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1419 	ctx.getLog() << TestLog::Message << "// Read buffer: GL_RGBA32I, draw buffer: GL_RGBA" << TestLog::EndMessage;
1420 	ctx.glBlitFramebuffer		(0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST);
1421 	ctx.expectError				(GL_INVALID_OPERATION);
1422 
1423 	ctx.glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
1424 	ctx.glFramebufferTexture2D	(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1425 	ctx.glBindTexture			(GL_TEXTURE_2D, texture[1]);
1426 	ctx.glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL);
1427 	ctx.glFramebufferTexture2D	(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0);
1428 	ctx.getLog() << TestLog::Message << "// Read buffer: GL_RGBA8, draw buffer: GL_RGBA32I" << TestLog::EndMessage;
1429 	ctx.glBlitFramebuffer		(0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST);
1430 	ctx.expectError				(GL_INVALID_OPERATION);
1431 	ctx.endSection();
1432 
1433 	ctx.beginSection("GL_INVALID_OPERATION is generated if filter is GL_LINEAR and the read buffer contains integer data.");
1434 	ctx.glBindTexture			(GL_TEXTURE_2D, texture[0]);
1435 	ctx.glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
1436 	ctx.glFramebufferTexture2D	(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1437 	ctx.glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
1438 	ctx.glFramebufferTexture2D	(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0);
1439 	ctx.getLog() << TestLog::Message << "// Read buffer: GL_RGBA32I, draw buffer: GL_RGBA8" << TestLog::EndMessage;
1440 	ctx.glBlitFramebuffer		(0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_LINEAR);
1441 	ctx.expectError				(GL_INVALID_OPERATION);
1442 	ctx.endSection();
1443 
1444 	ctx.beginSection("GL_INVALID_OPERATION is generated if mask contains GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and the source and destination depth and stencil formats do not match.");
1445 	ctx.glBindRenderbuffer		(GL_RENDERBUFFER, rbo[0]);
1446 	ctx.glRenderbufferStorage	(GL_RENDERBUFFER, GL_DEPTH32F_STENCIL8, 32, 32);
1447 	ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]);
1448 	ctx.glBlitFramebuffer		(0, 0, 16, 16, 0, 0, 16, 16, GL_DEPTH_BUFFER_BIT, GL_NEAREST);
1449 	ctx.expectError				(GL_INVALID_OPERATION);
1450 	ctx.glBlitFramebuffer		(0, 0, 16, 16, 0, 0, 16, 16, GL_STENCIL_BUFFER_BIT, GL_NEAREST);
1451 	ctx.expectError				(GL_INVALID_OPERATION);
1452 	ctx.endSection();
1453 
1454 	ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the read or draw framebuffer is not framebuffer complete.");
1455 	ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
1456 	ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
1457 	ctx.glBlitFramebuffer		(0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST);
1458 	ctx.expectError				(GL_NO_ERROR);
1459 	ctx.getLog() << TestLog::Message << "// incomplete read framebuffer" << TestLog::EndMessage;
1460 	ctx.glBindFramebuffer		(GL_READ_FRAMEBUFFER, blankFrameBuffer);
1461 	ctx.glBindFramebuffer		(GL_DRAW_FRAMEBUFFER, fbo[1]);
1462 	TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE);
1463 	TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
1464 	ctx.glBlitFramebuffer		(0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST);
1465 	ctx.expectError				(GL_INVALID_FRAMEBUFFER_OPERATION);
1466 	ctx.getLog() << TestLog::Message << "// incomplete draw framebuffer" << TestLog::EndMessage;
1467 	ctx.glBindFramebuffer		(GL_READ_FRAMEBUFFER, fbo[1]);
1468 	ctx.glBindFramebuffer		(GL_DRAW_FRAMEBUFFER, blankFrameBuffer);
1469 	TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
1470 	TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE);
1471 	ctx.glBlitFramebuffer		(0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST);
1472 	ctx.expectError				(GL_INVALID_FRAMEBUFFER_OPERATION);
1473 	ctx.getLog() << TestLog::Message << "// incomplete read and draw framebuffer" << TestLog::EndMessage;
1474 	ctx.glBindFramebuffer		(GL_READ_FRAMEBUFFER, blankFrameBuffer);
1475 	ctx.glBindFramebuffer		(GL_DRAW_FRAMEBUFFER, blankFrameBuffer);
1476 	TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE);
1477 	TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE);
1478 	ctx.glBlitFramebuffer		(0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST);
1479 	ctx.expectError				(GL_INVALID_FRAMEBUFFER_OPERATION);
1480 	// restore
1481 	ctx.glBindFramebuffer		(GL_READ_FRAMEBUFFER, fbo[0]);
1482 	ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
1483 	ctx.glBindFramebuffer		(GL_DRAW_FRAMEBUFFER, fbo[1]);
1484 	ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
1485 	ctx.endSection();
1486 
