Searched refs:update_progress_locked (Results 1 – 2 of 2) sorted by relevance
341 void ScreenRecoveryUI::update_progress_locked() { in update_progress_locked() function in ScreenRecoveryUI394 if (redraw) update_progress_locked(); in ProgressThreadLoop()550 update_progress_locked(); in SetProgressType()562 update_progress_locked(); in ShowProgress()576 update_progress_locked(); in SetProgress()
143 void update_progress_locked();