1
2 /*
3 * Copyright 2014 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8 #include "SkTypes.h"
9 #if defined(SK_BUILD_FOR_ANDROID)
10
11 #include "gl/GrGLInterface.h"
12 #include "gl/GrGLAssembleInterface.h"
13 #include "gl/GrGLUtil.h"
14
15 #include <EGL/egl.h>
16 #include <GLES2/gl2.h>
17
android_get_gl_proc(void * ctx,const char name[])18 static GrGLFuncPtr android_get_gl_proc(void* ctx, const char name[]) {
19 SkASSERT(nullptr == ctx);
20 // Some older drivers on Android have busted eglGetProcAdddress Functions that
21 // will return the wrong pointer for built in GLES2 functions. This set of functions
22 // was generated on a Xoom by finding mismatches between the function pulled in via gl2.h and
23 // the address returned by eglGetProcAddress.
24 if (0 == strcmp("glActiveTexture", name)) {
25 return (GrGLFuncPtr) glActiveTexture;
26 } else if (0 == strcmp("glAttachShader", name)) {
27 return (GrGLFuncPtr) glAttachShader;
28 } else if (0 == strcmp("glBindAttribLocation", name)) {
29 return (GrGLFuncPtr) glBindAttribLocation;
30 } else if (0 == strcmp("glBindBuffer", name)) {
31 return (GrGLFuncPtr) glBindBuffer;
32 } else if (0 == strcmp("glBindTexture", name)) {
33 return (GrGLFuncPtr) glBindTexture;
34 } else if (0 == strcmp("glBlendColor", name)) {
35 return (GrGLFuncPtr) glBlendColor;
36 } else if (0 == strcmp("glBlendEquation", name)) {
37 return (GrGLFuncPtr) glBlendEquation;
38 } else if (0 == strcmp("glBlendFunc", name)) {
39 return (GrGLFuncPtr) glBlendFunc;
40 } else if (0 == strcmp("glBufferData", name)) {
41 return (GrGLFuncPtr) glBufferData;
42 } else if (0 == strcmp("glBufferSubData", name)) {
43 return (GrGLFuncPtr) glBufferSubData;
44 } else if (0 == strcmp("glClear", name)) {
45 return (GrGLFuncPtr) glClear;
46 } else if (0 == strcmp("glClearColor", name)) {
47 return (GrGLFuncPtr) glClearColor;
48 } else if (0 == strcmp("glClearStencil", name)) {
49 return (GrGLFuncPtr) glClearStencil;
50 } else if (0 == strcmp("glColorMask", name)) {
51 return (GrGLFuncPtr) glColorMask;
52 } else if (0 == strcmp("glCompileShader", name)) {
53 return (GrGLFuncPtr) glCompileShader;
54 } else if (0 == strcmp("glCompressedTexImage2D", name)) {
55 return (GrGLFuncPtr) glCompressedTexImage2D;
56 } else if (0 == strcmp("glCompressedTexSubImage2D", name)) {
57 return (GrGLFuncPtr) glCompressedTexSubImage2D;
58 } else if (0 == strcmp("glCopyTexSubImage2D", name)) {
59 return (GrGLFuncPtr) glCopyTexSubImage2D;
60 } else if (0 == strcmp("glCreateProgram", name)) {
61 return (GrGLFuncPtr) glCreateProgram;
62 } else if (0 == strcmp("glCreateShader", name)) {
63 return (GrGLFuncPtr) glCreateShader;
64 } else if (0 == strcmp("glCullFace", name)) {
65 return (GrGLFuncPtr) glCullFace;
66 } else if (0 == strcmp("glDeleteBuffers", name)) {
67 return (GrGLFuncPtr) glDeleteBuffers;
68 } else if (0 == strcmp("glDeleteProgram", name)) {
69 return (GrGLFuncPtr) glDeleteProgram;
70 } else if (0 == strcmp("glDeleteShader", name)) {
71 return (GrGLFuncPtr) glDeleteShader;
72 } else if (0 == strcmp("glDeleteTextures", name)) {
73 return (GrGLFuncPtr) glDeleteTextures;
74 } else if (0 == strcmp("glDepthMask", name)) {
75 return (GrGLFuncPtr) glDepthMask;
76 } else if (0 == strcmp("glDisable", name)) {
77 return (GrGLFuncPtr) glDisable;
78 } else if (0 == strcmp("glDisableVertexAttribArray", name)) {
79 return (GrGLFuncPtr) glDisableVertexAttribArray;
80 } else if (0 == strcmp("glDrawArrays", name)) {
81 return (GrGLFuncPtr) glDrawArrays;
82 } else if (0 == strcmp("glDrawElements", name)) {
83 return (GrGLFuncPtr) glDrawElements;
84 } else if (0 == strcmp("glEnable", name)) {
85 return (GrGLFuncPtr) glEnable;