1487 	ctx.beginSection("GL_INVALID_OPERATION is generated if the source and destination buffers are identical.");
1488 	ctx.glBindFramebuffer		(GL_DRAW_FRAMEBUFFER, fbo[0]);
1489 	ctx.expectError				(GL_NO_ERROR);
1490 	ctx.glBlitFramebuffer		(0, 0, 16, 16, 0, 0, 16, 16, GL_DEPTH_BUFFER_BIT, GL_NEAREST);
1491 	ctx.expectError				(GL_INVALID_OPERATION);
1492 	// restore
1493 	ctx.glBindFramebuffer		(GL_DRAW_FRAMEBUFFER, fbo[1]);
1494 	ctx.endSection();
1495 
1496 	ctx.glBindFramebuffer		(GL_FRAMEBUFFER, 0);
1497 	ctx.glBindRenderbuffer		(GL_RENDERBUFFER, 0);
1498 	ctx.glDeleteFramebuffers	(2, fbo);
1499 	ctx.glDeleteFramebuffers	(1, &blankFrameBuffer);
1500 	ctx.glDeleteTextures		(2, texture);
1501 	ctx.glDeleteRenderbuffers	(2, rbo);
1502 }
1503 
blit_framebuffer_multisample(NegativeTestContext & ctx)1504 void blit_framebuffer_multisample (NegativeTestContext& ctx)
1505 {
1506 	deUint32							fbo[2];
1507 	deUint32							rbo[2];
1508 
1509 	ctx.glGenFramebuffers				(2, fbo);
1510 	ctx.glGenRenderbuffers				(2, rbo);
1511 
1512 	ctx.glBindRenderbuffer				(GL_RENDERBUFFER, rbo[0]);
1513 	ctx.glBindFramebuffer				(GL_READ_FRAMEBUFFER, fbo[0]);
1514 	ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32);
1515 	ctx.glFramebufferRenderbuffer		(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[0]);
1516 	ctx.glCheckFramebufferStatus		(GL_READ_FRAMEBUFFER);
1517 
1518 	ctx.glBindRenderbuffer				(GL_RENDERBUFFER, rbo[1]);
1519 	ctx.glBindFramebuffer				(GL_DRAW_FRAMEBUFFER, fbo[1]);
1520 
1521 	ctx.expectError						(GL_NO_ERROR);
1522 
1523 	if (!ctx.isExtensionSupported("GL_NV_framebuffer_multisample"))
1524 	{
1525 		ctx.beginSection("GL_INVALID_OPERATION is generated if the value of GL_SAMPLE_BUFFERS for the draw buffer is greater than zero.");
1526 		ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32);
1527 		ctx.glFramebufferRenderbuffer		(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]);
1528 		ctx.glBlitFramebuffer				(0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST);
1529 		ctx.expectError						(GL_INVALID_OPERATION);
1530 		ctx.endSection();
1531 
1532 		ctx.beginSection("GL_INVALID_OPERATION is generated if GL_SAMPLE_BUFFERS for the read buffer is greater than zero and the formats of draw and read buffers are not identical.");
1533 		ctx.glRenderbufferStorage			(GL_RENDERBUFFER, GL_RGBA4, 32, 32);
1534 		ctx.glFramebufferRenderbuffer		(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]);
1535 		ctx.glBlitFramebuffer				(0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST);
1536 		ctx.expectError						(GL_INVALID_OPERATION);
1537 		ctx.endSection();
1538 
1539 		ctx.beginSection("GL_INVALID_OPERATION is generated if GL_SAMPLE_BUFFERS for the read buffer is greater than zero and the source and destination rectangles are not defined with the same (X0, Y0) and (X1, Y1) bounds.");
1540 		ctx.glRenderbufferStorage			(GL_RENDERBUFFER, GL_RGBA8, 32, 32);
1541 		ctx.glFramebufferRenderbuffer		(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]);
1542 		ctx.glBlitFramebuffer				(0, 0, 16, 16, 2, 2, 18, 18, GL_COLOR_BUFFER_BIT, GL_NEAREST);
1543 		ctx.expectError						(GL_INVALID_OPERATION);
1544 		ctx.endSection();
1545 	}
1546 
1547 	ctx.glBindFramebuffer				(GL_FRAMEBUFFER, 0);
1548 	ctx.glDeleteRenderbuffers			(2, rbo);
1549 	ctx.glDeleteFramebuffers			(2, fbo);
1550 }
1551 
framebuffer_texture_layer(NegativeTestContext & ctx)1552 void framebuffer_texture_layer (NegativeTestContext& ctx)
1553 {
1554 	deUint32						fbo					= 0x1234;
1555 	deUint32						tex3D				= 0x1234;
1556 	deUint32						tex2DArray			= 0x1234;
1557 	deUint32						tex2D				= 0x1234;
1558 	deUint32						tex2DMSArray		= 0x1234;
1559 	deUint32						texCube				= 0x1234;
1560 	deUint32						texBuffer			= 0x1234;
1561 	int								max3DTexSize		= 0x1234;
1562 	int								maxTexSize			= 0x1234;
1563 	int								maxArrayTexLayers	= 0x1234;
1564 	int								maxCubeTexSize		= 0x1234;
1565 	int 							log2Max3DTexSize	= 0x1234;
1566 	int 							log2MaxTexSize		= 0x1234;
1567 
1568 	ctx.glGetIntegerv				(GL_MAX_3D_TEXTURE_SIZE, &max3DTexSize);
1569 	ctx.glGetIntegerv				(GL_MAX_TEXTURE_SIZE, &maxTexSize);
1570 
1571 	ctx.glGenFramebuffers			(1, &fbo);
1572 	ctx.glGenTextures				(1, &tex3D);
1573 	ctx.glGenTextures				(1, &tex2DArray);
1574 	ctx.glGenTextures				(1, &tex2D);
1575 	ctx.glBindFramebuffer			(GL_FRAMEBUFFER, fbo);
1576 
1577 	ctx.glBindTexture				(GL_TEXTURE_3D, tex3D);
1578 	ctx.glTexImage3D				(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
1579 	ctx.glBindTexture				(GL_TEXTURE_2D_ARRAY, tex2DArray);
1580 	ctx.glTexImage3D				(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
1581 	ctx.glBindTexture				(GL_TEXTURE_2D, tex2D);
