1 /* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef RENDERNODEPROPERTIES_H 17 #define RENDERNODEPROPERTIES_H 18 19 #include "Caches.h" 20 #include "DeviceInfo.h" 21 #include "Rect.h" 22 #include "RevealClip.h" 23 #include "Outline.h" 24 #include "utils/MathUtils.h" 25 26 #include <SkCamera.h> 27 #include <SkMatrix.h> 28 #include <SkRegion.h> 29 #include <SkXfermode.h> 30 31 #include <algorithm> 32 #include <stddef.h> 33 #include <vector> 34 #include <cutils/compiler.h> 35 #include <androidfw/ResourceTypes.h> 36 #include <utils/Log.h> 37 38 class SkBitmap; 39 class SkColorFilter; 40 class SkPaint; 41 42 namespace android { 43 namespace uirenderer { 44 45 class Matrix4; 46 class RenderNode; 47 class RenderProperties; 48 49 // The __VA_ARGS__ will be executed if a & b are not equal 50 #define RP_SET(a, b, ...) (a != b ? (a = b, ##__VA_ARGS__, true) : false) 51 #define RP_SET_AND_DIRTY(a, b) RP_SET(a, b, mPrimitiveFields.mMatrixOrPivotDirty = true) 52 53 // Keep in sync with View.java:LAYER_TYPE_* 54 enum class LayerType { 55 None = 0, 56 // Although we cannot build the software layer directly (must be done at 57 // record time), this information is used when applying alpha. 58 Software = 1, 59 RenderLayer = 2, 60 // TODO: LayerTypeSurfaceTexture? Maybe? 61 }; 62 63 enum ClippingFlags { 64 CLIP_TO_BOUNDS = 0x1 << 0, 65 CLIP_TO_CLIP_BOUNDS = 0x1 << 1, 66 }; 67 68 class ANDROID_API LayerProperties { 69 public: setType(LayerType type)70 bool setType(LayerType type) { 71 if (RP_SET(mType, type)) { 72 reset(); 73 return true; 74 } 75 return false; 76 } 77 setOpaque(bool opaque)78 bool setOpaque(bool opaque) { 79 return RP_SET(mOpaque, opaque); 80 } 81 opaque()82 bool opaque() const { 83 return mOpaque; 84 } 85 setAlpha(uint8_t alpha)86 bool setAlpha(uint8_t alpha) { 87 return RP_SET(mAlpha, alpha); 88 } 89 alpha()90 uint8_t alpha() const { 91 return mAlpha; 92 } 93 setXferMode(SkXfermode::Mode mode)94 bool setXferMode(SkXfermode::Mode mode) { 95 return RP_SET(mMode, mode); 96 } 97 xferMode()98 SkXfermode::Mode xferMode() const { 99 return mMode; 100 } 101 102 bool setColorFilter(SkColorFilter* filter); 103 colorFilter()104 SkColorFilter* colorFilter() const { 105 return mColorFilter; 106 } 107 108 // Sets alpha, xfermode, and colorfilter from an SkPaint 109 // paint may be NULL, in which case defaults will be set 110 bool setFromPaint(const SkPaint* paint); 111 needsBlending()112 bool needsBlending() const { 113 return !opaque() || alpha() < 255; 114 } 115 116 LayerProperties& operator=(const LayerProperties& other); 117 118 private: 119 LayerProperties(); 120 ~LayerProperties(); 121 void reset(); 122 123 // Private since external users should go through properties().effectiveLayerType() type()124 LayerType type() const { 125 return mType; 126 } 127 128 friend class RenderProperties; 129 130 LayerType mType = LayerType::None; 131 // Whether or not that Layer's content is opaque, doesn't include alpha 132 bool mOpaque; 133 uint8_t mAlpha; 134 SkXfermode::Mode mMode; 135 SkColorFilter* mColorFilter = nullptr; 136 }; 137 138 /* 139 * Data structure that holds the properties for a RenderNode 140 */ 141 class ANDROID_API RenderProperties { 142 public: 143 RenderProperties(); 144 virtual ~RenderProperties(); 145 setFlag(int flag,bool newValue,int * outFlags)146 static bool setFlag(int flag, bool newValue, int* outFlags) { 147 if (newValue) { 148 if (!