1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "LayerCache.h"
18 #include "LayerRenderer.h"
19 #include "Matrix.h"
20 #include "Properties.h"
21 #include "Rect.h"
22 #include "renderstate/RenderState.h"
23 #include "utils/GLUtils.h"
24 #include "utils/TraceUtils.h"
25
26 #include <ui/Rect.h>
27
28 #include <private/hwui/DrawGlInfo.h>
29
30
31 namespace android {
32 namespace uirenderer {
33
34 ///////////////////////////////////////////////////////////////////////////////
35 // Rendering
36 ///////////////////////////////////////////////////////////////////////////////
37
LayerRenderer(RenderState & renderState,Layer * layer)38 LayerRenderer::LayerRenderer(RenderState& renderState, Layer* layer)
39 : OpenGLRenderer(renderState)
40 , mLayer(layer) {
41 }
42
~LayerRenderer()43 LayerRenderer::~LayerRenderer() {
44 }
45
prepareDirty(int viewportWidth,int viewportHeight,float left,float top,float right,float bottom,bool opaque)46 void LayerRenderer::prepareDirty(int viewportWidth, int viewportHeight,
47 float left, float top, float right, float bottom, bool opaque) {
48 LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());
49
50 mRenderState.bindFramebuffer(mLayer->getFbo());
51
52 const float width = mLayer->layer.getWidth();
53 const float height = mLayer->layer.getHeight();
54
55 Rect dirty(left, top, right, bottom);
56 if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 &&
57 dirty.right >= width && dirty.bottom >= height)) {
58 mLayer->region.clear();
59 dirty.set(0.0f, 0.0f, width, height);
60 } else {
61 dirty.doIntersect(0.0f, 0.0f, width, height);
62 android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom);
63 mLayer->region.subtractSelf(r);
64 }
65 mLayer->clipRect.set(dirty);
66
67 OpenGLRenderer::prepareDirty(viewportWidth, viewportHeight,
68 dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
69 }
70
clear(float left,float top,float right,float bottom,bool opaque)71 void LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
72 if (mLayer->isDirty()) {
73 mRenderState.scissor().setEnabled(false);
74 glClear(GL_COLOR_BUFFER_BIT);
75
76 mRenderState.scissor().reset();
77 mLayer->setDirty(false);
78 } else {
79 OpenGLRenderer::clear(left, top, right, bottom, opaque);
80 }
81 }
82
finish()83 bool LayerRenderer::finish() {
84 bool retval = OpenGLRenderer::finish();
85
86 generateMesh();
87
88 LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo());
89
90 // No need to unbind our FBO, this will be taken care of by the caller
91 // who will invoke OpenGLRenderer::resume()
92 return retval;
93 }
94
getTargetFbo() const95 GLuint LayerRenderer::getTargetFbo() const {
96 return mLayer->getFbo();
97 }
98
suppressErrorChecks() const99 bool LayerRenderer::suppressErrorChecks() const {
100 return true;
101 }
102
103 ///////////////////////////////////////////////////////////////////////////////
104 // Layer support
105 ///////////////////////////////////////////////////////////////////////////////
106
hasLayer() const107 bool LayerRenderer::hasLayer() const {
108 return true;
109 }
110
ensureStencilBuffer()111 void LayerRenderer::ensureStencilBuffer() {
112 attachStencilBufferToLayer(mLayer);
113 }
114
115 ///////////////////////////////////////////////////////////////////////////////
116 // Dirty region tracking
117 ///////////////////////////////////////////////////////////////////////////////
118
getRegion() const119 Region* LayerRenderer::getRegion() const {
120 if (mState.currentFlags() & Snapshot::kFlagFboTarget) {
121 return OpenGLRenderer::getRegion();
122 }
123 return &mLayer->region;
124 }
125
126 // TODO: This implementation uses a very simple approach to fixing T-junctions which keeps the
127 // results as rectangles, and is thus not necessarily efficient in the geometry
128 // produced. Eventually, it may be better to develop triangle-based mechanism.