1582 	ctx.glTexImage2D				(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
1583 
1584 	ctx.expectError					(GL_NO_ERROR);
1585 
1586 	ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted tokens.");
1587 	ctx.glFramebufferTextureLayer	(-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1);
1588 	ctx.expectError					(GL_INVALID_ENUM);
1589 	ctx.glFramebufferTextureLayer	(GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1);
1590 	ctx.expectError					(GL_INVALID_ENUM);
1591 	ctx.endSection();
1592 
1593 	ctx.beginSection("GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens.");
1594 	ctx.glFramebufferTextureLayer	(GL_FRAMEBUFFER, -1, tex3D, 0, 1);
1595 	ctx.expectError					(GL_INVALID_ENUM);
1596 	ctx.glFramebufferTextureLayer	(GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1);
1597 	ctx.expectError					(GL_INVALID_ENUM);
1598 	ctx.endSection();
1599 
1600 	ctx.beginSection("GL_INVALID_OPERATION is generated if texture is non-zero and not the name of a 3D texture or 2D array texture, 2D multisample array texture or cube map array texture.");
1601 	ctx.glFramebufferTextureLayer	(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, 0, 0);
1602 	ctx.expectError					(GL_INVALID_OPERATION);
1603 	ctx.glFramebufferTextureLayer	(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2D, 0, 0);
1604 	ctx.expectError					(GL_INVALID_OPERATION);
1605 	ctx.endSection();
1606 
1607 	ctx.beginSection("GL_INVALID_VALUE is generated if texture is not zero and layer is negative.");
1608 	ctx.glFramebufferTextureLayer	(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1);
1609 	ctx.expectError					(GL_INVALID_VALUE);
1610 	ctx.endSection();
1611 
1612 	ctx.beginSection("GL_INVALID_VALUE is generated if texture is not zero and layer is greater than GL_MAX_3D_TEXTURE_SIZE-1 for a 3D texture.");
1613 	ctx.glFramebufferTextureLayer	(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize);
1614 	ctx.expectError					(GL_INVALID_VALUE);
1615 	ctx.endSection();
1616 
1617 	ctx.beginSection("GL_INVALID_VALUE is generated if texture is not zero and layer is greater than GL_MAX_ARRAY_TEXTURE_LAYERS-1 for a 2D array texture.");
1618 	ctx.glGetIntegerv				(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxArrayTexLayers);
1619 	ctx.glFramebufferTextureLayer	(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLayers);
1620 	ctx.expectError					(GL_INVALID_VALUE);
1621 	ctx.endSection();
1622 
1623 	ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target.");
1624 	ctx.glBindFramebuffer			(GL_FRAMEBUFFER, 0);
1625 	ctx.glFramebufferTextureLayer	(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1);
1626 	ctx.expectError					(GL_INVALID_OPERATION);
1627 	ctx.glBindFramebuffer			(GL_FRAMEBUFFER, fbo);
1628 	ctx.endSection();
1629 
1630 	ctx.beginSection("GL_INVALID_VALUE is generated if texture is a 3D texture and level is less than 0 or greater than log2 of the value of GL_MAX_3D_TEXTURE_SIZE.");
1631 	log2Max3DTexSize	= deLog2Floor32(max3DTexSize);
1632 	ctx.glFramebufferTextureLayer	(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, -1, max3DTexSize - 1);
1633 	ctx.expectError					(GL_INVALID_VALUE);
1634 	ctx.glFramebufferTextureLayer	(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, log2Max3DTexSize + 1, max3DTexSize - 1);
1635 	ctx.expectError					(GL_INVALID_VALUE);
1636 	ctx.endSection();
1637 
1638 	ctx.beginSection("GL_INVALID_VALUE is generated if texture is a 2D array texture and layer is less than 0 or greater than log2 of the value of GL_MAX_TEXTURE_SIZE.");
1639 	log2MaxTexSize		= deLog2Floor32(maxTexSize);
1640 	ctx.glFramebufferTextureLayer	(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, -1, maxArrayTexLayers - 1);
1641 	ctx.expectError					(GL_INVALID_VALUE);
1642 	ctx.glFramebufferTextureLayer	(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, log2MaxTexSize + 1, maxArrayTexLayers - 1);
1643 	ctx.expectError					(GL_INVALID_VALUE);
1644 	ctx.endSection();
1645 
1646 	if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
1647 	{
1648 		ctx.glGetIntegerv				(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &maxCubeTexSize);
1649 		ctx.glGenTextures				(1, &tex2DMSArray);
1650 		ctx.glGenTextures				(1, &texCube);
1651 		ctx.glGenTextures				(1, &texBuffer);
1652 		ctx.glBindTexture				(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, tex2DMSArray);
1653 		ctx.glBindTexture				(GL_TEXTURE_CUBE_MAP, texCube);
1654 		ctx.glBindTexture				(GL_TEXTURE_BUFFER, texBuffer);
1655 		ctx.expectError					(GL_NO_ERROR);
1656 
1657 		ctx.beginSection("GL_INVALID_VALUE is generated if texture is a 2D multisample array texture and layer not 0.");
