1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrTextureStripAtlas_DEFINED
9 #define GrTextureStripAtlas_DEFINED
10 
11 #include "SkBitmap.h"
12 #include "SkChecksum.h"
13 #include "SkGr.h"
14 #include "SkTDArray.h"
15 #include "SkTDynamicHash.h"
16 #include "SkTypes.h"
17 
18 /**
19  * Maintains a single large texture whose rows store many textures of a small fixed height,
20  * stored in rows across the x-axis such that we can safely wrap/repeat them horizontally.
21  */
22 class GrTextureStripAtlas {
23 public:
24     /**
25      * Descriptor struct which we'll use as a hash table key
26      **/
27     struct Desc {
DescDesc28         Desc() { sk_bzero(this, sizeof(*this)); }
29         GrContext* fContext;
30         GrPixelConfig fConfig;
31         uint16_t fWidth, fHeight, fRowHeight;
32         uint16_t fUnusedPadding;
33         bool operator==(const Desc& other) const {
34             return 0 == memcmp(this, &other, sizeof(Desc));
35         }
36     };
37 
38     /**
39      * Try to find an atlas with the required parameters, creates a new one if necessary
40      */
41     static GrTextureStripAtlas* GetAtlas(const Desc& desc);
42 
43     ~GrTextureStripAtlas();
44 
45     /**
46      * Add a texture to the atlas
47      *  @param data Bitmap data to copy into the row
48      *  @return The row index we inserted into, or -1 if we failed to find an open row. The caller
49      *      is responsible for calling unlockRow() with this row index when it's done with it.
50      */
51     int lockRow(const SkBitmap& data);
52     void unlockRow(int row);
53 
54     /**
55      * These functions help turn an integer row index in [0, 1, 2, ... numRows] into a scalar y
56      * texture coordinate in [0, 1] that we can use in a shader.
57      *
58      * If a regular texture access without using the atlas looks like:
59      *
60      *      texture2D(sampler, vec2(x, y))
61      *
62      * Then when using the atlas we'd replace it with:
63      *
64      *       texture2D(sampler, vec2(x, yOffset + y * scaleFactor))
65      *
66      * Where yOffset, returned by getYOffset(), is the offset to the start of the row within the
67      * atlas and scaleFactor, returned by getNormalizedTexelHeight, is the normalized height of
68      * one texel row.
69      */
getYOffset(int row)70     SkScalar getYOffset(int row) const { return SkIntToScalar(row) / fNumRows; }
getNormalizedTexelHeight()71     SkScalar getNormalizedTexelHeight() const { return fNormalizedYHeight; }
72 
getContext()73     GrContext* getContext() const { return fDesc.fContext; }
getTexture()74     GrTexture* getTexture() const { return fTexture; }
75 
76 private:
77 
78     // Key to indicate an atlas row without any meaningful data stored in it
79     const static uint32_t kEmptyAtlasRowKey = 0xffffffff;
80 
81     /**
82      * The state of a single row in our cache, next/prev pointers allow these to be chained
83      * together to represent LRU status
84      */
85     struct AtlasRow : SkNoncopyable {
AtlasRowAtlasRow86         AtlasRow() : fKey(kEmptyAtlasRowKey), fLocks(0), fNext(nullptr), fPrev(nullptr) { }
87         // GenerationID of the bitmap that is represented by this row, 0xffffffff means "empty"
88         uint32_t fKey;
89         // How many times this has been locked (0 == unlocked)
90         int32_t fLocks;
91         // We maintain an LRU linked list between unlocked nodes with these pointers
92         AtlasRow* fNext;
93         AtlasRow* fPrev;
94     };
95 
96     /**
97      * We'll only allow construction via the static GrTextureStripAtlas::GetAtlas
98      */
99     GrTextureStripAtlas(Desc desc);
100 
101     void lockTexture();
102     void unlockTexture();
103 
104     /**
105      * Initialize our LRU list (if one already exists, clear it and start anew)
106      */
107     void initLRU();
108 
109     /**
110      * Grabs the least recently used free row out of the LRU list, returns nullptr if no rows are free.
111      */
112     AtlasRow* getLRU();
113 
114     void appendLRU(AtlasRow* row);
115     void removeFromLRU(AtlasRow* row);
116 
117     /**
118      * Searches the key table for a key and returns the index if found; if not found, it returns
119      * the bitwise not of the index at which we could insert the key to maintain a sorted list.
120      **/
121     int searchByKey(uint32_t key);
122 
123     /**
124      * Compare two atlas rows by key, so we can sort/search by key
125      */
KeyLess(const AtlasRow & lhs,const AtlasRow & rhs)126     static bool KeyLess(const AtlasRow& lhs, const AtlasRow& rhs) {
127         return lhs.fKey < rhs.fKey;
128     }
129 
130 #ifdef SK_DEBUG
131     void validate();
132 #endif
133 
134     /**
135      * Clean up callback registered with GrContext. Allows this class to
136      * free up any allocated AtlasEntry and GrTextureStripAtlas objects
137      */
138     static void CleanUp(const GrContext* context, void* info);
139 
140     // Hash table entry for atlases
141     class AtlasEntry : public ::SkNoncopyable {
142     public:
143         // for SkTDynamicHash
GetKey(const AtlasEntry & entry)144         static const Desc& GetKey(const AtlasEntry& entry) { return entry.fDesc; }
Hash(const Desc & desc)145         static uint32_t Hash(const Desc& desc) { return SkChecksum::Murmur3(&desc, sizeof(Desc)); }
146 
147         // AtlasEntry proper
AtlasEntry()148         AtlasEntry() : fAtlas(nullptr) {}
~AtlasEntry()149         ~AtlasEntry() { delete fAtlas; }
150         Desc fDesc;
151         GrTextureStripAtlas* fAtlas;
152     };
153 
154     class Hash;
155     static Hash* gAtlasCache;
156 
157     static Hash* GetCache();
158 
159     // We increment gCacheCount for each atlas
160     static int32_t gCacheCount;
161 
162     // A unique ID for this texture (formed with: gCacheCount++), so we can be sure that if we
163     // get a texture back from the texture cache, that it's the same one we last used.
164     const int32_t fCacheKey;
165 
166     // Total locks on all rows (when this reaches zero, we can unlock our texture)
167     int32_t fLockedRows;
168 
169     const Desc fDesc;
170     const uint16_t fNumRows;
171     GrTexture* fTexture;
172 
173     SkScalar fNormalizedYHeight;
174 
175     // Array of AtlasRows which store the state of all our rows. Stored in a contiguous array, in
176     // order that they appear in our texture, this means we can subtract this pointer from a row
177     // pointer to get its index in the texture, and can save storing a row number in AtlasRow.
178     AtlasRow* fRows;
179 
180     // Head and tail for linked list of least-recently-used rows (front = least recently used).
181     // Note that when a texture is locked, it gets removed from this list until it is unlocked.
182     AtlasRow* fLRUFront;
183     AtlasRow* fLRUBack;
184 
185     // A list of pointers to AtlasRows that currently contain cached images, sorted by key
186     SkTDArray<AtlasRow*> fKeyTable;
187 };
188 
189 #endif
190