(flag & *outFlags)) { 149 *outFlags |= flag; 150 return true; 151 } 152 return false; 153 } else { 154 if (flag & *outFlags) { 155 *outFlags &= ~flag; 156 return true; 157 } 158 return false; 159 } 160 } 161 162 /** 163 * Set internal layer state based on whether this layer 164 * 165 * Additionally, returns true if child RenderNodes with functors will need to use a layer 166 * to support clipping. 167 */ prepareForFunctorPresence(bool willHaveFunctor,bool ancestorDictatesFunctorsNeedLayer)168 bool prepareForFunctorPresence(bool willHaveFunctor, bool ancestorDictatesFunctorsNeedLayer) { 169 // parent may have already dictated that a descendant layer is needed 170 bool functorsNeedLayer = ancestorDictatesFunctorsNeedLayer 171 172 // Round rect clipping forces layer for functors 173 || CC_UNLIKELY(getOutline().willRoundRectClip()) 174 || CC_UNLIKELY(getRevealClip().willClip()) 175 176 // Complex matrices forces layer, due to stencil clipping 177 || CC_UNLIKELY(getTransformMatrix() && !getTransformMatrix()->isScaleTranslate()) 178 || CC_UNLIKELY(getAnimationMatrix() && !getAnimationMatrix()->isScaleTranslate()) 179 || CC_UNLIKELY(getStaticMatrix() && !getStaticMatrix()->isScaleTranslate()); 180 181 mComputedFields.mNeedLayerForFunctors = (willHaveFunctor && functorsNeedLayer); 182 183 // If on a layer, will have consumed the need for isolating functors from stencil. 184 // Thus, it's safe to reset the flag until some descendent sets it. 185 return CC_LIKELY(effectiveLayerType() == LayerType::None) && functorsNeedLayer; 186 } 187 188 RenderProperties& operator=(const RenderProperties& other); 189 setClipToBounds(bool clipToBounds)190 bool setClipToBounds(bool clipToBounds) { 191 return setFlag(CLIP_TO_BOUNDS, clipToBounds, &mPrimitiveFields.mClippingFlags); 192 } 193 setClipBounds(const Rect & clipBounds)194 bool setClipBounds(const Rect& clipBounds) { 195 bool ret = setFlag(CLIP_TO_CLIP_BOUNDS, true, &mPrimitiveFields.mClippingFlags); 196 return RP_SET(mPrimitiveFields.mClipBounds, clipBounds) || ret; 197 } 198 setClipBoundsEmpty()199 bool setClipBoundsEmpty() { 200 return setFlag(CLIP_TO_CLIP_BOUNDS, false, &mPrimitiveFields.mClippingFlags); 201 } 202 setProjectBackwards(bool shouldProject)203 bool setProjectBackwards(bool shouldProject) { 204 return RP_SET(mPrimitiveFields.mProjectBackwards, shouldProject); 205 } 206 setProjectionReceiver(bool shouldReceive)207 bool setProjectionReceiver(bool shouldReceive) { 208 return RP_SET(mPrimitiveFields.mProjectionReceiver, shouldReceive); 209 } 210 isProjectionReceiver()211 bool isProjectionReceiver() const { 212 return mPrimitiveFields.mProjectionReceiver; 213 } 214 setStaticMatrix(const SkMatrix * matrix)215 bool setStaticMatrix(const SkMatrix* matrix) { 216 delete mStaticMatrix; 217 if (matrix) { 218 mStaticMatrix = new SkMatrix(*matrix); 219 } else { 220 mStaticMatrix = nullptr; 221 } 222 return true; 223 } 224 225 // Can return NULL getStaticMatrix()226 const SkMatrix* getStaticMatrix() const { 227 return mStaticMatrix; 228 } 229 setAnimationMatrix(const SkMatrix * matrix)230 bool setAnimationMatrix(const SkMatrix* matrix) { 231 delete mAnimationMatrix; 232 if (matrix) { 233 mAnimationMatrix = new SkMatrix(*matrix); 234 } else { 235 mAnimationMatrix = nullptr; 236 } 237 return true; 238 } 239 setAlpha(float alpha)240 bool setAlpha(float alpha) { 241 alpha = MathUtils::clampAlpha(alpha); 242 