1658 		ctx.glFramebufferTextureLayer	(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DMSArray, 0, -1);
1659 		ctx.expectError					(GL_INVALID_VALUE);
1660 		ctx.glFramebufferTextureLayer	(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DMSArray, 0, 1);
1661 		ctx.expectError					(GL_INVALID_VALUE);
1662 		ctx.endSection();
1663 
1664 		ctx.beginSection("GL_INVALID_VALUE is generated if texture is a cube map array texture and layer is larger than the value of MAX_CUBE_MAP_TEXTURE_SIZE-1 minus one.");
1665 		ctx.glFramebufferTextureLayer	(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texCube, 0, maxCubeTexSize);
1666 		ctx.expectError					(GL_INVALID_VALUE);
1667 		ctx.endSection();
1668 
1669 		ctx.beginSection("GL_INVALID_OPERATION is generated if texture is the name of a buffer texture.");
1670 		ctx.glFramebufferTextureLayer	(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texBuffer, 0, 0);
1671 		ctx.expectError					(GL_INVALID_OPERATION);
1672 		ctx.endSection();
1673 
1674 		ctx.glDeleteTextures			(1, &tex2DMSArray);
1675 		ctx.glDeleteTextures			(1, &texCube);
1676 		ctx.glDeleteTextures			(1, &texBuffer);
1677 	}
1678 
1679 	ctx.glDeleteTextures		(1, &tex3D);
1680 	ctx.glDeleteTextures		(1, &tex2DArray);
1681 	ctx.glDeleteTextures		(1, &tex2D);
1682 	ctx.glDeleteFramebuffers	(1, &fbo);
1683 }
1684 
invalidate_framebuffer(NegativeTestContext & ctx)1685 void invalidate_framebuffer (NegativeTestContext& ctx)
1686 {
1687 	deUint32	attachments[3];
1688 	deUint32	fbo 				= 0x1234;
1689 	deUint32	texture 			= 0x1234;
1690 	int			maxColorAttachments = 0x1234;
1691 
1692 	ctx.glGetIntegerv				(GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments);
1693 	attachments[0]					= GL_COLOR_ATTACHMENT0;
1694 	attachments[1]					= GL_COLOR_ATTACHMENT0 + maxColorAttachments;
1695 	attachments[2]					= GL_DEPTH_STENCIL_ATTACHMENT;
1696 
1697 	ctx.glGenFramebuffers			(1, &fbo);
1698 	ctx.glGenTextures				(1, &texture);
1699 	ctx.glBindFramebuffer			(GL_FRAMEBUFFER, fbo);
1700 	ctx.glBindTexture				(GL_TEXTURE_2D, texture);
1701 	ctx.glTexImage2D				(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
1702 	ctx.glFramebufferTexture2D		(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
1703 	ctx.glCheckFramebufferStatus	(GL_FRAMEBUFFER);
1704 	ctx.expectError					(GL_NO_ERROR);
1705 
1706 	ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_DRAW_FRAMEBUFFER.");
1707 	ctx.glInvalidateFramebuffer		(-1, 1, &attachments[0]);
1708 	ctx.expectError					(GL_INVALID_ENUM);
1709 	ctx.glInvalidateFramebuffer		(GL_BACK, 1, &attachments[0]);
1710 	ctx.expectError					(GL_INVALID_ENUM);
1711 	ctx.endSection();
1712 
1713 	ctx.beginSection("GL_INVALID_OPERATION is generated if attachments contains GL_COLOR_ATTACHMENTm and m is greater than or equal to the value of GL_MAX_COLOR_ATTACHMENTS.");
1714 	ctx.glInvalidateFramebuffer		(GL_FRAMEBUFFER, 1, &attachments[1]);
1715 	ctx.expectError					(GL_INVALID_OPERATION);
1716 	ctx.endSection();
1717 
1718 	ctx.beginSection("GL_INVALID_VALUE is generated if numAttachments is negative.");
1719 	ctx.glInvalidateFramebuffer		(GL_FRAMEBUFFER, -1, &attachments[0]);
1720 	ctx.expectError					(GL_INVALID_VALUE);
1721 	ctx.endSection();
1722 
1723 	ctx.beginSection("GL_INVALID_ENUM is generated if the default framebuffer is bound to target and any elements of attachments are not one of the accepted attachments.");
1724 	ctx.glBindFramebuffer			(GL_FRAMEBUFFER, 0);
1725 	ctx.glInvalidateFramebuffer		(GL_FRAMEBUFFER, 1, &attachments[2]);
1726 	ctx.expectError					(GL_INVALID_ENUM);
1727 	ctx.endSection();
1728 
1729 
1730 	ctx.glDeleteTextures		(1, &texture);
1731 	ctx.glDeleteFramebuffers	(1, &fbo);
1732 }
1733 
invalidate_sub_framebuffer(NegativeTestContext & ctx)1734 void invalidate_sub_framebuffer (NegativeTestContext& ctx)
1735 {
1736 	deUint32	attachments[3];
1737 	deUint32	fbo					= 0x1234;
1738 	deUint32	texture				= 0x1234;
1739 	int			maxColorAttachments	= 0x1234;
1740 
1741 	ctx.glGetIntegerv				(GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments);
1742 	attachments[0]					= GL_COLOR_ATTACHMENT0;
1743 	attachments[1]					= GL_COLOR_ATTACHMENT0 + maxColorAttachments;
1744 	attachments[2]					= GL_DEPTH_STENCIL_ATTACHMENT;
1745 
1746 	ctx.glGenFramebuffers			(1, &fbo);
1747 	ctx.glGenTextures				(1, &texture);
1748 	ctx.glBindFramebuffer			(GL_FRAMEBUFFER, fbo);
1749 	ctx.glBindTexture				(GL_TEXTURE_2D, texture);
1750 	ctx.glTexImage2D				(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
1751 	ctx.glFramebufferTexture2D		(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
1752 	ctx.glCheckFramebufferStatus	(GL_FRAMEBUFFER);
1753 	ctx.expectError					(GL_NO_ERROR);
1754 