generateMesh()129 void LayerRenderer::generateMesh() {
130 if (mLayer->region.isRect() || mLayer->region.isEmpty()) {
131 if (mLayer->mesh) {
132 delete[] mLayer->mesh;
133 mLayer->mesh = nullptr;
134 mLayer->meshElementCount = 0;
135 }
136
137 mLayer->setRegionAsRect();
138 return;
139 }
140
141 // avoid T-junctions as they cause artifacts in between the resultant
142 // geometry when complex transforms occur.
143 // TODO: generate the safeRegion only if necessary based on drawing transform (see
144 // OpenGLRenderer::composeLayerRegion())
145 Region safeRegion = Region::createTJunctionFreeRegion(mLayer->region);
146
147 size_t count;
148 const android::Rect* rects = safeRegion.getArray(&count);
149
150 GLsizei elementCount = count * 6;
151
152 if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
153 delete[] mLayer->mesh;
154 mLayer->mesh = nullptr;
155 }
156
157 if (!mLayer->mesh) {
158 mLayer->mesh = new TextureVertex[count * 4];
159 }
160 mLayer->meshElementCount = elementCount;
161
162 const float texX = 1.0f / float(mLayer->getWidth());
163 const float texY = 1.0f / float(mLayer->getHeight());
164 const float height = mLayer->layer.getHeight();
165
166 TextureVertex* mesh = mLayer->mesh;
167
168 for (size_t i = 0; i < count; i++) {
169 const android::Rect* r = &rects[i];
170
171 const float u1 = r->left * texX;
172 const float v1 = (height - r->top) * texY;
173 const float u2 = r->right * texX;
174 const float v2 = (height - r->bottom) * texY;
175
176 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
177 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
178 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
179 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
180 }
181 }
182
183 ///////////////////////////////////////////////////////////////////////////////
184 // Layers management
185 ///////////////////////////////////////////////////////////////////////////////
186
createRenderLayer(RenderState & renderState,uint32_t width,uint32_t height)187 Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height) {
188 ATRACE_FORMAT("Allocate %ux%u HW Layer", width, height);
189 LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height);
190
191 Caches& caches = Caches::getInstance();
192 GLuint fbo = renderState.createFramebuffer();
193 if (!fbo) {
194 ALOGW("Could not obtain an FBO");
195 return nullptr;
196 }
197
198 caches.textureState().activateTexture(0);
199 Layer* layer = caches.layerCache.get(renderState, width, height);
200 if (!layer) {
201 ALOGW("Could not obtain a layer");
202 return nullptr;
203 }
204
205 // We first obtain a layer before comparing against the max texture size
206 // because layers are not allocated at the exact desired size. They are
207 // always created slightly larger to improve recycling
208 const uint32_t maxTextureSize = caches.maxTextureSize;
209 if (layer->getWidth() > maxTextureSize || layer->getHeight() > maxTextureSize) {
210 ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)",
211 width, height, maxTextureSize, maxTextureSize);
212
213 // Creating a new layer always increment its refcount by 1, this allows
214 // us to destroy the layer object if one was created for us
215 layer->decStrong(nullptr);
216
217 return nullptr;
218 }
219
220 layer->setFbo(fbo);
221 layer->layer.set(0.0f, 0.0f, width, height);
222 layer->texCoords.set(0.0f, height / float(layer->getHeight()),
223 width / float(layer->getWidth()), 0.0f);
224 layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
225 layer->setColorFilter(nullptr);
226 layer->setDirty(true);
227 layer->region.clear();
228
229 GLuint previousFbo = renderState.getFramebuffer();