86 } else if (0 == strcmp("glEnableVertexAttribArray", name)) {
87 return (GrGLFuncPtr) glEnableVertexAttribArray;
88 } else if (0 == strcmp("glFinish", name)) {
89 return (GrGLFuncPtr) glFinish;
90 } else if (0 == strcmp("glFlush", name)) {
91 return (GrGLFuncPtr) glFlush;
92 } else if (0 == strcmp("glFrontFace", name)) {
93 return (GrGLFuncPtr) glFrontFace;
94 } else if (0 == strcmp("glGenBuffers", name)) {
95 return (GrGLFuncPtr) glGenBuffers;
96 } else if (0 == strcmp("glGenerateMipmap", name)) {
97 return (GrGLFuncPtr) glGenerateMipmap;
98 } else if (0 == strcmp("glGenTextures", name)) {
99 return (GrGLFuncPtr) glGenTextures;
100 } else if (0 == strcmp("glGetBufferParameteriv", name)) {
101 return (GrGLFuncPtr) glGetBufferParameteriv;
102 } else if (0 == strcmp("glGetError", name)) {
103 return (GrGLFuncPtr) glGetError;
104 } else if (0 == strcmp("glGetIntegerv", name)) {
105 return (GrGLFuncPtr) glGetIntegerv;
106 } else if (0 == strcmp("glGetProgramInfoLog", name)) {
107 return (GrGLFuncPtr) glGetProgramInfoLog;
108 } else if (0 == strcmp("glGetProgramiv", name)) {
109 return (GrGLFuncPtr) glGetProgramiv;
110 } else if (0 == strcmp("glGetShaderInfoLog", name)) {
111 return (GrGLFuncPtr) glGetShaderInfoLog;
112 } else if (0 == strcmp("glGetShaderiv", name)) {
113 return (GrGLFuncPtr) glGetShaderiv;
114 } else if (0 == strcmp("glGetString", name)) {
115 return (GrGLFuncPtr) glGetString;
116 } else if (0 == strcmp("glGetUniformLocation", name)) {
117 return (GrGLFuncPtr) glGetUniformLocation;
118 } else if (0 == strcmp("glLineWidth", name)) {
119 return (GrGLFuncPtr) glLineWidth;
120 } else if (0 == strcmp("glLinkProgram", name)) {
121 return (GrGLFuncPtr) glLinkProgram;
122 } else if (0 == strcmp("glPixelStorei", name)) {
123 return (GrGLFuncPtr) glPixelStorei;
124 } else if (0 == strcmp("glReadPixels", name)) {
125 return (GrGLFuncPtr) glReadPixels;
126 } else if (0 == strcmp("glScissor", name)) {
127 return (GrGLFuncPtr) glScissor;
128 } else if (0 == strcmp("glShaderSource", name)) {
129 return (GrGLFuncPtr) glShaderSource;
130 } else if (0 == strcmp("glStencilFunc", name)) {
131 return (GrGLFuncPtr) glStencilFunc;
132 } else if (0 == strcmp("glStencilFuncSeparate", name)) {
133 return (GrGLFuncPtr) glStencilFuncSeparate;
134 } else if (0 == strcmp("glStencilMask", name)) {
135 return (GrGLFuncPtr) glStencilMask;
136 } else if (0 == strcmp("glStencilMaskSeparate", name)) {
137 return (GrGLFuncPtr) glStencilMaskSeparate;
138 } else if (0 == strcmp("glStencilOp", name)) {
139 return (GrGLFuncPtr) glStencilOp;
140 } else if (0 == strcmp("glStencilOpSeparate", name)) {
141 return (GrGLFuncPtr) glStencilOpSeparate;
142 } else if (0 == strcmp("glTexImage2D", name)) {
143 return (GrGLFuncPtr) glTexImage2D;
144 } else if (0 == strcmp("glTexParameteri", name)) {
145 return (GrGLFuncPtr) glTexParameteri;
146 } else if (0 == strcmp("glTexParameteriv", name)) {
147 return (GrGLFuncPtr) glTexParameteriv;
148 } else if (0 == strcmp("glTexSubImage2D", name)) {
149 return (GrGLFuncPtr) glTexSubImage2D;
150 } else if (0 == strcmp("glUniform1f", name)) {
151 return (GrGLFuncPtr) glUniform1f;
152 } else if (0 == strcmp("glUniform1i", name)) {
153 return (GrGLFuncPtr) glUniform1i;
154 } else if (0 == strcmp("glUniform1fv", name)) {
155 return (GrGLFuncPtr) glUniform1fv;
156 } else if (0 == strcmp("glUniform1iv", name)) {
157 return (GrGLFuncPtr) glUniform1iv;
158 } else if (0 == strcmp("glUniform2f", name)) {
159 return (GrGLFuncPtr) glUniform2f;
160 } else if (0 == strcmp("glUniform2i", name)) {
161 return (GrGLFuncPtr) glUniform2i;
162 } else if (0 == strcmp("glUniform2fv", name)) {