1755 	ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_DRAW_FRAMEBUFFER.");
1756 	ctx.glInvalidateSubFramebuffer	(-1, 1, &attachments[0], 0, 0, 16, 16);
1757 	ctx.expectError					(GL_INVALID_ENUM);
1758 	ctx.glInvalidateSubFramebuffer	(GL_BACK, 1, &attachments[0], 0, 0, 16, 16);
1759 	ctx.expectError					(GL_INVALID_ENUM);
1760 	ctx.endSection();
1761 
1762 	ctx.beginSection("GL_INVALID_OPERATION is generated if attachments contains GL_COLOR_ATTACHMENTm and m is greater than or equal to the value of GL_MAX_COLOR_ATTACHMENTS.");
1763 	ctx.glInvalidateSubFramebuffer	(GL_FRAMEBUFFER, 1, &attachments[1], 0, 0, 16, 16);
1764 	ctx.expectError					(GL_INVALID_OPERATION);
1765 	ctx.endSection();
1766 
1767 	ctx.beginSection("GL_INVALID_VALUE is generated if numAttachments, width, or heigh is negative.");
1768 	ctx.glInvalidateSubFramebuffer	(GL_FRAMEBUFFER, -1, &attachments[0], 0, 0, 16, 16);
1769 	ctx.expectError					(GL_INVALID_VALUE);
1770 	ctx.glInvalidateSubFramebuffer	(GL_FRAMEBUFFER, -1, &attachments[0], 0, 0, -1, 16);
1771 	ctx.expectError					(GL_INVALID_VALUE);
1772 	ctx.glInvalidateSubFramebuffer	(GL_FRAMEBUFFER, -1, &attachments[0], 0, 0, 16, -1);
1773 	ctx.expectError					(GL_INVALID_VALUE);
1774 	ctx.glInvalidateSubFramebuffer	(GL_FRAMEBUFFER, -1, &attachments[0], 0, 0, -1, -1);
1775 	ctx.expectError					(GL_INVALID_VALUE);
1776 	ctx.glInvalidateSubFramebuffer	(GL_FRAMEBUFFER, 1, &attachments[0], 0, 0, -1, 16);
1777 	ctx.expectError					(GL_INVALID_VALUE);
1778 	ctx.glInvalidateSubFramebuffer	(GL_FRAMEBUFFER, 1, &attachments[0], 0, 0, 16, -1);
1779 	ctx.expectError					(GL_INVALID_VALUE);
1780 	ctx.glInvalidateSubFramebuffer	(GL_FRAMEBUFFER, 1, &attachments[0], 0, 0, -1, -1);
1781 	ctx.expectError					(GL_INVALID_VALUE);
1782 	ctx.endSection();
1783 
1784 	ctx.beginSection("GL_INVALID_ENUM is generated if the default framebuffer is bound to target and any elements of attachments are not one of the accepted attachments.");
1785 	ctx.glBindFramebuffer			(GL_FRAMEBUFFER, 0);
1786 	ctx.glInvalidateSubFramebuffer	(GL_FRAMEBUFFER, 1, &attachments[2], 0, 0, 16, 16);
1787 	ctx.expectError					(GL_INVALID_ENUM);
1788 	ctx.endSection();
1789 
1790 	ctx.glDeleteTextures		(1, &texture);
1791 	ctx.glDeleteFramebuffers	(1, &fbo);
1792 }
1793 
renderbuffer_storage_multisample(NegativeTestContext & ctx)1794 void renderbuffer_storage_multisample (NegativeTestContext& ctx)
1795 {
1796 	deUint32	rbo							= 0x1234;
1797 	int			maxSamplesSupportedRGBA4	= -1;
1798 	int			maxSamplesSupportedRGBA8UI	= -1;
1799 	GLint		maxSize						= 0x1234;
1800 
1801 	ctx.glGetInternalformativ				(GL_RENDERBUFFER, GL_RGBA4, GL_SAMPLES, 1, &maxSamplesSupportedRGBA4);
1802 	ctx.glGetInternalformativ				(GL_RENDERBUFFER, GL_RGBA8UI, GL_SAMPLES, 1, &maxSamplesSupportedRGBA8UI);
1803 
1804 	ctx.glGenRenderbuffers					(1, &rbo);
1805 	ctx.glBindRenderbuffer					(GL_RENDERBUFFER, rbo);
1806 
1807 	ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER.");
1808 	ctx.glRenderbufferStorageMultisample	(-1, 2, GL_RGBA4, 1, 1);
1809 	ctx.expectError							(GL_INVALID_ENUM);
1810 	ctx.glRenderbufferStorageMultisample	(GL_FRAMEBUFFER, 2, GL_RGBA4, 1, 1);
1811 	ctx.expectError							(GL_INVALID_ENUM);
1812 	ctx.endSection();
1813 
1814 	ctx.beginSection("GL_INVALID_OPERATION is generated if samples is greater than the maximum number of samples supported for internalformat.");
1815 	ctx.glRenderbufferStorageMultisample	(GL_RENDERBUFFER, maxSamplesSupportedRGBA4+1, GL_RGBA4, 1, 1);
1816 	ctx.expectError							(GL_INVALID_OPERATION);
1817 	ctx.endSection();
1818 
1819 	ctx.beginSection("GL_INVALID_ENUM is generated if internalformat is not a color-renderable, depth-renderable, or stencil-renderable format.");
1820 	ctx.glRenderbufferStorageMultisample	(GL_RENDERBUFFER, 2, -1, 1, 1);
1821 	ctx.expectError							(GL_INVALID_ENUM);
1822 
1823 	if (!ctx.isExtensionSupported("GL_EXT_color_buffer_half_float")) // GL_EXT_color_buffer_half_float disables error
1824 	{
1825 		ctx.glRenderbufferStorageMultisample	(GL_RENDERBUFFER, 2, GL_RGB16F, 1, 1);
1826 		ctx.expectError							(GL_INVALID_ENUM);
1827 	}
1828 
1829 	if (!ctx.isExtensionSupported("GL_EXT_render_snorm")) // GL_EXT_render_snorm disables error
1830 	{
1831 		ctx.glRenderbufferStorageMultisample	(GL_RENDERBUFFER, 2, GL_RGBA8_SNORM, 1, 1);
1832 		ctx.expectError							(GL_INVALID_ENUM);
1833 	}
1834 
1835 	ctx.endSection();
1836 
1837 	ctx.beginSection("GL_INVALID_OPERATION is generated if samples is greater than the maximum number of samples supported for internalformat. (Unsigned integer format)");
1838 	ctx.glRenderbufferStorageMultisample	(GL_RENDERBUFFER, maxSamplesSupportedRGBA8UI+1, GL_RGBA8UI, 1, 1);
