Lines Matching refs:name

18 static GrGLFuncPtr android_get_gl_proc(void* ctx, const char name[]) {  in android_get_gl_proc()  argument
24 if (0 == strcmp("glActiveTexture", name)) { in android_get_gl_proc()
26 } else if (0 == strcmp("glAttachShader", name)) { in android_get_gl_proc()
28 } else if (0 == strcmp("glBindAttribLocation", name)) { in android_get_gl_proc()
30 } else if (0 == strcmp("glBindBuffer", name)) { in android_get_gl_proc()
32 } else if (0 == strcmp("glBindTexture", name)) { in android_get_gl_proc()
34 } else if (0 == strcmp("glBlendColor", name)) { in android_get_gl_proc()
36 } else if (0 == strcmp("glBlendEquation", name)) { in android_get_gl_proc()
38 } else if (0 == strcmp("glBlendFunc", name)) { in android_get_gl_proc()
40 } else if (0 == strcmp("glBufferData", name)) { in android_get_gl_proc()
42 } else if (0 == strcmp("glBufferSubData", name)) { in android_get_gl_proc()
44 } else if (0 == strcmp("glClear", name)) { in android_get_gl_proc()
46 } else if (0 == strcmp("glClearColor", name)) { in android_get_gl_proc()
48 } else if (0 == strcmp("glClearStencil", name)) { in android_get_gl_proc()
50 } else if (0 == strcmp("glColorMask", name)) { in android_get_gl_proc()
52 } else if (0 == strcmp("glCompileShader", name)) { in android_get_gl_proc()
54 } else if (0 == strcmp("glCompressedTexImage2D", name)) { in android_get_gl_proc()
56 } else if (0 == strcmp("glCompressedTexSubImage2D", name)) { in android_get_gl_proc()
58 } else if (0 == strcmp("glCopyTexSubImage2D", name)) { in android_get_gl_proc()
60 } else if (0 == strcmp("glCreateProgram", name)) { in android_get_gl_proc()
62 } else if (0 == strcmp("glCreateShader", name)) { in android_get_gl_proc()
64 } else if (0 == strcmp("glCullFace", name)) { in android_get_gl_proc()
66 } else if (0 == strcmp("glDeleteBuffers", name)) { in android_get_gl_proc()
68 } else if (0 == strcmp("glDeleteProgram", name)) { in android_get_gl_proc()
70 } else if (0 == strcmp("glDeleteShader", name)) { in android_get_gl_proc()
72 } else if (0 == strcmp("glDeleteTextures", name)) { in android_get_gl_proc()
74 } else if (0 == strcmp("glDepthMask", name)) { in android_get_gl_proc()
76 } else if (0 == strcmp("glDisable", name)) { in android_get_gl_proc()
78 } else if (0 == strcmp("glDisableVertexAttribArray", name)) { in android_get_gl_proc()
80 } else if (0 == strcmp("glDrawArrays", name)) { in android_get_gl_proc()
82 } else if (0 == strcmp("glDrawElements", name)) { in android_get_gl_proc()
84 } else if (0 == strcmp("glEnable", name)) { in android_get_gl_proc()
86 } else if (0 == strcmp("glEnableVertexAttribArray", name)) { in android_get_gl_proc()
88 } else if (0 == strcmp("glFinish", name)) { in android_get_gl_proc()
90 } else if (0 == strcmp("glFlush", name)) { in android_get_gl_proc()
92 } else if (0 == strcmp("glFrontFace", name)) { in android_get_gl_proc()
94 } else if (0 == strcmp("glGenBuffers", name)) { in android_get_gl_proc()
96 } else if (0 == strcmp("glGenerateMipmap", name)) { in android_get_gl_proc()
98 } else if (0 == strcmp("glGenTextures", name)) { in android_get_gl_proc()
100 } else if (0 == strcmp("glGetBufferParameteriv", name)) { in android_get_gl_proc()
102 } else if (0 == strcmp("glGetError", name)) { in android_get_gl_proc()
104 } else if (0 == strcmp("glGetIntegerv", name)) { in android_get_gl_proc()
106 } else if (0 == strcmp("glGetProgramInfoLog", name)) { in android_get_gl_proc()
108 } else if (0 == strcmp("glGetProgramiv", name)) { in android_get_gl_proc()
110 } else if (0 == strcmp("glGetShaderInfoLog", name)) { in android_get_gl_proc()
112 } else if (0 == strcmp("glGetShaderiv", name)) { in android_get_gl_proc()
114 } else if (0 == strcmp("glGetString", name)) { in android_get_gl_proc()
116 } else if (0 == strcmp("glGetUniformLocation", name)) { in android_get_gl_proc()
118 } else if (0 == strcmp("glLineWidth", name)) { in android_get_gl_proc()
120 } else if (0 == strcmp("glLinkProgram", name)) { in android_get_gl_proc()
122 } else if (0 == strcmp("glPixelStorei", name)) { in android_get_gl_proc()
124 } else if (0 == strcmp("glReadPixels", name)) { in android_get_gl_proc()
126 } else if (0 == strcmp("glScissor", name)) { in android_get_gl_proc()
