Searched defs:renderTarget (Results 1 – 7 of 7) sorted by relevance
108 GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget(); in doUpdateTexImage() local
48 GLenum renderTarget) { in setWrapST()64 GLenum renderTarget) { in setFilterMinMag()
215 inline void setRenderTarget(GLenum renderTarget) { in setRenderTarget()392 GLenum renderTarget = GL_TEXTURE_2D; variable
290 bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform) { in updateTextureLayer()
56 GLenum renderTarget = GL_TEXTURE_EXTERNAL_OES; in createTextureLayerUpdater() local
252 RenderTarget renderTarget = output.lockRenderTarget(); in process() local266 RenderTarget renderTarget = output.lockRenderTarget(); in processMulti() local292 RenderTarget renderTarget = output.lockRenderTarget(); in processNoInput() local
518 RenderTarget renderTarget = (RenderTarget) backing.lock(ACCESS_RENDERTARGET); in syncTo() local