230
231 renderState.bindFramebuffer(layer->getFbo());
232 layer->bindTexture();
233
234 // Initialize the texture if needed
235 if (layer->isEmpty()) {
236 layer->setEmpty(false);
237 layer->allocateTexture();
238
239 // This should only happen if we run out of memory
240 if (CC_UNLIKELY(GLUtils::dumpGLErrors())) {
241 LOG_ALWAYS_FATAL("Could not allocate texture for layer (fbo=%d %dx%d)",
242 fbo, width, height);
243 renderState.bindFramebuffer(previousFbo);
244 layer->decStrong(nullptr);
245 return nullptr;
246 }
247 }
248
249 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
250 layer->getTextureId(), 0);
251
252 renderState.bindFramebuffer(previousFbo);
253
254 return layer;
255 }
256
resizeLayer(Layer * layer,uint32_t width,uint32_t height)257 bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
258 if (layer) {
259 LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height);
260
261 if (layer->resize(width, height)) {
262 layer->layer.set(0.0f, 0.0f, width, height);
263 layer->texCoords.set(0.0f, height / float(layer->getHeight()),
264 width / float(layer->getWidth()), 0.0f);
265 } else {
266 return false;
267 }
268 }
269
270 return true;
271 }
272
createTextureLayer(RenderState & renderState)273 Layer* LayerRenderer::createTextureLayer(RenderState& renderState) {
274 LAYER_RENDERER_LOGD("Creating new texture layer");
275
276 Layer* layer = new Layer(Layer::Type::Texture, renderState, 0, 0);
277 layer->setCacheable(false);
278 layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f);
279 layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
280 layer->region.clear();
281 layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer()
282
283 Caches::getInstance().textureState().activateTexture(0);
284 layer->generateTexture();
285
286 return layer;
287 }
288
updateTextureLayer(Layer * layer,uint32_t width,uint32_t height,bool isOpaque,bool forceFilter,GLenum renderTarget,const float * textureTransform)289 void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
290 bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform) {
291 if (layer) {
292 layer->setBlend(!isOpaque);
293 layer->setForceFilter(forceFilter);
294 layer->setSize(width, height);
295 layer->layer.set(0.0f, 0.0f, width, height);
296 layer->region.set(width, height);
297 layer->regionRect.set(0.0f, 0.0f, width, height);
298 layer->getTexTransform().load(textureTransform);
299
300 if (renderTarget != layer->getRenderTarget()) {
301 layer->setRenderTarget(renderTarget);
302 layer->bindTexture();
303 layer->setFilter(GL_NEAREST, false, true);
304 layer->setWrap(GL_CLAMP_TO_EDGE, false, true);
305 }
306 }
307 }
308
destroyLayer(Layer * layer)309 void LayerRenderer::destroyLayer(Layer* layer) {
310 if (layer) {
311 ATRACE_FORMAT("Destroy %ux%u HW Layer", layer->getWidth(), layer->getHeight());
312 LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d",
313 layer->getWidth(), layer->getHeight(), layer->getFbo());
314
315 if (!Caches::getInstance().layerCache.put(layer)) {
316 LAYER_RENDERER_LOGD(" Destroyed!");
317 layer->decStrong(nullptr);
318 } else {
319 LAYER_RENDERER_LOGD(" Cached!");
320 #if DEBUG_LAYER_RENDERER
321 Caches::getInstance().layerCache.dump();
322 #endif
323 layer->removeFbo();
324 layer->region.clear();
325 }
326 }
327 }
328
flushLayer(RenderState & renderState,Layer * layer)329 void LayerRenderer::flushLayer(RenderState& renderState, Layer* layer) {
330 #ifdef GL_EXT_discard_framebuffer
331 if (!layer) return;
332
333 GLuint fbo = layer->getFbo();
334 if (fbo) {
335 // If possible, discard any enqueud operations on deferred
336 // rendering architectures
