1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 /** \file SDL.c SDL platform implementation */
18 
19 #include "sles_allinclusive.h"
20 
21 
22 /** \brief Called by SDL to fill the next audio output buffer */
23 
SDL_callback(void * context,Uint8 * stream,int len)24 static void SDLCALL SDL_callback(void *context, Uint8 *stream, int len)
25 {
26     assert(len > 0);
27     IEngine *thisEngine = (IEngine *) context;
28     // A peek lock would be risky if output mixes are dynamic, so we use SDL_PauseAudio to
29     // temporarily disable callbacks during any change to the current output mix, and use a
30     // shared lock here
31     interface_lock_shared(thisEngine);
32     COutputMix *outputMix = thisEngine->mOutputMix;
33     interface_unlock_shared(thisEngine);
34     if (NULL != outputMix) {
35         SLOutputMixExtItf OutputMixExt = &outputMix->mOutputMixExt.mItf;
36         IOutputMixExt_FillBuffer(OutputMixExt, stream, (SLuint32) len);
37     } else {
38         memset(stream, 0, (size_t) len);
39     }
40 }
41 
42 
43 /** \brief Called during slCreateEngine to initialize SDL */
44 
SDL_open(IEngine * thisEngine)45 void SDL_open(IEngine *thisEngine)
46 {
47     SDL_AudioSpec fmt;
48     fmt.freq = 44100;
49     fmt.format = AUDIO_S16;
50     fmt.channels = STEREO_CHANNELS;
51 #ifdef _WIN32 // FIXME Either a bug or a serious misunderstanding
52     fmt.samples = SndFile_BUFSIZE;
53 #else
54     fmt.samples = SndFile_BUFSIZE / sizeof(short);
55 #endif
56     fmt.callback = SDL_callback;
57     fmt.userdata = (void *) thisEngine;
58 
59     if (SDL_OpenAudio(&fmt, NULL) < 0) {
60         SL_LOGE("Unable to open audio: %s", SDL_GetError());
61         exit(EXIT_FAILURE);
62     }
63 }
64 
65 
66 /** \brief Called during Object::Destroy for engine to shutdown SDL */
67 
SDL_close(void)68 void SDL_close(void)
69 {
70     SDL_CloseAudio();
71 }
72