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Searched defs:viewM (Results 1 – 18 of 18) sorted by relevance

/external/skia/src/gpu/
DSkGr.cpp379 const SkMatrix& viewM, in skpaint_to_grpaint_impl()
510 bool SkPaintToGrPaint(GrContext* context, const SkPaint& skPaint, const SkMatrix& viewM, in SkPaintToGrPaint()
542 const SkMatrix& viewM, in SkPaintToGrPaintWithXfermode()
552 const SkMatrix& viewM, in SkPaintToGrPaintWithTexture()
604 const SkMatrix& viewM, in GrSkFilterQualityToGrFilterMode()
DGrPathUtils.cpp14 const SkMatrix& viewM, in scaleToleranceToSrc()
DSkGpuDevice.cpp1035 SkMatrix viewM = viewMatrix; in drawTiledBitmap() local
/external/skia/src/core/
DSkLocalMatrixShader.h31 const GrFragmentProcessor* asFragmentProcessor(GrContext* context, const SkMatrix& viewM, in asFragmentProcessor()
DSkColorFilterShader.cpp102 const SkMatrix& viewM, in asFragmentProcessor()
DSkComposeShader.cpp201 const SkMatrix& viewM, in asFragmentProcessor()
DSkBitmapProcShader.cpp299 const SkMatrix& viewM, const SkMatrix* localMatrix, in asFragmentProcessor()
DSkPictureShader.cpp317 const SkMatrix& viewM, in asFragmentProcessor()
DSkLightingShader.cpp356 const SkMatrix& viewM, in asFragmentProcessor()
/external/skia/src/gpu/batches/
DGrStencilAndCoverPathRenderer.cpp125 const SkMatrix& viewM = viewMatrix.hasPerspective() ? SkMatrix::I() : viewMatrix; in onDrawPath() local
DGrDefaultPathRenderer.cpp698 const SkMatrix& viewM = (reverse && viewMatrix.hasPerspective()) ? SkMatrix::I() : in internalDrawPath() local
/external/skia/src/image/
DSkImageShader.cpp87 const SkMatrix& viewM, in asFragmentProcessor()
/external/skia/src/effects/gradients/
DSkSweepGradient.cpp232 const SkMatrix& viewM, in asFragmentProcessor()
DSkTwoPointConicalGradient.cpp361 const SkMatrix& viewM, in asFragmentProcessor()
DSkRadialGradient.cpp345 const SkMatrix& viewM, in asFragmentProcessor()
/external/skia/gm/
Ddcshader.cpp103 const SkMatrix& viewM, in asFragmentProcessor()
/external/skia/src/effects/
DSkPerlinNoiseShader.cpp892 const SkMatrix& viewM, in asFragmentProcessor()
/external/skia/experimental/SkPerlinNoiseShader2/
DSkPerlinNoiseShader2.cpp1300 const SkMatrix& viewM, in asFragmentProcessor()