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Searched defs:renderTarget (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/
DDeferredLayerUpdater.cpp108 GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget(); in doUpdateTexImage() local
DTexture.cpp48 GLenum renderTarget) { in setWrapST()
64 GLenum renderTarget) { in setFilterMinMag()
DLayer.h215 inline void setRenderTarget(GLenum renderTarget) { in setRenderTarget()
392 GLenum renderTarget = GL_TEXTURE_2D; variable
DLayerRenderer.cpp290 bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform) { in updateTextureLayer()
/frameworks/base/libs/hwui/tests/common/
DTestUtils.cpp56 GLenum renderTarget = GL_TEXTURE_EXTERNAL_OES; in createTextureLayerUpdater() local
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DImageShader.java252 RenderTarget renderTarget = output.lockRenderTarget(); in process() local
266 RenderTarget renderTarget = output.lockRenderTarget(); in processMulti() local
292 RenderTarget renderTarget = output.lockRenderTarget(); in processNoInput() local
DBackingStore.java518 RenderTarget renderTarget = (RenderTarget) backing.lock(ACCESS_RENDERTARGET); in syncTo() local