1839 	ctx.expectError							(GL_INVALID_OPERATION);
1840 	ctx.endSection();
1841 
1842 	ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than zero.");
1843 	ctx.glRenderbufferStorageMultisample	(GL_RENDERBUFFER, 2, GL_RGBA4, -1, 1);
1844 	ctx.expectError							(GL_INVALID_VALUE);
1845 	ctx.glRenderbufferStorageMultisample	(GL_RENDERBUFFER, 2, GL_RGBA4, 1, -1);
1846 	ctx.expectError							(GL_INVALID_VALUE);
1847 	ctx.glRenderbufferStorageMultisample	(GL_RENDERBUFFER, 2, GL_RGBA4, -1, -1);
1848 	ctx.expectError							(GL_INVALID_VALUE);
1849 	ctx.glRenderbufferStorageMultisample	(GL_RENDERBUFFER, -1, GL_RGBA4, 1, 1);
1850 	ctx.expectError							(GL_INVALID_VALUE);
1851 	ctx.glRenderbufferStorageMultisample	(GL_RENDERBUFFER, -1, GL_RGBA4, -1, 1);
1852 	ctx.expectError							(GL_INVALID_VALUE);
1853 	ctx.glRenderbufferStorageMultisample	(GL_RENDERBUFFER, -1, GL_RGBA4, 1, -1);
1854 	ctx.expectError							(GL_INVALID_VALUE);
1855 	ctx.glRenderbufferStorageMultisample	(GL_RENDERBUFFER, -1, GL_RGBA4, -1, -1);
1856 	ctx.expectError							(GL_INVALID_VALUE);
1857 	ctx.endSection();
1858 
1859 	ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_RENDERBUFFER_SIZE.");
1860 	ctx.glGetIntegerv						(GL_MAX_RENDERBUFFER_SIZE, &maxSize);
1861 	ctx.glRenderbufferStorageMultisample	(GL_RENDERBUFFER, 4, GL_RGBA4, 1, maxSize+1);
1862 	ctx.expectError							(GL_INVALID_VALUE);
1863 	ctx.glRenderbufferStorageMultisample	(GL_RENDERBUFFER, 4, GL_RGBA4, maxSize+1, 1);
1864 	ctx.expectError							(GL_INVALID_VALUE);
1865 	ctx.glRenderbufferStorageMultisample	(GL_RENDERBUFFER, 4, GL_RGBA4, maxSize+1, maxSize+1);
1866 	ctx.expectError							(GL_INVALID_VALUE);
1867 	ctx.endSection();
1868 
1869 	ctx.glDeleteRenderbuffers(1, &rbo);
1870 }
1871 
copy_image_sub_data(NegativeTestContext & ctx)1872 void copy_image_sub_data (NegativeTestContext& ctx)
1873 {
1874 	if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
1875 	{
1876 		deUint32					texture[5];
1877 		deUint32					rbo = 0x1234;
1878 
1879 		ctx.glGenTextures			(5, texture);
1880 		ctx.glGenRenderbuffers		(1, &rbo);
1881 		ctx.glBindRenderbuffer		(GL_RENDERBUFFER, rbo);
1882 
1883 		ctx.glBindTexture			(GL_TEXTURE_2D, texture[0]);
1884 		ctx.glTexParameteri			(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1885 		ctx.glTexParameteri			(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1886 		ctx.glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
1887 		ctx.glRenderbufferStorage	(GL_RENDERBUFFER, GL_RGBA8, 32, 32);
1888 		ctx.glBindTexture			(GL_TEXTURE_2D, texture[1]);
1889 		ctx.glTexParameteri			(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1890 		ctx.glTexParameteri			(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1891 		ctx.glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
1892 		ctx.expectError				(GL_NO_ERROR);
1893 
1894 		ctx.glBindTexture			(GL_TEXTURE_3D, texture[2]);
1895 		ctx.glTexParameteri			(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1896 		ctx.glTexParameteri			(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1897 		ctx.glTexImage3D			(GL_TEXTURE_3D, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
1898 		ctx.expectError				(GL_NO_ERROR);
1899 
1900 		ctx.glBindTexture			(GL_TEXTURE_3D, texture[3]);
1901 		ctx.glTexImage3D			(GL_TEXTURE_3D, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
1902 		ctx.expectError				(GL_NO_ERROR);
1903 
1904 		ctx.glBindTexture			(GL_TEXTURE_2D, texture[4]);
1905 		ctx.glTexParameteri			(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1906 		ctx.glTexParameteri			(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1907 		ctx.glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA32F, 32, 32, 0, GL_RGBA, GL_FLOAT, NULL);
1908 		ctx.expectError				(GL_NO_ERROR);
1909 
1910 		ctx.beginSection("GL_INVALID_VALUE is generated if srcWidth, srcHeight, or srcDepth is negative.");
1911 		ctx.glCopyImageSubData		(texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, -1, 1, 1);
1912 		ctx.expectError				(GL_INVALID_VALUE);
1913 		ctx.glCopyImageSubData		(texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 1, -1, 1);
1914 		ctx.expectError				(GL_INVALID_VALUE);
1915 		ctx.glCopyImageSubData		(texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 1, 1, -1);
1916 		ctx.expectError				(GL_INVALID_VALUE);
1917 		ctx.glCopyImageSubData		(texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, -1, -1, 1);
1918 		ctx.expectError				(GL_INVALID_VALUE);
1919 		ctx.glCopyImageSubData		(texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, -1, 1, -1);
1920 		ctx.expectError				(GL_INVALID_VALUE);
1921 		ctx.glCopyImageSubData		(texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 1, -1, -1);