337 if (Caches::getInstance().extensions().hasDiscardFramebuffer()) {
338 GLuint previousFbo = renderState.getFramebuffer();
339 if (fbo != previousFbo) {
340 renderState.bindFramebuffer(fbo);
341 }
342
343 const GLenum attachments[] = { GL_COLOR_ATTACHMENT0 };
344 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
345
346 if (fbo != previousFbo) {
347 renderState.bindFramebuffer(previousFbo);
348 }
349 }
350 }
351 #endif
352 }
353
copyLayer(RenderState & renderState,Layer * layer,SkBitmap * bitmap)354 bool LayerRenderer::copyLayer(RenderState& renderState, Layer* layer, SkBitmap* bitmap) {
355 Caches& caches = Caches::getInstance();
356 if (layer && layer->isRenderable()
357 && bitmap->width() <= caches.maxTextureSize
358 && bitmap->height() <= caches.maxTextureSize) {
359
360 GLuint fbo = renderState.createFramebuffer();
361 if (!fbo) {
362 ALOGW("Could not obtain an FBO");
363 return false;
364 }
365
366 SkAutoLockPixels alp(*bitmap);
367
368 GLuint texture;
369 GLuint previousFbo;
370 GLsizei previousViewportWidth;
371 GLsizei previousViewportHeight;
372
373 GLenum format;
374 GLenum type;
375
376 bool status = false;
377
378 switch (bitmap->colorType()) {
379 case kAlpha_8_SkColorType:
380 format = GL_ALPHA;
381 type = GL_UNSIGNED_BYTE;
382 break;
383 case kRGB_565_SkColorType:
384 format = GL_RGB;
385 type = GL_UNSIGNED_SHORT_5_6_5;
386 break;
387 case kARGB_4444_SkColorType:
388 format = GL_RGBA;
389 type = GL_UNSIGNED_SHORT_4_4_4_4;
390 break;
391 case kN32_SkColorType:
392 default:
393 format = GL_RGBA;
394 type = GL_UNSIGNED_BYTE;
395 break;
396 }
397
398 float alpha = layer->getAlpha();
399 SkXfermode::Mode mode = layer->getMode();
400 GLuint previousLayerFbo = layer->getFbo();
401
402 layer->setAlpha(255, SkXfermode::kSrc_Mode);
403 layer->setFbo(fbo);
404
405 previousFbo = renderState.getFramebuffer();
406 renderState.getViewport(&previousViewportWidth, &previousViewportHeight);
407 renderState.bindFramebuffer(fbo);
408
409 glGenTextures(1, &texture);
410
411 caches.textureState().activateTexture(0);
412 caches.textureState().bindTexture(texture);
413
414 glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel());
415
416 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
417 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
418
419 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
420 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
421
422 glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(),
423 0, format, type, nullptr);
424
425 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
426 GL_TEXTURE_2D, texture, 0);
427
428 {
429 LayerRenderer renderer(renderState, layer);
430 renderer.OpenGLRenderer::prepareDirty(bitmap->width(), bitmap->height(),
431 0.0f, 0.0f, bitmap->width(), bitmap->height(), !layer->isBlend());
432
433 renderState.scissor().setEnabled(false);
434 renderer.translate(0.0f, bitmap->height());
435 renderer.scale(1.0f, -1.0f);
436
437 {
438 Rect bounds;
439 bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height());
440 renderer.drawTextureLayer(layer, bounds);
441
442 glReadPixels(0, 0, bitmap->width(), bitmap->height(), format,
443 type, bitmap->getPixels());
444
445 }
446
447 status = true;
448 }
449
450 renderState.bindFramebuffer(previousFbo);
451 layer->setAlpha(alpha, mode);
452 layer->setFbo(previousLayerFbo);
453 caches.textureState().deleteTexture(texture);
454 renderState.deleteFramebuffer(fbo);
455 renderState.setViewport(previousViewportWidth, previousViewportHeight);
456
457 GL_CHECKPOINT(MODERATE);
458
459 return status;
460 }
461 return false;
462 }
463
464 }; // namespace uirenderer
465 }; // namespace android
466