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Searched defs:tex2D (Results 1 – 10 of 10) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboApiTests.cpp181 deUint32 tex2D = 1; in validTex2DAttachmentsTest() local
248 deUint32 tex2D = 1; in attachToDefaultFramebufferTest() local
267 deUint32 tex2D = 1; in invalidTex2DAttachmentTest() local
419 deUint32 tex2D = 1; in deleteTex2DAttachedToBoundFboTest() local
467 deUint32 tex2D = 1; in deleteTex2DAttachedToNotBoundFboTest() local
/external/deqp/modules/gles2/functional/
Des2fFboApiTest.cpp205 deUint32 tex2D = 1; in validTex2DAttachmentsTest() local
272 deUint32 tex2D = 1; in attachToDefaultFramebufferTest() local
291 deUint32 tex2D = 1; in invalidTex2DAttachmentTest() local
443 deUint32 tex2D = 1; in deleteTex2DAttachedToBoundFboTest() local
491 deUint32 tex2D = 1; in deleteTex2DAttachedToNotBoundFboTest() local
Des2fShaderTextureFunctionTests.cpp579 …static const TextureSpec tex2D (TEXTURETYPE_2D, GL_RGBA, GL_UNSIGNED_BYTE, 256, 256, 1, sampler… in init() local
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp112 const glu::Texture2D* tex2D; member
134 const tcu::Texture2D* tex2D; member
DglsRandomShaderCase.cpp92 void TextureManager::bindTexture (int unit, const glu::Texture2D* tex2D) in bindTexture()
DglsShaderRenderCase.cpp69 TextureBinding::TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler) in TextureBinding()
108 void TextureBinding::setTexture (const glu::Texture2D* tex2D) in setTexture()
/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp1202 GLuint tex2D = 0x1234; in framebuffer_texture2d() local
1557 deUint32 tex2D = 0x1234; in framebuffer_texture_layer() local
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp99 const tcu::Texture2D* tex2D; member
120 const tcu::Texture2D* tex2D; member
/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.hpp211 const rc::Texture2D* tex2D; member
DsglrReferenceContext.cpp2186 const Texture2D* tex2D = static_cast<const Texture2D*>(texture); in checkFramebufferStatus() local