1922 		ctx.expectError				(GL_INVALID_VALUE);
1923 		ctx.glCopyImageSubData		(texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, -1, -1, -1);
1924 		ctx.expectError				(GL_INVALID_VALUE);
1925 		ctx.endSection();
1926 
1927 		ctx.beginSection("GL_INVALID_VALUE is generated if srcLevel and dstLevel are not valid levels for the corresponding images.");
1928 		ctx.glCopyImageSubData		(texture[0], GL_TEXTURE_2D, 1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
1929 		ctx.expectError				(GL_INVALID_VALUE);
1930 		ctx.glCopyImageSubData		(texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 1, 0, 0, 0, 0, 0, 1);
1931 		ctx.expectError				(GL_INVALID_VALUE);
1932 		ctx.glCopyImageSubData		(texture[0], GL_TEXTURE_2D, 1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 1, 0, 0, 0, 0, 0, 1);
1933 		ctx.expectError				(GL_INVALID_VALUE);
1934 		ctx.glCopyImageSubData		(texture[0], GL_TEXTURE_2D, -1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
1935 		ctx.expectError				(GL_INVALID_VALUE);
1936 		ctx.glCopyImageSubData		(texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, -1, 0, 0, 0, 0, 0, 1);
1937 		ctx.expectError				(GL_INVALID_VALUE);
1938 		ctx.glCopyImageSubData		(texture[0], GL_TEXTURE_2D, -1, 0, 0, 0, texture[1], GL_TEXTURE_2D, -1, 0, 0, 0, 0, 0, 1);
1939 		ctx.expectError				(GL_INVALID_VALUE);
1940 		ctx.glCopyImageSubData		(rbo, GL_RENDERBUFFER, -1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
1941 		ctx.expectError				(GL_INVALID_VALUE);
1942 		ctx.glCopyImageSubData		(rbo, GL_RENDERBUFFER, 1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
1943 		ctx.expectError				(GL_INVALID_VALUE);
1944 		ctx.glCopyImageSubData		(texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, rbo, GL_RENDERBUFFER, -1, 0, 0, 0, 0, 0, 1);
1945 		ctx.expectError				(GL_INVALID_VALUE);
1946 		ctx.glCopyImageSubData		(texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, rbo, GL_RENDERBUFFER, 1, 0, 0, 0, 0, 0, 1);
1947 		ctx.expectError				(GL_INVALID_VALUE);
1948 		ctx.endSection();
1949 
1950 		ctx.beginSection("GL_INVALID_ENUM is generated if either target does not match the type of the object.");
1951 		// \note: This could be either:
1952 		//		1. GL_INVALID_ENUM is generated if either target does not match the type of the object.
1953 		//		2. GL_INVALID_VALUE is generated if either name does not correspond to a valid renderbuffer or texture object according to the corresponding target parameter.
1954 		ctx.glCopyImageSubData		(texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1);
1955 		ctx.expectError				(GL_INVALID_ENUM);
1956 		ctx.glCopyImageSubData		(texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[2], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
1957 		ctx.expectError				(GL_INVALID_ENUM);
1958 		ctx.glCopyImageSubData		(texture[0], GL_TEXTURE_3D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
1959 		ctx.expectError				(GL_INVALID_ENUM);
1960 		ctx.glCopyImageSubData		(texture[2], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
1961 		ctx.expectError				(GL_INVALID_ENUM);
1962 		ctx.endSection();
1963 
1964 		ctx.beginSection("GL_INVALID_OPERATION is generated if either object is a texture and the texture is not complete.");
1965 		ctx.glCopyImageSubData		(texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[3], GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1);
1966 		ctx.expectError				(GL_INVALID_OPERATION);
1967 		ctx.glCopyImageSubData		(texture[3], GL_TEXTURE_3D, 0, 0, 0, 0, texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
1968 		ctx.expectError				(GL_INVALID_OPERATION);
1969 		ctx.glCopyImageSubData		(texture[3], GL_TEXTURE_3D, 0, 0, 0, 0, texture[3], GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1);
1970 		ctx.expectError				(GL_INVALID_OPERATION);
1971 		ctx.endSection();
1972 
1973 		ctx.beginSection("GL_INVALID_VALUE is generated if the dimensions of either subregion exceeds the boundaries of the corresponding image object.");
1974 		ctx.glCopyImageSubData		(texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 33, 0, 1);
1975 		ctx.expectError				(GL_INVALID_VALUE);
1976 		ctx.glCopyImageSubData		(texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 33, 1);
1977 		ctx.expectError				(GL_INVALID_VALUE);
1978 		ctx.endSection();
1979 
1980 		ctx.beginSection("GL_INVALID_OPERATION error is generated if the source and destination internal formats are not compatible.");
1981 		ctx.glCopyImageSubData		(texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[4], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
1982 		ctx.expectError				(GL_INVALID_OPERATION);