return RP_SET(mPrimitiveFields.mAlpha, alpha); 243 } 244 getAlpha()245 float getAlpha() const { 246 return mPrimitiveFields.mAlpha; 247 } 248 setHasOverlappingRendering(bool hasOverlappingRendering)249 bool setHasOverlappingRendering(bool hasOverlappingRendering) { 250 return RP_SET(mPrimitiveFields.mHasOverlappingRendering, hasOverlappingRendering); 251 } 252 hasOverlappingRendering()253 bool hasOverlappingRendering() const { 254 return mPrimitiveFields.mHasOverlappingRendering; 255 } 256 setElevation(float elevation)257 bool setElevation(float elevation) { 258 return RP_SET(mPrimitiveFields.mElevation, elevation); 259 // Don't dirty matrix/pivot, since they don't respect Z 260 } 261 getElevation()262 float getElevation() const { 263 return mPrimitiveFields.mElevation; 264 } 265 setTranslationX(float translationX)266 bool setTranslationX(float translationX) { 267 return RP_SET_AND_DIRTY(mPrimitiveFields.mTranslationX, translationX); 268 } 269 getTranslationX()270 float getTranslationX() const { 271 return mPrimitiveFields.mTranslationX; 272 } 273 setTranslationY(float translationY)274 bool setTranslationY(float translationY) { 275 return RP_SET_AND_DIRTY(mPrimitiveFields.mTranslationY, translationY); 276 } 277 getTranslationY()278 float getTranslationY() const { 279 return mPrimitiveFields.mTranslationY; 280 } 281 setTranslationZ(float translationZ)282 bool setTranslationZ(float translationZ) { 283 return RP_SET(mPrimitiveFields.mTranslationZ, translationZ); 284 // mMatrixOrPivotDirty not set, since matrix doesn't respect Z 285 } 286 getTranslationZ()287 float getTranslationZ() const { 288 return mPrimitiveFields.mTranslationZ; 289 } 290 291 // Animation helper setX(float value)292 bool setX(float value) { 293 return setTranslationX(value - getLeft()); 294 } 295 296 // Animation helper getX()297 float getX() const { 298 return getLeft() + getTranslationX(); 299 } 300 301 // Animation helper setY(float value)302 bool setY(float value) { 303 return setTranslationY(value - getTop()); 304 } 305 306 // Animation helper getY()307 float getY() const { 308 return getTop() + getTranslationY(); 309 } 310 311 // Animation helper setZ(float value)312 bool setZ(float value) { 313 return setTranslationZ(value - getElevation()); 314 } 315 getZ()316 float getZ() const { 317 return getElevation() + getTranslationZ(); 318 } 319 setRotation(float rotation)320 bool setRotation(float rotation) { 321 return RP_SET_AND_DIRTY(mPrimitiveFields.mRotation, rotation); 322 } 323 getRotation()324 float getRotation() const { 325 return mPrimitiveFields.mRotation; 326 } 327 setRotationX(float rotationX)328 bool setRotationX(float rotationX) { 329 return RP_SET_AND_DIRTY(mPrimitiveFields.mRotationX, rotationX); 330 } 331 getRotationX()332 float getRotationX() const { 333 return mPrimitiveFields.mRotationX; 334 } 335 setRotationY(float rotationY)336 bool setRotationY(float rotationY) { 337 return RP_SET_AND_DIRTY(mPrimitiveFields.mRotationY, rotationY); 338 } 339 getRotationY()340 float getRotationY() const { 341 return mPrimitiveFields.mRotationY; 342 } 343 setScaleX(float scaleX)344 bool setScaleX(float scaleX) { 345 return RP_SET_AND_DIRTY(mPrimitiveFields.mScaleX, scaleX); 346 } 347 getScaleX()348 float getScaleX() const { 349 return mPrimitiveFields.mScaleX; 350 } 351 setScaleY(float scaleY)352 bool setScaleY(float scaleY) { 353 return RP_SET_AND_DIRTY(mPrimitiveFields.mScaleY, scaleY); 