1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef GrTextureStripAtlas_DEFINED 9 #define GrTextureStripAtlas_DEFINED 10 11 #include "SkBitmap.h" 12 #include "SkChecksum.h" 13 #include "SkGr.h" 14 #include "SkTDArray.h" 15 #include "SkTDynamicHash.h" 16 #include "SkTypes.h" 17 18 /** 19 * Maintains a single large texture whose rows store many textures of a small fixed height, 20 * stored in rows across the x-axis such that we can safely wrap/repeat them horizontally. 21 */ 22 class GrTextureStripAtlas { 23 public: 24 /** 25 * Descriptor struct which we'll use as a hash table key 26 **/ 27 struct Desc { DescDesc28 Desc() { sk_bzero(this, sizeof(*this)); } 29 GrContext* fContext; 30 GrPixelConfig fConfig; 31 uint16_t fWidth, fHeight, fRowHeight; 32 uint16_t fUnusedPadding; 33 bool operator==(const Desc& other) const { 34 return 0 == memcmp(this, &other, sizeof(Desc)); 35 } 36 }; 37 38 /** 39 * Try to find an atlas with the required parameters, creates a new one if necessary 40 */ 41 static GrTextureStripAtlas* GetAtlas(const Desc& desc); 42 43 ~GrTextureStripAtlas(); 44 45 /** 46 * Add a texture to the atlas 47 * @param data Bitmap data to copy into the row 48 * @return The row index we inserted into, or -1 if we failed to find an open row. The caller 49 * is responsible for calling unlockRow() with this row index when it's done with it. 50 */ 51 int lockRow(const SkBitmap& data); 52 void unlockRow(int row); 53 54 /** 55 * These functions help turn an integer row index in [0, 1, 2, ... numRows] into a scalar y 56 * texture coordinate in [0, 1] that we can use in a shader. 57 * 58 * If a regular texture access without using the atlas looks like: 59 * 60 * texture2D(sampler, vec2(x, y)) 61 * 62 * Then when using the atlas we'd replace it with: 63 * 64 * texture2D(sampler, vec2(x, yOffset + y * scaleFactor)) 65 * 66 * Where yOffset, returned by getYOffset(), is the offset to the start of the row within the 67 * atlas and scaleFactor, returned by getNormalizedTexelHeight, is the normalized height of 68 * one texel row. 69 */ getYOffset(int row)70 SkScalar getYOffset(int row) const { return SkIntToScalar(row) / fNumRows; } getNormalizedTexelHeight()71 SkScalar getNormalizedTexelHeight() const { return fNormalizedYHeight; } 72 getContext()73 GrContext* getContext() const { return fDesc.fContext; } getTexture()74 GrTexture* getTexture() const { return fTexture; } 75 76 private: 77 78 // Key to indicate an atlas row without any meaningful data stored in it 79 const static uint32_t kEmptyAtlasRowKey = 0xffffffff; 80 81 /** 82 * The state of a single row in our cache, next/prev pointers allow these to be chained 83 * together to represent LRU status 84 */ 85 struct AtlasRow : SkNoncopyable { AtlasRowAtlasRow86 AtlasRow() : fKey(kEmptyAtlasRowKey), fLocks(0), fNext(nullptr), fPrev(nullptr) { } 87 // GenerationID of the bitmap that is represented by this row, 0xffffffff means "empty" 88 uint32_t fKey; 89 // How many times this has been locked (0 == unlocked) 90 int32_t fLocks; 91 // We maintain an LRU linked list between unlocked nodes with these pointers 92 AtlasRow* fNext; 93 AtlasRow* fPrev; 94 }; 95 96 /** 97 * We'll only allow construction via the static GrTextureStripAtlas::GetAtlas 98 */ 99 GrTextureStripAtlas(Desc desc); 100 101 void lockTexture(); 102 void unlockTexture(); 103 104 /** 105 * Initialize our LRU list (if one already exists, clear it and start anew) 106 */ 107 void initLRU(); 108 109 /** 110 * Grabs the least recently used free row out of the LRU list, returns nullptr if no rows are free. 111 */ 112 AtlasRow* getLRU(); 113 114 void appendLRU(AtlasRow* row); 115 void removeFromLRU(AtlasRow* row); 116 117 /** 118 * Searches the key table for a key and returns the index if found; if not found, it returns 119 * the bitwise not of the index at which we could insert the key to maintain a sorted list. 120 **/ 121 int searchByKey(uint32_t key); 122 123 /** 124 * Compare two atlas rows by key, so we can sort/search by key 125 */ KeyLess(const AtlasRow & lhs,const AtlasRow & rhs)126 static bool KeyLess(const AtlasRow& lhs, const AtlasRow& rhs) { 127 return lhs.fKey < rhs.fKey; 128 } 129 130 #ifdef SK_DEBUG 131 void validate(); 132 #endif 133 134 /** 135 * Clean up callback registered with GrContext. Allows this class to 136 * free up any allocated AtlasEntry and GrTextureStripAtlas objects 137 */ 138 static void CleanUp(const GrContext* context, void* info); 139 140 // Hash table entry for atlases 141 class AtlasEntry : public ::SkNoncopyable { 142 public: 143 // for SkTDynamicHash GetKey(const AtlasEntry & entry)144 static const Desc& GetKey(const AtlasEntry& entry) { return entry.fDesc; } Hash(const Desc & desc)145 static uint32_t Hash(const Desc& desc) { return SkChecksum::Murmur3(&desc, sizeof(Desc)); } 146 147 // AtlasEntry proper AtlasEntry()148 AtlasEntry() : fAtlas(nullptr) {} ~AtlasEntry()149 ~AtlasEntry() { delete fAtlas; } 150 Desc fDesc; 151 GrTextureStripAtlas* fAtlas; 152 }; 153 154 class Hash; 155 static Hash* gAtlasCache; 156 157 static Hash* GetCache(); 158 159 // We increment gCacheCount for each atlas 160 static int32_t gCacheCount; 161 162 // A unique ID for this texture (formed with: gCacheCount++), so we can be sure that if we 163 // get a texture back from the texture cache, that it's the same one we last used. 164 const int32_t fCacheKey; 165 166 // Total locks on all rows (when this reaches zero, we can unlock our texture) 167 int32_t fLockedRows; 168 169 const Desc fDesc; 170 const uint16_t fNumRows; 171 GrTexture* fTexture; 172 173 SkScalar fNormalizedYHeight; 174 175 // Array of AtlasRows which store the state of all our rows. Stored in a contiguous array, in 176 // order that they appear in our texture, this means we can subtract this pointer from a row 177 // pointer to get its index in the texture, and can save storing a row number in AtlasRow. 178 AtlasRow* fRows; 179 180 // Head and tail for linked list of least-recently-used rows (front = least recently used). 181 // Note that when a texture is locked, it gets removed from this list until it is unlocked. 182 AtlasRow* fLRUFront; 183 AtlasRow* fLRUBack; 184 185 // A list of pointers to AtlasRows that currently contain cached images, sorted by key 186 SkTDArray<AtlasRow*> fKeyTable; 187 }; 188 189 #endif 190