1983 		ctx.glCopyImageSubData		(texture[4], GL_TEXTURE_2D, 0, 0, 0, 0, texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
1984 		ctx.expectError				(GL_INVALID_OPERATION);
1985 		ctx.endSection();
1986 
1987 		ctx.glDeleteTextures		(5, texture);
1988 		ctx.glDeleteRenderbuffers	(1, &rbo);
1989 	}
1990 }
1991 
getNegativeBufferApiTestFunctions()1992 std::vector<FunctionContainer> getNegativeBufferApiTestFunctions ()
1993 {
1994 	const FunctionContainer funcs[] =
1995 	{
1996 		{bind_buffer,						"bind_buffer",						"Invalid glBindBuffer() usage"						},
1997 		{delete_buffers,					"delete_buffers",					"Invalid glDeleteBuffers() usage"					},
1998 		{gen_buffers,						"gen_buffers",						"Invalid glGenBuffers() usage"						},
1999 		{buffer_data,						"buffer_data",						"Invalid glBufferData() usage"						},
2000 		{buffer_sub_data,					"buffer_sub_data",					"Invalid glBufferSubData() usage"					},
2001 		{buffer_sub_data_size_offset,		"buffer_sub_data_size_offset",		"Invalid glBufferSubData() usage"					},
2002 		{clear,								"clear",							"Invalid glClear() usage"							},
2003 		{read_pixels,						"read_pixels",						"Invalid glReadPixels() usage"						},
2004 		{readn_pixels,						"readn_pixels",						"Invalid glReadPixels() usage"						},
2005 		{read_pixels_format_mismatch,		"read_pixels_format_mismatch",		"Invalid glReadPixels() usage"						},
2006 		{read_pixels_fbo_format_mismatch,	"read_pixels_fbo_format_mismatch",	"Invalid glReadPixels() usage"						},
2007 		{bind_buffer_range,					"bind_buffer_range",				"Invalid glBindBufferRange() usage"					},
2008 		{bind_buffer_base,					"bind_buffer_base",					"Invalid glBindBufferBase() usage"					},
2009 		{clear_bufferiv,					"clear_bufferiv",					"Invalid glClearBufferiv() usage"					},
2010 		{clear_bufferuiv,					"clear_bufferuiv",					"Invalid glClearBufferuiv() usage"					},
2011 		{clear_bufferfv,					"clear_bufferfv",					"Invalid glClearBufferfv() usage"					},
2012 		{clear_bufferfi,					"clear_bufferfi",					"Invalid glClearBufferfi() usage"					},
2013 		{copy_buffer_sub_data,				"copy_buffer_sub_data",				"Invalid glCopyBufferSubData() usage"				},
2014 		{draw_buffers,						"draw_buffers",						"Invalid glDrawBuffers() usage"						},
2015 		{flush_mapped_buffer_range,			"flush_mapped_buffer_range",		"Invalid glFlushMappedBufferRange() usage"			},
2016 		{map_buffer_range,					"map_buffer_range",					"Invalid glMapBufferRange() usage"					},
2017 		{read_buffer,						"read_buffer",						"Invalid glReadBuffer() usage"						},
2018 		{unmap_buffer,						"unmap_buffer",						"Invalid glUnmapBuffer() usage"						},
2019 		{bind_framebuffer,					"bind_framebuffer",					"Invalid glBindFramebuffer() usage"					},
2020 		{bind_renderbuffer,					"bind_renderbuffer",				"Invalid glBindRenderbuffer() usage"				},
2021 		{check_framebuffer_status,			"check_framebuffer_status",			"Invalid glCheckFramebufferStatus() usage"			},
2022 		{gen_framebuffers,					"gen_framebuffers",					"Invalid glGenFramebuffers() usage"					},
2023 		{gen_renderbuffers,					"gen_renderbuffers",				"Invalid glGenRenderbuffers() usage"				},
2024 		{delete_framebuffers,				"delete_framebuffers",				"Invalid glDeleteFramebuffers() usage"				},
2025 		{delete_renderbuffers,				"delete_renderbuffers",				"Invalid glDeleteRenderbuffers() usage"				},
2026 		{framebuffer_renderbuffer,			"framebuffer_renderbuffer",			"Invalid glFramebufferRenderbuffer() usage"			},
2027 		{framebuffer_texture,				"framebuffer_texture",				"Invalid glFramebufferTexture() usage"				},
2028 		{framebuffer_texture2d,				"framebuffer_texture2d",			"Invalid glFramebufferTexture2D() usage"			},
2029 		{renderbuffer_storage,				"renderbuffer_storage",				"Invalid glRenderbufferStorage() usage"				},
2030 		{blit_framebuffer,					"blit_framebuffer",					"Invalid glBlitFramebuffer() usage"					},
2031 		{blit_framebuffer_multisample,		"blit_framebuffer_multisample",		"Invalid glBlitFramebuffer() usage"					},
2032 		{framebuffer_texture_layer,			"framebuffer_texture_layer",		"Invalid glFramebufferTextureLayer() usage"			},
2033 		{invalidate_framebuffer,			"invalidate_framebuffer",			"Invalid glInvalidateFramebuffer() usage"			},
2034 		{invalidate_sub_framebuffer,		"invalidate_sub_framebuffer",		"Invalid glInvalidateSubFramebuffer() usage"		},
2035 		{renderbuffer_storage_multisample,	"renderbuffer_storage_multisample",	"Invalid glRenderbufferStorageMultisample() usage"	},
2036 		{copy_image_sub_data,				"copy_image_sub_data",				"Invalid glCopyImageSubData() usage"				},
2037 	};
2038 
2039 	return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs));
2040 }
2041 
2042 } // NegativeTestShared
2043 } // Functional
2044 } // gles31
2045 } // deqp
2046