354 } 355 getScaleY()356 float getScaleY() const { 357 return mPrimitiveFields.mScaleY; 358 } 359 setPivotX(float pivotX)360 bool setPivotX(float pivotX) { 361 if (RP_SET(mPrimitiveFields.mPivotX, pivotX) 362 || !mPrimitiveFields.mPivotExplicitlySet) { 363 mPrimitiveFields.mMatrixOrPivotDirty = true; 364 mPrimitiveFields.mPivotExplicitlySet = true; 365 return true; 366 } 367 return false; 368 } 369 370 /* Note that getPivotX and getPivotY are adjusted by updateMatrix(), 371 * so the value returned may be stale if the RenderProperties has been 372 * modified since the last call to updateMatrix() 373 */ getPivotX()374 float getPivotX() const { 375 return mPrimitiveFields.mPivotX; 376 } 377 setPivotY(float pivotY)378 bool setPivotY(float pivotY) { 379 if (RP_SET(mPrimitiveFields.mPivotY, pivotY) 380 || !mPrimitiveFields.mPivotExplicitlySet) { 381 mPrimitiveFields.mMatrixOrPivotDirty = true; 382 mPrimitiveFields.mPivotExplicitlySet = true; 383 return true; 384 } 385 return false; 386 } 387 getPivotY()388 float getPivotY() const { 389 return mPrimitiveFields.mPivotY; 390 } 391 isPivotExplicitlySet()392 bool isPivotExplicitlySet() const { 393 return mPrimitiveFields.mPivotExplicitlySet; 394 } 395 setCameraDistance(float distance)396 bool setCameraDistance(float distance) { 397 if (distance != getCameraDistance()) { 398 mPrimitiveFields.mMatrixOrPivotDirty = true; 399 mComputedFields.mTransformCamera.setCameraLocation(0, 0, distance); 400 return true; 401 } 402 return false; 403 } 404 getCameraDistance()405 float getCameraDistance() const { 406 // TODO: update getCameraLocationZ() to be const 407 return const_cast<Sk3DView*>(&mComputedFields.mTransformCamera)->getCameraLocationZ(); 408 } 409 setLeft(int left)410 bool setLeft(int left) { 411 if (RP_SET(mPrimitiveFields.mLeft, left)) { 412 mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft; 413 if (!mPrimitiveFields.mPivotExplicitlySet) { 414 mPrimitiveFields.mMatrixOrPivotDirty = true; 415 } 416 return true; 417 } 418 return false; 419 } 420 getLeft()421 int getLeft() const { 422 return mPrimitiveFields.mLeft; 423 } 424 setTop(int top)425 bool setTop(int top) { 426 if (RP_SET(mPrimitiveFields.mTop, top)) { 427 mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop; 428 if (!mPrimitiveFields.mPivotExplicitlySet) { 429 mPrimitiveFields.mMatrixOrPivotDirty = true; 430 } 431 return true; 432 } 433 return false; 434 } 435 getTop()436 int getTop() const { 437 return mPrimitiveFields.mTop; 438 } 439 setRight(int right)440 bool setRight(int right) { 441 if (RP_SET(mPrimitiveFields.mRight, right)) { 442 mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft; 443 if (!mPrimitiveFields.mPivotExplicitlySet) { 444 mPrimitiveFields.mMatrixOrPivotDirty = true; 445 } 446 return true; 447 } 448 return false; 449 } 450 getRight()451 int getRight() const { 452 return mPrimitiveFields.mRight; 453 } 454 setBottom(int bottom)455 bool setBottom(int bottom) { 456 if (RP_SET(mPrimitiveFields.mBottom, bottom)) { 457 mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop; 458 if (!mPrimitiveFields.mPivotExplicitlySet) { 459 mPrimitiveFields.mMatrixOrPivotDirty = true; 460 } 461 return true; 462 } 463 return false; 464 } 465 getBottom()466 int getBottom() const { 467 return mPrimitiveFields.mBottom; 468 } 469 setLeftTop(int left,int top)470 bool setLeftTop(int left, int top) { 471 bool leftResult = setLeft(left); 472 bool topResult = setTop(top); 473 return leftResult || topResult; 474 } 475 setLeftTopRightBottom(int left,int top,int right,int bottom)476 bool setLeftTopRightBottom(int left, int top, int right, int bottom) { 477 if (left != mPrimitiveFields.mLeft || top != mPrimitiveFields.mTop 478 || right != mPrimitiveFields.mRight || bottom != mPrimitiveFields.mBottom) { 479 mPrimitiveFields.mLeft = left; 480 mPrimitiveFields.mTop = top; 481 mPrimitiveFields.mRight = right; 482 mPrimitiveFields.mBottom = bottom; 483 mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft; 484 mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop; 485 if (!mPrimitiveFields.mPivotExplicitlySet) { 486 mPrimitiveFields.mMatrixOrPivotDirty = true; 487 } 488 return true; 489 } 490 return false; 491 } 492 offsetLeftRight(int offset)493 bool offsetLeftRight(int offset) { 494 if (offset != 0) { 495 mPrimitiveFields.mLeft += offset; 496 mPrimitiveFields.mRight += offset; 497 return true; 498 } 499 return false; 500 } 501 offsetTopBottom(int offset)502 bool offsetTopBottom(int offset) { 503 if (offset != 0) { 504 mPrimitiveFields.mTop += offset; 505 mPrimitiveFields.mBottom += offset; 506 return true; 507 } 508 return false; 509 } 510 getWidth()511 int getWidth() const { 512 return mPrimitiveFields.mWidth; 513 } 514 getHeight()515 int getHeight() const { 516 return mPrimitiveFields.mHeight; 517 } 518 getAnimationMatrix()519 const SkMatrix* getAnimationMatrix() const { 520 return mAnimationMatrix; 521 } 522 hasTransformMatrix()523 bool hasTransformMatrix() const { 524 return getTransformMatrix() && !getTransformMatrix()->isIdentity(); 525 } 526 527 // May only call this if hasTransformMatrix() is true isTransformTranslateOnly()528 bool isTransformTranslateOnly() const { 529 return getTransformMatrix()->getType() == SkMatrix::kTranslate_Mask; 530 } 531 getTransformMatrix()532 const SkMatrix* getTransformMatrix() const { 533 LOG_ALWAYS_FATAL_IF(mPrimitiveFields.mMatrixOrPivotDirty, "Cannot get a dirty matrix!"); 534 return mComputedFields.mTransformMatrix; 535 } 536 getClippingFlags()537 int getClippingFlags() const { 538 return mPrimitiveFields.mClippingFlags; 539 } 540 getClipToBounds()541 bool getClipToBounds() const { 542 return mPrimitiveFields.mClippingFlags & CLIP_TO_BOUNDS; 543 } 544 getClipBounds()545 const Rect& getClipBounds() const { 546 return mPrimitiveFields.mClipBounds; 547 } 548 getClippingRectForFlags(uint32_t flags,Rect * outRect)549 void getClippingRectForFlags(uint32_t flags, Rect* outRect) const { 550 if (flags & CLIP_TO_BOUNDS) { 551 outRect->set(0, 0, getWidth(), getHeight()); 552 if (flags & CLIP_TO_CLIP_BOUNDS) { 553 outRect->doIntersect(mPrimitiveFields.mClipBounds); 554 } 555 } else { 556 outRect->set(mPrimitiveFields.mClipBounds); 557 } 558 } 559 getHasOverlappingRendering()560 bool getHasOverlappingRendering() const { 561 return mPrimitiveFields.mHasOverlappingRendering; 562 } 563 getOutline()564 const Outline& getOutline() const { 565 return mPrimitiveFields.mOutline; 566 } 567 getRevealClip()568 const RevealClip& getRevealClip() const { 569 return mPrimitiveFields.mRevealClip; 570 } 571 getProjectBackwards()572 bool getProjectBackwards() const { 573 return mPrimitiveFields.mProjectBackwards; 574 } 575 576 void debugOutputProperties(const int level) const; 577 578 void updateMatrix(); 579 mutableOutline()580 Outline& mutableOutline() { 