Searched defs:tex2D (Results 1 – 10 of 10) sorted by relevance
181 deUint32 tex2D = 1; in validTex2DAttachmentsTest() local248 deUint32 tex2D = 1; in attachToDefaultFramebufferTest() local267 deUint32 tex2D = 1; in invalidTex2DAttachmentTest() local419 deUint32 tex2D = 1; in deleteTex2DAttachedToBoundFboTest() local467 deUint32 tex2D = 1; in deleteTex2DAttachedToNotBoundFboTest() local
205 deUint32 tex2D = 1; in validTex2DAttachmentsTest() local272 deUint32 tex2D = 1; in attachToDefaultFramebufferTest() local291 deUint32 tex2D = 1; in invalidTex2DAttachmentTest() local443 deUint32 tex2D = 1; in deleteTex2DAttachedToBoundFboTest() local491 deUint32 tex2D = 1; in deleteTex2DAttachedToNotBoundFboTest() local
579 …static const TextureSpec tex2D (TEXTURETYPE_2D, GL_RGBA, GL_UNSIGNED_BYTE, 256, 256, 1, sampler… in init() local
112 const glu::Texture2D* tex2D; member134 const tcu::Texture2D* tex2D; member
92 void TextureManager::bindTexture (int unit, const glu::Texture2D* tex2D) in bindTexture()
69 TextureBinding::TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler) in TextureBinding()108 void TextureBinding::setTexture (const glu::Texture2D* tex2D) in setTexture()
1202 GLuint tex2D = 0x1234; in framebuffer_texture2d() local1557 deUint32 tex2D = 0x1234; in framebuffer_texture_layer() local
99 const tcu::Texture2D* tex2D; member120 const tcu::Texture2D* tex2D; member
211 const rc::Texture2D* tex2D; member
2186 const Texture2D* tex2D = static_cast<const Texture2D*>(texture); in checkFramebufferStatus() local