128 } else if (0 == strcmp("glShaderSource", name)) { in android_get_gl_proc()
130 } else if (0 == strcmp("glStencilFunc", name)) { in android_get_gl_proc()
132 } else if (0 == strcmp("glStencilFuncSeparate", name)) { in android_get_gl_proc()
134 } else if (0 == strcmp("glStencilMask", name)) { in android_get_gl_proc()
136 } else if (0 == strcmp("glStencilMaskSeparate", name)) { in android_get_gl_proc()
138 } else if (0 == strcmp("glStencilOp", name)) { in android_get_gl_proc()
140 } else if (0 == strcmp("glStencilOpSeparate", name)) { in android_get_gl_proc()
142 } else if (0 == strcmp("glTexImage2D", name)) { in android_get_gl_proc()
144 } else if (0 == strcmp("glTexParameteri", name)) { in android_get_gl_proc()
146 } else if (0 == strcmp("glTexParameteriv", name)) { in android_get_gl_proc()
148 } else if (0 == strcmp("glTexSubImage2D", name)) { in android_get_gl_proc()
150 } else if (0 == strcmp("glUniform1f", name)) { in android_get_gl_proc()
152 } else if (0 == strcmp("glUniform1i", name)) { in android_get_gl_proc()
154 } else if (0 == strcmp("glUniform1fv", name)) { in android_get_gl_proc()
156 } else if (0 == strcmp("glUniform1iv", name)) { in android_get_gl_proc()
158 } else if (0 == strcmp("glUniform2f", name)) { in android_get_gl_proc()
160 } else if (0 == strcmp("glUniform2i", name)) { in android_get_gl_proc()
162 } else if (0 == strcmp("glUniform2fv", name)) { in android_get_gl_proc()
164 } else if (0 == strcmp("glUniform2iv", name)) { in android_get_gl_proc()
166 } else if (0 == strcmp("glUniform3f", name)) { in android_get_gl_proc()
168 } else if (0 == strcmp("glUniform3i", name)) { in android_get_gl_proc()
170 } else if (0 == strcmp("glUniform3fv", name)) { in android_get_gl_proc()
172 } else if (0 == strcmp("glUniform3iv", name)) { in android_get_gl_proc()
174 } else if (0 == strcmp("glUniform4f", name)) { in android_get_gl_proc()
176 } else if (0 == strcmp("glUniform4i", name)) { in android_get_gl_proc()
178 } else if (0 == strcmp("glUniform4fv", name)) { in android_get_gl_proc()
180 } else if (0 == strcmp("glUniform4iv", name)) { in android_get_gl_proc()
182 } else if (0 == strcmp("glUniformMatrix2fv", name)) { in android_get_gl_proc()
184 } else if (0 == strcmp("glUniformMatrix3fv", name)) { in android_get_gl_proc()
186 } else if (0 == strcmp("glUniformMatrix4fv", name)) { in android_get_gl_proc()
188 } else if (0 == strcmp("glUseProgram", name)) { in android_get_gl_proc()
190 } else if (0 == strcmp("glVertexAttrib1f", name)) { in android_get_gl_proc()
192 } else if (0 == strcmp("glVertexAttrib2fv", name)) { in android_get_gl_proc()
194 } else if (0 == strcmp("glVertexAttrib3fv", name)) { in android_get_gl_proc()
196 } else if (0 == strcmp("glVertexAttrib4fv", name)) { in android_get_gl_proc()
198 } else if (0 == strcmp("glVertexAttribPointer", name)) { in android_get_gl_proc()
200 } else if (0 == strcmp("glViewport", name)) { in android_get_gl_proc()
202 } else if (0 == strcmp("glBindFramebuffer", name)) { in android_get_gl_proc()
204 } else if (0 == strcmp("glBindRenderbuffer", name)) { in android_get_gl_proc()
206 } else if (0 == strcmp("glCheckFramebufferStatus", name)) { in android_get_gl_proc()
208 } else if (0 == strcmp("glDeleteFramebuffers", name)) { in android_get_gl_proc()
210 } else if (0 == strcmp("glDeleteRenderbuffers", name)) { in android_get_gl_proc()
212 } else if (0 == strcmp("glFramebufferRenderbuffer", name)) { in android_get_gl_proc()
214 } else if (0 == strcmp("glFramebufferTexture2D", name)) { in android_get_gl_proc()
216 } else if (0 == strcmp("glGenFramebuffers", name)) { in android_get_gl_proc()
218 } else if (0 == strcmp("glGenRenderbuffers", name)) { in android_get_gl_proc()
220 } else if (0 == strcmp("glGetFramebufferAttachmentParameteriv", name)) { in android_get_gl_proc()
222 } else if (0 == strcmp("glGetRenderbufferParameteriv", name)) { in android_get_gl_proc()
224 } else if (0 == strcmp("glRenderbufferStorage", name)) { in android_get_gl_proc()
226 } else if (0 == strcmp("eglQueryString", name)) { in android_get_gl_proc()
228 } else if (0 == strcmp("eglGetCurrentDisplay", name)) { in android_get_gl_proc()
231 return eglGetProcAddress(name); in android_get_gl_proc()