163 return (GrGLFuncPtr) glUniform2fv;
164 } else if (0 == strcmp("glUniform2iv", name)) {
165 return (GrGLFuncPtr) glUniform2iv;
166 } else if (0 == strcmp("glUniform3f", name)) {
167 return (GrGLFuncPtr) glUniform3f;
168 } else if (0 == strcmp("glUniform3i", name)) {
169 return (GrGLFuncPtr) glUniform3i;
170 } else if (0 == strcmp("glUniform3fv", name)) {
171 return (GrGLFuncPtr) glUniform3fv;
172 } else if (0 == strcmp("glUniform3iv", name)) {
173 return (GrGLFuncPtr) glUniform3iv;
174 } else if (0 == strcmp("glUniform4f", name)) {
175 return (GrGLFuncPtr) glUniform4f;
176 } else if (0 == strcmp("glUniform4i", name)) {
177 return (GrGLFuncPtr) glUniform4i;
178 } else if (0 == strcmp("glUniform4fv", name)) {
179 return (GrGLFuncPtr) glUniform4fv;
180 } else if (0 == strcmp("glUniform4iv", name)) {
181 return (GrGLFuncPtr) glUniform4iv;
182 } else if (0 == strcmp("glUniformMatrix2fv", name)) {
183 return (GrGLFuncPtr) glUniformMatrix2fv;
184 } else if (0 == strcmp("glUniformMatrix3fv", name)) {
185 return (GrGLFuncPtr) glUniformMatrix3fv;
186 } else if (0 == strcmp("glUniformMatrix4fv", name)) {
187 return (GrGLFuncPtr) glUniformMatrix4fv;
188 } else if (0 == strcmp("glUseProgram", name)) {
189 return (GrGLFuncPtr) glUseProgram;
190 } else if (0 == strcmp("glVertexAttrib1f", name)) {
191 return (GrGLFuncPtr) glVertexAttrib1f;
192 } else if (0 == strcmp("glVertexAttrib2fv", name)) {
193 return (GrGLFuncPtr) glVertexAttrib2fv;
194 } else if (0 == strcmp("glVertexAttrib3fv", name)) {
195 return (GrGLFuncPtr) glVertexAttrib3fv;
196 } else if (0 == strcmp("glVertexAttrib4fv", name)) {
197 return (GrGLFuncPtr) glVertexAttrib4fv;
198 } else if (0 == strcmp("glVertexAttribPointer", name)) {
199 return (GrGLFuncPtr) glVertexAttribPointer;
200 } else if (0 == strcmp("glViewport", name)) {
201 return (GrGLFuncPtr) glViewport;
202 } else if (0 == strcmp("glBindFramebuffer", name)) {
203 return (GrGLFuncPtr) glBindFramebuffer;
204 } else if (0 == strcmp("glBindRenderbuffer", name)) {
205 return (GrGLFuncPtr) glBindRenderbuffer;
206 } else if (0 == strcmp("glCheckFramebufferStatus", name)) {
207 return (GrGLFuncPtr) glCheckFramebufferStatus;
208 } else if (0 == strcmp("glDeleteFramebuffers", name)) {
209 return (GrGLFuncPtr) glDeleteFramebuffers;
210 } else if (0 == strcmp("glDeleteRenderbuffers", name)) {
211 return (GrGLFuncPtr) glDeleteRenderbuffers;
212 } else if (0 == strcmp("glFramebufferRenderbuffer", name)) {
213 return (GrGLFuncPtr) glFramebufferRenderbuffer;
214 } else if (0 == strcmp("glFramebufferTexture2D", name)) {
215 return (GrGLFuncPtr) glFramebufferTexture2D;
216 } else if (0 == strcmp("glGenFramebuffers", name)) {
217 return (GrGLFuncPtr) glGenFramebuffers;
218 } else if (0 == strcmp("glGenRenderbuffers", name)) {
219 return (GrGLFuncPtr) glGenRenderbuffers;
220 } else if (0 == strcmp("glGetFramebufferAttachmentParameteriv", name)) {
221 return (GrGLFuncPtr) glGetFramebufferAttachmentParameteriv;
222 } else if (0 == strcmp("glGetRenderbufferParameteriv", name)) {
223 return (GrGLFuncPtr) glGetRenderbufferParameteriv;
224 } else if (0 == strcmp("glRenderbufferStorage", name)) {
225 return (GrGLFuncPtr) glRenderbufferStorage;
226 } else if (0 == strcmp("eglQueryString", name)) {
227 return (GrGLFuncPtr) eglQueryString;
228 } else if (0 == strcmp("eglGetCurrentDisplay", name)) {
229 return (GrGLFuncPtr) eglGetCurrentDisplay;
230 }
231 return eglGetProcAddress(name);
232 }
233
GrGLCreateNativeInterface()234 const GrGLInterface* GrGLCreateNativeInterface() {
235 return GrGLAssembleInterface(nullptr, android_get_gl_proc);
236 }
237
238 #endif//defined(SK_BUILD_FOR_ANDROID)
239