Searched refs:OVERRIDE (Results 1 – 2 of 2) sorted by relevance
58 #define OVERRIDE(name) m_##name##_enc = this-> name ; this-> name = &s_##name in GL2Encoder() macro60 OVERRIDE(glFlush); in GL2Encoder()61 OVERRIDE(glPixelStorei); in GL2Encoder()62 OVERRIDE(glGetString); in GL2Encoder()63 OVERRIDE(glBindBuffer); in GL2Encoder()64 OVERRIDE(glBufferData); in GL2Encoder()65 OVERRIDE(glBufferSubData); in GL2Encoder()66 OVERRIDE(glDeleteBuffers); in GL2Encoder()67 OVERRIDE(glDrawArrays); in GL2Encoder()68 OVERRIDE(glDrawElements); in GL2Encoder()[all …]
963 #define OVERRIDE(name) m_##name##_enc = this-> name ; this-> name = &s_##name in GLEncoder() macro965 OVERRIDE(glFlush); in GLEncoder()966 OVERRIDE(glPixelStorei); in GLEncoder()967 OVERRIDE(glVertexPointer); in GLEncoder()968 OVERRIDE(glNormalPointer); in GLEncoder()969 OVERRIDE(glColorPointer); in GLEncoder()970 OVERRIDE(glPointSizePointerOES); in GLEncoder()971 OVERRIDE(glClientActiveTexture); in GLEncoder()972 OVERRIDE(glTexCoordPointer); in GLEncoder()973 OVERRIDE(glMatrixIndexPointerOES); in GLEncoder()[all …]