581 return mPrimitiveFields.mOutline; 582 } 583 mutableRevealClip()584 RevealClip& mutableRevealClip() { 585 return mPrimitiveFields.mRevealClip; 586 } 587 layerProperties()588 const LayerProperties& layerProperties() const { 589 return mLayerProperties; 590 } 591 mutateLayerProperties()592 LayerProperties& mutateLayerProperties() { 593 return mLayerProperties; 594 } 595 596 // Returns true if damage calculations should be clipped to bounds 597 // TODO: Figure out something better for getZ(), as children should still be 598 // clipped to this RP's bounds. But as we will damage -INT_MAX to INT_MAX 599 // for this RP's getZ() anyway, this can be optimized when we have a 600 // Z damage estimate instead of INT_MAX getClipDamageToBounds()601 bool getClipDamageToBounds() const { 602 return getClipToBounds() && (getZ() <= 0 || getOutline().isEmpty()); 603 } 604 hasShadow()605 bool hasShadow() const { 606 return getZ() > 0.0f 607 && getOutline().getPath() != nullptr 608 && getOutline().getAlpha() != 0.0f; 609 } 610 fitsOnLayer()611 bool fitsOnLayer() const { 612 const DeviceInfo* deviceInfo = DeviceInfo::get(); 613 return mPrimitiveFields.mWidth <= deviceInfo->maxTextureSize() 614 && mPrimitiveFields.mHeight <= deviceInfo->maxTextureSize(); 615 } 616 promotedToLayer()617 bool promotedToLayer() const { 618 return mLayerProperties.mType == LayerType::None 619 && fitsOnLayer() 620 && (mComputedFields.mNeedLayerForFunctors 621 || (!MathUtils::isZero(mPrimitiveFields.mAlpha) 622 && mPrimitiveFields.mAlpha < 1 623 && mPrimitiveFields.mHasOverlappingRendering)); 624 } 625 effectiveLayerType()626 LayerType effectiveLayerType() const { 627 return CC_UNLIKELY(promotedToLayer()) ? LayerType::RenderLayer : mLayerProperties.mType; 628 } 629 630 private: 631 // Rendering properties 632 struct PrimitiveFields { 633 int mLeft = 0, mTop = 0, mRight = 0, mBottom = 0; 634 int mWidth = 0, mHeight = 0; 635 int mClippingFlags = CLIP_TO_BOUNDS; 636 float mAlpha = 1; 637 float mTranslationX = 0, mTranslationY = 0, mTranslationZ = 0; 638 float mElevation = 0; 639 float mRotation = 0, mRotationX = 0, mRotationY = 0; 640 float mScaleX = 1, mScaleY = 1; 641 float mPivotX = 0, mPivotY = 0; 642 bool mHasOverlappingRendering = false; 643 bool mPivotExplicitlySet = false; 644 bool mMatrixOrPivotDirty = false; 645 bool mProjectBackwards = false; 646 bool mProjectionReceiver = false; 647 Rect mClipBounds; 648 Outline mOutline; 649 RevealClip mRevealClip; 650 } mPrimitiveFields; 651 652 SkMatrix* mStaticMatrix; 653 SkMatrix* mAnimationMatrix; 654 LayerProperties mLayerProperties; 655 656 /** 657 * These fields are all generated from other properties and are not set directly. 658 */ 659 struct ComputedFields { 660 ComputedFields(); 661 ~ComputedFields(); 662 663 /** 664 * Stores the total transformation of the DisplayList based upon its scalar 665 * translate/rotate/scale properties. 666 * 667 * In the common translation-only case, the matrix isn't necessarily allocated, 668 * and the mTranslation properties are used directly. 669 */ 670 SkMatrix* mTransformMatrix; 671 672 Sk3DView mTransformCamera; 673 674 // Force layer on for functors to enable render features they don't yet support (clipping) 675 bool mNeedLayerForFunctors = false; 676 } mComputedFields; 677 }; 678 679 } /* namespace uirenderer */ 680 } /* namespace android */ 681 682 #endif /* RENDERNODEPROPERTIES_H */ 683